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Me and My Katamari, PPSSPP Android Graphical Bug #11459

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Gabi1117 opened this issue Oct 8, 2018 · 8 comments
Closed

Me and My Katamari, PPSSPP Android Graphical Bug #11459

Gabi1117 opened this issue Oct 8, 2018 · 8 comments
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GE emulation Backend-independent GPU issues

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@Gabi1117
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Gabi1117 commented Oct 8, 2018

Me and My Katamari. In the turtle level, glass appears black. You can see the bug in this video:
https://youtu.be/N-XgHtxPBfc at about 3:00

I've seen actual psp playthroughs of the game, and it's not supposed to be that way. Is it just an android thing or can I do something about it? It doesn't really ruin the gameplay in any way, but I'd still like to get it fixed. Any suggestions would help. Thanks.

PowerVR, Android, PPSSPP 1.6.3

@ghost
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ghost commented Oct 8, 2018

Try to use the latest git build
https://buildbot.orphis.net/ppsspp/

@hrydgard
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hrydgard commented Oct 8, 2018

Yeah, this is one of the major remaining graphics mysteries. The game uses the depth buffer as a texture for tricks like custom fog, but when I last traced through it that did not seem to be the issue here. A CLUT (color palette) that's used when drawing the glass is black when I don't think it should be. So the game is clearly doing some really nasty tricks that we haven't managed to implement support for yet...

Though, I just realized I haven't tried this in the software renderer for some time, maybe it could offer a clue. Does it work there?

@Gabi1117
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Gabi1117 commented Oct 9, 2018

When software rendering is enabled, the game shows the first "Now Loading" screen. And then it's just black after that. I can't see the Namco logo which I know should be there because the guy starts singing. I couldn't get past it either because my OSD has disappeared, which means I can't load my save.

@unknownbrackets
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This game also does some other effects where it renders something on a single frame only, and then reuses it. Maybe the thing in the glass was only rendered once, possibly several frames before the glass is even shown on screen?

-[Unknown]

@hrydgard hrydgard added this to the v1.9.0 milestone Jan 24, 2019
@hrydgard hrydgard modified the milestones: v1.9.0, Future Jun 27, 2019
@hrydgard hrydgard modified the milestones: Future, v1.10.0 Aug 14, 2019
@Panderner
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Screenshot_2020-03-12-14-48-11-69_2f85358b2198d26f8aca533d68bee793
Here's a GE Dump for fog:
recording.ppdmp.zip

@LunaMoo
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LunaMoo commented Mar 12, 2020

That's #6411, known issue with cheat workaround. Use search before posting Panderer as those two are not related.

@Panderner
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Oops. wrong issue

@hrydgard hrydgard modified the milestones: v1.10.0, Future Mar 15, 2020
@hrydgard
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hrydgard commented Aug 6, 2020

The glass in the turtle level is no longer black, for whatever reason.

As for the rest, it's a duplicate of #6411. Closing.

@hrydgard hrydgard closed this as completed Aug 6, 2020
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Aug 6, 2020
@hrydgard hrydgard removed this from the Future milestone Aug 6, 2020
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