diff --git a/README.md b/README.md
index 1544bfc5c..88a270c0b 100644
--- a/README.md
+++ b/README.md
@@ -18,7 +18,7 @@ View the full documentation here, inclu
### CDN
```html
-
+
```
Click the green "Get GSAP Now" button at greensock.com for more options and installation instructions, including CDN URLs for various plugins.
diff --git a/dist/CSSRulePlugin.js b/dist/CSSRulePlugin.js
index 6d5ee057c..6ca68ef5a 100644
--- a/dist/CSSRulePlugin.js
+++ b/dist/CSSRulePlugin.js
@@ -5,7 +5,7 @@
}(this, (function (exports) { 'use strict';
/*!
- * CSSRulePlugin 3.3.0
+ * CSSRulePlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -51,7 +51,7 @@
};
var CSSRulePlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "cssRule",
init: function init(target, value, tween, index, targets) {
if (!_checkRegister() || typeof target.cssText === "undefined") {
diff --git a/dist/CSSRulePlugin.min.js b/dist/CSSRulePlugin.min.js
index a230431a0..0567cf4d8 100644
--- a/dist/CSSRulePlugin.min.js
+++ b/dist/CSSRulePlugin.min.js
@@ -1,5 +1,5 @@
/*!
- * CSSRulePlugin 3.3.0
+ * CSSRulePlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2020, GreenSock. All rights reserved.
@@ -7,5 +7,5 @@
* @author: Jack Doyle, jack@greensock.com
*/
-!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function h(){return"undefined"!=typeof window}function i(){return t||h()&&(t=window.gsap)&&t.registerPlugin&&t}function j(){return n||(s(),o||console.warn("Please gsap.registerPlugin(CSSPlugin, CSSRulePlugin)")),n}var t,n,c,o,s=function _initCore(e){t=e||i(),h()&&(c=document),t&&(o=t.plugins.css)&&(n=1)},r={version:"3.3.0",name:"cssRule",init:function init(e,t,n,i,s){if(!j()||void 0===e.cssText)return!1;var r=e._gsProxy=e._gsProxy||c.createElement("div");this.ss=e,this.style=r.style,r.style.cssText=e.cssText,o.prototype.init.call(this,r,t,n,i,s)},render:function render(e,t){for(var n,i=t._pt,s=t.style,r=t.ss;i;)i.r(e,i.d),i=i._next;for(n=s.length;-1<--n;)r[s[n]]=s[s[n]]},getRule:function getRule(e){j();var t,n,i,s,r=c.all?"rules":"cssRules",o=c.styleSheets,l=o.length,u=":"===e.charAt(0);for(e=(u?"":",")+e.split("::").join(":").toLowerCase()+",",u&&(s=[]);l--;){try{if(!(n=o[l][r]))continue;t=n.length}catch(e){console.warn(e);continue}for(;-1<--t;)if((i=n[t]).selectorText&&-1!==(","+i.selectorText.split("::").join(":").toLowerCase()+",").indexOf(e)){if(!u)return i.style;s.push(i.style)}}return s},register:s};i()&&t.registerPlugin(r),e.CSSRulePlugin=r,e.default=r;if (typeof(window)==="undefined"||window!==e){Object.defineProperty(e,"__esModule",{value:!0})} else {delete e.default}});
+!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function h(){return"undefined"!=typeof window}function i(){return t||h()&&(t=window.gsap)&&t.registerPlugin&&t}function j(){return n||(s(),o||console.warn("Please gsap.registerPlugin(CSSPlugin, CSSRulePlugin)")),n}var t,n,c,o,s=function _initCore(e){t=e||i(),h()&&(c=document),t&&(o=t.plugins.css)&&(n=1)},r={version:"3.3.1",name:"cssRule",init:function init(e,t,n,i,s){if(!j()||void 0===e.cssText)return!1;var r=e._gsProxy=e._gsProxy||c.createElement("div");this.ss=e,this.style=r.style,r.style.cssText=e.cssText,o.prototype.init.call(this,r,t,n,i,s)},render:function render(e,t){for(var n,i=t._pt,s=t.style,r=t.ss;i;)i.r(e,i.d),i=i._next;for(n=s.length;-1<--n;)r[s[n]]=s[s[n]]},getRule:function getRule(e){j();var t,n,i,s,r=c.all?"rules":"cssRules",o=c.styleSheets,l=o.length,u=":"===e.charAt(0);for(e=(u?"":",")+e.split("::").join(":").toLowerCase()+",",u&&(s=[]);l--;){try{if(!(n=o[l][r]))continue;t=n.length}catch(e){console.warn(e);continue}for(;-1<--t;)if((i=n[t]).selectorText&&-1!==(","+i.selectorText.split("::").join(":").toLowerCase()+",").indexOf(e)){if(!u)return i.style;s.push(i.style)}}return s},register:s};i()&&t.registerPlugin(r),e.CSSRulePlugin=r,e.default=r;if (typeof(window)==="undefined"||window!==e){Object.defineProperty(e,"__esModule",{value:!0})} else {delete e.default}});
diff --git a/dist/CSSRulePlugin.min.js.map b/dist/CSSRulePlugin.min.js.map
index ebaa4862e..f0577e809 100644
--- a/dist/CSSRulePlugin.min.js.map
+++ b/dist/CSSRulePlugin.min.js.map
@@ -1 +1 @@
-{"version":3,"file":"CSSRulePlugin.min.js","sources":["../src/CSSRulePlugin.js"],"sourcesContent":["/*!\n * CSSRulePlugin 3.3.0\n * https://greensock.com\n *\n * @license Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet gsap, _coreInitted, _win, _doc, CSSPlugin,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_getGSAP = () => gsap || (_windowExists() && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_checkRegister = () => {\n\t\tif (!_coreInitted) {\n\t\t\t_initCore();\n\t\t\tif (!CSSPlugin) {\n\t\t\t\tconsole.warn(\"Please gsap.registerPlugin(CSSPlugin, CSSRulePlugin)\");\n\t\t\t}\n\t\t}\n\t\treturn _coreInitted;\n\t},\n\t_initCore = core => {\n\t\tgsap = core || _getGSAP();\n\t\tif (_windowExists()) {\n\t\t\t_win = window;\n\t\t\t_doc = document;\n\t\t}\n\t\tif (gsap) {\n\t\t\tCSSPlugin = gsap.plugins.css;\n\t\t\tif (CSSPlugin) {\n\t\t\t\t_coreInitted = 1;\n\t\t\t}\n\t\t}\n\t};\n\n\nexport const CSSRulePlugin = {\n\tversion: \"3.3.0\",\n\tname: \"cssRule\",\n\tinit(target, value, tween, index, targets) {\n\t\tif (!_checkRegister() || typeof(target.cssText) === \"undefined\") {\n\t\t\treturn false;\n\t\t}\n\t\tlet div = target._gsProxy = target._gsProxy || _doc.createElement(\"div\");\n\t\tthis.ss = target;\n\t\tthis.style = div.style;\n\t\tdiv.style.cssText = target.cssText;\n\t\tCSSPlugin.prototype.init.call(this, div, value, tween, index, targets); //we just offload all the work to the regular CSSPlugin and then copy the cssText back over to the rule in the render() method. This allows us to have all of the updates to CSSPlugin automatically flow through to CSSRulePlugin instead of having to maintain both\n\t},\n\trender(ratio, data) {\n\t\tlet pt = data._pt,\n\t\t\tstyle = data.style,\n\t\t\tss = data.ss,\n\t\t\ti;\n\t\twhile (pt) {\n\t\t\tpt.r(ratio, pt.d);\n\t\t\tpt = pt._next;\n\t\t}\n\t\ti = style.length;\n\t\twhile (--i > -1) {\n\t\t\tss[style[i]] = style[style[i]];\n\t\t}\n\t},\n\tgetRule(selector) {\n\t\t_checkRegister();\n\t\tlet ruleProp = _doc.all ? \"rules\" : \"cssRules\",\n\t\t\tstyleSheets = _doc.styleSheets,\n\t\t\ti = styleSheets.length,\n\t\t\tpseudo = (selector.charAt(0) === \":\"),\n\t\t\tj, curSS, cs, a;\n\t\tselector = (pseudo ? \"\" : \",\") + selector.split(\"::\").join(\":\").toLowerCase() + \",\"; //note: old versions of IE report tag name selectors as upper case, so we just change everything to lowercase.\n\t\tif (pseudo) {\n\t\t\ta = [];\n\t\t}\n\t\twhile (i--) {\n\t\t\t//Firefox may throw insecure operation errors when css is loaded from other domains, so try/catch.\n\t\t\ttry {\n\t\t\t\tcurSS = styleSheets[i][ruleProp];\n\t\t\t\tif (!curSS) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t\tj = curSS.length;\n\t\t\t} catch (e) {\n\t\t\t\tconsole.warn(e);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\twhile (--j > -1) {\n\t\t\t\tcs = curSS[j];\n\t\t\t\tif (cs.selectorText && (\",\" + cs.selectorText.split(\"::\").join(\":\").toLowerCase() + \",\").indexOf(selector) !== -1) { //note: IE adds an extra \":\" to pseudo selectors, so .myClass:after becomes .myClass::after, so we need to strip the extra one out.\n\t\t\t\t\tif (pseudo) {\n\t\t\t\t\t\ta.push(cs.style);\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn cs.style;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn a;\n\t},\n\tregister: _initCore\n};\n\n_getGSAP() && gsap.registerPlugin(CSSRulePlugin);\n\nexport { CSSRulePlugin as default };"],"names":["_windowExists","window","_getGSAP","gsap","registerPlugin","_checkRegister","_coreInitted","_initCore","CSSPlugin","console","warn","_doc","core","document","plugins","css","CSSRulePlugin","version","name","init","target","value","tween","index","targets","cssText","div","_gsProxy","createElement","ss","style","prototype","call","this","render","ratio","data","i","pt","_pt","r","d","_next","length","getRule","selector","j","curSS","cs","a","ruleProp","all","styleSheets","pseudo","charAt","split","join","toLowerCase","e","selectorText","indexOf","push","register"],"mappings":";;;;;;;;;6MAYiB,SAAhBA,UAAyC,oBAAZC,OAClB,SAAXC,WAAiBC,GAASH,MAAoBG,EAAOF,OAAOE,OAASA,EAAKC,gBAAkBD,EAC3E,SAAjBE,WACMC,IACJC,IACKC,GACJC,QAAQC,KAAK,yDAGRJ,MAVLH,EAAMG,EAAoBK,EAAMH,EAYnCD,EAAY,SAAZA,UAAYK,GACXT,EAAOS,GAAQV,IACXF,MAEHW,EAAOE,UAEJV,IACHK,EAAYL,EAAKW,QAAQC,OAExBT,EAAe,IAMNU,EAAgB,CAC5BC,QAAS,QACTC,KAAM,UACNC,mBAAKC,EAAQC,EAAOC,EAAOC,EAAOC,OAC5BnB,UAA+C,IAApBe,EAAOK,eAC/B,MAEJC,EAAMN,EAAOO,SAAWP,EAAOO,UAAYhB,EAAKiB,cAAc,YAC7DC,GAAKT,OACLU,MAAQJ,EAAII,MACjBJ,EAAII,MAAML,QAAUL,EAAOK,QAC3BjB,EAAUuB,UAAUZ,KAAKa,KAAKC,KAAMP,EAAKL,EAAOC,EAAOC,EAAOC,IAE/DU,uBAAOC,EAAOC,WAIZC,EAHGC,EAAKF,EAAKG,IACbT,EAAQM,EAAKN,MACbD,EAAKO,EAAKP,GAEJS,GACNA,EAAGE,EAAEL,EAAOG,EAAGG,GACfH,EAAKA,EAAGI,UAETL,EAAIP,EAAMa,QACI,IAALN,GACRR,EAAGC,EAAMO,IAAMP,EAAMA,EAAMO,KAG7BO,yBAAQC,GACPxC,QAKCyC,EAAGC,EAAOC,EAAIC,EAJXC,EAAWvC,EAAKwC,IAAM,QAAU,WACnCC,EAAczC,EAAKyC,YACnBf,EAAIe,EAAYT,OAChBU,EAAiC,MAAvBR,EAASS,OAAO,OAE3BT,GAAYQ,EAAS,GAAK,KAAOR,EAASU,MAAM,MAAMC,KAAK,KAAKC,cAAgB,IAC5EJ,IACHJ,EAAI,IAEEZ,KAAK,UAGVU,EAAQK,EAAYf,GAAGa,aAIvBJ,EAAIC,EAAMJ,OACT,MAAOe,GACRjD,QAAQC,KAAKgD,kBAGA,IAALZ,OACRE,EAAKD,EAAMD,IACJa,eAAyG,KAAxF,IAAMX,EAAGW,aAAaJ,MAAM,MAAMC,KAAK,KAAKC,cAAgB,KAAKG,QAAQf,GAAkB,KAC9GQ,SAGIL,EAAGlB,MAFVmB,EAAEY,KAAKb,EAAGlB,eAOPmB,GAERa,SAAUvD,GAGXL,KAAcC,EAAKC,eAAeY"}
\ No newline at end of file
