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Me and My Katamari, PPSSPP Android Graphical Bug #11459
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Try to use the latest git build |
Yeah, this is one of the major remaining graphics mysteries. The game uses the depth buffer as a texture for tricks like custom fog, but when I last traced through it that did not seem to be the issue here. A CLUT (color palette) that's used when drawing the glass is black when I don't think it should be. So the game is clearly doing some really nasty tricks that we haven't managed to implement support for yet... Though, I just realized I haven't tried this in the software renderer for some time, maybe it could offer a clue. Does it work there? |
When software rendering is enabled, the game shows the first "Now Loading" screen. And then it's just black after that. I can't see the Namco logo which I know should be there because the guy starts singing. I couldn't get past it either because my OSD has disappeared, which means I can't load my save. |
This game also does some other effects where it renders something on a single frame only, and then reuses it. Maybe the thing in the glass was only rendered once, possibly several frames before the glass is even shown on screen? -[Unknown] |
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That's #6411, known issue with cheat workaround. Use search before posting Panderer as those two are not related. |
Oops. wrong issue |
The glass in the turtle level is no longer black, for whatever reason. As for the rest, it's a duplicate of #6411. Closing. |
Me and My Katamari. In the turtle level, glass appears black. You can see the bug in this video:
https://youtu.be/N-XgHtxPBfc at about 3:00
I've seen actual psp playthroughs of the game, and it's not supposed to be that way. Is it just an android thing or can I do something about it? It doesn't really ruin the gameplay in any way, but I'd still like to get it fixed. Any suggestions would help. Thanks.
PowerVR, Android, PPSSPP 1.6.3
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