From 2b7e8339ea6185d83e3c5f2083769cda63b995d8 Mon Sep 17 00:00:00 2001 From: Junrou Nishida Date: Sun, 4 Aug 2024 18:18:48 +0900 Subject: [PATCH] feat: remove legacy solutions --- .../Samples/Scenes/Face Detection.meta | 2 +- .../Face Detection Config Window.prefab | 2091 ++++- .../Face Detection Config Window.prefab.meta | 2 +- .../Face Detection/Face Detection.unity | 81 +- .../Face Detection/Face Detection.unity.meta | 2 +- .../Face Detection/FaceDetectionConfig.cs | 146 +- .../FaceDetectionConfig.cs.meta | 2 +- .../FaceDetectionConfigWindow.cs | 0 .../FaceDetectionConfigWindow.cs.meta | 0 .../Face Detection/FaceDetectionGraph.cs | 116 - .../Face Detection/FaceDetectionGraph.cs.meta | 14 - .../Face Detection/FaceDetectionSolution.cs | 59 - .../FaceDetectionSolution.cs.meta | 11 - .../Face Detection/FaceDetectorRunner.cs | 0 .../Face Detection/FaceDetectorRunner.cs.meta | 0 .../Face Detection/face_detection_cpu.txt | 77 - .../face_detection_cpu.txt.meta | 7 - .../Face 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Detection/FaceDetectionConfig.cs index de264d305..c69c0ca46 100644 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfig.cs +++ b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfig.cs @@ -1,131 +1,63 @@ -// Copyright (c) 2021 homuler +// Copyright (c) 2023 homuler // // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file or at // https://opensource.org/licenses/MIT. -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; +using System.ComponentModel; -namespace Mediapipe.Unity.Sample.FaceDetection.UI +namespace Mediapipe.Unity.Sample.FaceDetection { - public class FaceDetectionConfig : ModalContents + public enum ModelType : int { - private const string _ModelSelectionPath = "Scroll View/Viewport/Contents/Model Selection/Dropdown"; - private const string _MinDetectionConfidencePath = "Scroll View/Viewport/Contents/Min Detection Confidence/InputField"; - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; - - private FaceDetectionSolution _solution; - private Dropdown _modelSelectionInput; - private InputField _minDetectionConfidenceInput; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; - - private bool _isChanged; - - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } - - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } - - public void SwitchModelType() - { - _solution.modelType = (FaceDetectionGraph.ModelType)_modelSelectionInput.value; - _isChanged = true; - } - - public void SetMinDetectionConfidence() - { - if (float.TryParse(_minDetectionConfidenceInput.text, out var value)) - { - _solution.minDetectionConfidence = value; - _isChanged = true; - } - } - - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } - - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } + [Description("BlazeFace (short-range)")] + BlazeFaceShortRange = 0, + } - private void InitializeContents() - { - InitializeModelSelection(); - InitializeMinDetectionConfidence(); - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } + public class FaceDetectionConfig + { + public Tasks.Core.BaseOptions.Delegate Delegate { get; set; } = +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX + Tasks.Core.BaseOptions.Delegate.CPU; +#else + Tasks.Core.BaseOptions.Delegate.GPU; +#endif - private void InitializeModelSelection() - { - _modelSelectionInput = gameObject.transform.Find(_ModelSelectionPath).gameObject.GetComponent(); - _modelSelectionInput.ClearOptions(); + public ModelType Model { get; set; } = ModelType.BlazeFaceShortRange; - var options = new List(Enum.GetNames(typeof(FaceDetectionGraph.ModelType))); - _modelSelectionInput.AddOptions(options); + public Tasks.Vision.Core.RunningMode RunningMode { get; set; } = Tasks.Vision.Core.RunningMode.LIVE_STREAM; - var currentModelType = _solution.modelType; - var defaultValue = options.FindIndex(option => option == currentModelType.ToString()); + public float MinDetectionConfidence { get; set; } = 0.5f; - if (defaultValue >= 0) - { - _modelSelectionInput.value = defaultValue; - } - - _modelSelectionInput.onValueChanged.AddListener(delegate { SwitchModelType(); }); - } + public float MinSuppressionThreshold { get; set; } = 0.3f; - private void InitializeMinDetectionConfidence() - { - _minDetectionConfidenceInput = gameObject.transform.Find(_MinDetectionConfidencePath).gameObject.GetComponent(); - _minDetectionConfidenceInput.text = _solution.minDetectionConfidence.ToString(); - _minDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinDetectionConfidence(); }); - } + public int NumFaces { get; set; } = 3; - private void InitializeRunningMode() + public string ModelName => Model.GetDescription() ?? Model.ToString(); + public string ModelPath { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); - - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); - - if (defaultValue >= 0) + get { - _runningModeInput.value = defaultValue; + switch (Model) + { + case ModelType.BlazeFaceShortRange: + return "blaze_face_short_range.bytes"; + default: + return null; + } } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); } - private void InitializeTimeoutMillisec() + public Tasks.Vision.FaceDetector.FaceDetectorOptions GetFaceDetectorOptions(Tasks.Vision.FaceDetector.FaceDetectorOptions.ResultCallback resultCallback = null) { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); + return new Tasks.Vision.FaceDetector.FaceDetectorOptions( + new Tasks.Core.BaseOptions(Delegate, modelAssetPath: ModelPath), + runningMode: RunningMode, + minDetectionConfidence: MinDetectionConfidence, + minSuppressionThreshold: MinSuppressionThreshold, + numFaces: NumFaces, + resultCallback: resultCallback + ); } } } diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfig.cs.meta index b177c1b97..c91fe9ca9 100644 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfig.cs.meta +++ b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfig.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 10155108bf25157c0b9327367aa4372a +guid: 9c9332510a2d9db4dba112176df7b3db MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectionConfigWindow.cs b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfigWindow.cs similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectionConfigWindow.cs rename to Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfigWindow.cs diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectionConfigWindow.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfigWindow.cs.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectionConfigWindow.cs.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionConfigWindow.cs.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs deleted file mode 100644 index a05b4c066..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs +++ /dev/null @@ -1,116 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Linq; -using System.Threading.Tasks; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.FaceDetection -{ - public class FaceDetectionGraph : GraphRunner - { - public enum ModelType - { - ShortRange = 0, - FullRangeSparse = 1, - } - public ModelType modelType = ModelType.ShortRange; - - private float _minDetectionConfidence = 0.5f; - public float minDetectionConfidence - { - get => _minDetectionConfidence; - set => _minDetectionConfidence = Mathf.Clamp01(value); - } - - public event EventHandler>.OutputEventArgs> OnFaceDetectionsOutput - { - add => _faceDetectionsStream.AddListener(value, timeoutMicrosec); - remove => _faceDetectionsStream.RemoveListener(value); - } - - private const string _InputStreamName = "input_video"; - private const string _FaceDetectionsStreamName = "face_detections"; - private OutputStream> _faceDetectionsStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _faceDetectionsStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - public override void Stop() - { - base.Stop(); - _faceDetectionsStream?.Dispose(); - _faceDetectionsStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task> WaitNext() - { - var result = await _faceDetectionsStream.WaitNextAsync(); - AssertResult(result); - - _ = TryGetValue(result.packet, out var faceDetections, (packet) => - { - return packet.Get(Detection.Parser); - }); - - return faceDetections; - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForAsset("face_detection_short_range.bytes"), - WaitForAsset("face_detection_full_range_sparse.bytes"), - }; - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _faceDetectionsStream = new OutputStream>(calculatorGraph, _FaceDetectionsStreamName, true); - Debug.Log(timeoutMicrosec); - - var faceDetectionCalculators = config.Node.Where((node) => node.Calculator.StartsWith("FaceDetection")).ToList(); - foreach (var calculator in faceDetectionCalculators) - { - var calculatorOptions = new CalculatorOptions(); - calculatorOptions.SetExtension(FaceDetectionOptions.Extensions.Ext, new FaceDetectionOptions { MinScoreThresh = minDetectionConfidence }); - calculator.Options = calculatorOptions; - Debug.Log($"Min Detection Confidence ({calculator.Calculator}) = {minDetectionConfidence}"); - } - - using (var validatedGraphConfig = new ValidatedGraphConfig()) - { - validatedGraphConfig.Initialize(config); - calculatorGraph.Initialize(config); - } - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - - SetImageTransformationOptions(sidePacket, imageSource); - sidePacket.Emplace("model_type", Packet.CreateInt((int)modelType)); - - Debug.Log($"Model Selection = {modelType}"); - - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs.meta deleted file mode 100644 index de720778e..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 7bda1903daf198151820ccb68874ca67 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - cpuConfig: {fileID: 4900000, guid: d0012308a4a6db23394e3599fc15e82c, type: 3} - - gpuConfig: {fileID: 4900000, guid: be38c22dedc4a1b02964b6d091e6bddb, type: 3} - - openGlEsConfig: {fileID: 4900000, guid: 6070cea8cbd80191199591327316f26c, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionSolution.cs deleted file mode 100644 index e6cc6eedb..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionSolution.cs +++ /dev/null @@ -1,59 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.FaceDetection -{ - public class FaceDetectionSolution : ImageSourceSolution - { - [SerializeField] private DetectionListAnnotationController _faceDetectionsAnnotationController; - - public FaceDetectionGraph.ModelType modelType - { - get => graphRunner.modelType; - set => graphRunner.modelType = value; - } - - public float minDetectionConfidence - { - get => graphRunner.minDetectionConfidence; - set => graphRunner.minDetectionConfidence = value; - } - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnFaceDetectionsOutput += OnFaceDetectionsOutput; - } - - SetupAnnotationController(_faceDetectionsAnnotationController, ImageSourceProvider.ImageSource); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNext(); - yield return new WaitUntil(() => task.IsCompleted); - - _faceDetectionsAnnotationController.DrawNow(task.Result); - } - - private void OnFaceDetectionsOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(Detection.Parser); - _faceDetectionsAnnotationController.DrawLater(value); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionSolution.cs.meta deleted file mode 100644 index 889303c10..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 90c6d9633837e7c06aeaebb5b7ba866a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectorRunner.cs b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectorRunner.cs similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectorRunner.cs rename to Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectorRunner.cs diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectorRunner.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectorRunner.cs.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectorRunner.cs.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectorRunner.cs.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_cpu.txt deleted file mode 100644 index 60fd89656..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_cpu.txt +++ /dev/null @@ -1,77 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/face_detection/face_detection_desktop_live.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Switch models -# - Remove AnnotationOverlayCalculator - -# CPU buffer. (ImageFrame) -input_stream: "input_video" - -# Detected faces. (std::vector) -output_stream: "face_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:face_detections" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" -} - -# Detects faces. -node { - calculator: "FaceDetectionShortRangeCpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "DETECTIONS:short_range_detections" -} - -node { - calculator: "FaceDetectionFullRangeCpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "DETECTIONS:full_range_detections" -} - -node { - calculator: "SwitchMuxCalculator" - input_side_packet: "SELECT:model_type" - input_stream: "C0__FUNC_INPUT:short_range_detections" - input_stream: "C1__FUNC_INPUT:full_range_detections" - output_stream: "FUNC_INPUT:face_detections" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_cpu.txt.meta deleted file mode 100644 index 81a80c780..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d0012308a4a6db23394e3599fc15e82c -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_gpu.txt deleted file mode 100644 index 812f7cc93..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_gpu.txt +++ /dev/null @@ -1,84 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/face_detection/face_detection_mobile_gpu.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - Add ImageTransformationCalculator and rotate the input -# - Switch models -# - Remove AnnotationOverlayCalculator - -# ImageFrame -input_stream: "input_video" - -# Detected faces. (std::vector) -output_stream: "face_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:face_detections" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Detects faces. -node { - calculator: "FaceDetectionShortRangeGpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "DETECTIONS:short_range_detections" -} - -node { - calculator: "FaceDetectionFullRangeGpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "DETECTIONS:full_range_detections" -} - -node { - calculator: "SwitchMuxCalculator" - input_side_packet: "SELECT:model_type" - input_stream: "C0__FUNC_INPUT:short_range_detections" - input_stream: "C1__FUNC_INPUT:full_range_detections" - output_stream: "FUNC_INPUT:face_detections" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_gpu.txt.meta deleted file mode 100644 index 308efec8d..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: be38c22dedc4a1b02964b6d091e6bddb -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_opengles.txt deleted file mode 100644 index 0ff358e89..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_opengles.txt +++ /dev/null @@ -1,70 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Gpu Buffer -input_stream: "input_video" - -# Detected faces. (std::vector) -output_stream: "face_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:face_detections" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Detects faces. -node { - calculator: "FaceDetectionShortRangeGpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "DETECTIONS:short_range_detections" -} - -node { - calculator: "FaceDetectionFullRangeGpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "DETECTIONS:full_range_detections" -} - -node { - calculator: "SwitchMuxCalculator" - input_side_packet: "SELECT:model_type" - input_stream: "C0__FUNC_INPUT:short_range_detections" - input_stream: "C1__FUNC_INPUT:full_range_detections" - output_stream: "FUNC_INPUT:face_detections" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_opengles.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_opengles.txt.meta deleted file mode 100644 index ff0b292bf..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Detection/face_detection_opengles.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 6070cea8cbd80191199591327316f26c -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Landmark Detection.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face 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--- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/Face Mesh.unity.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 95922b7629008a1e1a9e84a30d89bb1f -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshConfig.cs deleted file mode 100644 index 59366aa7f..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshConfig.cs +++ /dev/null @@ -1,157 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; - -namespace Mediapipe.Unity.Sample.FaceMesh.UI -{ - public class FaceMeshConfig : ModalContents - { - private const string _MaxNumFacesPath = "Scroll View/Viewport/Contents/Max Num Faces/InputField"; - private const string _RefineLandmarksPath = "Scroll View/Viewport/Contents/Refine Landmarks/Toggle"; - private const string _MinDetectionConfidencePath = "Scroll View/Viewport/Contents/Min Detection Confidence/InputField"; - private const string _MinTrackingConfidencePath = "Scroll View/Viewport/Contents/Min Tracking Confidence/InputField"; - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; - - private FaceMeshSolution _solution; - private InputField _maxNumFacesInput; - private Toggle _refineLandmarksInput; - private InputField _minDetectionConfidenceInput; - private InputField _minTrackingConfidenceInput; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; - - private bool _isChanged; - - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } - - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } - - public void UpdateMaxNumFaces() - { - if (int.TryParse(_maxNumFacesInput.text, out var value)) - { - _solution.maxNumFaces = Mathf.Max(0, value); - _isChanged = true; - } - } - - public void ToggleRefineLandmarks() - { - _solution.refineLandmarks = _refineLandmarksInput.isOn; - _isChanged = true; - } - - public void SetMinDetectionConfidence() - { - if (float.TryParse(_minDetectionConfidenceInput.text, out var value)) - { - _solution.minDetectionConfidence = value; - _isChanged = true; - } - } - - public void SetMinTrackingConfidence() - { - if (float.TryParse(_minTrackingConfidenceInput.text, out var value)) - { - _solution.minTrackingConfidence = value; - _isChanged = true; - } - } - - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } - - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } - - private void InitializeContents() - { - InitializeMaxNumFaces(); - InitializeRefineLandmarks(); - InitializeMinDetectionConfidence(); - InitializeMinTrackingConfidence(); - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } - - private void InitializeMaxNumFaces() - { - _maxNumFacesInput = gameObject.transform.Find(_MaxNumFacesPath).gameObject.GetComponent(); - _maxNumFacesInput.text = _solution.maxNumFaces.ToString(); - _maxNumFacesInput.onEndEdit.AddListener(delegate { UpdateMaxNumFaces(); }); - } - - private void InitializeRefineLandmarks() - { - _refineLandmarksInput = gameObject.transform.Find(_RefineLandmarksPath).gameObject.GetComponent(); - _refineLandmarksInput.isOn = _solution.refineLandmarks; - _refineLandmarksInput.onValueChanged.AddListener(delegate { ToggleRefineLandmarks(); }); - } - - private void InitializeMinDetectionConfidence() - { - _minDetectionConfidenceInput = gameObject.transform.Find(_MinDetectionConfidencePath).gameObject.GetComponent(); - _minDetectionConfidenceInput.text = _solution.minDetectionConfidence.ToString(); - _minDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinDetectionConfidence(); }); - } - - private void InitializeMinTrackingConfidence() - { - _minTrackingConfidenceInput = gameObject.transform.Find(_MinTrackingConfidencePath).gameObject.GetComponent(); - _minTrackingConfidenceInput.text = _solution.minTrackingConfidence.ToString(); - _minTrackingConfidenceInput.onValueChanged.AddListener(delegate { SetMinTrackingConfidence(); }); - } - - private void InitializeRunningMode() - { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); - - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); - - if (defaultValue >= 0) - { - _runningModeInput.value = defaultValue; - } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); - } - - private void InitializeTimeoutMillisec() - { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshConfig.cs.meta deleted file mode 100644 index c920885a8..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bfe9b3315bf6657d1929df80235425e5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshGraph.cs deleted file mode 100644 index 05ed913aa..