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(Suggestion) Add Toggle L & R Buttons feature and "separable" buttons (Android) #10159
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You could try using the "Combo Key Setup" and add the corresponding buttons in "Control" settings. That would help to alleviate any issues with the L & R buttons on a touch screen. You can use multiple inputs with the press of one button with that feature. Or better yet, get a gamepad to pair up with your Android device, via Bluetooth. Don't know what to say about your other suggestions. |
Does that mean, for instance, if I check R and cross in the "combo key setup" menu and then press either of the buttons, both will be pressed at the same time? |
Never mind. I figured it out! |
@hrydgard, @unknownbrackets There's also another way of doing this. Have you ever used Mupen64 (or Mega64) N64 emulator? It has a very cool feature where you can toggle buttons by swiping on them instead of pressing. P.S: The toggles can also be made invisible. |
@hrydgard |
Why? Just haven't gotten around to it, doesn't mean it won't ever happen.. I'd really like to make touch controls a lot more flexible in some more generic way, maybe allowing lua scripts so people can make really smart things for each game. That's quite a project though. |
Sorry. You hadn't said anything so I figured you weren't interested! |
There are many many issues :) |
This might be fixed with 57b4cd3? |
Yeah, this can be accomplished now with #13869, so I'll close as such. -[Unknown] |
Can you please add an option that makes L & R buttons toggleable? This would be extremely useful in games that require you to hold L and/or R buttons to perform actions (such as Assassin's Creed).
A way to do this would be to add another virtual button (but maybe hide it by default), so that every time the user presses it the L and R buttons become toggleable.
Also, can you add an option that makes the directional buttons and the "shape" buttons (triangle, cross, etc) move separately when you want to change the layout?
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