+{"version":3,"file":"CSSRulePlugin.min.js","sources":["../src/CSSRulePlugin.js"],"sourcesContent":["/*!\n * CSSRulePlugin 3.3.1\n * https://greensock.com\n *\n * @license Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet gsap, _coreInitted, _win, _doc, CSSPlugin,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_getGSAP = () => gsap || (_windowExists() && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_checkRegister = () => {\n\t\tif (!_coreInitted) {\n\t\t\t_initCore();\n\t\t\tif (!CSSPlugin) {\n\t\t\t\tconsole.warn(\"Please gsap.registerPlugin(CSSPlugin, CSSRulePlugin)\");\n\t\t\t}\n\t\t}\n\t\treturn _coreInitted;\n\t},\n\t_initCore = core => {\n\t\tgsap = core || _getGSAP();\n\t\tif (_windowExists()) {\n\t\t\t_win = window;\n\t\t\t_doc = document;\n\t\t}\n\t\tif (gsap) {\n\t\t\tCSSPlugin = gsap.plugins.css;\n\t\t\tif (CSSPlugin) {\n\t\t\t\t_coreInitted = 1;\n\t\t\t}\n\t\t}\n\t};\n\n\nexport const CSSRulePlugin = {\n\tversion: \"3.3.1\",\n\tname: \"cssRule\",\n\tinit(target, value, tween, index, targets) {\n\t\tif (!_checkRegister() || typeof(target.cssText) === \"undefined\") {\n\t\t\treturn false;\n\t\t}\n\t\tlet div = target._gsProxy = target._gsProxy || _doc.createElement(\"div\");\n\t\tthis.ss = target;\n\t\tthis.style = div.style;\n\t\tdiv.style.cssText = target.cssText;\n\t\tCSSPlugin.prototype.init.call(this, div, value, tween, index, targets); //we just offload all the work to the regular CSSPlugin and then copy the cssText back over to the rule in the render() method. This allows us to have all of the updates to CSSPlugin automatically flow through to CSSRulePlugin instead of having to maintain both\n\t},\n\trender(ratio, data) {\n\t\tlet pt = data._pt,\n\t\t\tstyle = data.style,\n\t\t\tss = data.ss,\n\t\t\ti;\n\t\twhile (pt) {\n\t\t\tpt.r(ratio, pt.d);\n\t\t\tpt = pt._next;\n\t\t}\n\t\ti = style.length;\n\t\twhile (--i > -1) {\n\t\t\tss[style[i]] = style[style[i]];\n\t\t}\n\t},\n\tgetRule(selector) {\n\t\t_checkRegister();\n\t\tlet ruleProp = _doc.all ? \"rules\" : \"cssRules\",\n\t\t\tstyleSheets = _doc.styleSheets,\n\t\t\ti = styleSheets.length,\n\t\t\tpseudo = (selector.charAt(0) === \":\"),\n\t\t\tj, curSS, cs, a;\n\t\tselector = (pseudo ? \"\" : \",\") + selector.split(\"::\").join(\":\").toLowerCase() + \",\"; //note: old versions of IE report tag name selectors as upper case, so we just change everything to lowercase.\n\t\tif (pseudo) {\n\t\t\ta = [];\n\t\t}\n\t\twhile (i--) {\n\t\t\t//Firefox may throw insecure operation errors when css is loaded from other domains, so try/catch.\n\t\t\ttry {\n\t\t\t\tcurSS = styleSheets[i][ruleProp];\n\t\t\t\tif (!curSS) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t\tj = curSS.length;\n\t\t\t} catch (e) {\n\t\t\t\tconsole.warn(e);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\twhile (--j > -1) {\n\t\t\t\tcs = curSS[j];\n\t\t\t\tif (cs.selectorText && (\",\" + cs.selectorText.split(\"::\").join(\":\").toLowerCase() + \",\").indexOf(selector) !== -1) { //note: IE adds an extra \":\" to pseudo selectors, so .myClass:after becomes .myClass::after, so we need to strip the extra one out.\n\t\t\t\t\tif (pseudo) {\n\t\t\t\t\t\ta.push(cs.style);\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn cs.style;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn a;\n\t},\n\tregister: _initCore\n};\n\n_getGSAP() && gsap.registerPlugin(CSSRulePlugin);\n\nexport { CSSRulePlugin as default };"],"names":["_windowExists","window","_getGSAP","gsap","registerPlugin","_checkRegister","_coreInitted","_initCore","CSSPlugin","console","warn","_doc","core","document","plugins","css","CSSRulePlugin","version","name","init","target","value","tween","index","targets","cssText","div","_gsProxy","createElement","ss","style","prototype","call","this","render","ratio","data","i","pt","_pt","r","d","_next","length","getRule","selector","j","curSS","cs","a","ruleProp","all","styleSheets","pseudo","charAt","split","join","toLowerCase","e","selectorText","indexOf","push","register"],"mappings":";;;;;;;;;6MAYiB,SAAhBA,UAAyC,oBAAZC,OAClB,SAAXC,WAAiBC,GAASH,MAAoBG,EAAOF,OAAOE,OAASA,EAAKC,gBAAkBD,EAC3E,SAAjBE,WACMC,IACJC,IACKC,GACJC,QAAQC,KAAK,yDAGRJ,MAVLH,EAAMG,EAAoBK,EAAMH,EAYnCD,EAAY,SAAZA,UAAYK,GACXT,EAAOS,GAAQV,IACXF,MAEHW,EAAOE,UAEJV,IACHK,EAAYL,EAAKW,QAAQC,OAExBT,EAAe,IAMNU,EAAgB,CAC5BC,QAAS,QACTC,KAAM,UACNC,mBAAKC,EAAQC,EAAOC,EAAOC,EAAOC,OAC5BnB,UAA+C,IAApBe,EAAOK,eAC/B,MAEJC,EAAMN,EAAOO,SAAWP,EAAOO,UAAYhB,EAAKiB,cAAc,YAC7DC,GAAKT,OACLU,MAAQJ,EAAII,MACjBJ,EAAII,MAAML,QAAUL,EAAOK,QAC3BjB,EAAUuB,UAAUZ,KAAKa,KAAKC,KAAMP,EAAKL,EAAOC,EAAOC,EAAOC,IAE/DU,uBAAOC,EAAOC,WAIZC,EAHGC,EAAKF,EAAKG,IACbT,EAAQM,EAAKN,MACbD,EAAKO,EAAKP,GAEJS,GACNA,EAAGE,EAAEL,EAAOG,EAAGG,GACfH,EAAKA,EAAGI,UAETL,EAAIP,EAAMa,QACI,IAALN,GACRR,EAAGC,EAAMO,IAAMP,EAAMA,EAAMO,KAG7BO,yBAAQC,GACPxC,QAKCyC,EAAGC,EAAOC,EAAIC,EAJXC,EAAWvC,EAAKwC,IAAM,QAAU,WACnCC,EAAczC,EAAKyC,YACnBf,EAAIe,EAAYT,OAChBU,EAAiC,MAAvBR,EAASS,OAAO,OAE3BT,GAAYQ,EAAS,GAAK,KAAOR,EAASU,MAAM,MAAMC,KAAK,KAAKC,cAAgB,IAC5EJ,IACHJ,EAAI,IAEEZ,KAAK,UAGVU,EAAQK,EAAYf,GAAGa,aAIvBJ,EAAIC,EAAMJ,OACT,MAAOe,GACRjD,QAAQC,KAAKgD,kBAGA,IAALZ,OACRE,EAAKD,EAAMD,IACJa,eAAyG,KAAxF,IAAMX,EAAGW,aAAaJ,MAAM,MAAMC,KAAK,KAAKC,cAAgB,KAAKG,QAAQf,GAAkB,KAC9GQ,SAGIL,EAAGlB,MAFVmB,EAAEY,KAAKb,EAAGlB,eAOPmB,GAERa,SAAUvD,GAGXL,KAAcC,EAAKC,eAAeY"}
\ No newline at end of file
diff --git a/dist/Draggable.js b/dist/Draggable.js
index d9aaf44c4..d7e1fd3b3 100644
--- a/dist/Draggable.js
+++ b/dist/Draggable.js
@@ -66,7 +66,7 @@
while (e && e !== _body) {
cache = e._gsap;
- if (cache && !cache.scaleX && !cache.scaleY) {
+ if (cache && !cache.scaleX && !cache.scaleY && cache.renderTransform) {
cache.scaleX = cache.scaleY = 1e-4;
cache.renderTransform(1, cache);
a ? a.push(cache) : a = [cache];
@@ -2909,7 +2909,7 @@
});
Draggable.zIndex = 1000;
- Draggable.version = "3.3.0";
+ Draggable.version = "3.3.1";
_getGSAP() && gsap.registerPlugin(Draggable);
exports.Draggable = Draggable;
diff --git a/dist/Draggable.min.js b/dist/Draggable.min.js
index 82244031c..a4cbcc759 100644
--- a/dist/Draggable.min.js
+++ b/dist/Draggable.min.js
@@ -1,5 +1,5 @@
/*!
- * Draggable 3.3.0
+ * Draggable 3.3.1
* https://greensock.com
*
* @license Copyright 2020, GreenSock. All rights reserved.
@@ -7,5 +7,5 @@
* @author: Jack Doyle, jack@greensock.com
*/
-!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function v(e,t){if(e.parentNode&&(p||w(e))){var n=S(e),o=n?n.getAttribute("xmlns")||"http://www.w3.org/2000/svg":"http://www.w3.org/1999/xhtml",r=n?t?"rect":"g":"div",i=2!==t?0:100,a=3===t?100:0,l="position:absolute;display:block;pointer-events:none;",s=p.createElementNS?p.createElementNS(o.replace(/^https/,"http"),r):p.createElement(r);return t&&(n?(h=h||v(e),s.setAttribute("width",.01),s.setAttribute("height",.01),s.setAttribute("transform","translate("+i+","+a+")"),h.appendChild(s)):(u||((u=v(e)).style.cssText=l),s.style.cssText=l+"width:0.1px;height:0.1px;top:"+a+"px;left:"+i+"px",u.appendChild(s))),s}throw"Need document and parent."}function y(e,t,n,o,r,i,a){return e.a=t,e.b=n,e.c=o,e.d=r,e.e=i,e.f=a,e}var p,d,r,i,u,h,f,g,t,x="transform",m=x+"Origin",w=function _setDoc(e){var 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Date).getTime()},Ne=[],Re={},Be=0,o=/^(?:a|input|textarea|button|select)$/i,Oe=0,Ae={},Ie={},We=function _isRoot(e){return!(e&&e!==ve&&9!==e.nodeType&&e!==me.body&&e!==xe&&e.nodeType&&e.parentNode)},A={},Fe={},I=function _getElementBounds(e,t){t=we(t)[0];var n,o,r,i,a,l,s,c,d,u,p,h,f,g,x=e.getBBox&&e.ownerSVGElement,m=e.ownerDocument||me;if(e===xe)r=Aa(m),o=(n=Ba(m))+(m.documentElement.clientWidth||e.innerWidth||m.body.clientWidth||0),i=r+((e.innerHeight||0)-20d||l.rightu||l.bottom=l.width*l.height*n:o.width>n&&o.height>n))},Draggable);function Draggable(h,u){var e;e=He.call(this)||this,ge||Wa(1),h=we(h)[0],Ee=Ee||ge.plugins.inertia,e.vars=u=na(u||{}),e.target=h,e.x=e.y=e.rotation=0,e.dragResistance=parseFloat(u.dragResistance)||0,e.edgeResistance=isNaN(u.edgeResistance)?1:parseFloat(u.edgeResistance)||0,e.lockAxis=u.lockAxis,e.autoScroll=u.autoScroll||0,e.lockedAxis=null,e.allowEventDefault=!!u.allowEventDefault,ge.getProperty(h,"x");function Bg(e,t){return 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t,n,o,r,i,a,l,s,c=h,d=15*Z.autoScroll;for(ee=!1,Ie.scrollTop=null!=xe.pageYOffset?xe.pageYOffset:null!=ce.documentElement.scrollTop?ce.documentElement.scrollTop:ce.body.scrollTop,Ie.scrollLeft=null!=xe.pageXOffset?xe.pageXOffset:null!=ce.documentElement.scrollLeft?ce.documentElement.scrollLeft:ce.body.scrollLeft,r=Z.pointerX-Ie.scrollLeft,i=Z.pointerY-Ie.scrollTop;c&&!n;)t=(n=We(c.parentNode))?Ie:c.parentNode,o=n?{bottom:Math.max(ve.clientHeight,xe.innerHeight||0),right:Math.max(ve.clientWidth,xe.innerWidth||0),left:0,top:0}:t.getBoundingClientRect(),a=l=0,U&&((s=t._gsMaxScrollY-t.scrollTop)<0?l=s:i>o.bottom-oe&&s?(ee=!0,l=Math.min(s,d*(1-Math.max(0,o.bottom-i)/oe)|0)):io.right-ne&&s?(ee=!0,a=Math.min(s,d*(1-Math.max(0,o.right-r)/ne)|0)):rQ?(Z.y=a,T+(D-a)*c):T):(B&&(s=e*B.a+t*B.c+B.e,t=e*B.b+t*B.d+B.f,e=s),(r=t-b)Math.abs(r)?"y":U?"x":null,s&&V(Z.vars.onLockAxis)&&Z.vars.onLockAxis.call(Z,Z.pointerEvent)),"y"===s?r=0:"x"===s&&(o=0)),i=_(T+o*c),a=_(D+r*c)),(C||N||R)&&(Z.x!==i||Z.y!==a&&!K)?(R&&(Ae.x=i,Ae.y=a,s=R(Ae),i=_(s.x),a=_(s.y)),C&&(i=_(C(i))),N&&(a=_(N(a)))):L&&(Ma._gsMaxScrollY&&(a.scrollTop=a._gsMaxScrollY),q&&a.scrollLeft>a._gsMaxScrollX&&(a.scrollLeft=a._gsMaxScrollX),i=a;Z.isThrowing&&(r||Z.endX>M||Z.endXS||Z.endY {\n\t\tlet doc = element.ownerDocument || element;\n\t\tif (!(_transformProp in element.style) && \"msTransform\" in element.style) { //to improve compatibility with old Microsoft browsers\n\t\t\t_transformProp = \"msTransform\";\n\t\t\t_transformOriginProp = _transformProp + \"Origin\";\n\t\t}\n\t\twhile (doc.parentNode && (doc = doc.parentNode)) {\t}\n\t\t_win = window;\n\t\t_identityMatrix = new Matrix2D();\n\t\tif (doc) {\n\t\t\t_doc = doc;\n\t\t\t_docElement = doc.documentElement;\n\t\t\t_body = doc.body;\n\t\t\t// now test for the offset reporting bug. Use feature detection instead of browser sniffing to make things more bulletproof and future-proof. Hopefully Safari will fix their bug soon but it's 2020 and it's still not fixed.\n\t\t\tlet d1 = doc.createElement(\"div\"),\n\t\t\t\td2 = doc.createElement(\"div\");\n\t\t\t_body.appendChild(d1);\n\t\t\td1.appendChild(d2);\n\t\t\td1.style.position = \"static\";\n\t\t\td1.style[_transformProp] = \"translate3d(0,0,1px)\";\n\t\t\t_hasOffsetBug = (d2.offsetParent !== d1);\n\t\t\t_body.removeChild(d1);\n\t\t}\n\t\treturn doc;\n\t},\n\t_forceNonZeroScale = e => { // walks up the element's ancestors and finds any that had their scale set to 0 via GSAP, and changes them to 0.0001 to ensure that measurements work\n\t\tlet a, cache;\n\t\twhile (e && e !== _body) {\n\t\t\tcache = e._gsap;\n\t\t\tif (cache && !cache.scaleX && !cache.scaleY) {\n\t\t\t\tcache.scaleX = cache.scaleY = 1e-4;\n\t\t\t\tcache.renderTransform(1, cache);\n\t\t\t\ta ? a.push(cache) : (a = [cache]);\n\t\t\t}\n\t\t\te = e.parentNode;\n\t\t}\n\t\treturn a;\n\t},\n\t// possible future addition: pass an element to _forceDisplay() and it'll walk up all its ancestors and make sure anything with display: none is set to display: block, and if there's no parentNode, it'll add it to the body. It returns an Array that you can then feed to _revertDisplay() to have it revert all the changes it made.\n\t// _forceDisplay = e => {\n\t// \tlet a = [],\n\t// \t\tparent;\n\t// \twhile (e && e !== _body) {\n\t// \t\tparent = e.parentNode;\n\t// \t\t(_win.getComputedStyle(e).display === \"none\" || !parent) && a.push(e, e.style.display, parent) && (e.style.display = \"block\");\n\t// \t\tparent || _body.appendChild(e);\n\t// \t\te = parent;\n\t// \t}\n\t// \treturn a;\n\t// },\n\t// _revertDisplay = a => {\n\t// \tfor (let i = 0; i < a.length; i+=3) {\n\t// \t\ta[i+1] ? (a[i].style.display = a[i+1]) : a[i].style.removeProperty(\"display\");\n\t// \t\ta[i+2] || a[i].parentNode.removeChild(a[i]);\n\t// \t}\n\t// },\n\t_svgTemps = [], //we create 3 elements for SVG, and 3 for other DOM elements and cache them for performance reasons. They get nested in _divContainer and _svgContainer so that just one element is added to the DOM on each successive attempt. Again, performance is key.\n\t_divTemps = [],\n\t_getDocScrollTop = () => _win.pageYOffset || _doc.scrollTop || _docElement.scrollTop || _body.scrollTop || 0,\n\t_getDocScrollLeft = () => _win.pageXOffset || _doc.scrollLeft || _docElement.scrollLeft || _body.scrollLeft || 0,\n\t_svgOwner = element => element.ownerSVGElement || ((element.tagName + \"\").toLowerCase() === \"svg\" ? element : null),\n\t_isFixed = element => {\n\t\tif (_win.getComputedStyle(element).position === \"fixed\") {\n\t\t\treturn true;\n\t\t}\n\t\telement = element.parentNode;\n\t\tif (element && element.nodeType === 1) { // avoid document fragments which will throw an error.\n\t\t\treturn _isFixed(element);\n\t\t}\n\t},\n\t_createSibling = (element, i) => {\n\t\tif (element.parentNode && (_doc || _setDoc(element))) {\n\t\t\tlet svg = _svgOwner(element),\n\t\t\t\tns = svg ? (svg.getAttribute(\"xmlns\") || \"http://www.w3.org/2000/svg\") : \"http://www.w3.org/1999/xhtml\",\n\t\t\t\ttype = svg ? (i ? \"rect\" : \"g\") : \"div\",\n\t\t\t\tx = i !== 2 ? 0 : 100,\n\t\t\t\ty = i === 3 ? 100 : 0,\n\t\t\t\tcss = \"position:absolute;display:block;pointer-events:none;\",\n\t\t\t\te = _doc.createElementNS ? _doc.createElementNS(ns.replace(/^https/, \"http\"), type) : _doc.createElement(type);\n\t\t\tif (i) {\n\t\t\t\tif (!svg) {\n\t\t\t\t\tif (!_divContainer) {\n\t\t\t\t\t\t_divContainer = _createSibling(element);\n\t\t\t\t\t\t_divContainer.style.cssText = css;\n\t\t\t\t\t}\n\t\t\t\t\te.style.cssText = css + \"width:0.1px;height:0.1px;top:\" + y + \"px;left:\" + x + \"px\";\n\t\t\t\t\t_divContainer.appendChild(e);\n\n\t\t\t\t} else {\n\t\t\t\t\tif (!_svgContainer) {\n\t\t\t\t\t\t_svgContainer = _createSibling(element);\n\t\t\t\t\t}\n\t\t\t\t\te.setAttribute(\"width\", 0.01);\n\t\t\t\t\te.setAttribute(\"height\", 0.01);\n\t\t\t\t\te.setAttribute(\"transform\", \"translate(\" + x + \",\" + y + \")\");\n\t\t\t\t\t_svgContainer.appendChild(e);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn e;\n\t\t}\n\t\tthrow \"Need document and parent.\";\n\t},\n\t_consolidate = m => { // replaces SVGTransformList.consolidate() because a bug in Firefox causes it to break pointer events. See https://greensock.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800\n\t\tlet c = new Matrix2D(),\n\t\t\ti = 0;\n\t\tfor (; i < m.numberOfItems; i++) {\n\t\t\tc.multiply(m.getItem(i).matrix);\n\t\t}\n\t\treturn c;\n\t},\n\t_placeSiblings = (element, adjustGOffset) => {\n\t\tlet svg = _svgOwner(element),\n\t\t\tisRootSVG = element === svg,\n\t\t\tsiblings = svg ? _svgTemps : _divTemps,\n\t\t\tcontainer, m, b, x, y;\n\t\tif (element === _win) {\n\t\t\treturn element;\n\t\t}\n\t\tif (!siblings.length) {\n\t\t\tsiblings.push(_createSibling(element, 1), _createSibling(element, 2), _createSibling(element, 3));\n\t\t}\n\t\tcontainer = svg ? _svgContainer : _divContainer;\n\t\tif (svg) {\n\t\t\tb = isRootSVG ? {x:0, y:0} : element.getBBox();\n\t\t\tm = element.transform ? element.transform.baseVal : {}; // IE11 doesn't follow the spec.\n\t\t\tif (m.numberOfItems) {\n\t\t\t\tm = m.numberOfItems > 1 ? _consolidate(m) : m.getItem(0).matrix; // don't call m.consolidate().matrix because a bug in Firefox makes pointer events not work when consolidate() is called on the same tick as getBoundingClientRect()! See https://greensock.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800\n\t\t\t\tx = m.a * b.x + m.c * b.y;\n\t\t\t\ty = m.b * b.x + m.d * b.y;\n\t\t\t} else {\n\t\t\t\tm = _identityMatrix;\n\t\t\t\tx = b.x;\n\t\t\t\ty = b.y;\n\t\t\t}\n\t\t\tif (adjustGOffset && element.tagName.toLowerCase() === \"g\") {\n\t\t\t\tx = y = 0;\n\t\t\t}\n\t\t\tcontainer.setAttribute(\"transform\", \"matrix(\" + m.a + \",\" + m.b + \",\" + m.c + \",\" + m.d + \",\" + (m.e + x) + \",\" + (m.f + y) + \")\");\n\t\t\t(isRootSVG ? svg : element.parentNode).appendChild(container);\n\t\t} else {\n\t\t\tx = y = 0;\n\t\t\tif (_hasOffsetBug) { // some browsers (like Safari) have a bug that causes them to misreport offset values. When an ancestor element has a transform applied, it's supposed to treat it as if it's position: relative (new context). Safari botches this, so we need to find the closest ancestor (between the element and its offsetParent) that has a transform applied and if one is found, grab its offsetTop/Left and subtract them to compensate.\n\t\t\t\tm = element.offsetParent;\n\t\t\t\tb = element;\n\t\t\t\twhile (b && (b = b.parentNode) && b !== m && b.parentNode) {\n\t\t\t\t\tif ((_win.getComputedStyle(b)[_transformProp] + \"\").length > 4) {\n\t\t\t\t\t\tx = b.offsetLeft;\n\t\t\t\t\t\ty = b.offsetTop;\n\t\t\t\t\t\tb = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tb = container.style;\n\t\t\tb.top = (element.offsetTop - y) + \"px\";\n\t\t\tb.left = (element.offsetLeft - x) + \"px\";\n\t\t\tm = _win.getComputedStyle(element);\n\t\t\tb[_transformProp] = m[_transformProp];\n\t\t\tb[_transformOriginProp] = m[_transformOriginProp];\n\t\t\tb.border = m.border;\n\t\t\tb.borderLeftStyle = m.borderLeftStyle;\n\t\t\tb.borderTopStyle = m.borderTopStyle;\n\t\t\tb.borderLeftWidth = m.borderLeftWidth;\n\t\t\tb.borderTopWidth = m.borderTopWidth;\n\t\t\tb.position = m.position === \"fixed\" ? \"fixed\" : \"absolute\";\n\t\t\telement.parentNode.appendChild(container);\n\t\t}\n\t\treturn container;\n\t},\n\t_setMatrix = (m, a, b, c, d, e, f) => {\n\t\tm.a = a;\n\t\tm.b = b;\n\t\tm.c = c;\n\t\tm.d = d;\n\t\tm.e = e;\n\t\tm.f = f;\n\t\treturn m;\n\t};\n\nexport class Matrix2D {\n\tconstructor(a=1, b=0, c=0, d=1, e=0, f=0) {\n\t\t_setMatrix(this, a, b, c, d, e, f);\n\t}\n\n\tinverse() {\n\t\tlet {a, b, c, d, e, f} = this,\n\t\t\tdeterminant = (a * d - b * c) || 1e-10;\n\t\treturn _setMatrix(\n\t\t\tthis,\n\t\t\td / determinant,\n\t\t\t-b / determinant,\n\t\t\t-c / determinant,\n\t\t\ta / determinant,\n\t\t\t(c * f - d * e) / determinant,\n\t\t\t-(a * f - b * e) / determinant\n\t\t);\n\t}\n\n\tmultiply(matrix) {\n\t\tlet {a, b, c, d, e, f} = this,\n\t\t\ta2 = matrix.a,\n\t\t\tb2 = matrix.c,\n\t\t\tc2 = matrix.b,\n\t\t\td2 = matrix.d,\n\t\t\te2 = matrix.e,\n\t\t\tf2 = matrix.f;\n\t\treturn _setMatrix(this,\n\t\t\ta2 * a + c2 * c,\n\t\t\ta2 * b + c2 * d,\n\t\t\tb2 * a + d2 * c,\n\t\t\tb2 * b + d2 * d,\n\t\t\te + e2 * a + f2 * c,\n\t\t\tf + e2 * b + f2 * d);\n\t}\n\n\tclone() {\n\t\treturn new Matrix2D(this.a, this.b, this.c, this.d, this.e, this.f);\n\t}\n\n\tequals(matrix) {\n\t\tlet {a, b, c, d, e, f} = this;\n\t\treturn (a === matrix.a && b === matrix.b && c === matrix.c && d === matrix.d && e === matrix.e && f === matrix.f);\n\t}\n\n\tapply(point, decoratee={}) {\n\t\tlet {x, y} = point,\n\t\t\t{a, b, c, d, e, f} = this;\n\t\tdecoratee.x = (x * a + y * c + e) || 0;\n\t\tdecoratee.y = (x * b + y * d + f) || 0;\n\t\treturn decoratee;\n\t}\n\n}\n\n//feed in an element and it'll return a 2D matrix (optionally inverted) so that you can translate between coordinate spaces.\n// Inverting lets you translate a global point into a local coordinate space. No inverting lets you go the other way.\n// We needed this to work around various browser bugs, like Firefox doesn't accurately report getScreenCTM() when there\n// are transforms applied to ancestor elements.\n// The matrix math to convert any x/y coordinate is as follows, which is wrapped in a convenient apply() method of Matrix2D above:\n// tx = m.a * x + m.c * y + m.e\n// ty = m.b * x + m.d * y + m.f\nexport function getGlobalMatrix(element, inverse, adjustGOffset) { // adjustGOffset is typically used only when grabbing an element's PARENT's global matrix, and it ignores the x/y offset of any SVG elements because they behave in a special way.\n\tif (!element || !element.parentNode || (_doc || _setDoc(element)).documentElement === element) {\n\t\treturn new Matrix2D();\n\t}\n\tlet zeroScales = _forceNonZeroScale(element.parentNode),\n\t\tsvg = _svgOwner(element),\n\t\ttemps = svg ? _svgTemps : _divTemps,\n\t\tcontainer = _placeSiblings(element, adjustGOffset),\n\t\tb1 = temps[0].getBoundingClientRect(),\n\t\tb2 = temps[1].getBoundingClientRect(),\n\t\tb3 = temps[2].getBoundingClientRect(),\n\t\tparent = container.parentNode,\n\t\tisFixed = _isFixed(element),\n\t\tm = new Matrix2D(\n\t\t\t(b2.left - b1.left) / 100,\n\t\t\t(b2.top - b1.top) / 100,\n\t\t\t(b3.left - b1.left) / 100,\n\t\t\t(b3.top - b1.top) / 100,\n\t\t\tb1.left + (isFixed ? 0 : _getDocScrollLeft()),\n\t\t\tb1.top + (isFixed ? 0 : _getDocScrollTop())\n\t\t);\n\tparent.removeChild(container);\n\tif (zeroScales) {\n\t\tb1 = zeroScales.length;\n\t\twhile (b1--) {\n\t\t\tb2 = zeroScales[b1];\n\t\t\tb2.scaleX = b2.scaleY = 0;\n\t\t\tb2.renderTransform(1, b2);\n\t\t}\n\t}\n\treturn inverse ? m.inverse() : m;\n}\n\n// export function getMatrix(element) {\n// \t_doc || _setDoc(element);\n// \tlet m = (_win.getComputedStyle(element)[_transformProp] + \"\").substr(7).match(/[-.]*\\d+[.e\\-+]*\\d*[e\\-\\+]*\\d*/g),\n// \t\tis2D = m && m.length === 6;\n// \treturn !m || m.length < 6 ? new Matrix2D() : new Matrix2D(+m[0], +m[1], +m[is2D ? 2 : 4], +m[is2D ? 3 : 5], +m[is2D ? 4 : 12], +m[is2D ? 5 : 13]);\n// }","/*!\n * Draggable 3.3.0\n * https://greensock.com\n *\n * @license Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\nimport { getGlobalMatrix, Matrix2D } from \"./utils/matrix.js\";\n\nlet gsap, _win, _doc, _docElement, _body, _tempDiv, _placeholderDiv, _coreInitted, _checkPrefix, _toArray, _supportsPassive, _isTouchDevice, _touchEventLookup, _dragCount, _isMultiTouching, _isAndroid, InertiaPlugin, _defaultCursor, _supportsPointer,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_getGSAP = () => gsap || (_windowExists() && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_isFunction = value => typeof(value) === \"function\",\n\t_isObject = value => typeof(value) === \"object\",\n\t_isUndefined = value => typeof(value) === \"undefined\",\n\t_emptyFunc = () => false,\n\t_transformProp = \"transform\",\n\t_transformOriginProp = \"transformOrigin\",\n\t_round = value => Math.round(value * 10000) / 10000,\n\t_isArray = Array.isArray,\n\t_createElement = (type, ns) => {\n\t\tlet e = _doc.createElementNS ? _doc.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making \"style\" inaccessible.\n\t\treturn e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://greensock.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n\t},\n\t_RAD2DEG = 180 / Math.PI,\n\t_bigNum = 1e20,\n\t_identityMatrix = new Matrix2D(),\n\t_getTime = Date.now || (() => new Date().getTime()),\n\t_renderQueue = [],\n\t_lookup = {}, //when a Draggable is created, the target gets a unique _gsDragID property that allows gets associated with the Draggable instance for quick lookups in Draggable.get(). This avoids circular references that could cause gc problems.\n\t_lookupCount = 0,\n\t_clickableTagExp = /^(?:a|input|textarea|button|select)$/i,\n\t_lastDragTime = 0,\n\t_temp1 = {}, // a simple object we reuse and populate (usually x/y properties) to conserve memory and improve performance.\n\t_windowProxy = {}, //memory/performance optimization - we reuse this object during autoScroll to store window-related bounds/offsets.\n\t_copy = (obj, factor) => {\n\t\tlet copy = {}, p;\n\t\tfor (p in obj) {\n\t\t\tcopy[p] = factor ? obj[p] * factor : obj[p];\n\t\t}\n\t\treturn copy;\n\t},\n\t_extend = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\tif (!(p in obj)) {\n\t\t\t\tobj[p] = defaults[p];\n\t\t\t}\n\t\t}\n\t\treturn obj;\n\t},\n\t_renderQueueTick = () => _renderQueue.forEach(func => func()),\n\t_addToRenderQueue = func => {\n\t\t_renderQueue.push(func);\n\t\tif (_renderQueue.length === 1) {\n\t\t\tgsap.ticker.add(_renderQueueTick);\n\t\t}\n\t},\n\t_renderQueueTimeout = () => !_renderQueue.length && gsap.ticker.remove(_renderQueueTick),\n\t_removeFromRenderQueue = func => {\n\t\tlet i = _renderQueue.length;\n\t\twhile (i--) {\n\t\t\tif (_renderQueue[i] === func) {\n\t\t\t\t_renderQueue.splice(i, 1);\n\t\t\t}\n\t\t}\n\t\tgsap.to(_renderQueueTimeout, {overwrite:true, delay:15, duration:0, onComplete:_renderQueueTimeout, data:\"_draggable\"}); //remove the \"tick\" listener only after the render queue is empty for 15 seconds (to improve performance). Adding/removing it constantly for every click/touch wouldn't deliver optimal speed, and we also don't want the ticker to keep calling the render method when things are idle for long periods of time (we want to improve battery life on mobile devices).\n\t},\n\t_setDefaults = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\tif (!(p in obj)) {\n\t\t\t\tobj[p] = defaults[p];\n\t\t\t}\n\t\t}\n\t\treturn obj;\n\t},\n\t_addListener = (element, type, func, capture) => {\n\t\tif (element.addEventListener) {\n\t\t\tlet touchType = _touchEventLookup[type];\n\t\t\tcapture = capture || (_supportsPassive ? {passive: false} : null);\n\t\t\telement.addEventListener(touchType || type, func, capture);\n\t\t\t(touchType && type !== touchType) && element.addEventListener(type, func, capture);//some browsers actually support both, so must we. But pointer events cover all.\n\t\t}\n\t},\n\t_removeListener = (element, type, func) => {\n\t\tif (element.removeEventListener) {\n\t\t\tlet touchType = _touchEventLookup[type];\n\t\t\telement.removeEventListener(touchType || type, func);\n\t\t\t(touchType && type !== touchType) && element.removeEventListener(type, func);\n\t\t}\n\t},\n\t_preventDefault = event => {\n\t\tevent.preventDefault && event.preventDefault();\n\t\tevent.preventManipulation && event.preventManipulation(); //for some Microsoft browsers\n\t},\n\t_hasTouchID = (list, ID) => {\n\t\tlet i = list.length;\n\t\twhile (i--) {\n\t\t\tif (list[i].identifier === ID) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t},\n\t_onMultiTouchDocumentEnd = event => {\n\t\t_isMultiTouching = (event.touches && _dragCount < event.touches.length);\n\t\t_removeListener(event.target, \"touchend\", _onMultiTouchDocumentEnd);\n\t},\n\n\t_onMultiTouchDocument = event => {\n\t\t_isMultiTouching = (event.touches && _dragCount < event.touches.length);\n\t\t_addListener(event.target, \"touchend\", _onMultiTouchDocumentEnd);\n\t},\n\t_getDocScrollTop = doc => _win.pageYOffset || doc.scrollTop || doc.documentElement.scrollTop || doc.body.scrollTop || 0,\n\t_getDocScrollLeft = doc => _win.pageXOffset || doc.scrollLeft || doc.documentElement.scrollLeft || doc.body.scrollLeft || 0,\n\t_addScrollListener = (e, callback) => {\n\t\t_addListener(e, \"scroll\", callback);\n\t\tif (!_isRoot(e.parentNode)) {\n\t\t\t_addScrollListener(e.parentNode, callback);\n\t\t}\n\t},\n\t_removeScrollListener = (e, callback) => {\n\t\t_removeListener(e, \"scroll\", callback);\n\t\tif (!_isRoot(e.parentNode)) {\n\t\t\t_removeScrollListener(e.parentNode, callback);\n\t\t}\n\t},\n\t_isRoot = e => !!(!e || e === _docElement || e.nodeType === 9 || e === _doc.body || e === _win || !e.nodeType || !e.parentNode),\n\t_getMaxScroll = (element, axis) => {\n\t\tlet dim = (axis === \"x\") ? \"Width\" : \"Height\",\n\t\t\tscroll = \"scroll\" + dim,\n\t\t\tclient = \"client\" + dim;\n\t\treturn Math.max(0, _isRoot(element) ? Math.max(_docElement[scroll], _body[scroll]) - (_win[\"inner\" + dim] || _docElement[client] || _body[client]) : element[scroll] - element[client]);\n\t},\n\t_recordMaxScrolls = (e, skipCurrent) => { //records _gsMaxScrollX and _gsMaxScrollY properties for the element and all ancestors up the chain so that we can cap it, otherwise dragging beyond the edges with autoScroll on can endlessly scroll.\n\t\tlet x = _getMaxScroll(e, \"x\"),\n\t\t\ty = _getMaxScroll(e, \"y\");\n\t\tif (_isRoot(e)) {\n\t\t\te = _windowProxy;\n\t\t} else {\n\t\t\t_recordMaxScrolls(e.parentNode, skipCurrent);\n\t\t}\n\t\te._gsMaxScrollX = x;\n\t\te._gsMaxScrollY = y;\n\t\tif (!skipCurrent) {\n\t\t\te._gsScrollX = e.scrollLeft || 0;\n\t\t\te._gsScrollY = e.scrollTop || 0;\n\t\t}\n\t},\n\t_setStyle = (element, property, value) => {\n\t\tlet style = element.style;\n\t\tif (!style) {\n\t\t\treturn;\n\t\t}\n\t\tif (_isUndefined(style[property])) {\n\t\t\tproperty = _checkPrefix(property, element) || property;\n\t\t}\n\t\tif (value == null) {\n\t\t\tstyle.removeProperty && style.removeProperty(property.replace(/([A-Z])/g, \"-$1\").toLowerCase());\n\t\t} else {\n\t\t\tstyle[property] = value;\n\t\t}\n\t},\n\t_getComputedStyle = element => _win.getComputedStyle((element instanceof Element) ? element : element.host || (element.parentNode || {}).host || element), //the \"host\" stuff helps to accommodate ShadowDom objects.\n\n\t_tempRect = {}, //reuse to reduce garbage collection tasks\n\t_parseRect = e => { //accepts a DOM element, a mouse event, or a rectangle object and returns the corresponding rectangle with left, right, width, height, top, and bottom properties\n\t\tif (e === _win) {\n\t\t\t_tempRect.left = _tempRect.top = 0;\n\t\t\t_tempRect.width = _tempRect.right = _docElement.clientWidth || e.innerWidth || _body.clientWidth || 0;\n\t\t\t_tempRect.height = _tempRect.bottom = ((e.innerHeight || 0) - 20 < _docElement.clientHeight) ? _docElement.clientHeight : e.innerHeight || _body.clientHeight || 0;\n\t\t\treturn _tempRect;\n\t\t}\n\t\tlet doc = e.ownerDocument || _doc,\n\t\t\tr = !_isUndefined(e.pageX) ? {left: e.pageX - _getDocScrollLeft(doc), top: e.pageY - _getDocScrollTop(doc), right: e.pageX - _getDocScrollLeft(doc) + 1, bottom: e.pageY - _getDocScrollTop(doc) + 1} : (!e.nodeType && !_isUndefined(e.left) && !_isUndefined(e.top)) ? e : _toArray(e)[0].getBoundingClientRect();\n\t\tif (_isUndefined(r.right) && !_isUndefined(r.width)) {\n\t\t\tr.right = r.left + r.width;\n\t\t\tr.bottom = r.top + r.height;\n\t\t} else if (_isUndefined(r.width)) { //some browsers don't include width and height properties. We can't just set them directly on r because some browsers throw errors, so create a new generic object.\n\t\t\tr = {width: r.right - r.left, height: r.bottom - r.top, right: r.right, left: r.left, bottom: r.bottom, top: r.top};\n\t\t}\n\t\treturn r;\n\t},\n\n\t_dispatchEvent = (target, type, callbackName) => {\n\t\tlet vars = target.vars,\n\t\t\tcallback = vars[callbackName],\n\t\t\tlisteners = target._listeners[type],\n\t\t\tresult;\n\t\tif (_isFunction(callback)) {\n\t\t\tresult = callback.apply(vars.callbackScope || target, vars[callbackName + \"Params\"] || [target.pointerEvent]);\n\t\t}\n\t\tif (listeners && target.dispatchEvent(type) === false) {\n\t\t\tresult = false;\n\t\t}\n\t\treturn result;\n\t},\n\t_getBounds = (target, context) => { //accepts any of the following: a DOM element, jQuery object, selector text, or an object defining bounds as {top, left, width, height} or {minX, maxX, minY, maxY}. Returns an object with left, top, width, and height properties.\n\t\tlet e = _toArray(target)[0],\n\t\t\ttop, left, offset;\n\t\tif (!e.nodeType && e !== _win) {\n\t\t\tif (!_isUndefined(target.left)) {\n\t\t\t\toffset = {x:0, y:0}; //_getOffsetTransformOrigin(context); //the bounds should be relative to the origin\n\t\t\t\treturn {left: target.left - offset.x, top: target.top - offset.y, width: target.width, height: target.height};\n\t\t\t}\n\t\t\tleft = target.min || target.minX || target.minRotation || 0;\n\t\t\ttop = target.min || target.minY || 0;\n\t\t\treturn {left:left, top:top, width:(target.max || target.maxX || target.maxRotation || 0) - left, height:(target.max || target.maxY || 0) - top};\n\t\t}\n\t\treturn _getElementBounds(e, context);\n\t},\n\t_point1 = {}, //we reuse to minimize garbage collection tasks.\n\t_getElementBounds = (element, context) => {\n\t\tcontext = _toArray(context)[0];\n\t\tlet isSVG = (element.getBBox && element.ownerSVGElement),\n\t\t\tdoc = element.ownerDocument || _doc,\n\t\t\tleft, right, top, bottom, matrix, p1, p2, p3, p4, bbox, width, height, cs, contextParent;\n\t\tif (element === _win) {\n\t\t\ttop = _getDocScrollTop(doc);\n\t\t\tleft = _getDocScrollLeft(doc);\n\t\t\tright = left + (doc.documentElement.clientWidth || element.innerWidth || doc.body.clientWidth || 0);\n\t\t\tbottom = top + (((element.innerHeight || 0) - 20 < doc.documentElement.clientHeight) ? doc.documentElement.clientHeight : element.innerHeight || doc.body.clientHeight || 0); //some browsers (like Firefox) ignore absolutely positioned elements, and collapse the height of the documentElement, so it could be 8px, for example, if you have just an absolutely positioned div. In that case, we use the innerHeight to resolve this.\n\t\t} else if (context === _win || _isUndefined(context)) {\n\t\t\treturn element.getBoundingClientRect();\n\t\t} else {\n\t\t\tleft = top = 0;\n\t\t\tif (isSVG) {\n\t\t\t\tbbox = element.getBBox();\n\t\t\t\twidth = bbox.width;\n\t\t\t\theight = bbox.height;\n\t\t\t} else {\n\t\t\t\tif (element.viewBox && (bbox = element.viewBox.baseVal)) {\n\t\t\t\t\tleft = bbox.x || 0;\n\t\t\t\t\ttop = bbox.y || 0;\n\t\t\t\t\twidth = bbox.width;\n\t\t\t\t\theight = bbox.height;\n\t\t\t\t}\n\t\t\t\tif (!width) {\n\t\t\t\t\tcs = _getComputedStyle(element);\n\t\t\t\t\tbbox = cs.boxSizing === \"border-box\";\n\t\t\t\t\twidth = (parseFloat(cs.width) || element.clientWidth || 0) + (bbox ? 0 : parseFloat(cs.borderLeftWidth) + parseFloat(cs.borderRightWidth));\n\t\t\t\t\theight = (parseFloat(cs.height) || element.clientHeight || 0) + (bbox ? 0 : parseFloat(cs.borderTopWidth) + parseFloat(cs.borderBottomWidth));\n\t\t\t\t}\n\t\t\t}\n\t\t\tright = width;\n\t\t\tbottom = height;\n\t\t}\n\t\tif (element === context) {\n\t\t\treturn {left:left, top:top, width: right - left, height: bottom - top};\n\t\t}\n\t\tmatrix = getGlobalMatrix(context, true).multiply(getGlobalMatrix(element));\n\t\tp1 = matrix.apply({x:left, y:top});\n\t\tp2 = matrix.apply({x:right, y:top});\n\t\tp3 = matrix.apply({x:right, y:bottom});\n\t\tp4 = matrix.apply({x:left, y:bottom});\n\t\tleft = Math.min(p1.x, p2.x, p3.x, p4.x);\n\t\ttop = Math.min(p1.y, p2.y, p3.y, p4.y);\n\t\tcontextParent = context.parentNode || {};\n\t\treturn {left: left + (contextParent.scrollLeft || 0), top: top + (contextParent.scrollTop || 0), width: Math.max(p1.x, p2.x, p3.x, p4.x) - left, height: Math.max(p1.y, p2.y, p3.y, p4.y) - top};\n\t},\n\t_parseInertia = (draggable, snap, max, min, factor, forceZeroVelocity) => {\n\t\tlet vars = {},\n\t\t\ta, i, l;\n\t\tif (snap) {\n\t\t\tif (factor !== 1 && snap instanceof Array) { //some data must be altered to make sense, like if the user passes in an array of rotational values in degrees, we must convert it to radians. Or for scrollLeft and scrollTop, we invert the values.\n\t\t\t\tvars.end = a = [];\n\t\t\t\tl = snap.length;\n\t\t\t\tif (_isObject(snap[0])) { //if the array is populated with objects, like points ({x:100, y:200}), make copies before multiplying by the factor, otherwise we'll mess up the originals and the user may reuse it elsewhere.\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\ta[i] = _copy(snap[i], factor);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\ta[i] = snap[i] * factor;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tmax += 1.1; //allow 1.1 pixels of wiggle room when snapping in order to work around some browser inconsistencies in the way bounds are reported which can make them roughly a pixel off. For example, if \"snap:[-$('#menu').width(), 0]\" was defined and #menu had a wrapper that was used as the bounds, some browsers would be one pixel off, making the minimum -752 for example when snap was [-753,0], thus instead of snapping to -753, it would snap to 0 since -753 was below the minimum.\n\t\t\t\tmin -= 1.1;\n\t\t\t} else if (_isFunction(snap)) {\n\t\t\t\tvars.end = value => {\n\t\t\t\t\tlet result = snap.call(draggable, value),\n\t\t\t\t\t\tcopy, p;\n\t\t\t\t\tif (factor !== 1) {\n\t\t\t\t\t\tif (_isObject(result)) {\n\t\t\t\t\t\t\tcopy = {};\n\t\t\t\t\t\t\tfor (p in result) {\n\t\t\t\t\t\t\t\tcopy[p] = result[p] * factor;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tresult = copy;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tresult *= factor;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn result; //we need to ensure that we can scope the function call to the Draggable instance itself so that users can access important values like maxX, minX, maxY, minY, x, and y from within that function.\n\t\t\t\t};\n\t\t\t} else {\n\t\t\t\tvars.end = snap;\n\t\t\t}\n\t\t}\n\t\tif (max || max === 0) {\n\t\t\tvars.max = max;\n\t\t}\n\t\tif (min || min === 0) {\n\t\t\tvars.min = min;\n\t\t}\n\t\tif (forceZeroVelocity) {\n\t\t\tvars.velocity = 0;\n\t\t}\n\t\treturn vars;\n\t},\n\t_isClickable = element => { //sometimes it's convenient to mark an element as clickable by adding a data-clickable=\"true\" attribute (in which case we won't preventDefault() the mouse/touch event). This method checks if the element is an , , or = 0xD800 && character.charCodeAt(0) <= 0xDBFF) || (text.charCodeAt(i+1) >= 0xFE00 && text.charCodeAt(i+1) <= 0xFE0F)) { //special emoji characters use 2 or 4 unicode characters that we must keep together.\n\t\t\tj = ((text.substr(i, 12).split(emojiExp) || [])[1] || \"\").length || 2;\n\t\t\tcharacter = text.substr(i, j);\n\t\t\tresult.emoji = 1;\n\t\t\ti += j - 1;\n\t\t}\n\t\tresult.push(character === \">\" ? \">\" : (character === \"<\") ? \"<\" : character);\n\t}\n\treturn result;\n}","/*!\n * TextPlugin 3.3.1\n * https://greensock.com\n *\n * @license Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport { emojiSafeSplit, getText, splitInnerHTML } from \"./utils/strings.js\";\n\nlet gsap, _tempDiv,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap);\n\n\nexport const TextPlugin = {\n\tversion:\"3.3.1\",\n\tname:\"text\",\n\tinit(target, value, tween) {\n\t\tlet i = target.nodeName.toUpperCase(),\n\t\t\tdata = this,\n\t\t\tshort, text, original, j, condensedText, condensedOriginal, aggregate, s;\n\t\tdata.svg = (target.getBBox && (i === \"TEXT\" || i === \"TSPAN\"));\n\t\tif (!(\"innerHTML\" in target) && !data.svg) {\n\t\t\treturn false;\n\t\t}\n\t\tdata.target = target;\n\t\tif (typeof(value) !== \"object\") {\n\t\t\tvalue = {value:value};\n\t\t}\n\t\tif (!(\"value\" in value)) {\n\t\t\tdata.text = data.original = [\"\"];\n\t\t\treturn;\n\t\t}\n\t\tdata.delimiter = value.delimiter || \"\";\n\t\toriginal = splitInnerHTML(target, data.delimiter);\n\t\tif (!_tempDiv) {\n\t\t\t_tempDiv = document.createElement(\"div\");\n\t\t}\n\t\t_tempDiv.innerHTML = value.value;\n\t\ttext = splitInnerHTML(_tempDiv, data.delimiter);\n\t\tdata.from = tween._from;\n\t\tif (data.from) {\n\t\t\ti = original;\n\t\t\toriginal = text;\n\t\t\ttext = i;\n\t\t}\n\t\tdata.hasClass = !!(value.newClass || value.oldClass);\n\t\tdata.newClass = value.newClass;\n\t\tdata.oldClass = value.oldClass;\n\t\ti = original.length - text.length;\n\t\tshort = (i < 0) ? original : text;\n\t\tdata.fillChar = value.fillChar || (value.padSpace ? \" \" : \"\");\n\t\tif (i < 0) {\n\t\t\ti = -i;\n\t\t}\n\t\twhile (--i > -1) {\n\t\t\tshort.push(data.fillChar);\n\t\t}\n\t\tif (value.type === \"diff\") {\n\t\t\tj = 0;\n\t\t\tcondensedText = [];\n\t\t\tcondensedOriginal = [];\n\t\t\taggregate = \"\";\n\t\t\tfor (i = 0; i < text.length; i++) {\n\t\t\t\ts = text[i];\n\t\t\t\tif (s === original[i]) {\n\t\t\t\t\taggregate += s;\n\t\t\t\t} else {\n\t\t\t\t\tcondensedText[j] = aggregate + s;\n\t\t\t\t\tcondensedOriginal[j++] = aggregate + original[i];\n\t\t\t\t\taggregate = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t\ttext = condensedText;\n\t\t\toriginal = condensedOriginal;\n\t\t\tif (aggregate) {\n\t\t\t\ttext.push(aggregate);\n\t\t\t\toriginal.push(aggregate);\n\t\t\t}\n\t\t}\n\t\tif (value.speed) {\n\t\t\ttween.duration(Math.min(0.05 / value.speed * short.length, value.maxDuration || 9999));\n\t\t}\n\t\tthis.original = original;\n\t\tthis.text = text;\n\t\tthis._props.push(\"text\");\n\t},\n\trender(ratio, data) {\n\t\tif (ratio > 1) {\n\t\t\tratio = 1;\n\t\t} else if (ratio < 0) {\n\t\t\tratio = 0;\n\t\t}\n\t\tif (data.from) {\n\t\t\tratio = 1 - ratio;\n\t\t}\n\t\tlet { text, hasClass, newClass, oldClass, delimiter, target, fillChar, original } = data,\n\t\t\tl = text.length,\n\t\t\ti = (ratio * l + 0.5) | 0,\n\t\t\tapplyNew, applyOld, str;\n\t\tif (hasClass) {\n\t\t\tapplyNew = (newClass && i);\n\t\t\tapplyOld = (oldClass && i !== l);\n\t\t\tstr = (applyNew ? \"\" : \"\") + text.slice(0, i).join(delimiter) + (applyNew ? \"\" : \"\") + (applyOld ? \"\" : \"\") + delimiter + original.slice(i).join(delimiter) + (applyOld ? \"\" : \"\");\n\t\t} else {\n\t\t\tstr = text.slice(0, i).join(delimiter) + delimiter + original.slice(i).join(delimiter);\n\t\t}\n\t\tif (data.svg) { //SVG text elements don't have an \"innerHTML\" in Microsoft browsers.\n\t\t\ttarget.textContent = str;\n\t\t} else {\n\t\t\ttarget.innerHTML = (fillChar === \" \" && ~str.indexOf(\" \")) ? str.split(\" \").join(\" \") : str;\n\t\t}\n\t}\n};\n\nTextPlugin.splitInnerHTML = splitInnerHTML;\nTextPlugin.emojiSafeSplit = emojiSafeSplit;\nTextPlugin.getText = getText;\n\n_getGSAP() && gsap.registerPlugin(TextPlugin);\n\nexport { TextPlugin as default };"],"names":["_trimExp","emojiExp","splitInnerHTML","element","delimiter","trim","node","firstChild","result","nodeType","push","emojiSafeSplit","nodeValue","replace","nodeName","toLowerCase","length","outerHTML","nextSibling","text","split","j","character","l","i","charAt","charCodeAt","substr","emoji","gsap","_tempDiv","TextPlugin","version","name","init","target","value","tween","short","original","condensedText","condensedOriginal","aggregate","s","toUpperCase","data","this","svg","getBBox","document","createElement","innerHTML","from","_from","hasClass","newClass","oldClass","fillChar","padSpace","type","speed","duration","Math","min","maxDuration","_props","render","ratio","applyNew","applyOld","str","slice","join","textContent","indexOf","getText","e","_getGSAP","window","registerPlugin"],"mappings":";;;;;;;;;6MAWA,IAAIA,EAAW,eAEFC,EAAW,4gOAmBjB,SAASC,eAAeC,EAASC,EAAWC,WAC9CC,EAAOH,EAAQI,WAClBC,EAAS,GACHF,GACgB,IAAlBA,EAAKG,SACRD,EAAOE,WAAPF,EAAeG,gBAAgBL,EAAKM,UAAY,IAAIC,QAAQ,QAAS,IAAIA,QAAQ,OAAQ,KAAMT,EAAWC,IACzD,QAAtCC,EAAKQ,SAAW,IAAIC,cAC/BP,EAAOA,EAAOQ,OAAO,IAAM,OAE3BR,EAAOE,KAAKJ,EAAKW,WAElBX,EAAOA,EAAKY,mBAENV,EAgBD,SAASG,eAAeQ,EAAMf,EAAWC,MAC/Cc,GAAQ,GACJd,IACHc,EAAOA,EAAKN,QAAQb,EAAU,KAE3BI,GAA2B,KAAdA,SACTe,EAAKN,QAAQ,KAAM,QAAQA,QAAQ,KAAM,QAAQO,MAAMhB,WAK9DiB,EAAGC,EAHAd,EAAS,GACZe,EAAIJ,EAAKH,OACTQ,EAAI,EAEEA,EAAID,EAAGC,KAEmB,QADhCF,EAAYH,EAAKM,OAAOD,IACTE,WAAW,IAAgBJ,EAAUI,WAAW,IAAM,OAAoC,OAAxBP,EAAKO,WAAWF,EAAE,IAAgBL,EAAKO,WAAWF,EAAE,IAAM,SAC1IH,IAAMF,EAAKQ,OAAOH,EAAG,IAAIJ,MAAMnB,IAAa,IAAI,IAAM,IAAIe,QAAU,EACpEM,EAAYH,EAAKQ,OAAOH,EAAGH,GAE3BG,GAAKH,GADLb,EAAOoB,MAAQ,IAGhBpB,EAAOE,KAAmB,MAAdY,EAAoB,OAAwB,MAAdA,EAAqB,OAASA,UAElEd,ECtER,IAAIqB,EAAMC,EAIGC,EAAa,CACzBC,QAAQ,QACRC,KAAK,OACLC,mBAAKC,EAAQC,EAAOC,OAGlBC,EAAOnB,EAAMoB,EAAUlB,EAAGmB,EAAeC,EAAmBC,EAAWC,EAFpEnB,EAAIW,EAAOrB,SAAS8B,cACvBC,EAAOC,QAERD,EAAKE,IAAOZ,EAAOa,UAAkB,SAANxB,GAAsB,UAANA,KACzC,cAAeW,GAAYU,EAAKE,YAC9B,KAERF,EAAKV,OAASA,EACQ,iBAAXC,IACVA,EAAQ,CAACA,MAAMA,IAEV,UAAWA,OAIjBS,EAAKzC,UAAYgC,EAAMhC,WAAa,GACpCmC,EAAWrC,eAAeiC,EAAQU,EAAKzC,YAEtC0B,EADIA,GACOmB,SAASC,cAAc,QAE1BC,UAAYf,EAAMA,MAC3BjB,EAAOjB,eAAe4B,EAAUe,EAAKzC,WACrCyC,EAAKO,KAAOf,EAAMgB,MACdR,EAAKO,OACR5B,EAAIe,EACJA,EAAWpB,EACXA,EAAOK,GAERqB,EAAKS,YAAclB,EAAMmB,WAAYnB,EAAMoB,UAC3CX,EAAKU,SAAWnB,EAAMmB,SACtBV,EAAKW,SAAWpB,EAAMoB,SAEtBlB,GADAd,EAAIe,EAASvB,OAASG,EAAKH,QACd,EAAKuB,EAAWpB,EAC7B0B,EAAKY,SAAWrB,EAAMqB,WAAarB,EAAMsB,SAAW,SAAW,IAC3DlC,EAAI,IACPA,GAAKA,IAEQ,IAALA,GACRc,EAAM5B,KAAKmC,EAAKY,aAEE,SAAfrB,EAAMuB,KAAiB,KAE1BnB,EAAgB,GAChBC,EAAoB,GACpBC,EAAY,GACPlB,EAJLH,EAAI,EAIQG,EAAIL,EAAKH,OAAQQ,KAC5BmB,EAAIxB,EAAKK,MACCe,EAASf,GAClBkB,GAAaC,GAEbH,EAAcnB,GAAKqB,EAAYC,EAC/BF,EAAkBpB,KAAOqB,EAAYH,EAASf,GAC9CkB,EAAY,IAGdvB,EAAOqB,EACPD,EAAWE,EACPC,IACHvB,EAAKT,KAAKgC,GACVH,EAAS7B,KAAKgC,IAGZN,EAAMwB,OACTvB,EAAMwB,SAASC,KAAKC,IAAI,IAAO3B,EAAMwB,MAAQtB,EAAMtB,OAAQoB,EAAM4B,aAAe,YAE5EzB,SAAWA,OACXpB,KAAOA,OACP8C,OAAOvD,KAAK,aAvDhBmC,EAAK1B,KAAO0B,EAAKN,SAAW,CAAC,KAyD/B2B,uBAAOC,EAAOtB,GACD,EAARsB,EACHA,EAAQ,EACEA,EAAQ,IAClBA,EAAQ,GAELtB,EAAKO,OACRe,EAAQ,EAAIA,OAKZC,EAAUC,EAAUC,EAHfnD,EAA8E0B,EAA9E1B,KAAMmC,EAAwET,EAAxES,SAAUC,EAA8DV,EAA9DU,SAAUC,EAAoDX,EAApDW,SAAUpD,EAA0CyC,EAA1CzC,UAAW+B,EAA+BU,EAA/BV,OAAQsB,EAAuBZ,EAAvBY,SAAUlB,EAAaM,EAAbN,SACtEhB,EAAIJ,EAAKH,OACTQ,EAAK2C,EAAQ5C,EAAI,GAAO,EAKxB+C,EAHGhB,GAEHe,EAAYb,GAAYhC,IAAMD,IAD9B6C,EAAYb,GAAY/B,GAEN,gBAAkB+B,EAAW,KAAO,IAAMpC,EAAKoD,MAAM,EAAG/C,GAAGgD,KAAKpE,IAAcgE,EAAW,UAAY,KAAOC,EAAW,gBAAkBb,EAAW,KAAO,IAAMpD,EAAYmC,EAASgC,MAAM/C,GAAGgD,KAAKpE,IAAciE,EAAW,UAAY,KAErPlD,EAAKoD,MAAM,EAAG/C,GAAGgD,KAAKpE,GAAaA,EAAYmC,EAASgC,MAAM/C,GAAGgD,KAAKpE,GAEzEyC,EAAKE,IACRZ,EAAOsC,YAAcH,EAErBnC,EAAOgB,UAA0B,WAAbM,IAA0Ba,EAAII,QAAQ,MAASJ,EAAIlD,MAAM,MAAMoD,KAAK,gBAAkBF,IAK7GvC,EAAW7B,eAAiBA,eAC5B6B,EAAWpB,eAAiBA,eAC5BoB,EAAW4C,QDzGJ,SAASA,QAAQC,OACnBjB,EAAOiB,EAAEnE,SACZD,EAAS,MACG,IAATmD,GAAuB,IAATA,GAAuB,KAATA,EAAa,IACd,iBAAnBiB,EAAEH,mBACLG,EAAEH,gBAEJG,EAAIA,EAAErE,WAAYqE,EAAGA,EAAIA,EAAE1D,YAC/BV,GAAUmE,QAAQC,QAGd,GAAa,IAATjB,GAAuB,IAATA,SACjBiB,EAAEhE,iBAEHJ,GCfI,SAAXqE,kBAAiBhD,GAA4B,oBAAZiD,SAA4BjD,EAAOiD,OAAOjD,OAASA,EAAKkD,gBAAkBlD,EA4G5GgD,IAAchD,EAAKkD,eAAehD"}
\ No newline at end of file
diff --git a/dist/gsap.js b/dist/gsap.js
index 4d50021e1..6de65fa41 100644
--- a/dist/gsap.js
+++ b/dist/gsap.js
@@ -19,7 +19,7 @@
}
/*!
- * GSAP 3.3.0
+ * GSAP 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -3001,7 +3001,9 @@
}
if (this.timeline) {
+ var tDur = this.timeline.totalDuration();
this.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this);
+ this.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur);
return this;
}
@@ -3564,7 +3566,7 @@
}
}
}, _buildModifierPlugin("roundProps", _roundModifier), _buildModifierPlugin("modifiers"), _buildModifierPlugin("snap", snap)) || _gsap;
- Tween.version = Timeline.version = gsap.version = "3.3.0";
+ Tween.version = Timeline.version = gsap.version = "3.3.1";
_coreReady = 1;
if (_windowExists()) {
diff --git a/dist/gsap.min.js b/dist/gsap.min.js
index a521c3a90..461377ef7 100644
--- a/dist/gsap.min.js
+++ b/dist/gsap.min.js
@@ -1,5 +1,5 @@
/*!
- * GSAP 3.3.0
+ * GSAP 3.3.1
* https://greensock.com
*
* @license Copyright 2020, GreenSock. All rights reserved.
@@ -7,5 +7,5 @@
* @author: Jack Doyle, jack@greensock.com
*/
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t.setAttribute(e,r)}function cc(t,e,r,i){i.mSet(t,e,i.m.call(i.tween,r,i.mt),i)}var Xt=function _setterPlain(t,e,r){return t[e]=r},Vt=function _setterFunc(t,e,r){return t[e](r)},jt=function _setterFuncWithParam(t,e,r,i){return t[e](i.fp,r)},Zt=function _getSetter(t,e){return o(t[e])?Vt:q(t[e])&&t.setAttribute?Wb:Xt},Kt=function _renderPlain(t,e){return e.set(e.t,e.p,Math.round(1e4*(e.s+e.c*t))/1e4,e)},Qt=function _renderBoolean(t,e){return e.set(e.t,e.p,!!(e.s+e.c*t),e)},Wt=function _renderComplexString(t,e){var r=e._pt,i="";if(!t&&e.b)i=e.b;else if(1===t&&e.e)i=e.e;else{for(;r;)i=r.p+(r.m?r.m(r.s+r.c*t):Math.round(1e4*(r.s+r.c*t))/1e4)+i,r=r._next;i+=e.c}e.set(e.t,e.p,i,e)},Gt=function _renderPropTweens(t,e){for(var r=e._pt;r;)r.r(t,r.d),r=r._next},$t=function _addPluginModifier(t,e,r,i){for(var n,a=this._pt;a;)n=a._next,a.p===i&&a.modifier(t,e,r),a=n},Jt=function _killPropTweensOf(t){for(var 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Bt({sortChildren:!1,defaults:R,autoRemoveChildren:!0,id:"root",smoothChildTiming:!0}),U.stringFilter=pb;var re={registerPlugin:function registerPlugin(){for(var t=arguments.length,e=new Array(t),r=0;r typeof(value) === \"string\",\n\t_isFunction = value => typeof(value) === \"function\",\n\t_isNumber = value => typeof(value) === \"number\",\n\t_isUndefined = value => typeof(value) === \"undefined\",\n\t_isObject = value => typeof(value) === \"object\",\n\t_isNotFalse = value => value !== false,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_isFuncOrString = value => _isFunction(value) || _isString(value),\n\t_isArray = Array.isArray,\n\t_strictNumExp = /(?:-?\\.?\\d|\\.)+/gi, //only numbers (including negatives and decimals) but NOT relative values.\n\t_numExp = /[-+=.]*\\d+[.e\\-+]*\\d*[e\\-\\+]*\\d*/g, //finds any numbers, including ones that start with += or -=, negative numbers, and ones in scientific notation like 1e-8.\n\t_numWithUnitExp = /[-+=.]*\\d+[.e-]*\\d*[a-z%]*/g,\n\t_complexStringNumExp = /[-+=.]*\\d+(?:\\.|e-|e)*\\d*/gi, //duplicate so that while we're looping through matches from exec(), it doesn't contaminate the lastIndex of _numExp which we use to search for colors too.\n\t_parenthesesExp = /\\(([^()]+)\\)/i, //finds the string between parentheses.\n\t_relExp = /[+-]=-?[\\.\\d]+/,\n\t_delimitedValueExp = /[#\\-+.]*\\b[a-z\\d-=+%.]+/gi,\n\t_globalTimeline, _win, _coreInitted, _doc,\n\t_globals = {},\n\t_installScope = {},\n\t_coreReady,\n\t_install = scope => (_installScope = _merge(scope, _globals)) && gsap,\n\t_missingPlugin = (property, value) => console.warn(\"Invalid property\", property, \"set to\", value, \"Missing plugin? gsap.registerPlugin()\"),\n\t_warn = (message, suppress) => !suppress && console.warn(message),\n\t_addGlobal = (name, obj) => (name && (_globals[name] = obj) && (_installScope && (_installScope[name] = obj))) || _globals,\n\t_emptyFunc = () => 0,\n\t_reservedProps = {},\n\t_lazyTweens = [],\n\t_lazyLookup = {},\n\t_lastRenderedFrame,\n\t_plugins = {},\n\t_effects = {},\n\t_nextGCFrame = 30,\n\t_harnessPlugins = [],\n\t_callbackNames = \"\",\n\t_harness = targets => {\n\t\tlet target = targets[0],\n\t\t\tharnessPlugin, i;\n\t\tif (!_isObject(target) && !_isFunction(target)) {\n\t\t\ttargets = [targets];\n\t\t}\n\t\tif (!(harnessPlugin = (target._gsap || {}).harness)) {\n\t\t\ti = _harnessPlugins.length;\n\t\t\twhile (i-- && !_harnessPlugins[i].targetTest(target)) {\t}\n\t\t\tharnessPlugin = _harnessPlugins[i];\n\t\t}\n\t\ti = targets.length;\n\t\twhile (i--) {\n\t\t\t(targets[i] && (targets[i]._gsap || (targets[i]._gsap = new GSCache(targets[i], harnessPlugin)))) || targets.splice(i, 1);\n\t\t}\n\t\treturn targets;\n\t},\n\t_getCache = target => target._gsap || _harness(toArray(target))[0]._gsap,\n\t_getProperty = (target, property) => {\n\t\tlet currentValue = target[property];\n\t\treturn _isFunction(currentValue) ? target[property]() : (_isUndefined(currentValue) && target.getAttribute(property)) || currentValue;\n\t},\n\t_forEachName = (names, func) => ((names = names.split(\",\")).forEach(func)) || names, //split a comma-delimited list of names into an array, then run a forEach() function and return the split array (this is just a way to consolidate/shorten some code).\n\t_round = value => Math.round(value * 100000) / 100000 || 0,\n\t_arrayContainsAny = (toSearch, toFind) => { //searches one array to find matches for any of the items in the toFind array. As soon as one is found, it returns true. It does NOT return all the matches; it's simply a boolean search.\n\t\tlet l = toFind.length,\n\t\t\ti = 0;\n\t\tfor (; toSearch.indexOf(toFind[i]) < 0 && ++i < l;) { }\n\t\treturn (i < l);\n\t},\n\t_parseVars = (params, type, parent) => { //reads the arguments passed to one of the key methods and figures out if the user is defining things with the OLD/legacy syntax where the duration is the 2nd parameter, and then it adjusts things accordingly and spits back the corrected vars object (with the duration added if necessary, as well as runBackwards or startAt or immediateRender). type 0 = to()/staggerTo(), 1 = from()/staggerFrom(), 2 = fromTo()/staggerFromTo()\n\t\tlet isLegacy = _isNumber(params[1]),\n\t\t\tvarsIndex = (isLegacy ? 2 : 1) + (type < 2 ? 0 : 1),\n\t\t\tvars = params[varsIndex],\n\t\t\tirVars;\n\t\tif (isLegacy) {\n\t\t\tvars.duration = params[1];\n\t\t}\n\t\tvars.parent = parent;\n\t\tif (type) {\n\t\t\tirVars = vars;\n\t\t\twhile (parent && !(\"immediateRender\" in irVars)) { // inheritance hasn't happened yet, but someone may have set a default in an ancestor timeline. We could do vars.immediateRender = _isNotFalse(_inheritDefaults(vars).immediateRender) but that'd exact a slight performance penalty because _inheritDefaults() also runs in the Tween constructor. We're paying a small kb price here to gain speed.