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshGraph.cs +++ /dev/null @@ -1,216 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -using Google.Protobuf; -using System.Threading.Tasks; - -namespace Mediapipe.Unity.Sample.FaceMesh -{ - public readonly struct FaceMeshResult - { - public readonly List faceDetections; - public readonly List multiFaceLandmarks; - public readonly List faceRectsFromLandmarks; - public readonly List faceRectsFromDetections; - - public FaceMeshResult(List faceDetections, List multiFaceLandmarks, List faceRectsFromLandmarks, List faceRectsFromDetections) - { - this.faceDetections = faceDetections; - this.multiFaceLandmarks = multiFaceLandmarks; - this.faceRectsFromLandmarks = faceRectsFromLandmarks; - this.faceRectsFromDetections = faceRectsFromDetections; - } - } - - public class FaceMeshGraph : GraphRunner - { - public int maxNumFaces = 1; - public bool refineLandmarks = true; - - private float _minDetectionConfidence = 0.5f; - public float minDetectionConfidence - { - get => _minDetectionConfidence; - set => _minDetectionConfidence = Mathf.Clamp01(value); - } - - private float _minTrackingConfidence = 0.5f; - public float minTrackingConfidence - { - get => _minTrackingConfidence; - set => _minTrackingConfidence = Mathf.Clamp01(value); - } - - public event EventHandler>.OutputEventArgs> OnFaceDetectionsOutput - { - add => _faceDetectionsStream.AddListener(value, timeoutMicrosec); - remove => _faceDetectionsStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnMultiFaceLandmarksOutput - { - add => _multiFaceLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _multiFaceLandmarksStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnFaceRectsFromLandmarksOutput - { - add => _faceRectsFromLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _faceRectsFromLandmarksStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnFaceRectsFromDetectionsOutput - { - add => _faceRectsFromDetectionsStream.AddListener(value, timeoutMicrosec); - remove => _faceRectsFromDetectionsStream.RemoveListener(value); - } - - private const string _InputStreamName = "input_video"; - - private const string _FaceDetectionsStreamName = "face_detections"; - private const string _MultiFaceLandmarksStreamName = "multi_face_landmarks"; - private const string _FaceRectsFromLandmarksStreamName = "face_rects_from_landmarks"; - private const string _FaceRectsFromDetectionsStreamName = "face_rects_from_detections"; - - private OutputStream> _faceDetectionsStream; - private OutputStream> _multiFaceLandmarksStream; - private OutputStream> _faceRectsFromLandmarksStream; - private OutputStream> _faceRectsFromDetectionsStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _faceDetectionsStream.StartPolling(); - _multiFaceLandmarksStream.StartPolling(); - _faceRectsFromLandmarksStream.StartPolling(); - _faceRectsFromDetectionsStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - public override void Stop() - { - base.Stop(); - _faceDetectionsStream?.Dispose(); - _faceDetectionsStream = null; - _multiFaceLandmarksStream?.Dispose(); - _multiFaceLandmarksStream = null; - _faceRectsFromLandmarksStream?.Dispose(); - _faceRectsFromLandmarksStream = null; - _faceRectsFromDetectionsStream?.Dispose(); - _faceRectsFromDetectionsStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task WaitNext() - { - var results = await WhenAll( - _faceDetectionsStream.WaitNextAsync(), - _multiFaceLandmarksStream.WaitNextAsync(), - _faceRectsFromLandmarksStream.WaitNextAsync(), - _faceRectsFromDetectionsStream.WaitNextAsync() - ); - AssertResult(results); - - _ = TryGetValue(results.Item1.packet, out var faceDetections, (packet) => - { - return packet.Get(Detection.Parser); - }); - _ = TryGetValue(results.Item2.packet, out var multiFaceLandmarks, (packet) => - { - return packet.Get(NormalizedLandmarkList.Parser); - }); - _ = TryGetValue(results.Item3.packet, out var faceRectsFromLandmarks, (packet) => - { - return packet.Get(NormalizedRect.Parser); - }); - _ = TryGetValue(results.Item4.packet, out var faceRectsFromDetections, (packet) => - { - return packet.Get(NormalizedRect.Parser); - }); - - return new FaceMeshResult(faceDetections, multiFaceLandmarks, faceRectsFromLandmarks, faceRectsFromDetections); - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _faceDetectionsStream = new OutputStream>(calculatorGraph, _FaceDetectionsStreamName, true); - _multiFaceLandmarksStream = new OutputStream>(calculatorGraph, _MultiFaceLandmarksStreamName, true); - _faceRectsFromLandmarksStream = new OutputStream>(calculatorGraph, _FaceRectsFromLandmarksStreamName, true); - _faceRectsFromDetectionsStream = new OutputStream>(calculatorGraph, _FaceRectsFromDetectionsStreamName, true); - - using (var validatedGraphConfig = new ValidatedGraphConfig()) - { - validatedGraphConfig.Initialize(config); - - var extensionRegistry = new ExtensionRegistry() { TensorsToDetectionsCalculatorOptions.Extensions.Ext, ThresholdingCalculatorOptions.Extensions.Ext }; - var cannonicalizedConfig = validatedGraphConfig.Config(extensionRegistry); - var tensorsToDetectionsCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "TensorsToDetectionsCalculator").ToList(); - var thresholdingCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "ThresholdingCalculator").ToList(); - - foreach (var calculator in tensorsToDetectionsCalculators) - { - foreach (var option in calculator.NodeOptions) - { - // The following code is a hack to work around the problem that `calculator.Options` is currently null. - if (option.TryUnpack(out var opt)) - { - opt.MinScoreThresh = minDetectionConfidence; - var calculatorOptions = new CalculatorOptions(); - calculatorOptions.SetExtension(TensorsToDetectionsCalculatorOptions.Extensions.Ext, opt); - calculator.Options = calculatorOptions; - Debug.Log($"Min Detection Confidence = {minDetectionConfidence}"); - break; - } - } - } - - foreach (var calculator in thresholdingCalculators) - { - if (calculator.Options.HasExtension(ThresholdingCalculatorOptions.Extensions.Ext)) - { - var options = calculator.Options.GetExtension(ThresholdingCalculatorOptions.Extensions.Ext); - options.Threshold = minTrackingConfidence; - Debug.Log($"Min Tracking Confidence = {minTrackingConfidence}"); - } - } - calculatorGraph.Initialize(cannonicalizedConfig); - } - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForAsset("face_detection_short_range.bytes"), - WaitForAsset(refineLandmarks ? "face_landmark_with_attention.bytes" : "face_landmark.bytes"), - }; - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - - SetImageTransformationOptions(sidePacket, imageSource); - sidePacket.Emplace("num_faces", Packet.CreateInt(maxNumFaces)); - sidePacket.Emplace("with_attention", Packet.CreateBool(refineLandmarks)); - - Debug.Log($"Max Num Faces = {maxNumFaces}"); - Debug.Log($"Refine Landmarks = {refineLandmarks}"); - - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshGraph.cs.meta deleted file mode 100644 index 1ef033399..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshGraph.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 1c6464c8fa51e1b78878a87e35db72d6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - cpuConfig: {fileID: 4900000, guid: 0f81c4dbaca4c99cba499692e0f9f2f4, type: 3} - - gpuConfig: {fileID: 4900000, guid: 38589729c174899b882533cdf6177dfe, type: 3} - - openGlEsConfig: {fileID: 4900000, guid: b84acd1bb05b70ac19d12ec8ba95ae8d, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshSolution.cs deleted file mode 100644 index 8f12f558a..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshSolution.cs +++ /dev/null @@ -1,106 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.FaceMesh -{ - public class FaceMeshSolution : ImageSourceSolution - { - [SerializeField] private DetectionListAnnotationController _faceDetectionsAnnotationController; - [SerializeField] private MultiFaceLandmarkListAnnotationController _multiFaceLandmarksAnnotationController; - [SerializeField] private NormalizedRectListAnnotationController _faceRectsFromLandmarksAnnotationController; - [SerializeField] private NormalizedRectListAnnotationController _faceRectsFromDetectionsAnnotationController; - - public int maxNumFaces - { - get => graphRunner.maxNumFaces; - set => graphRunner.maxNumFaces = value; - } - - public bool refineLandmarks - { - get => graphRunner.refineLandmarks; - set => graphRunner.refineLandmarks = value; - } - - public float minDetectionConfidence - { - get => graphRunner.minDetectionConfidence; - set => graphRunner.minDetectionConfidence = value; - } - - public float minTrackingConfidence - { - get => graphRunner.minTrackingConfidence; - set => graphRunner.minTrackingConfidence = value; - } - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnFaceDetectionsOutput += OnFaceDetectionsOutput; - graphRunner.OnMultiFaceLandmarksOutput += OnMultiFaceLandmarksOutput; - graphRunner.OnFaceRectsFromLandmarksOutput += OnFaceRectsFromLandmarksOutput; - graphRunner.OnFaceRectsFromDetectionsOutput += OnFaceRectsFromDetectionsOutput; - } - - var imageSource = ImageSourceProvider.ImageSource; - SetupAnnotationController(_faceDetectionsAnnotationController, imageSource); - SetupAnnotationController(_faceRectsFromLandmarksAnnotationController, imageSource); - SetupAnnotationController(_multiFaceLandmarksAnnotationController, imageSource); - SetupAnnotationController(_faceRectsFromDetectionsAnnotationController, imageSource); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNext(); - yield return new WaitUntil(() => task.IsCompleted); - - var result = task.Result; - _faceDetectionsAnnotationController.DrawNow(result.faceDetections); - _multiFaceLandmarksAnnotationController.DrawNow(result.multiFaceLandmarks); - _faceRectsFromLandmarksAnnotationController.DrawNow(result.faceRectsFromLandmarks); - _faceRectsFromDetectionsAnnotationController.DrawNow(result.faceRectsFromDetections); - } - - private void OnFaceDetectionsOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(Detection.Parser); - _faceDetectionsAnnotationController.DrawLater(value); - } - - private void OnMultiFaceLandmarksOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedLandmarkList.Parser); - _multiFaceLandmarksAnnotationController.DrawLater(value); - } - - private void OnFaceRectsFromLandmarksOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedRect.Parser); - _faceRectsFromLandmarksAnnotationController.DrawLater(value); - } - - private void OnFaceRectsFromDetectionsOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedRect.Parser); - _faceRectsFromDetectionsAnnotationController.DrawLater(value); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshSolution.cs.meta deleted file mode 100644 index 2c568a7db..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/FaceMeshSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 87e89e3d7ca41d8529430dbee11cd4bb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_cpu.txt deleted file mode 100644 index bb15008c2..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_cpu.txt +++ /dev/null @@ -1,77 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/face_mesh/face_mesh_desktop_live.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove FaceRendererCpu - -# MediaPipe graph that performs face mesh with TensorFlow Lite on CPU. - -# Input image. (ImageFrame) -input_stream: "input_video" - -# Max number of faces to detect/process. (int) -input_side_packet: "num_faces" - -# Collection of detected/processed faces, each represented as a list of -# landmarks. (std::vector) -output_stream: "multi_face_landmarks" - -output_stream: "face_rects_from_landmarks" -output_stream: "face_detections" -output_stream: "face_rects_from_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:multi_face_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" -} - -# Subgraph that detects faces and corresponding landmarks. -node { - calculator: "FaceLandmarkFrontCpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "NUM_FACES:num_faces" - input_side_packet: "WITH_ATTENTION:with_attention" - output_stream: "LANDMARKS:multi_face_landmarks" - output_stream: "ROIS_FROM_LANDMARKS:face_rects_from_landmarks" - output_stream: "DETECTIONS:face_detections" - output_stream: "ROIS_FROM_DETECTIONS:face_rects_from_detections" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_cpu.txt.meta deleted file mode 100644 index 66fe3e208..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 0f81c4dbaca4c99cba499692e0f9f2f4 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_gpu.txt deleted file mode 100644 index 1a6793b59..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_gpu.txt +++ /dev/null @@ -1,84 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/face_mesh/face_mesh_mobile.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - Add ImageTransformationCalculator and rotate the input -# - Remove FaceRendererGpu - -# MediaPipe graph that performs face mesh with TensorFlow Lite on GPU. - -# Input image. (ImageFrame) -input_stream: "input_video" - -# Max number of faces to detect/process. (int) -input_side_packet: "num_faces" - -# Collection of detected/processed faces, each represented as a list of -# landmarks. (std::vector) -output_stream: "multi_face_landmarks" - -output_stream: "face_rects_from_landmarks" -output_stream: "face_detections" -output_stream: "face_rects_from_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:multi_face_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Subgraph that detects faces and corresponding landmarks. -node { - calculator: "FaceLandmarkFrontGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "NUM_FACES:num_faces" - input_side_packet: "WITH_ATTENTION:with_attention" - output_stream: "LANDMARKS:multi_face_landmarks" - output_stream: "ROIS_FROM_LANDMARKS:face_rects_from_landmarks" - output_stream: "DETECTIONS:face_detections" - output_stream: "ROIS_FROM_DETECTIONS:face_rects_from_detections" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_gpu.txt.meta deleted file mode 100644 index 6d967026f..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 38589729c174899b882533cdf6177dfe -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_opengles.txt deleted file mode 100644 index 070f67d32..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Face Mesh/face_mesh_opengles.txt +++ /dev/null @@ -1,77 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/face_mesh/face_mesh_mobile.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove FaceRendererGpu - -# MediaPipe graph that performs face mesh with TensorFlow Lite on GPU. - -# GPU buffer. (GpuBuffer) -input_stream: "input_video" - -# Max number of faces to detect/process. (int) -input_side_packet: "num_faces" - -# Collection of detected/processed faces, each represented as a list of -# landmarks. (std::vector) -output_stream: "multi_face_landmarks" - -output_stream: "face_rects_from_landmarks" -output_stream: "face_detections" -output_stream: "face_rects_from_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:multi_face_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Subgraph that detects faces and corresponding landmarks. -node { - calculator: "FaceLandmarkFrontGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "NUM_FACES:num_faces" - input_side_packet: "WITH_ATTENTION:with_attention" - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationConfig.cs deleted file mode 100644 index a9c78929e..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationConfig.cs +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; - -namespace Mediapipe.Unity.Sample.HairSegmentation.UI -{ - public class HairSegmentationConfig : ModalContents - { - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; - - private HairSegmentationSolution _solution; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; - - private bool _isChanged; - - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } - - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } - - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } - - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } - - private void InitializeContents() - { - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } - - private void InitializeRunningMode() - { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); - - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); - - if (defaultValue >= 0) - { - _runningModeInput.value = defaultValue; - } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); - } - - private void InitializeTimeoutMillisec() - { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationConfig.cs.meta deleted file mode 100644 index c738b504f..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 580947c3d74a67b2aa7620134417b429 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationGraph.cs deleted file mode 100644 index 50ac740cf..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationGraph.cs +++ /dev/null @@ -1,105 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Threading.Tasks; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.HairSegmentation -{ - public class HairSegmentationGraph : GraphRunner - { - public event EventHandler.OutputEventArgs> OnHairMaskOutput - { - add => _hairMaskStream.AddListener(value, timeoutMicrosec); - remove => _hairMaskStream.RemoveListener(value); - } - -#if UNITY_IOS - public override ConfigType configType => ConfigType.CPU; -#endif - - private const string _InputStreamName = "input_video"; - private const string _HairMaskStreamName = "hair_mask"; - private OutputStream _hairMaskStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _hairMaskStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - - public override void Stop() - { - base.Stop(); - _hairMaskStream?.Dispose(); - _hairMaskStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task WaitNext() - { - var result = await _hairMaskStream.WaitNextAsync(); - AssertResult(result); - - _ = TryGetValue(result.packet, out var hairMask, (packet) => - { - return packet.Get(); - }); - return hairMask; - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForAsset("hair_segmentation.bytes"), - }; - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _hairMaskStream = new OutputStream(calculatorGraph, _HairMaskStreamName, true); - calculatorGraph.Initialize(config); - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - - SetImageTransformationOptions(sidePacket, imageSource); - - // TODO: refactoring - // The orientation of the output image must match that of the input image. - var isInverted = CoordinateSystem.ImageCoordinate.IsInverted(imageSource.rotation); - var outputRotation = imageSource.rotation; - var outputHorizontallyFlipped = !isInverted && imageSource.isHorizontallyFlipped; - var outputVerticallyFlipped = (!runningMode.IsSynchronous() && imageSource.isVerticallyFlipped) ^ (isInverted && imageSource.isHorizontallyFlipped); - - if ((outputHorizontallyFlipped && outputVerticallyFlipped) || outputRotation == RotationAngle.Rotation180) - { - outputRotation = outputRotation.Add(RotationAngle.Rotation180); - outputHorizontallyFlipped = !outputHorizontallyFlipped; - outputVerticallyFlipped = !outputVerticallyFlipped; - } - - sidePacket.Emplace("output_rotation", Packet.CreateInt((int)outputRotation)); - sidePacket.Emplace("output_horizontally_flipped", Packet.CreateBool(outputHorizontallyFlipped)); - sidePacket.Emplace("output_vertically_flipped", Packet.CreateBool(outputVerticallyFlipped)); - - Debug.Log($"output_rotation = {outputRotation}, output_horizontally_flipped = {outputHorizontallyFlipped}, output_vertically_flipped = {outputVerticallyFlipped}"); - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationGraph.cs.meta deleted file mode 100644 index 0d0bd57d8..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationGraph.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: cace60af8c92bc9c5a807c9ceb8d8dba -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - cpuConfig: {fileID: 4900000, guid: 4892e45df3f04dbff88dba3aac65aebe, type: 3} - - gpuConfig: {fileID: 4900000, guid: e6797b0a13853e9bc932f11e7fcc9036, type: 3} - - openGlEsConfig: {fileID: 4900000, guid: f1b291f7d16d89cd19d0384c2cf00c9e, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationSolution.cs deleted file mode 100644 index 21ea8b7f7..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationSolution.cs +++ /dev/null @@ -1,49 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.HairSegmentation -{ - public class HairSegmentationSolution : ImageSourceSolution - { - [SerializeField] private MaskAnnotationController _hairMaskAnnotationController; - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnHairMaskOutput += OnHairMaskOutput; - } - - SetupAnnotationController(_hairMaskAnnotationController, ImageSourceProvider.ImageSource); - _hairMaskAnnotationController.InitScreen(512, 512); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNext(); - yield return new WaitUntil(() => task.IsCompleted); - - _hairMaskAnnotationController.DrawNow(task.Result); - task.Result?.Dispose(); - } - - private void OnHairMaskOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(); - _hairMaskAnnotationController.DrawLater(value); - value?.Dispose(); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationSolution.cs.meta deleted file mode 100644 index 4bd368cf1..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/HairSegmentationSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 66bf0cd8d727b10e1a965a4c97487d05 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_cpu.txt deleted file mode 100644 index 354392d38..