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With how we currently handle GUIComponents, resizing the Game window does not change their dimensions and positioning. Maybe we could find a way of determining a "scaling factor" from the previous window size which we would then apply to GUIComponents' coordinates and size after each resize operation.
The text was updated successfully, but these errors were encountered:
With how we currently handle GUIComponents, resizing the Game window does not change their dimensions and positioning. Maybe we could find a way of determining a "scaling factor" from the previous window size which we would then apply to GUIComponents' coordinates and size after each resize operation.
The text was updated successfully, but these errors were encountered: