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Items Display_Alpha
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Parameters:
mode - transition or special animation (see %modes and %special_modes)
color - text colot (see %colors)
font - small,large or fancy
fontsize - set to wide to double the number of fonts to 6
position - middle, top, bottom, fill or left seems to make no difference on Beta Brites
image - name of a BMP file* in ../data/alpha/images
imageposition - left or right
speed - usually best to use the default (slowest), makes little difference on Beta Brite
wait - Set to 1 to buffer the message (buffered sequence is sent to the sign on the next message without the wait flag)
Examples:
&display(device=>'alpha', wait=>1, speed=>'slowest', text=>'You have mail!', app=>'mail', mode=>'hold',image=>'mail');
&display(device=>'alpha', wait=>1, text=>'Dog has left the yard!', app=>'dog' color=>'red', mode=>'runninganimal');
&display(device=>'alpha', text=>"Now playing in the den: $Save{now_playing}", app=>'music', image=>'cd', rooms='den');
Note in the last line the presence of the rooms parameter and the absence of the wait parameter. This sends the entire sequence to the den sign. Any room parameters defined by previous messages in the sequence are discarded. The last message sent in a sequence defines the rooms that receive the message. Consider this example:
&display(device=>'alpha', wait=>1, speed=>'slowest', text=>'You have mail.', color=>'green', mode=>'hold',image=>'mail');
&display(device=>'alpha', wait=>1, text=>'Dog has left the yard!', app=>'dog' color=>'red', mode=>'runninganimal');
&display(device=>'alpha', text=>"Now playing in the den: $Save{den_now_playing}.", app=>'music', image=>'cd');
Note that the rooms parameter is removed from the last line. This sequence will go to the rooms associated with the music application (or the default sign if none are defined.) In most cases it will be clearer to override the rooms parameter on the last message (as in the first example.) Also note that display_alpha is not called directly as it would bypass app parameter processing
Use standard 16 colour bitmaps and realise that a one-to-one mapping is impossible, at least not on an eight colour (nine counting black) Beta Brite. Most models are 7 x 80 pixels.
NOTE: Known issue (at least on older signs) - 2 bitmaps in a sequence will not display the second (1, 3, 4, 5+ in a sequence works fine) This is not a MisterHouse issue as it shows up at the command prompt with a stand-alone script. Also note that each bitmap file counts once, regardless of how many times it is referenced in the sequence (each file is sent to the sign once.)
Use this module to send text to the Alpha LED signs using a serial port. Signs are available from:
http://www.ams-i.com/
http://alpha-american.com/
I picked up the Alpha 213C (a.k.a. BetaBrite, 2" x 30", 14 character) from the local Sam's Club for $150. It displays in multiple colours, in either scrolling or fixed text. SamsClub.com only lists a bigger version, but info on BetaBrite I have can be seen here: http://www.betabrite.com/Pages/betabrite.htm
The Alpha protocol is documented in its entirety here: http://www.ams-i.com/Pages/97088061.htm
Some Beta Brite PERL examples can be found here: http://dens-site.net/betabrite/betabrite.htm
None
Use these mh.ini parameters to enable this code:
Display_Alpha_module = Display_Alpha
Display_Alpha_port = COM1
If you have an older Beta Brite, include:
Display_Alpha_type = old
If you have more than one display, point to the ports, and the rooms they are in, with this format:
Display_Alpha_port = COM1=>living, COM2=>bedroom
Then use the display room= parm to pick the room. If room is not used, it goes to all displays.
Use the device parameter of the display function to direct text and/or graphics to the display.
display device => 'alpha', mode => 'hold', color => 'amber', text => $Time_Now;
display device => 'alpha', mode => 'rotate', color => 'green', text => $Weather{Summary};
display "device=alpha $caller";
The easiest method to maintain schemes of colours, modes, graphics, fonts, etc. is with the application display parameters:
display_apps = control => color=amber mode=scrolldown, error => color=red mode=cherrybomb
More examples can be found in mh/code/bruce/display_alpha.pl