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_cpu.txt +++ /dev/null @@ -1,178 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/hair_segmentation/hair_segmentation_desktop_live.pbtxt -# -# CHANGES: -# - ImageTransformationCalculator rotates the input -# - Remove RecolorCalculator -# - output ImageFrame - -# MediaPipe graph that performs hair segmentation with TensorFlow Lite on CPU. -# Used in the example in -# mediapipie/examples/desktop/hair_segmentation:hair_segmentation_cpu - -# Images on CPU coming into and out of the graph. -input_stream: "input_video" -output_stream: "hair_mask" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for -# TfLiteTensorsToSegmentationCalculator downstream in the graph to finish -# generating the corresponding hair mask before it passes through another -# image. All images that come in while waiting are dropped, limiting the number -# of in-flight images between this calculator and -# TfLiteTensorsToSegmentationCalculator to 1. This prevents the nodes in between -# from queuing up incoming images and data excessively, which leads to increased -# latency and memory usage, unwanted in real-time mobile applications. It also -# eliminates unnecessarily computation, e.g., a transformed image produced by -# ImageTransformationCalculator may get dropped downstream if the subsequent -# TfLiteConverterCalculator or TfLiteInferenceCalculator is still busy -# processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:hair_mask" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -# Transforms the input image on CPU to a 512x512 image. To scale the image, by -# default it uses the STRETCH scale mode that maps the entire input image to the -# entire transformed image. As a result, image aspect ratio may be changed and -# objects in the image may be deformed (stretched or squeezed), but the hair -# segmentation model used in this graph is agnostic to that deformation. -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" - node_options: { - [type.googleapis.com/mediapipe.ImageTransformationCalculatorOptions] { - output_width: 512 - output_height: 512 - } - } -} - -# Caches a mask fed back from the previous round of hair segmentation, and upon -# the arrival of the next input image sends out the cached mask with the -# timestamp replaced by that of the input image, essentially generating a packet -# that carries the previous mask. Note that upon the arrival of the very first -# input image, an empty packet is sent out to jump start the feedback loop. -node { - calculator: "PreviousLoopbackCalculator" - input_stream: "MAIN:throttled_input_video" - input_stream: "LOOP:hair_mask" - input_stream_info: { - tag_index: "LOOP" - back_edge: true - } - output_stream: "PREV_LOOP:previous_hair_mask_rgb" -} - -# Converts the 4 channel hair mask to a single channel mask -node { - calculator: "ColorConvertCalculator" - input_stream: "RGB_IN:previous_hair_mask_rgb" - output_stream: "GRAY_OUT:previous_hair_mask" -} - -# Embeds the hair mask generated from the previous round of hair segmentation -# as the alpha channel of the current input image. -node { - calculator: "SetAlphaCalculator" - input_stream: "IMAGE:transformed_input_video" - input_stream: "ALPHA:previous_hair_mask" - output_stream: "IMAGE:mask_embedded_input_video" -} - -# Converts the transformed input image on CPU into an image tensor stored in -# TfLiteTensor. The zero_center option is set to false to normalize the -# pixel values to [0.f, 1.f] as opposed to [-1.f, 1.f]. With the -# max_num_channels option set to 4, all 4 RGBA channels are contained in the -# image tensor. -node { - calculator: "TfLiteConverterCalculator" - input_stream: "IMAGE:mask_embedded_input_video" - output_stream: "TENSORS:image_tensor" - node_options: { - [type.googleapis.com/mediapipe.TfLiteConverterCalculatorOptions] { - zero_center: false - max_num_channels: 4 - } - } -} - -# Generates a single side packet containing a TensorFlow Lite op resolver that -# supports custom ops needed by the model used in this graph. -node { - calculator: "TfLiteCustomOpResolverCalculator" - output_side_packet: "op_resolver" - node_options: { - [type.googleapis.com/mediapipe.TfLiteCustomOpResolverCalculatorOptions] { - use_gpu: false - } - } -} - -# Runs a TensorFlow Lite model on CPU that takes an image tensor and outputs a -# tensor representing the hair segmentation, which has the same width and height -# as the input image tensor. -node { - calculator: "TfLiteInferenceCalculator" - input_stream: "TENSORS:image_tensor" - output_stream: "TENSORS:segmentation_tensor" - input_side_packet: "CUSTOM_OP_RESOLVER:op_resolver" - node_options: { - [type.googleapis.com/mediapipe.TfLiteInferenceCalculatorOptions] { - model_path: "mediapipe/models/hair_segmentation.tflite" - use_gpu: false - } - } -} - -# Decodes the segmentation tensor generated by the TensorFlow Lite model into a -# mask of values in [0, 255], stored in a CPU buffer. It also -# takes the mask generated previously as another input to improve the temporal -# consistency. -node { - calculator: "TfLiteTensorsToSegmentationCalculator" - input_stream: "TENSORS:segmentation_tensor" - input_stream: "PREV_MASK:previous_hair_mask" - output_stream: "MASK:hair_mask_rotated" - node_options: { - [type.googleapis.com/mediapipe.TfLiteTensorsToSegmentationCalculatorOptions] { - tensor_width: 512 - tensor_height: 512 - tensor_channels: 2 - combine_with_previous_ratio: 0.9 - output_layer_index: 1 - } - } -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:hair_mask_rotated" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE:hair_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_cpu.txt.meta deleted file mode 100644 index 34de8bdc1..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 4892e45df3f04dbff88dba3aac65aebe -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_gpu.txt deleted file mode 100644 index 18bcaf1c3..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_gpu.txt +++ /dev/null @@ -1,183 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/hair_segmentation/hair_segmentation_mobile_gpu.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - ImageTransformationCalculator rotates the input -# - Remove RecolorCalculator -# - output ImageFrame - -# MediaPipe graph that performs hair segmentation with TensorFlow Lite on GPU. -# Used in the example in -# mediapipie/examples/android/src/java/com/mediapipe/apps/hairsegmentationgpu. - -input_stream: "input_video" -output_stream: "hair_mask" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for -# TfLiteTensorsToSegmentationCalculator downstream in the graph to finish -# generating the corresponding hair mask before it passes through another -# image. All images that come in while waiting are dropped, limiting the number -# of in-flight images between this calculator and -# TfLiteTensorsToSegmentationCalculator to 1. This prevents the nodes in between -# from queuing up incoming images and data excessively, which leads to increased -# latency and memory usage, unwanted in real-time mobile applications. It also -# eliminates unnecessarily computation, e.g., a transformed image produced by -# ImageTransformationCalculator may get dropped downstream if the subsequent -# TfLiteConverterCalculator or TfLiteInferenceCalculator is still busy -# processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:hair_mask" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -# Transforms the input image on GPU to a 512x512 image. To scale the image, by -# default it uses the STRETCH scale mode that maps the entire input image to the -# entire transformed image. As a result, image aspect ratio may be changed and -# objects in the image may be deformed (stretched or squeezed), but the hair -# segmentation model used in this graph is agnostic to that deformation. -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" - node_options: { - [type.googleapis.com/mediapipe.ImageTransformationCalculatorOptions] { - output_width: 512 - output_height: 512 - } - } -} - -# Caches a mask fed back from the previous round of hair segmentation, and upon -# the arrival of the next input image sends out the cached mask with the -# timestamp replaced by that of the input image, essentially generating a packet -# that carries the previous mask. Note that upon the arrival of the very first -# input image, an empty packet is sent out to jump start the feedback loop. -node { - calculator: "PreviousLoopbackCalculator" - input_stream: "MAIN:throttled_input_video_gpu" - input_stream: "LOOP:hair_mask_gpu" - input_stream_info: { - tag_index: "LOOP" - back_edge: true - } - output_stream: "PREV_LOOP:previous_hair_mask" -} - -# Embeds the hair mask generated from the previous round of hair segmentation -# as the alpha channel of the current input image. -node { - calculator: "SetAlphaCalculator" - input_stream: "IMAGE_GPU:transformed_input_video" - input_stream: "ALPHA_GPU:previous_hair_mask" - output_stream: "IMAGE_GPU:mask_embedded_input_video" -} - -# Converts the transformed input image on GPU into an image tensor stored in -# tflite::gpu::GlBuffer. The zero_center option is set to false to normalize the -# pixel values to [0.f, 1.f] as opposed to [-1.f, 1.f]. With the -# max_num_channels option set to 4, all 4 RGBA channels are contained in the -# image tensor. -node { - calculator: "TfLiteConverterCalculator" - input_stream: "IMAGE_GPU:mask_embedded_input_video" - output_stream: "TENSORS_GPU:image_tensor" - node_options: { - [type.googleapis.com/mediapipe.TfLiteConverterCalculatorOptions] { - zero_center: false - max_num_channels: 4 - } - } -} - -# Generates a single side packet containing a TensorFlow Lite op resolver that -# supports custom ops needed by the model used in this graph. -node { - calculator: "TfLiteCustomOpResolverCalculator" - output_side_packet: "op_resolver" - node_options: { - [type.googleapis.com/mediapipe.TfLiteCustomOpResolverCalculatorOptions] { - use_gpu: true - } - } -} - -# Runs a TensorFlow Lite model on GPU that takes an image tensor and outputs a -# tensor representing the hair segmentation, which has the same width and height -# as the input image tensor. -node { - calculator: "TfLiteInferenceCalculator" - input_stream: "TENSORS_GPU:image_tensor" - output_stream: "TENSORS_GPU:segmentation_tensor" - input_side_packet: "CUSTOM_OP_RESOLVER:op_resolver" - node_options: { - [type.googleapis.com/mediapipe.TfLiteInferenceCalculatorOptions] { - model_path: "mediapipe/models/hair_segmentation.tflite" - use_gpu: true - } - } -} - -# Decodes the segmentation tensor generated by the TensorFlow Lite model into a -# mask of values in [0.f, 1.f], stored in the R channel of a GPU buffer. It also -# takes the mask generated previously as another input to improve the temporal -# consistency. -node { - calculator: "TfLiteTensorsToSegmentationCalculator" - input_stream: "TENSORS_GPU:segmentation_tensor" - input_stream: "PREV_MASK_GPU:previous_hair_mask" - output_stream: "MASK_GPU:hair_mask_gpu" - node_options: { - [type.googleapis.com/mediapipe.TfLiteTensorsToSegmentationCalculatorOptions] { - tensor_width: 512 - tensor_height: 512 - tensor_channels: 2 - combine_with_previous_ratio: 0.9 - output_layer_index: 1 - } - } -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:hair_mask_gpu" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE_GPU:hair_mask_unrotated_gpu" -} - -node: { - calculator: "GpuBufferToImageFrameCalculator" - input_stream: "hair_mask_unrotated_gpu" - output_stream: "hair_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_gpu.txt.meta deleted file mode 100644 index 9009e073f..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: e6797b0a13853e9bc932f11e7fcc9036 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_opengles.txt deleted file mode 100644 index ca6a849ce..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_opengles.txt +++ /dev/null @@ -1,176 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/hair_segmentation/hair_segmentation_mobile_gpu.pbtxt -# -# CHANGES: -# - ImageTransformationCalculator rotates the input -# - Remove RecolorCalculator -# - output ImageFrame - -# MediaPipe graph that performs hair segmentation with TensorFlow Lite on GPU. -# Used in the example in -# mediapipie/examples/android/src/java/com/mediapipe/apps/hairsegmentationgpu. - -input_stream: "input_video" -output_stream: "hair_mask" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for -# TfLiteTensorsToSegmentationCalculator downstream in the graph to finish -# generating the corresponding hair mask before it passes through another -# image. All images that come in while waiting are dropped, limiting the number -# of in-flight images between this calculator and -# TfLiteTensorsToSegmentationCalculator to 1. This prevents the nodes in between -# from queuing up incoming images and data excessively, which leads to increased -# latency and memory usage, unwanted in real-time mobile applications. It also -# eliminates unnecessarily computation, e.g., a transformed image produced by -# ImageTransformationCalculator may get dropped downstream if the subsequent -# TfLiteConverterCalculator or TfLiteInferenceCalculator is still busy -# processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:hair_mask" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -# Transforms the input image on GPU to a 512x512 image. To scale the image, by -# default it uses the STRETCH scale mode that maps the entire input image to the -# entire transformed image. As a result, image aspect ratio may be changed and -# objects in the image may be deformed (stretched or squeezed), but the hair -# segmentation model used in this graph is agnostic to that deformation. -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" - node_options: { - [type.googleapis.com/mediapipe.ImageTransformationCalculatorOptions] { - output_width: 512 - output_height: 512 - } - } -} - -# Caches a mask fed back from the previous round of hair segmentation, and upon -# the arrival of the next input image sends out the cached mask with the -# timestamp replaced by that of the input image, essentially generating a packet -# that carries the previous mask. Note that upon the arrival of the very first -# input image, an empty packet is sent out to jump start the feedback loop. -node { - calculator: "PreviousLoopbackCalculator" - input_stream: "MAIN:throttled_input_video" - input_stream: "LOOP:hair_mask_gpu" - input_stream_info: { - tag_index: "LOOP" - back_edge: true - } - output_stream: "PREV_LOOP:previous_hair_mask" -} - -# Embeds the hair mask generated from the previous round of hair segmentation -# as the alpha channel of the current input image. -node { - calculator: "SetAlphaCalculator" - input_stream: "IMAGE_GPU:transformed_input_video" - input_stream: "ALPHA_GPU:previous_hair_mask" - output_stream: "IMAGE_GPU:mask_embedded_input_video" -} - -# Converts the transformed input image on GPU into an image tensor stored in -# tflite::gpu::GlBuffer. The zero_center option is set to false to normalize the -# pixel values to [0.f, 1.f] as opposed to [-1.f, 1.f]. With the -# max_num_channels option set to 4, all 4 RGBA channels are contained in the -# image tensor. -node { - calculator: "TfLiteConverterCalculator" - input_stream: "IMAGE_GPU:mask_embedded_input_video" - output_stream: "TENSORS_GPU:image_tensor" - node_options: { - [type.googleapis.com/mediapipe.TfLiteConverterCalculatorOptions] { - zero_center: false - max_num_channels: 4 - } - } -} - -# Generates a single side packet containing a TensorFlow Lite op resolver that -# supports custom ops needed by the model used in this graph. -node { - calculator: "TfLiteCustomOpResolverCalculator" - output_side_packet: "op_resolver" - node_options: { - [type.googleapis.com/mediapipe.TfLiteCustomOpResolverCalculatorOptions] { - use_gpu: true - } - } -} - -# Runs a TensorFlow Lite model on GPU that takes an image tensor and outputs a -# tensor representing the hair segmentation, which has the same width and height -# as the input image tensor. -node { - calculator: "TfLiteInferenceCalculator" - input_stream: "TENSORS_GPU:image_tensor" - output_stream: "TENSORS_GPU:segmentation_tensor" - input_side_packet: "CUSTOM_OP_RESOLVER:op_resolver" - node_options: { - [type.googleapis.com/mediapipe.TfLiteInferenceCalculatorOptions] { - model_path: "mediapipe/models/hair_segmentation.tflite" - use_gpu: true - } - } -} - -# Decodes the segmentation tensor generated by the TensorFlow Lite model into a -# mask of values in [0.f, 1.f], stored in the R channel of a GPU buffer. It also -# takes the mask generated previously as another input to improve the temporal -# consistency. -node { - calculator: "TfLiteTensorsToSegmentationCalculator" - input_stream: "TENSORS_GPU:segmentation_tensor" - input_stream: "PREV_MASK_GPU:previous_hair_mask" - output_stream: "MASK_GPU:hair_mask_gpu" - node_options: { - [type.googleapis.com/mediapipe.TfLiteTensorsToSegmentationCalculatorOptions] { - tensor_width: 512 - tensor_height: 512 - tensor_channels: 2 - combine_with_previous_ratio: 0.9 - output_layer_index: 1 - } - } -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:hair_mask_gpu" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE_GPU:hair_mask_unrotated_gpu" -} - -node: { - calculator: "GpuBufferToImageFrameCalculator" - input_stream: "hair_mask_unrotated_gpu" - output_stream: "hair_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_opengles.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_opengles.txt.meta deleted file mode 100644 index 187231e82..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hair Segmentation/hair_segmentation_opengles.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: f1b291f7d16d89cd19d0384c2cf00c9e -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Hand Landmark Detection.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hand Landmark Detection.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Hand Landmark Detection.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Hand Landmark Detection.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Hand Landmark Detection/Hand Landmark 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Detection/HandLandmarkerRunner.cs rename to Assets/MediaPipeUnity/Samples/Scenes/Hand Landmark Detection/HandLandmarkerRunner.cs diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Hand Landmark Detection/HandLandmarkerRunner.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hand Landmark Detection/HandLandmarkerRunner.cs.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Hand Landmark Detection/HandLandmarkerRunner.cs.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Hand Landmark Detection/HandLandmarkerRunner.cs.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/Hand Tracking Config Window.prefab b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/Hand Tracking Config Window.prefab deleted file mode 100644 index 3c4f85422..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/Hand Tracking Config Window.prefab +++ /dev/null @@ -1,5773 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!1 &203551030629239966 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index 483973356..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingConfig.cs +++ /dev/null @@ -1,169 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; - -namespace Mediapipe.Unity.Sample.HandTracking.UI -{ - public class HandTrackingConfig : ModalContents - { - private const string _ModelComplexityPath = "Scroll View/Viewport/Contents/Model Complexity/Dropdown"; - private const string _MaxNumHandsPath = "Scroll View/Viewport/Contents/Max Num Hands/InputField"; - private const string _MinDetectionConfidencePath = "Scroll View/Viewport/Contents/Min Detection Confidence/InputField"; - private const string _MinTrackingConfidencePath = "Scroll View/Viewport/Contents/Min Tracking Confidence/InputField"; - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; - - private HandTrackingSolution _solution; - private Dropdown _modelComplexityInput; - private InputField _maxNumHandsInput; - private InputField _minDetectionConfidenceInput; - private InputField _minTrackingConfidenceInput; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; - - private bool _isChanged; - - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } - - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } - - public void SwitchModelComplexity() - { - _solution.modelComplexity = (HandTrackingGraph.ModelComplexity)_modelComplexityInput.value; - _isChanged = true; - } - - public void UpdateMaxNumHands() - { - if (int.TryParse(_maxNumHandsInput.text, out var value)) - { - _solution.maxNumHands = Mathf.Max(0, value); - _isChanged = true; - } - } - - public void SetMinDetectionConfidence() - { - if (float.TryParse(_minDetectionConfidenceInput.text, out var value)) - { - _solution.minDetectionConfidence = value; - _isChanged = true; - } - } - - public void SetMinTrackingConfidence() - { - if (float.TryParse(_minTrackingConfidenceInput.text, out var value)) - { - _solution.minTrackingConfidence = value; - _isChanged = true; - } - } - - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } - - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } - - private void InitializeContents() - { - InitializeModelComplexity(); - InitializeMaxNumHands(); - InitializeMinDetectionConfidence(); - InitializeMinTrackingConfidence(); - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } - - private void InitializeModelComplexity() - { - _modelComplexityInput = gameObject.transform.Find(_ModelComplexityPath).gameObject.GetComponent(); - _modelComplexityInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(HandTrackingGraph.ModelComplexity))); - _modelComplexityInput.AddOptions(options); - - var currentModelComplexity = _solution.modelComplexity; - var defaultValue = options.FindIndex(option => option == currentModelComplexity.ToString()); - - if (defaultValue >= 0) - { - _modelComplexityInput.value = defaultValue; - } - - _modelComplexityInput.onValueChanged.AddListener(delegate { SwitchModelComplexity(); }); - } - - private void InitializeMaxNumHands() - { - _maxNumHandsInput = gameObject.transform.Find(_MaxNumHandsPath).gameObject.GetComponent(); - _maxNumHandsInput.text = _solution.maxNumHands.ToString(); - _maxNumHandsInput.onEndEdit.AddListener(delegate { UpdateMaxNumHands(); }); - } - - private void InitializeMinDetectionConfidence() - { - _minDetectionConfidenceInput = gameObject.transform.Find(_MinDetectionConfidencePath).gameObject.GetComponent(); - _minDetectionConfidenceInput.text = _solution.minDetectionConfidence.ToString(); - _minDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinDetectionConfidence(); }); - } - - private void InitializeMinTrackingConfidence() - { - _minTrackingConfidenceInput = gameObject.transform.Find(_MinTrackingConfidencePath).gameObject.GetComponent(); - _minTrackingConfidenceInput.text = _solution.minTrackingConfidence.ToString(); - _minTrackingConfidenceInput.onValueChanged.AddListener(delegate { SetMinTrackingConfidence(); }); - } - - private void InitializeRunningMode() - { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); - - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); - - if (defaultValue >= 0) - { - _runningModeInput.value = defaultValue; - } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); - } - - private void InitializeTimeoutMillisec() - { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingConfig.cs.meta deleted file mode 100644 index 2f9e842ee..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f710c941b660df425bc7c9aa1b8a9467 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingGraph.cs deleted file mode 100644 index d8c684291..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingGraph.cs +++ /dev/null @@ -1,275 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -using Google.Protobuf; -using System.Threading.Tasks; - -namespace Mediapipe.Unity.Sample.HandTracking -{ - public readonly struct HandTrackingResult - { - public readonly List palmDetections; - public readonly List handRectsFromPalmDetections; - public readonly List handLandmarks; - public readonly List handWorldLandmarks; - public readonly List handRectsFromLandmarks; - public readonly List handedness; - - public HandTrackingResult(List palmDetections, List handRectsFromPalmDetections, - List handLandmarks, List handWorldLandmarks, - List handRectsFromLandmarks, List handedness) - { - this.palmDetections = palmDetections; - this.handRectsFromPalmDetections = handRectsFromPalmDetections; - this.handLandmarks = handLandmarks; - this.handWorldLandmarks = handWorldLandmarks; - this.handRectsFromLandmarks = handRectsFromLandmarks; - this.handedness = handedness; - } - } - - public class HandTrackingGraph : GraphRunner - { - public enum ModelComplexity - { - Lite = 0, - Full = 1, - } - - public ModelComplexity modelComplexity = ModelComplexity.Full; - public int maxNumHands = 2; - - private float _minDetectionConfidence = 0.5f; - public float minDetectionConfidence - { - get => _minDetectionConfidence; - set => _minDetectionConfidence = Mathf.Clamp01(value); - } - - private float _minTrackingConfidence = 0.5f; - public float minTrackingConfidence - { - get => _minTrackingConfidence; - set => _minTrackingConfidence = Mathf.Clamp01(value); - } - - public event EventHandler>.OutputEventArgs> OnPalmDetectectionsOutput - { - add => _palmDetectionsStream.AddListener(value, timeoutMicrosec); - remove => _palmDetectionsStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnHandRectsFromPalmDetectionsOutput - { - add => _handRectsFromPalmDetectionsStream.AddListener(value, timeoutMicrosec); - remove => _handRectsFromPalmDetectionsStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnHandLandmarksOutput - { - add => _handLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _handLandmarksStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnHandWorldLandmarksOutput - { - add => _handWorldLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _handWorldLandmarksStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnHandRectsFromLandmarksOutput - { - add => _handRectsFromLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _handRectsFromLandmarksStream.RemoveListener(value); - } - - public event EventHandler>.OutputEventArgs> OnHandednessOutput - { - add => _handednessStream.AddListener(value, timeoutMicrosec); - remove => _handednessStream.RemoveListener(value); - } - - private const string _InputStreamName = "input_video"; - private const string _PalmDetectionsStreamName = "palm_detections"; - private const string _HandRectsFromPalmDetectionsStreamName = "hand_rects_from_palm_detections"; - private const string _HandLandmarksStreamName = "hand_landmarks"; - private const string _HandWorldLandmarksStreamName = "hand_world_landmarks"; - private const string _HandRectsFromLandmarksStreamName = "hand_rects_from_landmarks"; - private const string _HandednessStreamName = "handedness"; - - private OutputStream> _palmDetectionsStream; - private OutputStream> _handRectsFromPalmDetectionsStream; - private OutputStream> _handLandmarksStream; - private OutputStream> _handWorldLandmarksStream; - private OutputStream> _handRectsFromLandmarksStream; - private OutputStream> _handednessStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _palmDetectionsStream.StartPolling(); - _handRectsFromPalmDetectionsStream.StartPolling(); - _handLandmarksStream.StartPolling(); - _handWorldLandmarksStream.StartPolling(); - _handRectsFromLandmarksStream.StartPolling(); - _handednessStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - public override void Stop() - { - base.Stop(); - _palmDetectionsStream?.Dispose(); - _palmDetectionsStream = null; - _handRectsFromPalmDetectionsStream?.Dispose(); - _handRectsFromPalmDetectionsStream = null; - _handLandmarksStream?.Dispose(); - _handLandmarksStream = null; - _handWorldLandmarksStream?.Dispose(); - _handWorldLandmarksStream = null; - _handRectsFromLandmarksStream?.Dispose(); - _handRectsFromLandmarksStream = null; - _handednessStream?.Dispose(); - _handednessStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task WaitNext() - { - var results = await WhenAll( - _palmDetectionsStream.WaitNextAsync(), - _handRectsFromPalmDetectionsStream.WaitNextAsync(), - _handLandmarksStream.WaitNextAsync(), - _handWorldLandmarksStream.WaitNextAsync(), - _handRectsFromLandmarksStream.WaitNextAsync(), - _handednessStream.WaitNextAsync() - ); - AssertResult(results); - - _ = TryGetValue(results.Item1.packet, out var palmDetections, (packet) => - { - return packet.Get(Detection.Parser); - }); - _ = TryGetValue(results.Item2.packet, out var handRectsFromPalmDetections, (packet) => - { - return packet.Get(NormalizedRect.Parser); - }); - _ = TryGetValue(results.Item3.packet, out var handLandmarks, (packet) => - { - return packet.Get(NormalizedLandmarkList.Parser); - }); - _ = TryGetValue(results.Item4.packet, out var handWorldLandmarks, (packet) => - { - return packet.Get(LandmarkList.Parser); - }); - _ = TryGetValue(results.Item5.packet, out var handRectsFromLandmarks, (packet) => - { - return packet.Get(NormalizedRect.Parser); - }); - _ = TryGetValue(results.Item6.packet, out var handedness, (packet) => - { - return packet.Get(ClassificationList.Parser); - }); - - return new HandTrackingResult(palmDetections, handRectsFromPalmDetections, handLandmarks, handWorldLandmarks, handRectsFromLandmarks, handedness); - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForHandLandmarkModel(), - WaitForAsset("handedness.txt"), - WaitForPalmDetectionModel(), - }; - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _palmDetectionsStream = new OutputStream>(calculatorGraph, _PalmDetectionsStreamName, true); - _handRectsFromPalmDetectionsStream = new OutputStream>(calculatorGraph, _HandRectsFromPalmDetectionsStreamName, true); - _handLandmarksStream = new OutputStream>(calculatorGraph, _HandLandmarksStreamName, true); - _handWorldLandmarksStream = new OutputStream>(calculatorGraph, _HandWorldLandmarksStreamName, true); - _handRectsFromLandmarksStream = new OutputStream>(calculatorGraph, _HandRectsFromLandmarksStreamName, true); - _handednessStream = new OutputStream>(calculatorGraph, _HandednessStreamName, true); - - using (var validatedGraphConfig = new ValidatedGraphConfig()) - { - validatedGraphConfig.Initialize(config); - - var extensionRegistry = new ExtensionRegistry() { TensorsToDetectionsCalculatorOptions.Extensions.Ext, ThresholdingCalculatorOptions.Extensions.Ext }; - var cannonicalizedConfig = validatedGraphConfig.Config(extensionRegistry); - var tensorsToDetectionsCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "TensorsToDetectionsCalculator").ToList(); - var thresholdingCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "ThresholdingCalculator").ToList(); - - foreach (var calculator in tensorsToDetectionsCalculators) - { - if (calculator.Options.HasExtension(TensorsToDetectionsCalculatorOptions.Extensions.Ext)) - { - var options = calculator.Options.GetExtension(TensorsToDetectionsCalculatorOptions.Extensions.Ext); - options.MinScoreThresh = minDetectionConfidence; - Debug.Log($"Min Detection Confidence = {minDetectionConfidence}"); - } - } - - foreach (var calculator in thresholdingCalculators) - { - if (calculator.Options.HasExtension(ThresholdingCalculatorOptions.Extensions.Ext)) - { - var options = calculator.Options.GetExtension(ThresholdingCalculatorOptions.Extensions.Ext); - options.Threshold = minTrackingConfidence; - Debug.Log($"Min Tracking Confidence = {minTrackingConfidence}"); - } - } - calculatorGraph.Initialize(cannonicalizedConfig); - } - } - - private WaitForResult WaitForHandLandmarkModel() - { - switch (modelComplexity) - { - case ModelComplexity.Lite: return WaitForAsset("hand_landmark_lite.bytes"); - case ModelComplexity.Full: return WaitForAsset("hand_landmark_full.bytes"); - default: throw new InternalException($"Invalid model complexity: {modelComplexity}"); - } - } - - private WaitForResult WaitForPalmDetectionModel() - { - switch (modelComplexity) - { - case ModelComplexity.Lite: return WaitForAsset("palm_detection_lite.bytes"); - case ModelComplexity.Full: return WaitForAsset("palm_detection_full.bytes"); - default: throw new InternalException($"Invalid model complexity: {modelComplexity}"); - } - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - - SetImageTransformationOptions(sidePacket, imageSource, true); - sidePacket.Emplace("model_complexity", Packet.CreateInt((int)modelComplexity)); - sidePacket.Emplace("num_hands", Packet.CreateInt(maxNumHands)); - - Debug.Log($"Model Complexity = {modelComplexity}"); - Debug.Log($"Max Num Hands = {maxNumHands}"); - - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingGraph.cs.meta deleted file mode 100644 index 8b6cb3165..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingGraph.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: a6ff276b23e6b23139a0d1f80c87ff99 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - cpuConfig: {fileID: 4900000, guid: 1a6169be4f688231182390ef6c4122b2, type: 3} - - gpuConfig: {fileID: 4900000, guid: d1c2a5074cb12172d9cbc3098fe038ba, type: 3} - - openGlEsConfig: {fileID: 4900000, guid: 155e81a0de3136db88c8ac8c72fad8b7, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingSolution.cs deleted file mode 100644 index 8de2a1f1e..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingSolution.cs +++ /dev/null @@ -1,116 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.HandTracking -{ - public class HandTrackingSolution : ImageSourceSolution - { - [SerializeField] private DetectionListAnnotationController _palmDetectionsAnnotationController; - [SerializeField] private NormalizedRectListAnnotationController _handRectsFromPalmDetectionsAnnotationController; - [SerializeField] private MultiHandLandmarkListAnnotationController _handLandmarksAnnotationController; - [SerializeField] private NormalizedRectListAnnotationController _handRectsFromLandmarksAnnotationController; - - public HandTrackingGraph.ModelComplexity modelComplexity - { - get => graphRunner.modelComplexity; - set => graphRunner.modelComplexity = value; - } - - public int maxNumHands - { - get => graphRunner.maxNumHands; - set => graphRunner.maxNumHands = value; - } - - public float minDetectionConfidence - { - get => graphRunner.minDetectionConfidence; - set => graphRunner.minDetectionConfidence = value; - } - - public float minTrackingConfidence - { - get => graphRunner.minTrackingConfidence; - set => graphRunner.minTrackingConfidence = value; - } - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnPalmDetectectionsOutput += OnPalmDetectionsOutput; - graphRunner.OnHandRectsFromPalmDetectionsOutput += OnHandRectsFromPalmDetectionsOutput; - graphRunner.OnHandLandmarksOutput += OnHandLandmarksOutput; - // TODO: render HandWorldLandmarks annotations - graphRunner.OnHandRectsFromLandmarksOutput += OnHandRectsFromLandmarksOutput; - graphRunner.OnHandednessOutput += OnHandednessOutput; - } - - var imageSource = ImageSourceProvider.ImageSource; - SetupAnnotationController(_palmDetectionsAnnotationController, imageSource, true); - SetupAnnotationController(_handRectsFromPalmDetectionsAnnotationController, imageSource, true); - SetupAnnotationController(_handLandmarksAnnotationController, imageSource, true); - SetupAnnotationController(_handRectsFromLandmarksAnnotationController, imageSource, true); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNext(); - yield return new WaitUntil(() => task.IsCompleted); - - var result = task.Result; - _palmDetectionsAnnotationController.DrawNow(result.palmDetections); - _handRectsFromPalmDetectionsAnnotationController.DrawNow(result.handRectsFromPalmDetections); - _handLandmarksAnnotationController.DrawNow(result.handLandmarks, result.handedness); - // TODO: render HandWorldLandmarks annotations - _handRectsFromLandmarksAnnotationController.DrawNow(result.handRectsFromLandmarks); - } - - private void OnPalmDetectionsOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(Detection.Parser); - _palmDetectionsAnnotationController.DrawLater(value); - } - - private void OnHandRectsFromPalmDetectionsOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedRect.Parser); - _handRectsFromPalmDetectionsAnnotationController.DrawLater(value); - } - - private void OnHandLandmarksOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedLandmarkList.Parser); - _handLandmarksAnnotationController.DrawLater(value); - } - - private void OnHandRectsFromLandmarksOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedRect.Parser); - _handRectsFromLandmarksAnnotationController.DrawLater(value); - } - - private void OnHandednessOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(ClassificationList.Parser); - _handLandmarksAnnotationController.DrawLater(value); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingSolution.cs.meta deleted file mode 100644 index 02ea48e9b..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/HandTrackingSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a486eb3af7bca42f6bb2383c732639be -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_cpu.txt deleted file mode 100644 index 491d36813..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_cpu.txt +++ /dev/null @@ -1,77 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/hand_tracking/hand_tracking_desktop_live.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove HandRendererSubgraph - -# MediaPipe graph that performs hand tracking on desktop with TensorFlow Lite -# on CPU. -# Used in the example in -# mediapipie/examples/desktop/hand_tracking:hand_tracking_cpu. - -# CPU image. (ImageFrame) -input_stream: "input_video" - -# Max number of hands to detect/process. (int) -input_side_packet: "num_hands" - -# Collection of detected/predicted hands, each represented as a list of -# landmarks. (std::vector) -output_stream: "hand_landmarks" - -# Collection of detected/predicted hand world landmarks. -# (std::vector) -output_stream: "hand_world_landmarks" - -output_stream: "handedness" -output_stream: "palm_detections" -output_stream: "hand_rects_from_landmarks" -output_stream: "hand_rects_from_palm_detections" - -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:hand_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" -} - -# Detects/tracks hand landmarks. -node { - calculator: "HandLandmarkTrackingCpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "MODEL_COMPLEXITY:model_complexity" - input_side_packet: "NUM_HANDS:num_hands" - output_stream: "LANDMARKS:hand_landmarks" - output_stream: "WORLD_LANDMARKS:hand_world_landmarks" - output_stream: "HANDEDNESS:handedness" - output_stream: "PALM_DETECTIONS:palm_detections" - output_stream: "HAND_ROIS_FROM_LANDMARKS:hand_rects_from_landmarks" - output_stream: "HAND_ROIS_FROM_PALM_DETECTIONS:hand_rects_from_palm_detections" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_cpu.txt.meta deleted file mode 100644 index 74f7f9803..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 1a6169be4f688231182390ef6c4122b2 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_gpu.txt deleted file mode 100644 index b9816386f..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_gpu.txt +++ /dev/null @@ -1,94 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - Add ImageTransformationCalculator and rotate the input -# - Remove HandRendererSubgraph -# - Add PacketPresenceCalculators - -# MediaPipe graph that performs multi-hand tracking with TensorFlow Lite on GPU. -# Used in the examples in -# mediapipe/examples/android/src/java/com/mediapipe/apps/multihandtrackinggpu. - -# Input image. (ImageFrame) -input_stream: "input_video" - -# Max number of hands to detect/process. (int) -input_side_packet: "num_hands" - -# Collection of detected/predicted hands, each represented as a list of -# landmarks. (std::vector) -output_stream: "hand_landmarks" - -# Collection of detected/predicted hand world landmarks. -# (std::vector) -output_stream: "hand_world_landmarks" - -output_stream: "handedness" -output_stream: "palm_detections" -output_stream: "hand_rects_from_landmarks" -output_stream: "hand_rects_from_palm_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:hand_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Detects/tracks hand landmarks. -node { - calculator: "HandLandmarkTrackingGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "MODEL_COMPLEXITY:model_complexity" - input_side_packet: "NUM_HANDS:num_hands" - output_stream: "LANDMARKS:hand_landmarks" - output_stream: "WORLD_LANDMARKS:hand_world_landmarks" - output_stream: "HANDEDNESS:handedness" - output_stream: "PALM_DETECTIONS:palm_detections" - output_stream: "HAND_ROIS_FROM_LANDMARKS:hand_rects_from_landmarks" - output_stream: "HAND_ROIS_FROM_PALM_DETECTIONS:hand_rects_from_palm_detections" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_gpu.txt.meta deleted file mode 100644 index 41197f81c..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: d1c2a5074cb12172d9cbc3098fe038ba -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_opengles.txt deleted file mode 100644 index c206cb112..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking/hand_tracking_opengles.txt +++ /dev/null @@ -1,87 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove HandRendererSubgraph -# - Add PacketPresenceCalculators - -# MediaPipe graph that performs multi-hand tracking with TensorFlow Lite on GPU. -# Used in the examples in -# mediapipe/examples/android/src/java/com/mediapipe/apps/multihandtrackinggpu. - -# GPU image. (GpuBuffer) -input_stream: "input_video" - -# Max number of hands to detect/process. (int) -input_side_packet: "num_hands" - -# Collection of detected/predicted hands, each represented as a list of -# landmarks. (std::vector) -output_stream: "hand_landmarks" - -# Collection of detected/predicted hand world landmarks. -# (std::vector) -output_stream: "hand_world_landmarks" - -output_stream: "handedness" -output_stream: "palm_detections" -output_stream: "hand_rects_from_landmarks" -output_stream: "hand_rects_from_palm_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:hand_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Detects/tracks hand landmarks. -node { - calculator: "HandLandmarkTrackingGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "MODEL_COMPLEXITY:model_complexity" - input_side_packet: "NUM_HANDS:num_hands" - 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b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/Iris Tracking.unity.meta deleted file mode 100644 index 53255d612..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/Iris Tracking.unity.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 03aef9213b6024903a59e0468bfc53ed -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingConfig.cs deleted file mode 100644 index b1194eb5d..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingConfig.cs +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; - -namespace Mediapipe.Unity.Sample.IrisTracking.UI -{ - public class IrisTrackingConfig : ModalContents - { - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; - - private IrisTrackingSolution _solution; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; - - private bool _isChanged; - - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } - - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } - - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } - - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } - - private void InitializeContents() - { - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } - - private void InitializeRunningMode() - { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); - - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); - - if (defaultValue >= 0) - { - _runningModeInput.value = defaultValue; - } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); - } - - private void InitializeTimeoutMillisec() - { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingConfig.cs.meta deleted file mode 100644 index ca1dbd942..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 239f84d6dd6d4d380b1d661510004061 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingGraph.cs deleted file mode 100644 index 960854b98..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingGraph.cs +++ /dev/null @@ -1,134 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Threading.Tasks; - -namespace Mediapipe.Unity.Sample.IrisTracking -{ - public readonly struct IrisTrackingResult - { - public readonly List faceDetections; - public readonly NormalizedRect faceRect; - public readonly NormalizedLandmarkList faceLandmarksWithIris; - - public IrisTrackingResult(List faceDetections, NormalizedRect faceRect, NormalizedLandmarkList faceLandmarksWithIris) - { - this.faceDetections = faceDetections; - this.faceRect = faceRect; - this.faceLandmarksWithIris = faceLandmarksWithIris; - } - } - - public class IrisTrackingGraph : GraphRunner - { - public event EventHandler>.OutputEventArgs> OnFaceDetectionsOutput - { - add => _faceDetectionsStream.AddListener(value, timeoutMicrosec); - remove => _faceDetectionsStream.RemoveListener(value); - } - - public event EventHandler.OutputEventArgs> OnFaceRectOutput - { - add => _faceRectStream.AddListener(value, timeoutMicrosec); - remove => _faceRectStream.RemoveListener(value); - } - - public event EventHandler.OutputEventArgs> OnFaceLandmarksWithIrisOutput - { - add => _faceLandmarksWithIrisStream.AddListener(value, timeoutMicrosec); - remove => _faceLandmarksWithIrisStream.RemoveListener(value); - } - - private const string _InputStreamName = "input_video"; - - private const string _FaceDetectionsStreamName = "face_detections"; - private const string _FaceRectStreamName = "face_rect"; - private const string _FaceLandmarksWithIrisStreamName = "face_landmarks_with_iris"; - - private OutputStream> _faceDetectionsStream; - private OutputStream _faceRectStream; - private OutputStream _faceLandmarksWithIrisStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _faceDetectionsStream.StartPolling(); - _faceRectStream.StartPolling(); - _faceLandmarksWithIrisStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - public override void Stop() - { - base.Stop(); - _faceDetectionsStream?.Dispose(); - _faceDetectionsStream = null; - _faceRectStream?.Dispose(); - _faceRectStream = null; - _faceLandmarksWithIrisStream?.Dispose(); - _faceLandmarksWithIrisStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task WaitNext() - { - var results = await WhenAll( - _faceDetectionsStream.WaitNextAsync(), - _faceRectStream.WaitNextAsync(), - _faceLandmarksWithIrisStream.WaitNextAsync() - ); - - AssertResult(results); - - _ = TryGetValue(results.Item1.packet, out var faceDetections, (packet) => - { - return packet.Get(Detection.Parser); - }); - _ = TryGetValue(results.Item2.packet, out var faceRect, (packet) => - { - return packet.Get(NormalizedRect.Parser); - }); - _ = TryGetValue(results.Item3.packet, out var faceLandmarksWithIris, (packet) => - { - return packet.Get(NormalizedLandmarkList.Parser); - }); - - return new IrisTrackingResult(faceDetections, faceRect, faceLandmarksWithIris); - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForAsset("face_detection_short_range.bytes"), - WaitForAsset("face_landmark.bytes"), - WaitForAsset("iris_landmark.bytes"), - }; - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _faceDetectionsStream = new OutputStream>(calculatorGraph, _FaceDetectionsStreamName, true); - _faceRectStream = new OutputStream(calculatorGraph, _FaceRectStreamName, true); - _faceLandmarksWithIrisStream = new OutputStream(calculatorGraph, _FaceLandmarksWithIrisStreamName, true); - calculatorGraph.Initialize(config); - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - SetImageTransformationOptions(sidePacket, imageSource); - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingGraph.cs.meta deleted file mode 100644 index 4fb7371f6..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingGraph.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 35855da6e15069305aef28799186edb7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - cpuConfig: {fileID: 4900000, guid: 8d76e6d62da5980ed918a8f6a4a15e94, type: 3} - - gpuConfig: {fileID: 4900000, guid: 904eba754eb7e5dfbbb83e6c76ee5b7a, type: 3} - - openGlEsConfig: {fileID: 4900000, guid: 43dd63fad6219b1a2bbeddb7874f3137, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingSolution.cs deleted file mode 100644 index 327ca495e..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingSolution.cs +++ /dev/null @@ -1,71 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.IrisTracking -{ - public class IrisTrackingSolution : ImageSourceSolution - { - [SerializeField] private DetectionListAnnotationController _faceDetectionsAnnotationController; - [SerializeField] private NormalizedRectAnnotationController _faceRectAnnotationController; - [SerializeField] private FaceLandmarkListAnnotationController _faceLandmarksWithIrisAnnotationController; - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnFaceDetectionsOutput += OnFaceDetectionsOutput; - graphRunner.OnFaceRectOutput += OnFaceRectOutput; - graphRunner.OnFaceLandmarksWithIrisOutput += OnFaceLandmarksWithIrisOutput; - } - - var imageSource = ImageSourceProvider.ImageSource; - SetupAnnotationController(_faceDetectionsAnnotationController, imageSource); - SetupAnnotationController(_faceRectAnnotationController, imageSource); - SetupAnnotationController(_faceLandmarksWithIrisAnnotationController, imageSource); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNext(); - yield return new WaitUntil(() => task.IsCompleted); - - var result = task.Result; - _faceDetectionsAnnotationController.DrawNow(result.faceDetections); - _faceRectAnnotationController.DrawNow(result.faceRect); - _faceLandmarksWithIrisAnnotationController.DrawNow(result.faceLandmarksWithIris); - } - - private void OnFaceDetectionsOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(Detection.Parser); - _faceDetectionsAnnotationController.DrawLater(value); - } - - private void OnFaceRectOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedRect.Parser); - _faceRectAnnotationController.DrawLater(value); - } - - private void OnFaceLandmarksWithIrisOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedLandmarkList.Parser); - _faceLandmarksWithIrisAnnotationController.DrawLater(value); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingSolution.cs.meta deleted file mode 100644 index 2c9ab8149..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/IrisTrackingSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f016b6b2a48c853e3aa5922f70b018e0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_cpu.txt deleted file mode 100644 index 3d356fdf3..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_cpu.txt +++ /dev/null @@ -1,109 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/iris_tracking/iris_tracking_cpu.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove IrisRendererCpu - -# MediaPipe graph that performs iris tracking on desktop with TensorFlow Lite -# on CPU. -# Used in the example in -# mediapipie/examples/desktop/iris_tracking:iris_tracking_cpu. - -# CPU image. (ImageFrame) -input_stream: "input_video" - -output_stream: "face_landmarks_with_iris" -output_stream: "face_rect" -output_stream: "face_detections" - -# Defines how many faces to detect. Iris tracking currently only handles one -# face (left and right eye), and therefore this should always be set to 1. -node { - calculator: "ConstantSidePacketCalculator" - output_side_packet: "PACKET:0:num_faces" - node_options: { - [type.googleapis.com/mediapipe.ConstantSidePacketCalculatorOptions]: { - packet { int_value: 1 } - } - } -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" -} - -# Detects faces and corresponding landmarks. -node { - calculator: "FaceLandmarkFrontCpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "NUM_FACES:num_faces" - output_stream: "LANDMARKS:multi_face_landmarks" - output_stream: "ROIS_FROM_LANDMARKS:face_rects_from_landmarks" - output_stream: "DETECTIONS:face_detections" - output_stream: "ROIS_FROM_DETECTIONS:face_rects_from_detections" -} - -# Gets the very first and only face from "multi_face_landmarks" vector. -node { - calculator: "SplitNormalizedLandmarkListVectorCalculator" - input_stream: "multi_face_landmarks" - output_stream: "face_landmarks" - node_options: { - [type.googleapis.com/mediapipe.SplitVectorCalculatorOptions] { - ranges: { begin: 0 end: 1 } - element_only: true - } - } -} - -# Gets the very first and only face rect from "face_rects_from_landmarks" -# vector. -node { - calculator: "SplitNormalizedRectVectorCalculator" - input_stream: "face_rects_from_landmarks" - output_stream: "face_rect" - node_options: { - [type.googleapis.com/mediapipe.SplitVectorCalculatorOptions] { - ranges: { begin: 0 end: 1 } - element_only: true - } - } -} - -# Detects iris landmarks -node { - calculator: "IrisLandmarksFromFaceLandmarksCpu" - input_stream: "IMAGE:transformed_input_video" - input_stream: "FACE_LANDMARKS:face_landmarks" - output_stream: "UPDATED_FACE_LANDMARKS:updated_face_landmarks" - output_stream: "LEFT_EYE_IRIS_LANDMARKS:left_iris_landmarks" - output_stream: "RIGHT_EYE_IRIS_LANDMARKS:right_iris_landmarks" -} - -# Concatenate iris landmarks from both eyes. -node { - calculator: "ConcatenateNormalizedLandmarkListCalculator" - input_stream: "updated_face_landmarks" - input_stream: "left_iris_landmarks" - input_stream: "right_iris_landmarks" - output_stream: "face_landmarks_with_iris" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_cpu.txt.meta deleted file mode 100644 index 0bdbe92a6..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 8d76e6d62da5980ed918a8f6a4a15e94 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_gpu.txt deleted file mode 100644 index f2856fee1..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_gpu.txt +++ /dev/null @@ -1,137 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/iris_tracking/iris_tracking_gpu.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - Add ImageTransformationCalculator and rotate the input -# - Remove IrisAndDepthRendererGpu -# - Add PacketPresenceCalculators - -# MediaPipe graph that performs iris tracking with TensorFlow Lite on GPU. -# Used in the examples in -# mediapipie/examples/android/src/java/com/mediapipe/apps/iristrackinggpu and - -# Input image. (ImageFrame) -input_stream: "input_video" - -output_stream: "face_landmarks_with_iris" -output_stream: "face_rect" -output_stream: "face_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:face_landmarks_with_iris" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Defines how many faces to detect. Iris tracking currently only handles one -# face (left and right eye), and therefore this should always be set to 1. -node { - calculator: "ConstantSidePacketCalculator" - output_side_packet: "PACKET:num_faces" - node_options: { - [type.googleapis.com/mediapipe.ConstantSidePacketCalculatorOptions]: { - packet { int_value: 1 } - } - } -} - -# Detects faces and corresponding landmarks. -node { - calculator: "FaceLandmarkFrontGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "NUM_FACES:num_faces" - output_stream: "LANDMARKS:multi_face_landmarks" - output_stream: "ROIS_FROM_LANDMARKS:face_rects_from_landmarks" - output_stream: "DETECTIONS:face_detections" - output_stream: "ROIS_FROM_DETECTIONS:face_rects_from_detections" -} - -# Gets the very first and only face from "multi_face_landmarks" vector. -node { - calculator: "SplitNormalizedLandmarkListVectorCalculator" - input_stream: "multi_face_landmarks" - output_stream: "face_landmarks" - node_options: { - [type.googleapis.com/mediapipe.SplitVectorCalculatorOptions] { - ranges: { begin: 0 end: 1 } - element_only: true - } - } -} - -# Gets the very first and only face rect from "face_rects_from_landmarks" -# vector. -node { - calculator: "SplitNormalizedRectVectorCalculator" - input_stream: "face_rects_from_landmarks" - output_stream: "face_rect" - node_options: { - [type.googleapis.com/mediapipe.SplitVectorCalculatorOptions] { - ranges: { begin: 0 end: 1 } - element_only: true - } - } -} - -# Detects iris landmarks -node { - calculator: "IrisLandmarksFromFaceLandmarksGpu" - input_stream: "IMAGE:transformed_input_video" - input_stream: "FACE_LANDMARKS:face_landmarks" - output_stream: "UPDATED_FACE_LANDMARKS:updated_face_landmarks" - output_stream: "LEFT_EYE_IRIS_LANDMARKS:left_iris_landmarks" - output_stream: "RIGHT_EYE_IRIS_LANDMARKS:right_iris_landmarks" -} - -# Concatenate iris landmarks from both eyes. -node { - calculator: "ConcatenateNormalizedLandmarkListCalculator" - input_stream: "updated_face_landmarks" - input_stream: "left_iris_landmarks" - input_stream: "right_iris_landmarks" - output_stream: "face_landmarks_with_iris" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_gpu.txt.meta deleted file mode 100644 index 21cb08bc3..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 904eba754eb7e5dfbbb83e6c76ee5b7a -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_opengles.txt deleted file mode 100644 index 4c20fabc2..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_opengles.txt +++ /dev/null @@ -1,129 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/iris_tracking/iris_tracking_gpu.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove IrisAndDepthRendererGpu - -# MediaPipe graph that performs iris tracking with TensorFlow Lite on GPU. -# Used in the examples in -# mediapipie/examples/android/src/java/com/mediapipe/apps/iristrackinggpu and - -# GPU buffer. (GpuBuffer) -input_stream: "input_video" - -output_stream: "face_landmarks_with_iris" -output_stream: "face_rect" -output_stream: "face_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:face_landmarks_with_iris" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Defines how many faces to detect. Iris tracking currently only handles one -# face (left and right eye), and therefore this should always be set to 1. -node { - calculator: "ConstantSidePacketCalculator" - output_side_packet: "PACKET:num_faces" - node_options: { - [type.googleapis.com/mediapipe.ConstantSidePacketCalculatorOptions]: { - packet { int_value: 1 } - } - } -} - -# Detects faces and corresponding landmarks. -node { - calculator: "FaceLandmarkFrontGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "NUM_FACES:num_faces" - output_stream: "LANDMARKS:multi_face_landmarks" - output_stream: "ROIS_FROM_LANDMARKS:face_rects_from_landmarks" - output_stream: "DETECTIONS:face_detections" - output_stream: "ROIS_FROM_DETECTIONS:face_rects_from_detections" -} - -# Gets the very first and only face from "multi_face_landmarks" vector. -node { - calculator: "SplitNormalizedLandmarkListVectorCalculator" - input_stream: "multi_face_landmarks" - output_stream: "face_landmarks" - node_options: { - [type.googleapis.com/mediapipe.SplitVectorCalculatorOptions] { - ranges: { begin: 0 end: 1 } - element_only: true - } - } -} - -# Gets the very first and only face rect from "face_rects_from_landmarks" -# vector. -node { - calculator: "SplitNormalizedRectVectorCalculator" - input_stream: "face_rects_from_landmarks" - output_stream: "face_rect" - node_options: { - [type.googleapis.com/mediapipe.SplitVectorCalculatorOptions] { - ranges: { begin: 0 end: 1 } - element_only: true - } - } -} - -# Detects iris landmarks -node { - calculator: "IrisLandmarksFromFaceLandmarksGpu" - input_stream: "IMAGE:transformed_input_video" - input_stream: "FACE_LANDMARKS:face_landmarks" - output_stream: "UPDATED_FACE_LANDMARKS:updated_face_landmarks" - output_stream: "LEFT_EYE_IRIS_LANDMARKS:left_iris_landmarks" - output_stream: "RIGHT_EYE_IRIS_LANDMARKS:right_iris_landmarks" -} - -# Concatenate iris landmarks from both eyes. -node { - calculator: "ConcatenateNormalizedLandmarkListCalculator" - input_stream: "updated_face_landmarks" - input_stream: "left_iris_landmarks" - input_stream: "right_iris_landmarks" - output_stream: "face_landmarks_with_iris" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_opengles.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_opengles.txt.meta deleted file mode 100644 index d263bfead..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Iris Tracking/iris_tracking_opengles.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 43dd63fad6219b1a2bbeddb7874f3137 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking.meta b/Assets/MediaPipeUnity/Samples/Scenes/Legacy.meta similarity index 77% rename from Assets/MediaPipeUnity/Samples/Scenes/Hand Tracking.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Legacy.meta index 49bed7d3a..da224f769 100644 --- 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to Assets/MediaPipeUnity/Samples/Scenes/Legacy/Holistic/Holistic.unity.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic/HolisticTrackingConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Legacy/Holistic/HolisticTrackingConfig.cs similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Holistic/HolisticTrackingConfig.cs rename to Assets/MediaPipeUnity/Samples/Scenes/Legacy/Holistic/HolisticTrackingConfig.cs diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic/HolisticTrackingConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Legacy/Holistic/HolisticTrackingConfig.cs.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Holistic/HolisticTrackingConfig.cs.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Legacy/Holistic/HolisticTrackingConfig.cs.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Holistic/HolisticTrackingGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Legacy/Holistic/HolisticTrackingGraph.cs similarity index 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Assets/MediaPipeUnity/Samples/Scenes/MediaPipe Video/MediaPipeVideoSolution.cs rename to Assets/MediaPipeUnity/Samples/Scenes/Legacy/MediaPipe Video/MediaPipeVideoSolution.cs diff --git a/Assets/MediaPipeUnity/Samples/Scenes/MediaPipe Video/MediaPipeVideoSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Legacy/MediaPipe Video/MediaPipeVideoSolution.cs.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/MediaPipe Video/MediaPipeVideoSolution.cs.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Legacy/MediaPipe Video/MediaPipeVideoSolution.cs.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/MediaPipe Video/official_hand_tracking_demo_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Legacy/MediaPipe Video/official_hand_tracking_demo_cpu.txt similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/MediaPipe Video/official_hand_tracking_demo_cpu.txt rename to Assets/MediaPipeUnity/Samples/Scenes/Legacy/MediaPipe 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Detection.unity.meta index d731a95f0..626dd9a7a 100644 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/Object Detection.unity.meta +++ b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/Object Detection.unity.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: bb025f2e6cd753596a77b1dd633710ea +guid: d3734ffcdd3a40779bdd8de2c55bee2f DefaultImporter: externalObjects: {} userData: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs index 3a6e7e64e..90f545585 100644 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs +++ b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs @@ -1,84 +1,95 @@ -// Copyright (c) 2021 homuler +// Copyright (c) 2023 homuler // // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file or at // https://opensource.org/licenses/MIT. -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; +using System.ComponentModel; -namespace Mediapipe.Unity.Sample.ObjectDetection.UI +namespace Mediapipe.Unity.Sample.ObjectDetection { - public class ObjectDetectionConfig : ModalContents + public enum ModelType : int { - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; + [Description("EfficientDet-Lite0 (float 16)")] + EfficientDetLite0Float16 = 0, - private ObjectDetectionSolution _solution; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; + [Description("EfficientDet-Lite0 (float 32)")] + EfficientDetLite0Float32 = 1, - private bool _isChanged; + [Description("EfficientDet-Lite0 (int8)")] + EfficientDetLite0Int8 = 2, - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } + [Description("EfficientDet-Lite2 (float 16)")] + EfficientDetLite2Float16 = 3, - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } + [Description("EfficientDet-Lite2 (float 32)")] + EfficientDetLite2Float32 = 4, - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } + [Description("EfficientDet-Lite2 (int8)")] + EfficientDetLite2Int8 = 5, - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } + [Description("SSDMobileNet-V2 (float 16)")] + SSDMobileNetV2Float16 = 6, - private void InitializeContents() - { - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } + [Description("SSDMobileNet-V2 (float 32)")] + SSDMobileNetV2Float32 = 7, + } - private void InitializeRunningMode() - { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); + public class ObjectDetectionConfig + { + public Tasks.Core.BaseOptions.Delegate Delegate { get; set; } = +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX + Tasks.Core.BaseOptions.Delegate.CPU; +#else + Tasks.Core.BaseOptions.Delegate.GPU; +#endif - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); + public ModelType Model { get; set; } = ModelType.EfficientDetLite0Float16; - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); + public Tasks.Vision.Core.RunningMode RunningMode { get; set; } = Tasks.Vision.Core.RunningMode.LIVE_STREAM; - if (defaultValue >= 0) + public int MaxResults { get; set; } = -1; + + public float ScoreThreshold { get; set; } = 0.5f; + + public string ModelName => Model.GetDescription() ?? Model.ToString(); + public string ModelPath + { + get { - _runningModeInput.value = defaultValue; + switch (Model) + { + case ModelType.EfficientDetLite0Float16: + return "efficientdet_lite0_float16.bytes"; + case ModelType.EfficientDetLite0Float32: + return "efficientdet_lite0_float32.bytes"; + case ModelType.EfficientDetLite0Int8: + return "efficientdet_lite0_int8.bytes"; + case ModelType.EfficientDetLite2Float16: + return "efficientdet_lite2_float16.bytes"; + case ModelType.EfficientDetLite2Float32: + return "efficientdet_lite2_float32.bytes"; + case ModelType.EfficientDetLite2Int8: + return "efficientdet_lite2_int8.bytes"; + case ModelType.SSDMobileNetV2Float16: + return "ssd_mobilenet_v2_float16.bytes"; + case ModelType.SSDMobileNetV2Float32: + return "ssd_mobilenet_v2_float32.bytes"; + default: + return null; + } } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); } - private void InitializeTimeoutMillisec() + public Tasks.Vision.ObjectDetector.ObjectDetectorOptions GetObjectDetectorOptions(Tasks.Vision.ObjectDetector.ObjectDetectorOptions.ResultCallback resultCallback = null) { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); + return new Tasks.Vision.ObjectDetector.ObjectDetectorOptions( + new Tasks.Core.BaseOptions(Delegate, modelAssetPath: ModelPath), + runningMode: RunningMode, + maxResults: MaxResults, + scoreThreshold: ScoreThreshold, + resultCallback: resultCallback + ); } } } diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs.meta index 5d22521dc..7130e24ef 100644 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs.meta +++ b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfig.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 6c74211a51c5883c9adb47cc24eddf59 +guid: 851c916ab4f413a74a8cc310fb1d5421 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfigWindows.cs b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfigWindows.cs similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfigWindows.cs rename to Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfigWindows.cs diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfigWindows.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfigWindows.cs.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfigWindows.cs.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionConfigWindows.cs.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionGraph.cs deleted file mode 100644 index d658213dc..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionGraph.cs +++ /dev/null @@ -1,81 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Threading.Tasks; - -namespace Mediapipe.Unity.Sample.ObjectDetection -{ - public class ObjectDetectionGraph : GraphRunner - { - public event EventHandler>.OutputEventArgs> OnOutputDetectionsOutput - { - add => _outputDetectionsStream.AddListener(value, timeoutMicrosec); - remove => _outputDetectionsStream.RemoveListener(value); - } - - private const string _InputStreamName = "input_video"; - - private const string _OutputDetectionsStreamName = "output_detections"; - private OutputStream> _outputDetectionsStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _outputDetectionsStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - public override void Stop() - { - base.Stop(); - _outputDetectionsStream?.Dispose(); - _outputDetectionsStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task> WaitNextAsync() - { - var result = await _outputDetectionsStream.WaitNextAsync(); - AssertResult(result); - - _ = TryGetValue(result.packet, out var outputDetections, (packet) => - { - return packet.Get(Detection.Parser); - }); - - return outputDetections; - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForAsset("ssdlite_object_detection_labelmap.txt"), - WaitForAsset("ssdlite_object_detection.bytes"), - }; - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _outputDetectionsStream = new OutputStream>(calculatorGraph, _OutputDetectionsStreamName, true); - calculatorGraph.Initialize(config); - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - SetImageTransformationOptions(sidePacket, imageSource); - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionGraph.cs.meta deleted file mode 100644 index fc762add5..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionGraph.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: c93d1832daefe9f258e5b024075ebb3b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - cpuConfig: {fileID: 4900000, guid: 03929fe761ff53f61815c8aee8b1ba46, type: 3} - - gpuConfig: {fileID: 4900000, guid: 28e0ca3dea691a3128fcb2b92c0c067a, type: 3} - - openGlEsConfig: {fileID: 4900000, guid: 2b21b041b72e00b068d649ec642c35f6, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionSolution.cs deleted file mode 100644 index 4475d3404..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionSolution.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.ObjectDetection -{ - public class ObjectDetectionSolution : ImageSourceSolution - { - [SerializeField] private DetectionListAnnotationController _outputDetectionsAnnotationController; - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnOutputDetectionsOutput += OnOutputDetectionsOutput; - } - - SetupAnnotationController(_outputDetectionsAnnotationController, ImageSourceProvider.ImageSource); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNextAsync(); - yield return new WaitUntil(() => task.IsCompleted); - - _outputDetectionsAnnotationController.DrawNow(task.Result); - } - - private void OnOutputDetectionsOutput(object stream, OutputStream>.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(Detection.Parser); - _outputDetectionsAnnotationController.DrawLater(value); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionSolution.cs.meta deleted file mode 100644 index 7ffd49409..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectionSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eac875cb755d0fc0d86718559f9674d7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectorRunner.cs b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectorRunner.cs similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectorRunner.cs rename to Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectorRunner.cs diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectorRunner.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectorRunner.cs.meta similarity index 100% rename from Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectorRunner.cs.meta rename to Assets/MediaPipeUnity/Samples/Scenes/Object Detection/ObjectDetectorRunner.cs.meta diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_cpu.txt deleted file mode 100644 index 386752533..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_cpu.txt +++ /dev/null @@ -1,175 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/object_detection/object_detection_mobile_cpu.pbtxt -# -# CHANGES: -# - ImageTransformationCalculator rotates the input -# - Remove AnnotationOverlayCalculator - -# MediaPipe graph that performs object detection with TensorFlow Lite on CPU. -# Used in the examples in -# mediapipe/examples/desktop/object_detection:object_detection_cpu. - -input_stream: "input_video" -output_stream: "output_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for -# TfLiteTensorsToDetectionsCalculator downstream in the graph to finish -# generating the corresponding detections before it passes through another -# image. All images that come in while waiting are dropped, limiting the number -# of in-flight images between this calculator and -# TfLiteTensorsToDetectionsCalculator to 1. This prevents the nodes in between -# from queuing up incoming images and data excessively, which leads to increased -# latency and memory usage, unwanted in real-time mobile applications. It also -# eliminates unnecessarily computation, e.g., a transformed image produced by -# ImageTransformationCalculator may get dropped downstream if the subsequent -# TfLiteConverterCalculator or TfLiteInferenceCalculator is still busy -# processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:detections" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -# Transforms the input image on CPU to a 320x320 image. To scale the image, by -# default it uses the STRETCH scale mode that maps the entire input image to the -# entire transformed image. As a result, image aspect ratio may be changed and -# objects in the image may be deformed (stretched or squeezed), but the object -# detection model used in this graph is agnostic to that deformation. -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" - node_options: { - [type.googleapis.com/mediapipe.ImageTransformationCalculatorOptions] { - output_width: 320 - output_height: 320 - } - } -} - -# Converts the transformed input image on CPU into an image tensor stored as a -# TfLiteTensor. -node { - calculator: "TfLiteConverterCalculator" - input_stream: "IMAGE:transformed_input_video" - output_stream: "TENSORS:image_tensor" -} - -# Runs a TensorFlow Lite model on CPU that takes an image tensor and outputs a -# vector of tensors representing, for instance, detection boxes/keypoints and -# scores. -node { - calculator: "TfLiteInferenceCalculator" - input_stream: "TENSORS:image_tensor" - output_stream: "TENSORS:detection_tensors" - node_options: { - [type.googleapis.com/mediapipe.TfLiteInferenceCalculatorOptions] { - model_path: "mediapipe/models/ssdlite_object_detection.tflite" - } - } -} - -# Generates a single side packet containing a vector of SSD anchors based on -# the specification in the options. -node { - calculator: "SsdAnchorsCalculator" - output_side_packet: "anchors" - node_options: { - [type.googleapis.com/mediapipe.SsdAnchorsCalculatorOptions] { - num_layers: 6 - min_scale: 0.2 - max_scale: 0.95 - input_size_height: 320 - input_size_width: 320 - anchor_offset_x: 0.5 - anchor_offset_y: 0.5 - strides: 16 - strides: 32 - strides: 64 - strides: 128 - strides: 256 - strides: 512 - aspect_ratios: 1.0 - aspect_ratios: 2.0 - aspect_ratios: 0.5 - aspect_ratios: 3.0 - aspect_ratios: 0.3333 - reduce_boxes_in_lowest_layer: true - } - } -} - -# Decodes the detection tensors generated by the TensorFlow Lite model, based on -# the SSD anchors and the specification in the options, into a vector of -# detections. Each detection describes a detected object. -node { - calculator: "TfLiteTensorsToDetectionsCalculator" - input_stream: "TENSORS:detection_tensors" - input_side_packet: "ANCHORS:anchors" - output_stream: "DETECTIONS:detections" - node_options: { - [type.googleapis.com/mediapipe.TfLiteTensorsToDetectionsCalculatorOptions] { - num_classes: 91 - num_boxes: 2034 - num_coords: 4 - ignore_classes: 0 - sigmoid_score: true - apply_exponential_on_box_size: true - x_scale: 10.0 - y_scale: 10.0 - h_scale: 5.0 - w_scale: 5.0 - min_score_thresh: 0.6 - } - } -} - -# Performs non-max suppression to remove excessive detections. -node { - calculator: "NonMaxSuppressionCalculator" - input_stream: "detections" - output_stream: "filtered_detections" - node_options: { - [type.googleapis.com/mediapipe.NonMaxSuppressionCalculatorOptions] { - min_suppression_threshold: 0.4 - max_num_detections: 3 - overlap_type: INTERSECTION_OVER_UNION - return_empty_detections: true - } - } -} - -# Maps detection label IDs to the corresponding label text. The label map is -# provided in the label_map_path option. -node { - calculator: "DetectionLabelIdToTextCalculator" - input_stream: "filtered_detections" - output_stream: "output_detections" - node_options: { - [type.googleapis.com/mediapipe.DetectionLabelIdToTextCalculatorOptions] { - label_map_path: "mediapipe/models/ssdlite_object_detection_labelmap.txt" - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_cpu.txt.meta deleted file mode 100644 index 11ce82075..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 03929fe761ff53f61815c8aee8b1ba46 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_gpu.txt deleted file mode 100644 index 92d5babe1..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_gpu.txt +++ /dev/null @@ -1,183 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/object_detection/object_detection_mobile_gpu.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - ImageTransformationCalculator rotates the input -# - Remove AnnotationOverlayCalculator - -# MediaPipe graph that performs object detection with TensorFlow Lite on GPU. -# Used in the examples in -# mediapipe/examples/android/src/java/com/mediapipe/apps/objectdetectiongpu and -# mediapipe/examples/ios/objectdetectiongpu. - -input_stream: "input_video" -output_stream: "output_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for -# TfLiteTensorsToDetectionsCalculator downstream in the graph to finish -# generating the corresponding detections before it passes through another -# image. All images that come in while waiting are dropped, limiting the number -# of in-flight images between this calculator and -# TfLiteTensorsToDetectionsCalculator to 1. This prevents the nodes in between -# from queuing up incoming images and data excessively, which leads to increased -# latency and memory usage, unwanted in real-time mobile applications. It also -# eliminates unnecessarily computation, e.g., a transformed image produced by -# ImageTransformationCalculator may get dropped downstream if the subsequent -# TfLiteConverterCalculator or TfLiteInferenceCalculator is still busy -# processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:detections" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -# Transforms the input image on GPU to a 320x320 image. To scale the image, by -# default it uses the STRETCH scale mode that maps the entire input image to the -# entire transformed image. As a result, image aspect ratio may be changed and -# objects in the image may be deformed (stretched or squeezed), but the object -# detection model used in this graph is agnostic to that deformation. -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" - node_options: { - [type.googleapis.com/mediapipe.ImageTransformationCalculatorOptions] { - output_width: 320 - output_height: 320 - } - } -} - -# Converts the transformed input image on GPU into an image tensor stored as a -# TfLiteTensor. -node { - calculator: "TfLiteConverterCalculator" - input_stream: "IMAGE_GPU:transformed_input_video" - output_stream: "TENSORS_GPU:image_tensor" -} - -# Runs a TensorFlow Lite model on GPU that takes an image tensor and outputs a -# vector of tensors representing, for instance, detection boxes/keypoints and -# scores. -node { - calculator: "TfLiteInferenceCalculator" - input_stream: "TENSORS_GPU:image_tensor" - output_stream: "TENSORS_GPU:detection_tensors" - node_options: { - [type.googleapis.com/mediapipe.TfLiteInferenceCalculatorOptions] { - model_path: "mediapipe/models/ssdlite_object_detection.tflite" - } - } -} - -# Generates a single side packet containing a vector of SSD anchors based on -# the specification in the options. -node { - calculator: "SsdAnchorsCalculator" - output_side_packet: "anchors" - node_options: { - [type.googleapis.com/mediapipe.SsdAnchorsCalculatorOptions] { - num_layers: 6 - min_scale: 0.2 - max_scale: 0.95 - input_size_height: 320 - input_size_width: 320 - anchor_offset_x: 0.5 - anchor_offset_y: 0.5 - strides: 16 - strides: 32 - strides: 64 - strides: 128 - strides: 256 - strides: 512 - aspect_ratios: 1.0 - aspect_ratios: 2.0 - aspect_ratios: 0.5 - aspect_ratios: 3.0 - aspect_ratios: 0.3333 - reduce_boxes_in_lowest_layer: true - } - } -} - -# Decodes the detection tensors generated by the TensorFlow Lite model, based on -# the SSD anchors and the specification in the options, into a vector of -# detections. Each detection describes a detected object. -node { - calculator: "TfLiteTensorsToDetectionsCalculator" - input_stream: "TENSORS_GPU:detection_tensors" - input_side_packet: "ANCHORS:anchors" - output_stream: "DETECTIONS:detections" - node_options: { - [type.googleapis.com/mediapipe.TfLiteTensorsToDetectionsCalculatorOptions] { - num_classes: 91 - num_boxes: 2034 - num_coords: 4 - ignore_classes: 0 - sigmoid_score: true - apply_exponential_on_box_size: true - x_scale: 10.0 - y_scale: 10.0 - h_scale: 5.0 - w_scale: 5.0 - min_score_thresh: 0.6 - } - } -} - -# Performs non-max suppression to remove excessive detections. -node { - calculator: "NonMaxSuppressionCalculator" - input_stream: "detections" - output_stream: "filtered_detections" - node_options: { - [type.googleapis.com/mediapipe.NonMaxSuppressionCalculatorOptions] { - min_suppression_threshold: 0.4 - max_num_detections: 3 - overlap_type: INTERSECTION_OVER_UNION - return_empty_detections: true - } - } -} - -# Maps detection label IDs to the corresponding label text. The label map is -# provided in the label_map_path option. -node { - calculator: "DetectionLabelIdToTextCalculator" - input_stream: "filtered_detections" - output_stream: "output_detections" - node_options: { - [type.googleapis.com/mediapipe.DetectionLabelIdToTextCalculatorOptions] { - label_map_path: "mediapipe/models/ssdlite_object_detection_labelmap.txt" - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_gpu.txt.meta deleted file mode 100644 index f5dece4d1..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 28e0ca3dea691a3128fcb2b92c0c067a -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_opengles.txt deleted file mode 100644 index 3499e6e4a..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_opengles.txt +++ /dev/null @@ -1,176 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/object_detection/object_detection_mobile_gpu.pbtxt -# -# CHANGES: -# - ImageTransformationCalculator rotates the input -# - Remove AnnotationOverlayCalculator - -# MediaPipe graph that performs object detection with TensorFlow Lite on GPU. -# Used in the examples in -# mediapipe/examples/android/src/java/com/mediapipe/apps/objectdetectiongpu and -# mediapipe/examples/ios/objectdetectiongpu. - -input_stream: "input_video" -output_stream: "output_detections" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for -# TfLiteTensorsToDetectionsCalculator downstream in the graph to finish -# generating the corresponding detections before it passes through another -# image. All images that come in while waiting are dropped, limiting the number -# of in-flight images between this calculator and -# TfLiteTensorsToDetectionsCalculator to 1. This prevents the nodes in between -# from queuing up incoming images and data excessively, which leads to increased -# latency and memory usage, unwanted in real-time mobile applications. It also -# eliminates unnecessarily computation, e.g., a transformed image produced by -# ImageTransformationCalculator may get dropped downstream if the subsequent -# TfLiteConverterCalculator or TfLiteInferenceCalculator is still busy -# processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:detections" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -# Transforms the input image on GPU to a 320x320 image. To scale the image, by -# default it uses the STRETCH scale mode that maps the entire input image to the -# entire transformed image. As a result, image aspect ratio may be changed and -# objects in the image may be deformed (stretched or squeezed), but the object -# detection model used in this graph is agnostic to that deformation. -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" - node_options: { - [type.googleapis.com/mediapipe.ImageTransformationCalculatorOptions] { - output_width: 320 - output_height: 320 - } - } -} - -# Converts the transformed input image on GPU into an image tensor stored as a -# TfLiteTensor. -node { - calculator: "TfLiteConverterCalculator" - input_stream: "IMAGE_GPU:transformed_input_video" - output_stream: "TENSORS_GPU:image_tensor" -} - -# Runs a TensorFlow Lite model on GPU that takes an image tensor and outputs a -# vector of tensors representing, for instance, detection boxes/keypoints and -# scores. -node { - calculator: "TfLiteInferenceCalculator" - input_stream: "TENSORS_GPU:image_tensor" - output_stream: "TENSORS_GPU:detection_tensors" - node_options: { - [type.googleapis.com/mediapipe.TfLiteInferenceCalculatorOptions] { - model_path: "mediapipe/models/ssdlite_object_detection.tflite" - } - } -} - -# Generates a single side packet containing a vector of SSD anchors based on -# the specification in the options. -node { - calculator: "SsdAnchorsCalculator" - output_side_packet: "anchors" - node_options: { - [type.googleapis.com/mediapipe.SsdAnchorsCalculatorOptions] { - num_layers: 6 - min_scale: 0.2 - max_scale: 0.95 - input_size_height: 320 - input_size_width: 320 - anchor_offset_x: 0.5 - anchor_offset_y: 0.5 - strides: 16 - strides: 32 - strides: 64 - strides: 128 - strides: 256 - strides: 512 - aspect_ratios: 1.0 - aspect_ratios: 2.0 - aspect_ratios: 0.5 - aspect_ratios: 3.0 - aspect_ratios: 0.3333 - reduce_boxes_in_lowest_layer: true - } - } -} - -# Decodes the detection tensors generated by the TensorFlow Lite model, based on -# the SSD anchors and the specification in the options, into a vector of -# detections. Each detection describes a detected object. -node { - calculator: "TfLiteTensorsToDetectionsCalculator" - input_stream: "TENSORS_GPU:detection_tensors" - input_side_packet: "ANCHORS:anchors" - output_stream: "DETECTIONS:detections" - node_options: { - [type.googleapis.com/mediapipe.TfLiteTensorsToDetectionsCalculatorOptions] { - num_classes: 91 - num_boxes: 2034 - num_coords: 4 - ignore_classes: 0 - sigmoid_score: true - apply_exponential_on_box_size: true - x_scale: 10.0 - y_scale: 10.0 - h_scale: 5.0 - w_scale: 5.0 - min_score_thresh: 0.6 - } - } -} - -# Performs non-max suppression to remove excessive detections. -node { - calculator: "NonMaxSuppressionCalculator" - input_stream: "detections" - output_stream: "filtered_detections" - node_options: { - [type.googleapis.com/mediapipe.NonMaxSuppressionCalculatorOptions] { - min_suppression_threshold: 0.4 - max_num_detections: 3 - overlap_type: INTERSECTION_OVER_UNION - return_empty_detections: true - } - } -} - -# Maps detection label IDs to the corresponding label text. The label map is -# provided in the label_map_path option. -node { - calculator: "DetectionLabelIdToTextCalculator" - input_stream: "filtered_detections" - output_stream: "output_detections" - node_options: { - [type.googleapis.com/mediapipe.DetectionLabelIdToTextCalculatorOptions] { - label_map_path: "mediapipe/models/ssdlite_object_detection_labelmap.txt" - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_opengles.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_opengles.txt.meta deleted file mode 100644 index a702f03fa..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Object Detection/object_detection_opengles.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 2b21b041b72e00b068d649ec642c35f6 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Pose Landmark Detection.meta 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- - {fileID: 1223870916} - - {fileID: 275874967} - - {fileID: 1625996803} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/Pose Tracking.unity.meta b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/Pose Tracking.unity.meta deleted file mode 100644 index bda870109..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/Pose Tracking.unity.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: a4964d5b8866fb3d8bd4c715728200c8 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingConfig.cs deleted file mode 100644 index ce5740573..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingConfig.cs +++ /dev/null @@ -1,198 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; - -namespace Mediapipe.Unity.Sample.PoseTracking.UI -{ - public class PoseTrackingConfig : ModalContents - { - private const string _ModelComplexityPath = "Scroll View/Viewport/Contents/Model Complexity/Dropdown"; - private const string _SmoothLandmarksPath = "Scroll View/Viewport/Contents/Smooth Landmarks/Toggle"; - private const string _EnableSegmentationPath = "Scroll View/Viewport/Contents/Enable Segmentation/Toggle"; - private const string _SmoothSegmentationPath = "Scroll View/Viewport/Contents/Smooth Segmentation/Toggle"; - private const string _MinDetectionConfidencePath = "Scroll View/Viewport/Contents/Min Detection Confidence/InputField"; - private const string _MinTrackingConfidencePath = "Scroll View/Viewport/Contents/Min Tracking Confidence/InputField"; - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; - - private PoseTrackingSolution _solution; - private Dropdown _modelComplexityInput; - private Toggle _smoothLandmarksInput; - private Toggle _enableSegmentationInput; - private Toggle _smoothSegmentationInput; - private InputField _minDetectionConfidenceInput; - private InputField _minTrackingConfidenceInput; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; - - private bool _isChanged; - - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } - - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } - - public void SwitchModelComplexity() - { - _solution.modelComplexity = (PoseTrackingGraph.ModelComplexity)_modelComplexityInput.value; - _isChanged = true; - } - - public void ToggleSmoothLandmarks() - { - _solution.smoothLandmarks = _smoothLandmarksInput.isOn; - _isChanged = true; - } - - public void ToggleEnableSegmentation() - { - _solution.enableSegmentation = _enableSegmentationInput.isOn; - _isChanged = true; - } - - public void ToggleSmoothSegmentation() - { - _solution.smoothSegmentation = _smoothSegmentationInput.isOn; - _isChanged = true; - } - - public void SetMinDetectionConfidence() - { - if (float.TryParse(_minDetectionConfidenceInput.text, out var value)) - { - _solution.minDetectionConfidence = value; - _isChanged = true; - } - } - - public void SetMinTrackingConfidence() - { - if (float.TryParse(_minTrackingConfidenceInput.text, out var value)) - { - _solution.minTrackingConfidence = value; - _isChanged = true; - } - } - - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } - - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } - - private void InitializeContents() - { - InitializeModelComplexity(); - InitializeSmoothLandmarksInput(); - InitializeEnableSegmentationInput(); - InitializeSmoothSegmentationInput(); - InitializeMinDetectionConfidence(); - InitializeMinTrackingConfidence(); - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } - - private void InitializeModelComplexity() - { - _modelComplexityInput = gameObject.transform.Find(_ModelComplexityPath).gameObject.GetComponent(); - _modelComplexityInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(PoseTrackingGraph.ModelComplexity))); - _modelComplexityInput.AddOptions(options); - - var currentModelComplexity = _solution.modelComplexity; - var defaultValue = options.FindIndex(option => option == currentModelComplexity.ToString()); - - if (defaultValue >= 0) - { - _modelComplexityInput.value = defaultValue; - } - - _modelComplexityInput.onValueChanged.AddListener(delegate { SwitchModelComplexity(); }); - } - - private void InitializeSmoothLandmarksInput() - { - _smoothLandmarksInput = gameObject.transform.Find(_SmoothLandmarksPath).gameObject.GetComponent(); - _smoothLandmarksInput.isOn = _solution.smoothLandmarks; - _smoothLandmarksInput.onValueChanged.AddListener(delegate { ToggleSmoothLandmarks(); }); - } - - private void InitializeEnableSegmentationInput() - { - _enableSegmentationInput = gameObject.transform.Find(_EnableSegmentationPath).gameObject.GetComponent(); - _enableSegmentationInput.isOn = _solution.enableSegmentation; - _enableSegmentationInput.onValueChanged.AddListener(delegate { ToggleEnableSegmentation(); }); - } - - private void InitializeSmoothSegmentationInput() - { - _smoothSegmentationInput = gameObject.transform.Find(_SmoothSegmentationPath).gameObject.GetComponent(); - _smoothSegmentationInput.isOn = _solution.smoothSegmentation; - _smoothSegmentationInput.onValueChanged.AddListener(delegate { ToggleSmoothSegmentation(); }); - } - - private void InitializeMinDetectionConfidence() - { - _minDetectionConfidenceInput = gameObject.transform.Find(_MinDetectionConfidencePath).gameObject.GetComponent(); - _minDetectionConfidenceInput.text = _solution.minDetectionConfidence.ToString(); - _minDetectionConfidenceInput.onValueChanged.AddListener(delegate { SetMinDetectionConfidence(); }); - } - - private void InitializeMinTrackingConfidence() - { - _minTrackingConfidenceInput = gameObject.transform.Find(_MinTrackingConfidencePath).gameObject.GetComponent(); - _minTrackingConfidenceInput.text = _solution.minTrackingConfidence.ToString(); - _minTrackingConfidenceInput.onValueChanged.AddListener(delegate { SetMinTrackingConfidence(); }); - } - - private void InitializeRunningMode() - { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); - - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); - - if (defaultValue >= 0) - { - _runningModeInput.value = defaultValue; - } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); - } - - private void InitializeTimeoutMillisec() - { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingConfig.cs.meta deleted file mode 100644 index e22b29304..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9c63b17bb0805d580ab0fc47fe5883a5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingGraph.cs deleted file mode 100644 index 40dfb8e06..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingGraph.cs +++ /dev/null @@ -1,272 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -using Google.Protobuf; -using System.Threading.Tasks; - -namespace Mediapipe.Unity.Sample.PoseTracking -{ - public readonly struct PoseTrackingResult - { - public readonly Detection poseDetection; - public readonly NormalizedLandmarkList poseLandmarks; - public readonly LandmarkList poseWorldLandmarks; - public readonly ImageFrame segmentationMask; - public readonly NormalizedRect roiFromLandmarks; - - public PoseTrackingResult(Detection poseDetection, NormalizedLandmarkList poseLandmarks, LandmarkList poseWorldLandmarks, ImageFrame segmentationMask, NormalizedRect roiFromLandmarks) - { - this.poseDetection = poseDetection; - this.poseLandmarks = poseLandmarks; - this.poseWorldLandmarks = poseWorldLandmarks; - this.segmentationMask = segmentationMask; - this.roiFromLandmarks = roiFromLandmarks; - } - } - - public class PoseTrackingGraph : GraphRunner - { - public enum ModelComplexity - { - Lite = 0, - Full = 1, - Heavy = 2, - } - - public ModelComplexity modelComplexity = ModelComplexity.Full; - public bool smoothLandmarks = true; - public bool enableSegmentation = true; - public bool smoothSegmentation = true; - - private float _minDetectionConfidence = 0.5f; - public float minDetectionConfidence - { - get => _minDetectionConfidence; - set => _minDetectionConfidence = Mathf.Clamp01(value); - } - - private float _minTrackingConfidence = 0.5f; - public float minTrackingConfidence - { - get => _minTrackingConfidence; - set => _minTrackingConfidence = Mathf.Clamp01(value); - } - - public event EventHandler.OutputEventArgs> OnPoseDetectionOutput - { - add => _poseDetectionStream.AddListener(value, timeoutMicrosec); - remove => _poseDetectionStream.RemoveListener(value); - } - - public event EventHandler.OutputEventArgs> OnPoseLandmarksOutput - { - add => _poseLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _poseLandmarksStream.RemoveListener(value); - } - - public event EventHandler.OutputEventArgs> OnPoseWorldLandmarksOutput - { - add => _poseWorldLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _poseWorldLandmarksStream.RemoveListener(value); - } - - public event EventHandler.OutputEventArgs> OnSegmentationMaskOutput - { - add => _segmentationMaskStream.AddListener(value, timeoutMicrosec); - remove => _segmentationMaskStream.RemoveListener(value); - } - - public event EventHandler.OutputEventArgs> OnRoiFromLandmarksOutput - { - add => _roiFromLandmarksStream.AddListener(value, timeoutMicrosec); - remove => _roiFromLandmarksStream.RemoveListener(value); - } - - private const string _InputStreamName = "input_video"; - private const string _PoseDetectionStreamName = "pose_detection"; - private const string _PoseLandmarksStreamName = "pose_landmarks"; - private const string _PoseWorldLandmarksStreamName = "pose_world_landmarks"; - private const string _SegmentationMaskStreamName = "segmentation_mask"; - private const string _RoiFromLandmarksStreamName = "roi_from_landmarks"; - - private OutputStream _poseDetectionStream; - private OutputStream _poseLandmarksStream; - private OutputStream _poseWorldLandmarksStream; - private OutputStream _segmentationMaskStream; - private OutputStream _roiFromLandmarksStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _poseDetectionStream.StartPolling(); - _poseLandmarksStream.StartPolling(); - _poseWorldLandmarksStream.StartPolling(); - _segmentationMaskStream.StartPolling(); - _roiFromLandmarksStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - public override void Stop() - { - base.Stop(); - _poseDetectionStream?.Dispose(); - _poseDetectionStream = null; - _poseLandmarksStream?.Dispose(); - _poseLandmarksStream = null; - _poseWorldLandmarksStream?.Dispose(); - _poseWorldLandmarksStream = null; - _segmentationMaskStream?.Dispose(); - _segmentationMaskStream = null; - _roiFromLandmarksStream?.Dispose(); - _roiFromLandmarksStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task WaitNextAsync() - { - var results = await WhenAll( - _poseDetectionStream.WaitNextAsync(), - _poseLandmarksStream.WaitNextAsync(), - _poseWorldLandmarksStream.WaitNextAsync(), - _segmentationMaskStream.WaitNextAsync(), - _roiFromLandmarksStream.WaitNextAsync() - ); - AssertResult(results); - - _ = TryGetValue(results.Item1.packet, out var poseDetection, (packet) => - { - return packet.Get(Detection.Parser); - }); - _ = TryGetValue(results.Item2.packet, out var poseLandmarks, (packet) => - { - return packet.Get(NormalizedLandmarkList.Parser); - }); - _ = TryGetValue(results.Item3.packet, out var poseWorldLandmarks, (packet) => - { - return packet.Get(LandmarkList.Parser); - }); - _ = TryGetValue(results.Item4.packet, out var segmentationMask, (packet) => - { - return packet.Get(); - }); - _ = TryGetValue(results.Item5.packet, out var roiFromLandmarks, (packet) => - { - return packet.Get(NormalizedRect.Parser); - }); - - return new PoseTrackingResult(poseDetection, poseLandmarks, poseWorldLandmarks, segmentationMask, roiFromLandmarks); - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForAsset("pose_detection.bytes"), - WaitForPoseLandmarkModel(), - }; - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _poseDetectionStream = new OutputStream(calculatorGraph, _PoseDetectionStreamName, true); - _poseLandmarksStream = new OutputStream(calculatorGraph, _PoseLandmarksStreamName, true); - _poseWorldLandmarksStream = new OutputStream(calculatorGraph, _PoseWorldLandmarksStreamName, true); - _segmentationMaskStream = new OutputStream(calculatorGraph, _SegmentationMaskStreamName, true); - _roiFromLandmarksStream = new OutputStream(calculatorGraph, _RoiFromLandmarksStreamName, true); - - using (var validatedGraphConfig = new ValidatedGraphConfig()) - { - validatedGraphConfig.Initialize(config); - - var extensionRegistry = new ExtensionRegistry() { TensorsToDetectionsCalculatorOptions.Extensions.Ext, ThresholdingCalculatorOptions.Extensions.Ext }; - var cannonicalizedConfig = validatedGraphConfig.Config(extensionRegistry); - var tensorsToDetectionsCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "TensorsToDetectionsCalculator").ToList(); - var thresholdingCalculators = cannonicalizedConfig.Node.Where((node) => node.Calculator == "ThresholdingCalculator").ToList(); - - foreach (var calculator in tensorsToDetectionsCalculators) - { - if (calculator.Options.HasExtension(TensorsToDetectionsCalculatorOptions.Extensions.Ext)) - { - var options = calculator.Options.GetExtension(TensorsToDetectionsCalculatorOptions.Extensions.Ext); - options.MinScoreThresh = minDetectionConfidence; - Debug.Log($"Min Detection Confidence = {minDetectionConfidence}"); - } - } - - foreach (var calculator in thresholdingCalculators) - { - if (calculator.Options.HasExtension(ThresholdingCalculatorOptions.Extensions.Ext)) - { - var options = calculator.Options.GetExtension(ThresholdingCalculatorOptions.Extensions.Ext); - options.Threshold = minTrackingConfidence; - Debug.Log($"Min Tracking Confidence = {minTrackingConfidence}"); - } - } - calculatorGraph.Initialize(cannonicalizedConfig); - } - } - - private WaitForResult WaitForPoseLandmarkModel() - { - switch (modelComplexity) - { - case ModelComplexity.Lite: return WaitForAsset("pose_landmark_lite.bytes"); - case ModelComplexity.Full: return WaitForAsset("pose_landmark_full.bytes"); - case ModelComplexity.Heavy: return WaitForAsset("pose_landmark_heavy.bytes"); - default: throw new InternalException($"Invalid model complexity: {modelComplexity}"); - } - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - - SetImageTransformationOptions(sidePacket, imageSource); - - // TODO: refactoring - // The orientation of the output image must match that of the input image. - var isInverted = CoordinateSystem.ImageCoordinate.IsInverted(imageSource.rotation); - var outputRotation = imageSource.rotation; - var outputHorizontallyFlipped = !isInverted && imageSource.isHorizontallyFlipped; - var outputVerticallyFlipped = (!runningMode.IsSynchronous() && imageSource.isVerticallyFlipped) ^ (isInverted && imageSource.isHorizontallyFlipped); - - if ((outputHorizontallyFlipped && outputVerticallyFlipped) || outputRotation == RotationAngle.Rotation180) - { - outputRotation = outputRotation.Add(RotationAngle.Rotation180); - outputHorizontallyFlipped = !outputHorizontallyFlipped; - outputVerticallyFlipped = !outputVerticallyFlipped; - } - - sidePacket.Emplace("output_rotation", Packet.CreateInt((int)outputRotation)); - sidePacket.Emplace("output_horizontally_flipped", Packet.CreateBool(outputHorizontallyFlipped)); - sidePacket.Emplace("output_vertically_flipped", Packet.CreateBool(outputVerticallyFlipped)); - - Debug.Log($"output_rotation = {outputRotation}, output_horizontally_flipped = {outputHorizontallyFlipped}, output_vertically_flipped = {outputVerticallyFlipped}"); - - sidePacket.Emplace("model_complexity", Packet.CreateInt((int)modelComplexity)); - sidePacket.Emplace("smooth_landmarks", Packet.CreateBool(smoothLandmarks)); - sidePacket.Emplace("enable_segmentation", Packet.CreateBool(enableSegmentation)); - sidePacket.Emplace("smooth_segmentation", Packet.CreateBool(smoothSegmentation)); - - Debug.Log($"Model Complexity = {modelComplexity}"); - Debug.Log($"Smooth Landmarks = {smoothLandmarks}"); - Debug.Log($"Enable Segmentation = {enableSegmentation}"); - Debug.Log($"Smooth Segmentation = {smoothSegmentation}"); - - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingGraph.cs.meta deleted file mode 100644 index 92668bff8..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingGraph.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 6495aaa3e64c7704eaf5b10bd0cb6946 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - cpuConfig: {fileID: 4900000, guid: 5199c62ac0186dac28358b2ef639ef9b, type: 3} - - gpuConfig: {fileID: 4900000, guid: 4711c9f7a612c310c844a312f6ec21c6, type: 3} - - openGlEsConfig: {fileID: 4900000, guid: 8256a93f04d3d43118702a0ec0cc93a1, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingSolution.cs deleted file mode 100644 index 9aec146fe..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingSolution.cs +++ /dev/null @@ -1,139 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.PoseTracking -{ - public class PoseTrackingSolution : ImageSourceSolution - { - [SerializeField] private RectTransform _worldAnnotationArea; - [SerializeField] private DetectionAnnotationController _poseDetectionAnnotationController; - [SerializeField] private PoseLandmarkListAnnotationController _poseLandmarksAnnotationController; - [SerializeField] private PoseWorldLandmarkListAnnotationController _poseWorldLandmarksAnnotationController; - [SerializeField] private MaskAnnotationController _segmentationMaskAnnotationController; - [SerializeField] private NormalizedRectAnnotationController _roiFromLandmarksAnnotationController; - - public PoseTrackingGraph.ModelComplexity modelComplexity - { - get => graphRunner.modelComplexity; - set => graphRunner.modelComplexity = value; - } - - public bool smoothLandmarks - { - get => graphRunner.smoothLandmarks; - set => graphRunner.smoothLandmarks = value; - } - - public bool enableSegmentation - { - get => graphRunner.enableSegmentation; - set => graphRunner.enableSegmentation = value; - } - - public bool smoothSegmentation - { - get => graphRunner.smoothSegmentation; - set => graphRunner.smoothSegmentation = value; - } - - public float minDetectionConfidence - { - get => graphRunner.minDetectionConfidence; - set => graphRunner.minDetectionConfidence = value; - } - - public float minTrackingConfidence - { - get => graphRunner.minTrackingConfidence; - set => graphRunner.minTrackingConfidence = value; - } - - protected override void SetupScreen(ImageSource imageSource) - { - base.SetupScreen(imageSource); - _worldAnnotationArea.localEulerAngles = imageSource.rotation.Reverse().GetEulerAngles(); - } - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnPoseDetectionOutput += OnPoseDetectionOutput; - graphRunner.OnPoseLandmarksOutput += OnPoseLandmarksOutput; - graphRunner.OnPoseWorldLandmarksOutput += OnPoseWorldLandmarksOutput; - graphRunner.OnSegmentationMaskOutput += OnSegmentationMaskOutput; - graphRunner.OnRoiFromLandmarksOutput += OnRoiFromLandmarksOutput; - } - - var imageSource = ImageSourceProvider.ImageSource; - SetupAnnotationController(_poseDetectionAnnotationController, imageSource); - SetupAnnotationController(_poseLandmarksAnnotationController, imageSource); - SetupAnnotationController(_poseWorldLandmarksAnnotationController, imageSource); - SetupAnnotationController(_segmentationMaskAnnotationController, imageSource); - _segmentationMaskAnnotationController.InitScreen(imageSource.textureWidth, imageSource.textureHeight); - SetupAnnotationController(_roiFromLandmarksAnnotationController, imageSource); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNextAsync(); - yield return new WaitUntil(() => task.IsCompleted); - - var result = task.Result; - _poseDetectionAnnotationController.DrawNow(result.poseDetection); - _poseLandmarksAnnotationController.DrawNow(result.poseLandmarks); - _poseWorldLandmarksAnnotationController.DrawNow(result.poseWorldLandmarks); - _segmentationMaskAnnotationController.DrawNow(result.segmentationMask); - _roiFromLandmarksAnnotationController.DrawNow(result.roiFromLandmarks); - - result.segmentationMask?.Dispose(); - } - - private void OnPoseDetectionOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(Detection.Parser); - _poseDetectionAnnotationController.DrawLater(value); - } - - private void OnPoseLandmarksOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedLandmarkList.Parser); - _poseLandmarksAnnotationController.DrawLater(value); - } - - private void OnPoseWorldLandmarksOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(LandmarkList.Parser); - _poseWorldLandmarksAnnotationController.DrawLater(value); - } - - private void OnSegmentationMaskOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(); - _segmentationMaskAnnotationController.DrawLater(value); - value?.Dispose(); - } - - private void OnRoiFromLandmarksOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(NormalizedRect.Parser); - _roiFromLandmarksAnnotationController.DrawLater(value); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingSolution.cs.meta deleted file mode 100644 index 26380ea7b..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/PoseTrackingSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0b9be9c09f85432febf88b890fe3f194 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_cpu.txt deleted file mode 100644 index cab8d9923..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_cpu.txt +++ /dev/null @@ -1,83 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/pose_tracking/pose_tracking_cpu.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove PoseRendererCpu - -# MediaPipe graph that performs upper-body pose tracking with TensorFlow Lite on CPU. - -input_stream: "input_video" - -output_stream: "pose_landmarks" -output_stream: "pose_world_landmarks" -output_stream: "segmentation_mask" -output_stream: "pose_detection" -output_stream: "roi_from_landmarks" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:pose_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" -} - -# Subgraph that detects poses and corresponding landmarks. -node { - calculator: "PoseLandmarkCpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "MODEL_COMPLEXITY:model_complexity" - input_side_packet: "SMOOTH_LANDMARKS:smooth_landmarks" - input_side_packet: "ENABLE_SEGMENTATION:enable_segmentation" - input_side_packet: "SMOOTH_SEGMENTATION:smooth_segmentation" - output_stream: "LANDMARKS:pose_landmarks" - output_stream: "WORLD_LANDMARKS:pose_world_landmarks" - output_stream: "SEGMENTATION_MASK:segmentation_mask_rotated" - output_stream: "DETECTION:pose_detection" - output_stream: "ROI_FROM_LANDMARKS:roi_from_landmarks" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:segmentation_mask_rotated" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE:segmentation_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_cpu.txt.meta deleted file mode 100644 index abfbd4d18..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 5199c62ac0186dac28358b2ef639ef9b -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_gpu.txt deleted file mode 100644 index 9a725b517..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_gpu.txt +++ /dev/null @@ -1,96 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/pose_tracking/pose_tracking_gpu.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - Add ImageTransformationCalculator and rotate the input -# - Remove PoseRendererGpu - -# MediaPipe graph that performs upper-body pose tracking with TensorFlow Lite on GPU. - -input_stream: "input_video" - -output_stream: "pose_landmarks" -output_stream: "pose_world_landmarks" -output_stream: "segmentation_mask" -output_stream: "pose_detection" -output_stream: "roi_from_landmarks" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:pose_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Subgraph that detects poses and corresponding landmarks. -node { - calculator: "PoseLandmarkGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "MODEL_COMPLEXITY:model_complexity" - input_side_packet: "SMOOTH_LANDMARKS:smooth_landmarks" - input_side_packet: "ENABLE_SEGMENTATION:enable_segmentation" - input_side_packet: "SMOOTH_SEGMENTATION:smooth_segmentation" - output_stream: "LANDMARKS:pose_landmarks" - output_stream: "WORLD_LANDMARKS:pose_world_landmarks" - output_stream: "SEGMENTATION_MASK:segmentation_mask_gpu" - output_stream: "DETECTION:pose_detection" - output_stream: "ROI_FROM_LANDMARKS:roi_from_landmarks" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:segmentation_mask_gpu" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE_GPU:segmentation_mask_unrotated_gpu" -} - -node: { - calculator: "GpuBufferToImageFrameCalculator" - input_stream: "segmentation_mask_unrotated_gpu" - output_stream: "segmentation_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_gpu.txt.meta deleted file mode 100644 index 44c58cd7f..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 4711c9f7a612c310c844a312f6ec21c6 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_opengles.txt deleted file mode 100644 index 450d863a2..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_opengles.txt +++ /dev/null @@ -1,89 +0,0 @@ -# Copyright 2019 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/pose_tracking/pose_tracking_gpu.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove PoseRendererGpu - -# MediaPipe graph that performs upper-body pose tracking with TensorFlow Lite on GPU. - -input_stream: "input_video" - -output_stream: "pose_landmarks" -output_stream: "pose_world_landmarks" -output_stream: "segmentation_mask" -output_stream: "pose_detection" -output_stream: "roi_from_landmarks" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:pose_landmarks" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Subgraph that detects poses and corresponding landmarks. -node { - calculator: "PoseLandmarkGpu" - input_stream: "IMAGE:transformed_input_video" - input_side_packet: "MODEL_COMPLEXITY:model_complexity" - input_side_packet: "SMOOTH_LANDMARKS:smooth_landmarks" - input_side_packet: "ENABLE_SEGMENTATION:enable_segmentation" - input_side_packet: "SMOOTH_SEGMENTATION:smooth_segmentation" - output_stream: "LANDMARKS:pose_landmarks" - output_stream: "WORLD_LANDMARKS:pose_world_landmarks" - output_stream: "SEGMENTATION_MASK:segmentation_mask_gpu" - output_stream: "DETECTION:pose_detection" - output_stream: "ROI_FROM_LANDMARKS:roi_from_landmarks" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:segmentation_mask_gpu" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE_GPU:segmentation_mask_unrotated_gpu" -} - -node: { - calculator: "GpuBufferToImageFrameCalculator" - input_stream: "segmentation_mask_unrotated_gpu" - output_stream: "segmentation_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_opengles.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_opengles.txt.meta deleted file mode 100644 index eca3cb8bc..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Pose Tracking/pose_tracking_opengles.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 8256a93f04d3d43118702a0ec0cc93a1 -TextScriptImporter: - 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-using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Mediapipe.Unity.Sample.UI; - -namespace Mediapipe.Unity.Sample.SelfieSegmentation.UI -{ - public class SelfieSegmentationConfig : ModalContents - { - private const string _RunningModePath = "Scroll View/Viewport/Contents/Running Mode/Dropdown"; - private const string _TimeoutMillisecPath = "Scroll View/Viewport/Contents/Timeout Millisec/InputField"; - - private SelfieSegmentationSolution _solution; - private Dropdown _runningModeInput; - private InputField _timeoutMillisecInput; - - private bool _isChanged; - - private void Start() - { - _solution = GameObject.Find("Solution").GetComponent(); - InitializeContents(); - } - - public override void Exit() - { - GetModal().CloseAndResume(_isChanged); - } - - public void SwitchRunningMode() - { - _solution.runningMode = (RunningMode)_runningModeInput.value; - _isChanged = true; - } - - public void SetTimeoutMillisec() - { - if (int.TryParse(_timeoutMillisecInput.text, out var value)) - { - _solution.timeoutMillisec = value; - _isChanged = true; - } - } - - private void InitializeContents() - { - InitializeRunningMode(); - InitializeTimeoutMillisec(); - } - - private void InitializeRunningMode() - { - _runningModeInput = gameObject.transform.Find(_RunningModePath).gameObject.GetComponent(); - _runningModeInput.ClearOptions(); - - var options = new List(Enum.GetNames(typeof(RunningMode))); - _runningModeInput.AddOptions(options); - - var currentRunningMode = _solution.runningMode; - var defaultValue = options.FindIndex(option => option == currentRunningMode.ToString()); - - if (defaultValue >= 0) - { - _runningModeInput.value = defaultValue; - } - - _runningModeInput.onValueChanged.AddListener(delegate { SwitchRunningMode(); }); - } - - private void InitializeTimeoutMillisec() - { - _timeoutMillisecInput = gameObject.transform.Find(_TimeoutMillisecPath).gameObject.GetComponent(); - _timeoutMillisecInput.text = _solution.timeoutMillisec.ToString(); - _timeoutMillisecInput.onValueChanged.AddListener(delegate { SetTimeoutMillisec(); }); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationConfig.cs.meta deleted file mode 100644 index e7cc606e9..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 42b1ad911156d7f53a5639f8c79b28e4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationGraph.cs b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationGraph.cs deleted file mode 100644 index 2dc79cd19..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationGraph.cs +++ /dev/null @@ -1,101 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System; -using System.Collections.Generic; -using System.Threading.Tasks; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.SelfieSegmentation -{ - public class SelfieSegmentationGraph : GraphRunner - { - public event EventHandler.OutputEventArgs> OnSegmentationMaskOutput - { - add => _segmentationMaskStream.AddListener(value, timeoutMicrosec); - remove => _segmentationMaskStream.RemoveListener(value); - } - - private const string _InputStreamName = "input_video"; - private const string _SegmentationMaskStreamName = "segmentation_mask"; - private OutputStream _segmentationMaskStream; - - public override void StartRun(ImageSource imageSource) - { - if (runningMode.IsSynchronous()) - { - _segmentationMaskStream.StartPolling(); - } - StartRun(BuildSidePacket(imageSource)); - } - - - public override void Stop() - { - base.Stop(); - _segmentationMaskStream?.Dispose(); - _segmentationMaskStream = null; - } - - public void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - AddTextureFrameToInputStream(_InputStreamName, textureFrame); - } - - public async Task WaitNextAsync() - { - var result = await _segmentationMaskStream.WaitNextAsync(); - AssertResult(result); - - _ = TryGetValue(result.packet, out var segmentationMask, (packet) => - { - return packet.Get(); - }); - return segmentationMask; - } - - protected override IList RequestDependentAssets() - { - return new List { - WaitForAsset("selfie_segmentation.bytes"), - }; - } - - protected override void ConfigureCalculatorGraph(CalculatorGraphConfig config) - { - _segmentationMaskStream = new OutputStream(calculatorGraph, _SegmentationMaskStreamName, true); - calculatorGraph.Initialize(config); - } - - private PacketMap BuildSidePacket(ImageSource imageSource) - { - var sidePacket = new PacketMap(); - - SetImageTransformationOptions(sidePacket, imageSource); - - // TODO: refactoring - // The orientation of the output image must match that of the input image. - var isInverted = CoordinateSystem.ImageCoordinate.IsInverted(imageSource.rotation); - var outputRotation = imageSource.rotation; - var outputHorizontallyFlipped = !isInverted && imageSource.isHorizontallyFlipped; - var outputVerticallyFlipped = (!runningMode.IsSynchronous() && imageSource.isVerticallyFlipped) ^ (isInverted && imageSource.isHorizontallyFlipped); - - if ((outputHorizontallyFlipped && outputVerticallyFlipped) || outputRotation == RotationAngle.Rotation180) - { - outputRotation = outputRotation.Add(RotationAngle.Rotation180); - outputHorizontallyFlipped = !outputHorizontallyFlipped; - outputVerticallyFlipped = !outputVerticallyFlipped; - } - - sidePacket.Emplace("output_rotation", Packet.CreateInt((int)outputRotation)); - sidePacket.Emplace("output_horizontally_flipped", Packet.CreateBool(outputHorizontallyFlipped)); - sidePacket.Emplace("output_vertically_flipped", Packet.CreateBool(outputVerticallyFlipped)); - - Debug.Log($"output_rotation = {outputRotation}, output_horizontally_flipped = {outputHorizontallyFlipped}, output_vertically_flipped = {outputVerticallyFlipped}"); - return sidePacket; - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationGraph.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationGraph.cs.meta deleted file mode 100644 index 2dc948a5e..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationGraph.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3b8884786a029a33d85e30728c1f11c7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationSolution.cs b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationSolution.cs deleted file mode 100644 index 983303d13..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationSolution.cs +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright (c) 2021 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.Collections; -using UnityEngine; - -namespace Mediapipe.Unity.Sample.SelfieSegmentation -{ - public class SelfieSegmentationSolution : ImageSourceSolution - { - [SerializeField] private MaskAnnotationController _segmentationMaskAnnotationController; - - protected override void OnStartRun() - { - if (!runningMode.IsSynchronous()) - { - graphRunner.OnSegmentationMaskOutput += OnSegmentationMaskOutput; - } - - var imageSource = ImageSourceProvider.ImageSource; - SetupAnnotationController(_segmentationMaskAnnotationController, imageSource); - _segmentationMaskAnnotationController.InitScreen(imageSource.textureWidth, imageSource.textureHeight); - } - - protected override void AddTextureFrameToInputStream(TextureFrame textureFrame) - { - graphRunner.AddTextureFrameToInputStream(textureFrame); - } - - protected override IEnumerator WaitForNextValue() - { - var task = graphRunner.WaitNextAsync(); - yield return new WaitUntil(() => task.IsCompleted); - - _segmentationMaskAnnotationController.DrawNow(task.Result); - task.Result?.Dispose(); - } - - private void OnSegmentationMaskOutput(object stream, OutputStream.OutputEventArgs eventArgs) - { - var packet = eventArgs.packet; - var value = packet == null ? default : packet.Get(); - _segmentationMaskAnnotationController.DrawLater(value); - value?.Dispose(); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationSolution.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationSolution.cs.meta deleted file mode 100644 index ea2f50969..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/SelfieSegmentationSolution.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9e3efdfb4a84905c586fa1dff57c67e0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_cpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_cpu.txt deleted file mode 100644 index 8ed97262b..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_cpu.txt +++ /dev/null @@ -1,71 +0,0 @@ -# Copyright 2020 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/selfie_segmentation/selfie_segmentation_cpu.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove RecolorCalculator - -# MediaPipe graph that performs selfie segmentation with TensorFlow Lite on CPU. - -input_stream: "input_video" - -output_stream: "segmentation_mask" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:segmentation_mask" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE:transformed_input_video" -} - -# Subgraph that performs selfie segmentation. -node { - calculator: "SelfieSegmentationCpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "SEGMENTATION_MASK:segmentation_mask_rotated" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE:segmentation_mask_rotated" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE:segmentation_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_cpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_cpu.txt.meta deleted file mode 100644 index 57245a920..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_cpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: e103d3514f44539afbb2630835e8546a -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_gpu.txt b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_gpu.txt deleted file mode 100644 index 5f2f76371..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_gpu.txt +++ /dev/null @@ -1,84 +0,0 @@ -# Copyright 2020 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/selfie_segmentation/selfie_segmentation_gpu.pbtxt -# -# CHANGES: -# - `input_video` is ImageFrame (ImageFrameToGpuBufferCalculator converts it into GpuBuffer) -# - Add ImageTransformationCalculator and rotate the input -# - Remove RecolorCalculator - -# MediaPipe graph that performs selfie segmentation with TensorFlow Lite on GPU. - -input_stream: "input_video" - -output_stream: "segmentation_mask" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:segmentation_mask" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageFrameToGpuBufferCalculator" - input_stream: "throttled_input_video" - output_stream: "throttled_input_video_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video_gpu" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Subgraph that performs selfie segmentation. -node { - calculator: "SelfieSegmentationGpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "SEGMENTATION_MASK:segmentation_mask_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:segmentation_mask_gpu" - input_side_packet: "ROTATION_DEGREES:output_rotation" - input_side_packet: "FLIP_HORIZONTALLY:output_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:output_vertically_flipped" - output_stream: "IMAGE_GPU:segmentation_mask_unrotated_gpu" -} - -node: { - calculator: "GpuBufferToImageFrameCalculator" - input_stream: "segmentation_mask_unrotated_gpu" - output_stream: "segmentation_mask" -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_gpu.txt.meta b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_gpu.txt.meta deleted file mode 100644 index f0823e3a2..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_gpu.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 547e40a551a15195b99af48671582f2e -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_opengles.txt b/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_opengles.txt deleted file mode 100644 index ee12666d9..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Selfie Segmentation/selfie_segmentation_opengles.txt +++ /dev/null @@ -1,77 +0,0 @@ -# Copyright 2020 The MediaPipe Authors. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Copied from mediapipe/graphs/selfie_segmentation/selfie_segmentation_gpu.pbtxt -# -# CHANGES: -# - Add ImageTransformationCalculator and rotate the input -# - Remove RecolorCalculator - -# MediaPipe graph that performs selfie segmentation with TensorFlow Lite on GPU. - -input_stream: "input_video" - -output_stream: "segmentation_mask" - -# Throttles the images flowing downstream for flow control. It passes through -# the very first incoming image unaltered, and waits for downstream nodes -# (calculators and subgraphs) in the graph to finish their tasks before it -# passes through another image. All images that come in while waiting are -# dropped, limiting the number of in-flight images in most part of the graph to -# 1. This prevents the downstream nodes from queuing up incoming images and data -# excessively, which leads to increased latency and memory usage, unwanted in -# real-time mobile applications. It also eliminates unnecessarily computation, -# e.g., the output produced by a node may get dropped downstream if the -# subsequent nodes are still busy processing previous inputs. -node { - calculator: "FlowLimiterCalculator" - input_stream: "input_video" - input_stream: "FINISHED:segmentation_mask" - input_stream_info: { - tag_index: "FINISHED" - back_edge: true - } - output_stream: "throttled_input_video" -} - -node: { - calculator: "ImageTransformationCalculator" - input_stream: "IMAGE_GPU:throttled_input_video" - input_side_packet: "ROTATION_DEGREES:input_rotation" - input_side_packet: "FLIP_HORIZONTALLY:input_horizontally_flipped" - input_side_packet: "FLIP_VERTICALLY:input_vertically_flipped" - output_stream: "IMAGE_GPU:transformed_input_video" -} - -# Subgraph that performs selfie segmentation. -node { - calculator: "SelfieSegmentationGpu" - input_stream: "IMAGE:transformed_input_video" - output_stream: "SEGMENTATION_MASK:segmentation_mask_gpu" -} - -node: { - calculator: "ImageTransformationCalculator" - 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Tasks.Core.BaseOptions.Delegate.CPU; -#else - Tasks.Core.BaseOptions.Delegate.GPU; -#endif - - public ModelType Model { get; set; } = ModelType.BlazeFaceShortRange; - - public Tasks.Vision.Core.RunningMode RunningMode { get; set; } = Tasks.Vision.Core.RunningMode.LIVE_STREAM; - - public float MinDetectionConfidence { get; set; } = 0.5f; - - public float MinSuppressionThreshold { get; set; } = 0.3f; - - public int NumFaces { get; set; } = 3; - - public string ModelName => Model.GetDescription() ?? Model.ToString(); - public string ModelPath - { - get - { - switch (Model) - { - case ModelType.BlazeFaceShortRange: - return "blaze_face_short_range.bytes"; - default: - return null; - } - } - } - - public Tasks.Vision.FaceDetector.FaceDetectorOptions GetFaceDetectorOptions(Tasks.Vision.FaceDetector.FaceDetectorOptions.ResultCallback resultCallback = null) - { - return new Tasks.Vision.FaceDetector.FaceDetectorOptions( - new Tasks.Core.BaseOptions(Delegate, modelAssetPath: ModelPath), - runningMode: RunningMode, - minDetectionConfidence: MinDetectionConfidence, - minSuppressionThreshold: MinSuppressionThreshold, - numFaces: NumFaces, - resultCallback: resultCallback - ); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectionConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectionConfig.cs.meta deleted file mode 100644 index c91fe9ca9..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face Detection/FaceDetectionConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9c9332510a2d9db4dba112176df7b3db -MonoImporter: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfig.cs b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfig.cs deleted file mode 100644 index 90f545585..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfig.cs +++ /dev/null @@ -1,95 +0,0 @@ -// Copyright (c) 2023 homuler -// -// Use of this source code is governed by an MIT-style -// license that can be found in the LICENSE file or at -// https://opensource.org/licenses/MIT. - -using System.ComponentModel; - -namespace Mediapipe.Unity.Sample.ObjectDetection -{ - public enum ModelType : int - { - [Description("EfficientDet-Lite0 (float 16)")] - EfficientDetLite0Float16 = 0, - - [Description("EfficientDet-Lite0 (float 32)")] - EfficientDetLite0Float32 = 1, - - [Description("EfficientDet-Lite0 (int8)")] - EfficientDetLite0Int8 = 2, - - [Description("EfficientDet-Lite2 (float 16)")] - EfficientDetLite2Float16 = 3, - - [Description("EfficientDet-Lite2 (float 32)")] - EfficientDetLite2Float32 = 4, - - [Description("EfficientDet-Lite2 (int8)")] - EfficientDetLite2Int8 = 5, - - [Description("SSDMobileNet-V2 (float 16)")] - SSDMobileNetV2Float16 = 6, - - [Description("SSDMobileNet-V2 (float 32)")] - SSDMobileNetV2Float32 = 7, - } - - public class ObjectDetectionConfig - { - public Tasks.Core.BaseOptions.Delegate Delegate { get; set; } = -#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX - Tasks.Core.BaseOptions.Delegate.CPU; -#else - Tasks.Core.BaseOptions.Delegate.GPU; -#endif - - public ModelType Model { get; set; } = ModelType.EfficientDetLite0Float16; - - public Tasks.Vision.Core.RunningMode RunningMode { get; set; } = Tasks.Vision.Core.RunningMode.LIVE_STREAM; - - public int MaxResults { get; set; } = -1; - - public float ScoreThreshold { get; set; } = 0.5f; - - public string ModelName => Model.GetDescription() ?? Model.ToString(); - public string ModelPath - { - get - { - switch (Model) - { - case ModelType.EfficientDetLite0Float16: - return "efficientdet_lite0_float16.bytes"; - case ModelType.EfficientDetLite0Float32: - return "efficientdet_lite0_float32.bytes"; - case ModelType.EfficientDetLite0Int8: - return "efficientdet_lite0_int8.bytes"; - case ModelType.EfficientDetLite2Float16: - return "efficientdet_lite2_float16.bytes"; - case ModelType.EfficientDetLite2Float32: - return "efficientdet_lite2_float32.bytes"; - case ModelType.EfficientDetLite2Int8: - return "efficientdet_lite2_int8.bytes"; - case ModelType.SSDMobileNetV2Float16: - return "ssd_mobilenet_v2_float16.bytes"; - case ModelType.SSDMobileNetV2Float32: - return "ssd_mobilenet_v2_float32.bytes"; - default: - return null; - } - } - } - - public Tasks.Vision.ObjectDetector.ObjectDetectorOptions GetObjectDetectorOptions(Tasks.Vision.ObjectDetector.ObjectDetectorOptions.ResultCallback resultCallback = null) - { - return new Tasks.Vision.ObjectDetector.ObjectDetectorOptions( - new Tasks.Core.BaseOptions(Delegate, modelAssetPath: ModelPath), - runningMode: RunningMode, - maxResults: MaxResults, - scoreThreshold: ScoreThreshold, - resultCallback: resultCallback - ); - } - } -} diff --git a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfig.cs.meta b/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfig.cs.meta deleted file mode 100644 index 7130e24ef..000000000 --- a/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Object Detection/ObjectDetectionConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 851c916ab4f413a74a8cc310fb1d5421 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: