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[Android] Why Digimon Adventure is so lag in OpenGL? #10842

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ghost opened this issue Apr 1, 2018 · 7 comments
Closed

[Android] Why Digimon Adventure is so lag in OpenGL? #10842

ghost opened this issue Apr 1, 2018 · 7 comments
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GE emulation Backend-independent GPU issues

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@ghost
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ghost commented Apr 1, 2018

What happens? Digimon Adventure is so lag in OpenGL Ill tried the latest build but it is still super lag 😢 while other phone that support Vulkan can run this game smooth?

What should happen?

What hardware and operating system are you running PPSSPP on? GPU might matter if it's a graphical issue.

Mali-450 MP
2GB RAM
Octacore
1.4Ghz

Sorry for my bad english 😅

@Leopard20
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Your GPU is very weak

@ghost
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ghost commented Apr 1, 2018

@Leopard20 I also try it in Mali-T720t (OpenGL) using the latest build but still lag so that's means Digimon Adventure is only playable with Vulkan Support ?

@unknownbrackets
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If I remember right, this game does a special effect to draw lines around things. Old GPUs could do the effect relatively fast, but for new GPUs it's the "bad way" to add outlines to things. Because of this, it's kinda slow on modern GPUs because they're no longer optimized for it.

You can try disabling "Simulate block transfers" or use "Disable slow framebuffer effects". They might make other graphics in the game worse too, but they should disable that effect I think (I don't actually have the game, though.)

-[Unknown]

@unknownbrackets
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Sorry, no piracy please.

-[Unknown]

@ghost
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ghost commented Apr 1, 2018

@unknownbrackets Sorry 😅

@hrydgard
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hrydgard commented Apr 7, 2018

Don't think there's much we can do about this, so I'm closing.

@ghost
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ghost commented Nov 4, 2018

Hoping this lag issue will fixed by this idea :) #11528

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Nov 11, 2020
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