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I had a few ideas for the controls (esp. touch controls) and I was gonna give them a whirl myself before posting them here but I'm having issues with Android Studio at the moment so I decided to go ahead and put them here, see if anyone else is interested in them!
1. Rapid Fire: As the name goes, it presses a certain key for N times each T seconds in succession. 2. Adjustable deadzone for the touch analog stick: Posted something similar here #10808 but I think the deadzone of the analog stick should be adjustable in general and not only for tilt input. 3. Second analog stick that could be mapped to either action buttons (triangle,X,square,circle) or the D-Pad. 4. Simulate analog input for the second analog stick: This one may not be possible as I didn't give it enough thought! But it would be very cool if it could happen, and extremely useful in action games.
Let me elaborate with an example. Let's say the stick is supposed to simulate analog input for the D-Pad buttons, and it is being pushed halfway toward the upper-right corner at 15 degrees from the "up" direction. To simulate an analog input, we'd have to press the keys multiple times in succession according to where the stick is located. The distance from the deadzone would be used as a "delay" parameter and the angle as the number of times each key should be pressed. E.g. since the current angle is 15 degrees from "up" and 75 degrees from "right", and the ratio of those is 1:5, then the "up" key would have to be pressed 5 times and the "right" key simply once (for each timestep, of course).
These could supposedly be handled by the "rapid fire" function!
I think all these feature could enhance the touch control experience.
The text was updated successfully, but these errors were encountered:
The third one is what i need right now.
In star wars: battlefront 2 there's a "Retro" input style, that let you move with action buttons, and look around with analog stick.
And it's not very comfortable to walk with those buttons.
I had a few ideas for the controls (esp. touch controls) and I was gonna give them a whirl myself before posting them here but I'm having issues with Android Studio at the moment so I decided to go ahead and put them here, see if anyone else is interested in them!
1. Rapid Fire: As the name goes, it presses a certain key for N times each T seconds in succession.
2. Adjustable deadzone for the touch analog stick: Posted something similar here #10808 but I think the deadzone of the analog stick should be adjustable in general and not only for tilt input.
3. Second analog stick that could be mapped to either action buttons (triangle,X,square,circle) or the D-Pad.
4. Simulate analog input for the second analog stick: This one may not be possible as I didn't give it enough thought! But it would be very cool if it could happen, and extremely useful in action games.
Let me elaborate with an example. Let's say the stick is supposed to simulate analog input for the D-Pad buttons, and it is being pushed halfway toward the upper-right corner at 15 degrees from the "up" direction. To simulate an analog input, we'd have to press the keys multiple times in succession according to where the stick is located. The distance from the deadzone would be used as a "delay" parameter and the angle as the number of times each key should be pressed. E.g. since the current angle is 15 degrees from "up" and 75 degrees from "right", and the ratio of those is 1:5, then the "up" key would have to be pressed 5 times and the "right" key simply once (for each timestep, of course).
These could supposedly be handled by the "rapid fire" function!
I think all these feature could enhance the touch control experience.
The text was updated successfully, but these errors were encountered: