You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've noticed that I have to run quite small stepsizes to get reasonable behavior from the simulator (see #40) and end up getting about half realtime performance. One part of the simulation that jumps out for possible performance optimization is the collision geometry. Currently, the URDF reuses the display meshes for collision bounds:
So I agree that we should use simplified geometries (and will send a PR for that), the bottleneck here is realsense rather than the meshes. I am going to open a PR to make realsense closed by default, so far I have been %99 real time always with realsense closed vs %40 real time with realsense.
I've noticed that I have to run quite small stepsizes to get reasonable behavior from the simulator (see #40) and end up getting about half realtime performance. One part of the simulation that jumps out for possible performance optimization is the collision geometry. Currently, the URDF reuses the display meshes for collision bounds:
stretch_ros/stretch_description/urdf/stretch_main.xacro
Lines 39 to 47 in 203726e
These should use simplified meshes or primitives where possible.
The text was updated successfully, but these errors were encountered: