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Use toggle buttons instead of push buttons #2

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ikbenmacje opened this issue Apr 9, 2019 · 2 comments
Closed

Use toggle buttons instead of push buttons #2

ikbenmacje opened this issue Apr 9, 2019 · 2 comments

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@ikbenmacje
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For the recording or playing back of OSC data I want to use toggle buttons instead of push buttons so that i get a visual feedback of the state of the action.

ocornut/imgui#1537

@sphaero
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sphaero commented Apr 9, 2019

Just add this to the ofApp.cpp and you have a toggle button:

#include "imgui_internal.h"

namespace ImGui {
    void ToggleButton(const char* str_id, bool* v)
    {
        ImVec2 p = ImGui::GetCursorScreenPos();
        ImDrawList* draw_list = ImGui::GetWindowDrawList();

        float height = ImGui::GetFrameHeight();
        float width = height * 1.55f;
        float radius = height * 0.50f;

        ImGui::InvisibleButton(str_id, ImVec2(width, height));
        if (ImGui::IsItemClicked())
            *v = !*v;

        float t = *v ? 1.0f : 0.0f;

        ImGuiContext& g = *GImGui;
        float ANIM_SPEED = 0.08f;
        if (g.LastActiveId == g.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
        {
            float t_anim = ImSaturate(g.LastActiveIdTimer / ANIM_SPEED);
            t = *v ? (t_anim) : (1.0f - t_anim);
        }

        ImU32 col_bg;
        if (ImGui::IsItemHovered())
            col_bg = ImGui::GetColorU32(ImLerp(ImVec4(0.78f, 0.78f, 0.78f, 1.0f), ImVec4(0.64f, 0.83f, 0.34f, 1.0f), t));
        else
            col_bg = ImGui::GetColorU32(ImLerp(ImVec4(0.85f, 0.85f, 0.85f, 1.0f), ImVec4(0.56f, 0.83f, 0.26f, 1.0f), t));

        draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), col_bg, height * 0.5f);
        draw_list->AddCircleFilled(ImVec2(p.x + radius + t * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
    }
}

@ikbenmacje
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The record button now changes if recording. The play back buttons also give visual feedback about their state.

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