-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Juiced 2 HIN missing road textures #11630
Comments
Related to #7295, dupe? |
I don't think. This seem's different |
ok, it could be my framebuffer address changes then, in that case it should work as before on v1.7.1-132-g9c6f7000b or earlier, can you confirm? |
Could you try exporting a GE frame dump? These help a lot. See here for instructions - it's not hard and works on Android too: You can zip that and then drag and drop it into a reply here. -[Unknown] |
Sorry one picture is doubled |
I'm not sure why that isn't working - it could be a firewall on the device. If you can try using a different device (connected to the same wifi) to use the debugger tool, it might help. But your settings and what you're doing look right. -[Unknown] |
Juiced games are using curves for drawing the road and works perfectly fine for me, OGL/Vulkan all the same I even made a hack to remove the glitched blur layer. However as noted in #11425 (comment) Hardware Tesselation and following the merge of that PR also low quality curves without HT enabled will glitch the road. |
I cannot reproduce this both opengl and vulkan on android. |
What happens?
this is new issue. I didn't have any of problems like this.
What should happen?
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
OpenGL. Maybe Vulkan too
The text was updated successfully, but these errors were encountered: