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how to control the position of the propeller #21
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Thanks for opening your first issue here! Make sure that no other issues on the same topic have already been opened! |
What do you mean with "the position of the propeller"? If you want to change the geometry, i.e., the distance of the propellers in terms of x and y-coordinates, just change this line BebopS/urdf/bebop_base.urdf.xacro Lines 72 to 73 in 79d4c8d
BebopS/urdf/bebop_base.urdf.xacro Lines 95 to 96 in 79d4c8d
BebopS/urdf/bebop_base.urdf.xacro Lines 120 to 121 in 79d4c8d
BebopS/urdf/bebop_base.urdf.xacro Lines 145 to 146 in 79d4c8d
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hi,@gsilano. I did not make myself clear. The velocity of the propeller can be controlled by sending commands in the terminal: |
If you need to change it in real-time, during the simulation, as I understand, you would like to simulate a fully actuated platform as described in these papers. Comparison of Control Methods for Trajectory Tracking in Fully Actuated Unmanned Aerial Vehicles In this case, it is better to open an issue in RotorS, the repository used as the basis for BebopS. Instead, if you need to change the rotors configuration before starting the simulation, simply change the |
@gsilano thank you for your reply. I think I have got the answer. |
hi, I want to control the position of the Bebop's propeller, but I do not know how to do it. In the multirotor_base. urdf. xacro, I notice the plugin "librotors_gazebo_motor_model.so" , and I think it controls the velocity of the propeller , I want to know if the plugin "librotors_gazebo_motor_model.so" could control the position of the propeller? And how?
Thank you.
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