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🍺 adding first version of RNGLModelViewer
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// | ||
// react-native-gl-model-viewer | ||
// https://github.com/rastapasta/react-native-gl-model-viewer | ||
// | ||
// RNGLModelViewer.m | ||
// | ||
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#if __has_include("RCTBridgeModule.h") | ||
#import "RCTBridgeModule.h" | ||
#else | ||
#import <React/RCTBridgeModule.h> | ||
#endif | ||
#import "RNGLModelViewer.h" | ||
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@interface RNGLModelViewer : NSObject <RCTBridgeModule> | ||
@implementation RNGLModelViewer | ||
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- (void)didMoveToWindow | ||
{ | ||
[super didMoveToWindow]; | ||
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// Setup GLViewModel | ||
self.blendColor = nil; | ||
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if (self.window) { | ||
// Render with our applied props! | ||
[self display]; | ||
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// Restart animation in case it got stopped because of previous moveOut | ||
if (self.animated && !self.isAnimating) { | ||
[self startAnimating]; | ||
} | ||
} else { | ||
// Stop the animation loop until the View gets moved back in | ||
if (self.isAnimating) { | ||
[self stopAnimating]; | ||
} | ||
} | ||
} | ||
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// Apply the GLViewModel updates before any render outside of the animation loop | ||
- (void)display | ||
{ | ||
[self applyProps]; | ||
[super display]; | ||
} | ||
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// GLViewModel render loop, gets called self.frameInterval times per second | ||
- (void)step:(NSTimeInterval)dt | ||
{ | ||
[self applyProps]; | ||
} | ||
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// Apply the current known values of our (maybe Native Animated) props | ||
- (void)applyProps | ||
{ | ||
CATransform3D transform = CATransform3DMakeTranslation(self.translateX, | ||
self.translateY, | ||
self.translateZ); | ||
if (self.scale != 0) { | ||
transform = CATransform3DScale(transform, | ||
self.scale, | ||
self.scale, | ||
self.scale); | ||
} else { | ||
transform = CATransform3DScale(transform, | ||
self.scaleX, | ||
self.scaleY, | ||
self.scaleZ); | ||
} | ||
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if (self.rotateX != 0) | ||
transform = CATransform3DRotate(transform, | ||
self.rotateX, | ||
1, 0, 0); | ||
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if (self.rotateY != 0) | ||
transform = CATransform3DRotate(transform, | ||
self.rotateY, | ||
0, 1, 0); | ||
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if (self.rotateZ != 0) | ||
transform = CATransform3DRotate(transform, | ||
self.rotateZ, | ||
0, 0, 1); | ||
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self.modelTransform = transform; | ||
} | ||
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@end | ||
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// | ||
// react-native-gl-model-viewer | ||
// https://github.com/rastapasta/react-native-gl-model-viewer | ||
// | ||
// RNGLModelViewer.h | ||
// | ||
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#import "RNGLModelViewer.h" | ||
#import <GLView/GLModelView.h> | ||
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@implementation RNGLModelViewer | ||
@interface RNGLModelViewer : GLModelView | ||
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- (dispatch_queue_t)methodQueue | ||
{ | ||
return dispatch_get_main_queue(); | ||
} | ||
RCT_EXPORT_MODULE() | ||
@property (nonatomic, assign) BOOL animated; | ||
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@property (nonatomic, assign) CGFloat rotateX; | ||
@property (nonatomic, assign) CGFloat rotateY; | ||
@property (nonatomic, assign) CGFloat rotateZ; | ||
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@property (nonatomic, assign) CGFloat scale; | ||
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@property (nonatomic, assign) CGFloat scaleX; | ||
@property (nonatomic, assign) CGFloat scaleY; | ||
@property (nonatomic, assign) CGFloat scaleZ; | ||
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@property (nonatomic, assign) CGFloat translateX; | ||
@property (nonatomic, assign) CGFloat translateY; | ||
@property (nonatomic, assign) CGFloat translateZ; | ||
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@end | ||
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// | ||
// react-native-gl-model-viewer | ||
// https://github.com/rastapasta/react-native-gl-model-viewer | ||
// | ||
// RNGLModelViewerManager.h | ||
// | ||
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#if __has_include("RCTViewManager.h") | ||
#import "RCTViewManager.h" | ||
#else | ||
#import <React/RCTViewManager.h> | ||
#endif | ||
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#import "RNGLModelViewer.h" | ||
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@interface RNGLModelViewerManager : RCTViewManager | ||
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@end |
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// | ||
// react-native-gl-model-viewer | ||
// https://github.com/rastapasta/react-native-gl-model-viewer | ||
// | ||
// RNGLModelViewerManager.m | ||
// | ||
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#if __has_include("RCTBridge.h") | ||
#import "RCTBridge.h" | ||
#else | ||
#import <React/RCTBridge.h> | ||
#endif | ||
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#import "RNGLModelViewerManager.h" | ||
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@implementation RNGLModelViewerManager | ||
{ | ||
RNGLModelViewer *glModelViewer; | ||
} | ||
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RCT_EXPORT_MODULE() | ||
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- (UIView *)view | ||
{ | ||
glModelViewer = [[RNGLModelViewer alloc] init]; | ||
return glModelViewer; | ||
} | ||
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RCT_EXPORT_VIEW_PROPERTY(rotateX, CGFloat); | ||
RCT_EXPORT_VIEW_PROPERTY(rotateY, CGFloat); | ||
RCT_EXPORT_VIEW_PROPERTY(rotateZ, CGFloat); | ||
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RCT_EXPORT_VIEW_PROPERTY(scale, CGFloat); | ||
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RCT_EXPORT_VIEW_PROPERTY(scaleX, CGFloat); | ||
RCT_EXPORT_VIEW_PROPERTY(scaleY, CGFloat); | ||
RCT_EXPORT_VIEW_PROPERTY(scaleZ, CGFloat); | ||
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RCT_EXPORT_VIEW_PROPERTY(translateX, CGFloat); | ||
RCT_EXPORT_VIEW_PROPERTY(translateY, CGFloat); | ||
RCT_EXPORT_VIEW_PROPERTY(translateZ, CGFloat); | ||
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// Loads a model - Wavefront (OBJ) or WWDC2010 model format | ||
RCT_CUSTOM_VIEW_PROPERTY(model, NSString, RNGLModelViewer) | ||
{ | ||
view.model = [GLModel modelWithContentsOfFile:[RCTConvert NSString:json]]; | ||
} | ||
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// Loads a texture - PVR + all formats supported by UIImage | ||
RCT_CUSTOM_VIEW_PROPERTY(texture, NSString, RNGLModelViewer) | ||
{ | ||
view.texture = [GLImage imageNamed:[RCTConvert NSString:json]]; | ||
} | ||
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// Starts or stops the animation loop to automatically re-render each 1/60 second | ||
RCT_CUSTOM_VIEW_PROPERTY(animate, BOOL, RNGLModelViewer) | ||
{ | ||
view.animated = [RCTConvert BOOL:json]; | ||
if (view.animated) { | ||
[view startAnimating]; | ||
} else { | ||
[view stopAnimating]; | ||
} | ||
} | ||
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// Applys the current props and rerenders the scene | ||
RCT_EXPORT_METHOD(render) | ||
{ | ||
[glModelViewer display]; | ||
} | ||
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@end |