Store and check adapter features before using them #902
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This commit solves #33 by adding a
wgpu::Features
field to theRenderer
struct and checking it before drawing the mesh or debug lines. The renderer does not inform the user if it is unable to use thePOLYGON_MODE_LINE
feature but it should at least prevent crashing. If this is too rudimentary I'd be glad to keep working on it and make the gui prevent mesh or debug rendering when the feature is missing.