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cfgFunctions.hpp
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cfgFunctions.hpp
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class CfgFunctions {
#include "node_modules\@gruppe-adler\replay\cfgFunctions.hpp"
#include "node_modules\grad-loadout\cfgFunctions.hpp"
#include "node_modules\grad-leaveNotes\cfgFunctions.hpp"
#include "node_modules\grad-makeFire\cfgFunctions.hpp"
#include "node_modules\grad-passport\cfgFunctions.hpp"
#include "functions\grad-vehicle-damage-report\cfgFunctions.hpp"
class Config {
class General {
};
};
class Mission {
file = functions;
class Shit {
class alert_opfor_katzenwache {};
class alert_plane_damaged {};
class alert_indep_at_airport {};
class alert_indep_at_beach {};
class createAreaMarker {};
class createTaskCivKill {};
class createTaskCivProtect {};
class createTaskOpfor {};
class createTaskOpforAvoidArea {};
class createTaskIndepFlight {};
class createTaskSurvival {};
class disableMarkerChannels {};
class doTheWeather {};
class getAllegiance {};
class giveUpgradeToSide {};
class handleWinConditionFulfilled {};
class limitOffroadSpeed {};
class limitSwimmingAbility {};
class onPlayerKilled {};
class onPlayerRespawn {};
class preventOtherSidesFromStealing {};
class setAllSidesFriendly {};
class setupACEInteractVehicleRelease {};
class setupMurderWatch {};
class setupPlayerGetInVehicleWatch {};
class setupTasks {};
class showHint {};
class spawn_boat {};
class vehicleFlightPlaneDamageHandler {};
class vehicleTheftHandler {};
};
class Client {
file = "functions\client";
class getMyAllegianceCallback {};
class isSwimming {};
};
class Server {
file = "functions\server";
class getMyAllegiance {};
class winConditionTriggered {};
};
class MurderWatch {
file ="functions\murderWatch";
class createSpottedMarker {};
class killedHandler {};
class getRealKiller {};
class triggerKIAMarker {};
};
};
};