- development release for wgpu-0.10
- API:
- atomic types and functions
- storage access is moved from global variables to the storage class and storage texture type
- new built-ins:
primitive_index
andnum_workgroups
- support for multi-sampled depth images
- WGSL:
select()
order of true/false is swapped
- HLSL backend is vastly improved and now usable
- GLSL frontend is heavily reworked
- development release for wgpu-0.9
- API:
- barriers
- dynamic indexing of matrices and arrays is only allowed on variables
- validator now accepts a list of IR capabilities to allow
- improved documentation
- Infrastructure:
- much richer test suite, focused around consuming or emitting WGSL
- lazy testing on large shader corpuses
- the binary is moved to a sub-crate "naga-cli"
- Frontends:
- GLSL frontend:
- rewritten from scratch and effectively revived, no longer depends on
pomelo
- only supports 440/450/460 versions for now
- has optional support for codespan messages
- rewritten from scratch and effectively revived, no longer depends on
- SPIRV frontend has improved CFG resolution (still with issues unresolved)
- WGSL got better error messages, workgroup memory support
- GLSL frontend:
- Backends:
- general: better expression naming and emitting
- new HLSL backend (in progress)
- MSL:
- support
ArraySize
expression - better texture sampling instructions
- support
- GLSL:
- multisampling on GLES
- WGSL is vastly improved and now usable
- SPIR-V frontend:
- fix image stores
- fix matrix stride check
- SPIR-V backend:
- fix auto-deriving the capabilities
- GLSL backend:
- support sample interpolation
- write out swizzled vector accesses
- numerous additions and improvements to SPIR-V frontend:
- int8, in16, int64
- null constant initializers for structs and matrices
OpArrayLength
,OpCopyMemory
,OpInBoundsAccessChain
,OpLogicalXxxEqual
- outer product
- fix struct size alignment
- initialize built-ins with default values
- fix read-only decorations on struct members
- fix struct size alignment in WGSL
- fix
fwidth
in WGSL - fix scalars arrays in GLSL backend
- development release for wgpu-0.8
- API:
- expressions are explicitly emitted with
Statement::Emit
- entry points have inputs in arguments and outputs in the result type
input
/output
storage classes are gone, butpush_constant
is addedInterpolation
is moved intoBinding::Location
variant- real pointer semantics with required
Expression::Load
TypeInner::ValuePointer
is added- image query expressions are added
- new
Statement::ImageStore
- all function calls are
Statement::Call
GlobalUse
is moved out into processingHeader
is removed- entry points are an array instead of a map
- new
Swizzle
andSplat
expressions - interpolation qualifiers are extended and required
- struct member layout is based on the byte offsets
- expressions are explicitly emitted with
- Infrastructure:
- control flow uniformity analysis
- texture-sampler combination gathering
CallGraph
processor is moved out intoglsl
backendInterface
is removed, instead the analysis producesModuleInfo
with all the derived info- validation of statement tree, expressions, and constants
- code linting is more strict for matches
- new GraphViz
dot
backend for pretty visualization of the IR - Metal support for inlined samplers
convert
example is transformed into the default binary target namednaga
- lots of frontend and backend fixes
- fix logical expression types
- fix FragDepth semantics
- spv-in:
- derive block status of structures
- spv-out:
- add lots of missing math functions
- implement discard
- wgsl:
- support constant array sizes
- spv-out:
- fix block decorations on nested structures
- fix fixed-size arrays
- fix matrix decorations inside structures
- implement read-only decorations
- development release for wgpu-0.7
- API:
- math functions
- type casts
- updated storage classes
- updated image sub-types
- image sampling/loading options
- storage images
- interpolation qualifiers
- early and conservative depth
- Processors:
- name manager
- automatic layout
- termination analysis
- validation of types, constants, variables, and entry points
- development release for wgpu-0.6
- initial release