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[D3D9] Screen shaking during FMV in all Hatsune Miku games #13374
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#13370 is likely related yes. The new framebuffer management that helped fix Test Drive needs a bit more work. |
Is this ok now after #13397 ? |
Nope. Not fixed yet. |
This only happens in D3D9, right? |
I'm on Android! ¯_(ツ)_/¯ |
Oh! Weird. Using postprocessing effects? |
Good guess! Yeah. I removed the PP effects and it now looks fine. I'll see if I can find the issue. |
I'm guessing the game somehow ends up drawing the video in two different ways, one frame directly to the backbuffer and the other through a framebuffer, and it flips between those and there's a subtle offset bug in one of them when using postprocessing ... |
You were right about D3D9 though. It is broken with or without the shader. So please add the tag again. |
Yes, as per #3417. Maybe this is related to DrawFramebufferToOutput when it goes directly through presentation, i.e. not accounting for the half pixel offset? -[Unknown] |
Yes, that's what I'd guess. |
The screen shakes when playing the intro videos.
pd.zip
I'm not sure when this started happening, but I'm running the latest dev build (v1.10.3-550)
I'm not sure if this is related or not:
#13370
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