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Add a setting for mipmapping #13888

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jamezhidayat opened this issue Jan 7, 2021 · 3 comments · Fixed by #14789
Closed

Add a setting for mipmapping #13888

jamezhidayat opened this issue Jan 7, 2021 · 3 comments · Fixed by #14789
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GE emulation Backend-independent GPU issues No Feedback / Outdated?
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@jamezhidayat
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please add mipmaping in game setting like ppsspp v 1.4.1

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Jan 7, 2021
@hrydgard hrydgard added this to the v1.12.0 milestone Jan 7, 2021
@hrydgard
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hrydgard commented Jan 7, 2021

a better version of this setting is coming back in 1.12.

Do you have a specific usecase or problem you want to solve?

@Panderner
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@jamezhidayat no feedback?

Repository owner deleted a comment from UbiSergei Jan 23, 2021
@hrydgard hrydgard changed the title add mipmaping Add a setting for mipmapping Aug 21, 2021
@ghost
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ghost commented Aug 30, 2021

Mipmaps Mipmapping related issues

hrydgard added a commit that referenced this issue Sep 2, 2021
…ering for best quality.

It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).

This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.

Needs a bit more testing before merge, maybe.

Fixes #13888
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4 participants