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This repository has been archived by the owner on Mar 19, 2024. It is now read-only.
The issue I'm having currently is organizing the different steps that need to take place in order for the game to actually start. I've had this working, broken it, fixed it, broken it, etc. Consequences of a growing design that's becoming increasingly abstract.
My GameState should house a GameService that manages these details. Probably a state machine whose transitions encompass the various actions that need to occur in order to start a game.
Create a new chunk world -- one world per game data directory at this time, so it can have a pre-determined identifier, derived from the seed string (see Create ChunkWorldCreatorService. #32)
The issue I'm having currently is organizing the different steps that need to take place in order for the game to actually start. I've had this working, broken it, fixed it, broken it, etc. Consequences of a growing design that's becoming increasingly abstract.
My
GameState
should house aGameService
that manages these details. Probably a state machine whose transitions encompass the various actions that need to occur in order to start a game.I need to:
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