\n\t\t\t\tirVars = parent.vars.defaults || {};\n\t\t\t\tparent = _isNotFalse(parent.vars.inherit) && parent.parent;\n\t\t\t}\n\t\t\tvars.immediateRender = _isNotFalse(irVars.immediateRender);\n\t\t\tif (type < 2) {\n\t\t\t\tvars.runBackwards = 1;\n\t\t\t} else {\n\t\t\t\tvars.startAt = params[varsIndex - 1]; // \"from\" vars\n\t\t\t}\n\t\t}\n\t\treturn vars;\n\t},\n\t_lazyRender = () => {\n\t\tlet l = _lazyTweens.length,\n\t\t\ta = _lazyTweens.slice(0),\n\t\t\ti, tween;\n\t\t_lazyLookup = {};\n\t\t_lazyTweens.length = 0;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\ttween = a[i];\n\t\t\ttween && tween._lazy && (tween.render(tween._lazy[0], tween._lazy[1], true)._lazy = 0);\n\t\t}\n\t},\n\t_lazySafeRender = (animation, time, suppressEvents, force) => {\n\t\t_lazyTweens.length && _lazyRender();\n\t\tanimation.render(time, suppressEvents, force);\n\t\t_lazyTweens.length && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t},\n\t_numericIfPossible = value => {\n\t\tlet n = parseFloat(value);\n\t\treturn (n || n === 0) && (value + \"\").match(_delimitedValueExp).length < 2 ? n : value;\n\t},\n\t_passThrough = p => p,\n\t_setDefaults = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\tif (!(p in obj)) {\n\t\t\t\tobj[p] = defaults[p];\n\t\t\t}\n\t\t}\n\t\treturn obj;\n\t},\n\t_setKeyframeDefaults = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\tif (!(p in obj) && p !== \"duration\" && p !== \"ease\") {\n\t\t\t\tobj[p] = defaults[p];\n\t\t\t}\n\t\t}\n\t},\n\t_merge = (base, toMerge) => {\n\t\tfor (let p in toMerge) {\n\t\t\tbase[p] = toMerge[p];\n\t\t}\n\t\treturn base;\n\t},\n\t_mergeDeep = (base, toMerge) => {\n\t\tfor (let p in toMerge) {\n\t\t\tbase[p] = _isObject(toMerge[p]) ? _mergeDeep(base[p] || (base[p] = {}), toMerge[p]) : toMerge[p];\n\t\t}\n\t\treturn base;\n\t},\n\t_copyExcluding = (obj, excluding) => {\n\t\tlet copy = {},\n\t\t\tp;\n\t\tfor (p in obj) {\n\t\t\t(p in excluding) || (copy[p] = obj[p]);\n\t\t}\n\t\treturn copy;\n\t},\n\t_inheritDefaults = vars => {\n\t\tlet parent = vars.parent || _globalTimeline,\n\t\t\tfunc = vars.keyframes ? _setKeyframeDefaults : _setDefaults;\n\t\tif (_isNotFalse(vars.inherit)) {\n\t\t\twhile (parent) {\n\t\t\t\tfunc(vars, parent.vars.defaults);\n\t\t\t\tparent = parent.parent || parent._dp;\n\t\t\t}\n\t\t}\n\t\treturn vars;\n\t},\n\t_arraysMatch = (a1, a2) => {\n\t\tlet i = a1.length,\n\t\t\tmatch = i === a2.length;\n\t\twhile (match && i-- && a1[i] === a2[i]) { }\n\t\treturn i < 0;\n\t},\n\t_addLinkedListItem = (parent, child, firstProp = \"_first\", lastProp = \"_last\", sortBy) => {\n\t\tlet prev = parent[lastProp],\n\t\t\tt;\n\t\tif (sortBy) {\n\t\t\tt = child[sortBy];\n\t\t\twhile (prev && prev[sortBy] > t) {\n\t\t\t\tprev = prev._prev;\n\t\t\t}\n\t\t}\n\t\tif (prev) {\n\t\t\tchild._next = prev._next;\n\t\t\tprev._next = child;\n\t\t} else {\n\t\t\tchild._next = parent[firstProp];\n\t\t\tparent[firstProp] = child;\n\t\t}\n\t\tif (child._next) {\n\t\t\tchild._next._prev = child;\n\t\t} else {\n\t\t\tparent[lastProp] = child;\n\t\t}\n\t\tchild._prev = prev;\n\t\tchild.parent = child._dp = parent;\n\t\treturn child;\n\t},\n\t_removeLinkedListItem = (parent, child, firstProp = \"_first\", lastProp = \"_last\") => {\n\t\tlet prev = child._prev,\n\t\t\tnext = child._next;\n\t\tif (prev) {\n\t\t\tprev._next = next;\n\t\t} else if (parent[firstProp] === child) {\n\t\t\tparent[firstProp] = next;\n\t\t}\n\t\tif (next) {\n\t\t\tnext._prev = prev;\n\t\t} else if (parent[lastProp] === child) {\n\t\t\tparent[lastProp] = prev;\n\t\t}\n\t\tchild._next = child._prev = child.parent = null; // don't delete the _dp just so we can revert if necessary. But parent should be null to indicate the item isn't in a linked list.\n\t},\n\t_removeFromParent = (child, onlyIfParentHasAutoRemove) => {\n\t\tif (child.parent && (!onlyIfParentHasAutoRemove || child.parent.autoRemoveChildren)) {\n\t\t\tchild.parent.remove(child);\n\t\t}\n\t\tchild._act = 0;\n\t},\n\t_uncache = animation => {\n\t\tlet a = animation;\n\t\twhile (a) {\n\t\t\ta._dirty = 1;\n\t\t\ta = a.parent;\n\t\t}\n\t\treturn animation;\n\t},\n\t_recacheAncestors = animation => {\n\t\tlet parent = animation.parent;\n\t\twhile (parent && parent.parent) { //sometimes we must force a re-sort of all children and update the duration/totalDuration of all ancestor timelines immediately in case, for example, in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n\t\t\tparent._dirty = 1;\n\t\t\tparent.totalDuration();\n\t\t\tparent = parent.parent;\n\t\t}\n\t\treturn animation;\n\t},\n\t_hasNoPausedAncestors = animation => !animation || (animation._ts && _hasNoPausedAncestors(animation.parent)),\n\t_elapsedCycleDuration = animation => animation._repeat ? _animationCycle(animation._tTime, (animation = animation.duration() + animation._rDelay)) * animation : 0,\n\t// feed in the totalTime and cycleDuration and it'll return the cycle (iteration minus 1) and if the playhead is exactly at the very END, it will NOT bump up to the next cycle.\n\t_animationCycle = (tTime, cycleDuration) => (tTime /= cycleDuration) && (~~tTime === tTime) ? ~~tTime - 1 : ~~tTime,\n\t_parentToChildTotalTime = (parentTime, child) => (parentTime - child._start) * child._ts + (child._ts >= 0 ? 0 : (child._dirty ? child.totalDuration() : child._tDur)),\n\t_setEnd = animation => (animation._end = _round(animation._start + ((animation._tDur / Math.abs(animation._ts || animation._rts || _tinyNum)) || 0))),\n\t/*\n\t_totalTimeToTime = (clampedTotalTime, duration, repeat, repeatDelay, yoyo) => {\n\t\tlet cycleDuration = duration + repeatDelay,\n\t\t\ttime = _round(clampedTotalTime % cycleDuration);\n\t\tif (time > duration) {\n\t\t\ttime = duration;\n\t\t}\n\t\treturn (yoyo && (~~(clampedTotalTime / cycleDuration) & 1)) ? duration - time : time;\n\t},\n\t*/\n\t_postAddChecks = (timeline, child) => {\n\t\tlet t;\n\t\tif (child._time || (child._initted && !child._dur)) { //in case, for example, the _start is moved on a tween that has already rendered. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning.\n\t\t\tt = _parentToChildTotalTime(timeline.rawTime(), child);\n\t\t\tif (!child._dur || _clamp(0, child.totalDuration(), t) - child._tTime > _tinyNum) {\n\t\t\t\tchild.render(t, true);\n\t\t\t}\n\t\t}\n\t\t//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\t\tif (_uncache(timeline)._dp && timeline._initted && timeline._time >= timeline._dur && timeline._ts) {\n\t\t\t//in case any of the ancestors had completed but should now be enabled...\n\t\t\tif (timeline._dur < timeline.duration()) {\n\t\t\t\tt = timeline;\n\t\t\t\twhile (t._dp) {\n\t\t\t\t\t(t.rawTime() >= 0) && t.totalTime(t._tTime); //moves the timeline (shifts its startTime) if necessary, and also enables it. If it's currently zero, though, it may not be scheduled to render until later so there's no need to force it to align with the current playhead position. Only move to catch up with the playhead.\n\t\t\t\t\tt = t._dp;\n\t\t\t\t}\n\t\t\t}\n\t\t\ttimeline._zTime = -_tinyNum; // helps ensure that the next render() will be forced (crossingStart = true in render()), even if the duration hasn't changed (we're adding a child which would need to get rendered). Definitely an edge case. Note: we MUST do this AFTER the loop above where the totalTime() might trigger a render() because this _addToTimeline() method gets called from the Animation constructor, BEFORE tweens even record their targets, etc. so we wouldn't want things to get triggered in the wrong order.\n\t\t}\n\t},\n\t_addToTimeline = (timeline, child, position, skipChecks) => {\n\t\tchild.parent && _removeFromParent(child);\n\t\tchild._start = _round(position + child._delay);\n\t\tchild._end = _round(child._start + ((child.totalDuration() / Math.abs(child.timeScale())) || 0));\n\t\t_addLinkedListItem(timeline, child, \"_first\", \"_last\", timeline._sort ? \"_start\" : 0);\n\t\ttimeline._recent = child;\n\t\tskipChecks || _postAddChecks(timeline, child);\n\t\treturn timeline;\n\t},\n\t_scrollTrigger = (animation, trigger) => (_globals.ScrollTrigger || _missingPlugin(\"scrollTrigger\", trigger)) && _globals.ScrollTrigger.create(trigger, animation),\n\t_attemptInitTween = (tween, totalTime, force, suppressEvents) => {\n\t\t_initTween(tween, totalTime);\n\t\tif (!tween._initted) {\n\t\t\treturn 1;\n\t\t}\n\t\tif (!force && tween._pt && ((tween._dur && tween.vars.lazy !== false) || (!tween._dur && tween.vars.lazy)) && _lastRenderedFrame !== _ticker.frame) {\n\t\t\t_lazyTweens.push(tween);\n\t\t\ttween._lazy = [totalTime, suppressEvents];\n\t\t\treturn 1;\n\t\t}\n\t},\n\t_renderZeroDurationTween = (tween, totalTime, suppressEvents, force) => {\n\t\tlet prevRatio = tween.ratio,\n\t\t\tratio = totalTime < 0 || (prevRatio && !totalTime && !tween._start && !tween._dp._lock) ? 0 : 1, // check parent's _lock because when a timeline repeats/yoyos and does its artificial wrapping, we shouldn't force the ratio back to 0.\n\t\t\trepeatDelay = tween._rDelay,\n\t\t\ttTime = 0,\n\t\t\tpt, iteration, prevIteration;\n\t\tif (repeatDelay && tween._repeat) { // in case there's a zero-duration tween that has a repeat with a repeatDelay\n\t\t\ttTime = _clamp(0, tween._tDur, totalTime);\n\t\t\titeration = _animationCycle(tTime, repeatDelay);\n\t\t\tprevIteration = _animationCycle(tween._tTime, repeatDelay);\n\t\t\tif (iteration !== prevIteration) {\n\t\t\t\tprevRatio = 1 - ratio;\n\t\t\t\ttween.vars.repeatRefresh && tween._initted && tween.invalidate();\n\t\t\t}\n\t\t}\n\t\tif (!tween._initted && _attemptInitTween(tween, totalTime, force, suppressEvents)) { // if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n\t\t\treturn;\n\t\t}\n\t\tif (ratio !== prevRatio || force || tween._zTime === _tinyNum || (!totalTime && tween._zTime)) {\n\t\t\tprevIteration = tween._zTime;\n\t\t\ttween._zTime = totalTime || (suppressEvents ? _tinyNum : 0); // when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\t\t\tsuppressEvents || (suppressEvents = totalTime && !prevIteration); // if it was rendered previously at exactly 0 (_zTime) and now the playhead is moving away, DON'T fire callbacks otherwise they'll seem like duplicates.\n\t\t\ttween.ratio = ratio;\n\t\t\ttween._from && (ratio = 1 - ratio);\n\t\t\ttween._time = 0;\n\t\t\ttween._tTime = tTime;\n\t\t\tsuppressEvents || _callback(tween, \"onStart\");\n\t\t\tpt = tween._pt;\n\t\t\twhile (pt) {\n\t\t\t\tpt.r(ratio, pt.d);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\tif (!ratio && tween._startAt && !tween._onUpdate && tween._start) { //if the tween is positioned at the VERY beginning (_start 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\ttween._startAt.render(totalTime, true, force);\n\t\t\t}\n\t\t\ttween._onUpdate && !suppressEvents && _callback(tween, \"onUpdate\");\n\t\t\ttTime && tween._repeat && !suppressEvents && tween.parent && _callback(tween, \"onRepeat\");\n\t\t\tif ((totalTime >= tween._tDur || totalTime < 0) && tween.ratio === ratio) {\n\t\t\t\tratio && _removeFromParent(tween, 1);\n\t\t\t\tif (!suppressEvents) {\n\t\t\t\t\t_callback(tween, (ratio ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\ttween._prom && tween._prom();\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (!tween._zTime) {\n\t\t\ttween._zTime = totalTime;\n\t\t}\n\t},\n\t_findNextPauseTween = (animation, prevTime, time) => {\n\t\tlet child;\n\t\tif (time > prevTime) {\n\t\t\tchild = animation._first;\n\t\t\twhile (child && child._start <= time) {\n\t\t\t\tif (!child._dur && child.data === \"isPause\" && child._start > prevTime) {\n\t\t\t\t\treturn child;\n\t\t\t\t}\n\t\t\t\tchild = child._next;\n\t\t\t}\n\t\t} else {\n\t\t\tchild = animation._last;\n\t\t\twhile (child && child._start >= time) {\n\t\t\t\tif (!child._dur && child.data === \"isPause\" && child._start < prevTime) {\n\t\t\t\t\treturn child;\n\t\t\t\t}\n\t\t\t\tchild = child._prev;\n\t\t\t}\n\t\t}\n\t},\n\t_setDuration = (animation, duration, skipUncache) => {\n\t\tlet repeat = animation._repeat,\n\t\t\tdur = _round(duration) || 0;\n\t\tanimation._dur = dur;\n\t\tanimation._tDur = !repeat ? dur : repeat < 0 ? 1e10 : _round(dur * (repeat + 1) + (animation._rDelay * repeat));\n\t\tif (animation._time > dur) {\n\t\t\tanimation._time = dur;\n\t\t\tanimation._tTime = Math.min(animation._tTime, animation._tDur);\n\t\t}\n\t\t!skipUncache && _uncache(animation.parent);\n\t\tanimation.parent && _setEnd(animation);\n\t\treturn animation;\n\t},\n\t_onUpdateTotalDuration = animation => (animation instanceof Timeline) ? _uncache(animation) : _setDuration(animation, animation._dur),\n\t_zeroPosition = {_start:0, endTime:_emptyFunc},\n\t_parsePosition = (animation, position) => {\n\t\tlet labels = animation.labels,\n\t\t\trecent = animation._recent || _zeroPosition,\n\t\t\tclippedDuration = animation.duration() >= _bigNum ? recent.endTime(false) : animation._dur, //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n\t\t\ti, offset;\n\t\tif (_isString(position) && (isNaN(position) || (position in labels))) { //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n\t\t\ti = position.charAt(0);\n\t\t\tif (i === \"<\" || i === \">\") {\n\t\t\t\treturn (i === \"<\" ? recent._start : recent.endTime(recent._repeat >= 0)) + (parseFloat(position.substr(1)) || 0);\n\t\t\t}\n\t\t\ti = position.indexOf(\"=\");\n\t\t\tif (i < 0) {\n\t\t\t\t(position in labels) || (labels[position] = clippedDuration);\n\t\t\t\treturn labels[position];\n\t\t\t}\n\t\t\toffset = +(position.charAt(i-1) + position.substr(i+1));\n\t\t\treturn (i > 1) ? _parsePosition(animation, position.substr(0, i-1)) + offset : clippedDuration + offset;\n\t\t}\n\t\treturn (position == null) ? clippedDuration : +position;\n\t},\n\t_conditionalReturn = (value, func) => value || value === 0 ? func(value) : func,\n\t_clamp = (min, max, value) => value < min ? min : value > max ? max : value,\n\tgetUnit = value => (value + \"\").substr((parseFloat(value) + \"\").length),\n\tclamp = (min, max, value) => _conditionalReturn(value, v => _clamp(min, max, v)),\n\t_slice = [].slice,\n\t_isArrayLike = (value, nonEmpty) => value && (_isObject(value) && \"length\" in value && ((!nonEmpty && !value.length) || ((value.length - 1) in value && _isObject(value[0]))) && !value.nodeType && value !== _win),\n\t_flatten = (ar, leaveStrings, accumulator = []) => ar.forEach(value => (_isString(value) && !leaveStrings) || _isArrayLike(value, 1) ? accumulator.push(...toArray(value)) : accumulator.push(value)) || accumulator,\n\t//takes any value and returns an array. If it's a string (and leaveStrings isn't true), it'll use document.querySelectorAll() and convert that to an array. It'll also accept iterables like jQuery objects.\n\ttoArray = (value, leaveStrings) => _isString(value) && !leaveStrings && (_coreInitted || !_wake()) ? _slice.call(_doc.querySelectorAll(value), 0) : _isArray(value) ? _flatten(value, leaveStrings) : _isArrayLike(value) ? _slice.call(value, 0) : value ? [value] : [],\n\tshuffle = a => a.sort(() => .5 - Math.random()), // alternative that's a bit faster and more reliably diverse but bigger: for (let j, v, i = a.length; i; j = Math.floor(Math.random() * i), v = a[--i], a[i] = a[j], a[j] = v); return a;\n\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\tdistribute = v => {\n\t\tif (_isFunction(v)) {\n\t\t\treturn v;\n\t\t}\n\t\tlet vars = _isObject(v) ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\tease = _parseEase(vars.ease),\n\t\t\tfrom = vars.from || 0,\n\t\t\tbase = parseFloat(vars.base) || 0,\n\t\t\tcache = {},\n\t\t\tisDecimal = (from > 0 && from < 1),\n\t\t\tratios = isNaN(from) || isDecimal,\n\t\t\taxis = vars.axis,\n\t\t\tratioX = from,\n\t\t\tratioY = from;\n\t\tif (_isString(from)) {\n\t\t\tratioX = ratioY = {center:.5, edges:.5, end:1}[from] || 0;\n\t\t} else if (!isDecimal && ratios) {\n\t\t\tratioX = from[0];\n\t\t\tratioY = from[1];\n\t\t}\n\t\treturn (i, target, a) => {\n\t\t\tlet l = (a || vars).length,\n\t\t\t\tdistances = cache[l],\n\t\t\t\toriginX, originY, x, y, d, j, max, min, wrapAt;\n\t\t\tif (!distances) {\n\t\t\t\twrapAt = (vars.grid === \"auto\") ? 0 : (vars.grid || [1, _bigNum])[1];\n\t\t\t\tif (!wrapAt) {\n\t\t\t\t\tmax = -_bigNum;\n\t\t\t\t\twhile (max < (max = a[wrapAt++].getBoundingClientRect().left) && wrapAt < l) { }\n\t\t\t\t\twrapAt--;\n\t\t\t\t}\n\t\t\t\tdistances = cache[l] = [];\n\t\t\t\toriginX = ratios ? (Math.min(wrapAt, l) * ratioX) - .5 : from % wrapAt;\n\t\t\t\toriginY = ratios ? l * ratioY / wrapAt - .5 : (from / wrapAt) | 0;\n\t\t\t\tmax = 0;\n\t\t\t\tmin = _bigNum;\n\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\tx = (j % wrapAt) - originX;\n\t\t\t\t\ty = originY - ((j / wrapAt) | 0);\n\t\t\t\t\tdistances[j] = d = !axis ? _sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t(d > max) && (max = d);\n\t\t\t\t\t(d < min) && (min = d);\n\t\t\t\t}\n\t\t\t\t(from === \"random\") && shuffle(distances);\n\t\t\t\tdistances.max = max - min;\n\t\t\t\tdistances.min = min;\n\t\t\t\tdistances.v = l = (parseFloat(vars.amount) || (parseFloat(vars.each) * (wrapAt > l ? l - 1 : !axis ? Math.max(wrapAt, l / wrapAt) : axis === \"y\" ? l / wrapAt : wrapAt)) || 0) * (from === \"edges\" ? -1 : 1);\n\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\tdistances.u = getUnit(vars.amount || vars.each) || 0; //unit\n\t\t\t\tease = (ease && l < 0) ? _invertEase(ease) : ease;\n\t\t\t}\n\t\t\tl = ((distances[i] - distances.min) / distances.max) || 0;\n\t\t\treturn _round(distances.b + (ease ? ease(l) : l) * distances.v) + distances.u; //round in order to work around floating point errors\n\t\t};\n\t},\n\t_roundModifier = v => { //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n\t\tlet p = v < 1 ? Math.pow(10, (v + \"\").length - 2) : 1; //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed()\n\t\treturn raw => Math.floor(Math.round(parseFloat(raw) / v) * v * p) / p + (_isNumber(raw) ? 0 : getUnit(raw));\n\t},\n\tsnap = (snapTo, value) => {\n\t\tlet isArray = _isArray(snapTo),\n\t\t\tradius, is2D;\n\t\tif (!isArray && _isObject(snapTo)) {\n\t\t\tradius = isArray = snapTo.radius || _bigNum;\n\t\t\tif (snapTo.values) {\n\t\t\t\tsnapTo = toArray(snapTo.values);\n\t\t\t\tif ((is2D = !_isNumber(snapTo[0]))) {\n\t\t\t\t\tradius *= radius; //performance optimization so we don't have to Math.sqrt() in the loop.\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tsnapTo = _roundModifier(snapTo.increment);\n\t\t\t}\n\t\t}\n\t\treturn _conditionalReturn(value, !isArray ? _roundModifier(snapTo) : _isFunction(snapTo) ? raw => {is2D = snapTo(raw); return Math.abs(is2D - raw) <= radius ? is2D : raw; } : raw => {\n\t\t\tlet x = parseFloat(is2D ? raw.x : raw),\n\t\t\t\ty = parseFloat(is2D ? raw.y : 0),\n\t\t\t\tmin = _bigNum,\n\t\t\t\tclosest = 0,\n\t\t\t\ti = snapTo.length,\n\t\t\t\tdx, dy;\n\t\t\twhile (i--) {\n\t\t\t\tif (is2D) {\n\t\t\t\t\tdx = snapTo[i].x - x;\n\t\t\t\t\tdy = snapTo[i].y - y;\n\t\t\t\t\tdx = dx * dx + dy * dy;\n\t\t\t\t} else {\n\t\t\t\t\tdx = Math.abs(snapTo[i] - x);\n\t\t\t\t}\n\t\t\t\tif (dx < min) {\n\t\t\t\t\tmin = dx;\n\t\t\t\t\tclosest = i;\n\t\t\t\t}\n\t\t\t}\n\t\t\tclosest = (!radius || min <= radius) ? snapTo[closest] : raw;\n\t\t\treturn (is2D || closest === raw || _isNumber(raw)) ? closest : closest + getUnit(raw);\n\t\t});\n\t},\n\trandom = (min, max, roundingIncrement, returnFunction) => _conditionalReturn(_isArray(min) ? !max : roundingIncrement === true ? !!(roundingIncrement = 0) : !returnFunction, () => _isArray(min) ? min[~~(Math.random() * min.length)] : (roundingIncrement = roundingIncrement || 1e-5) && (returnFunction = roundingIncrement < 1 ? 10 ** ((roundingIncrement + \"\").length - 2) : 1) && (Math.floor(Math.round((min + Math.random() * (max - min)) / roundingIncrement) * roundingIncrement * returnFunction) / returnFunction)),\n\tpipe = (...functions) => value => functions.reduce((v, f) => f(v), value),\n\tunitize = (func, unit) => value => func(parseFloat(value)) + (unit || getUnit(value)),\n\tnormalize = (min, max, value) => mapRange(min, max, 0, 1, value),\n\t_wrapArray = (a, wrapper, value) => _conditionalReturn(value, index => a[~~wrapper(index)]),\n\twrap = function(min, max, value) { // NOTE: wrap() CANNOT be an arrow function! A very odd compiling bug causes problems (unrelated to GSAP).\n\t\tlet range = max - min;\n\t\treturn _isArray(min) ? _wrapArray(min, wrap(0, min.length), max) : _conditionalReturn(value, value => ((range + (value - min) % range) % range) + min);\n\t},\n\twrapYoyo = (min, max, value) => {\n\t\tlet range = max - min,\n\t\t\ttotal = range * 2;\n\t\treturn _isArray(min) ? _wrapArray(min, wrapYoyo(0, min.length - 1), max) : _conditionalReturn(value, value => {\n\t\t\tvalue = (total + (value - min) % total) % total;\n\t\t\treturn min + ((value > range) ? (total - value) : value);\n\t\t});\n\t},\n\t_replaceRandom = value => { //replaces all occurrences of random(...) in a string with the calculated random value. can be a range like random(-100, 100, 5) or an array like random([0, 100, 500])\n\t\tlet prev = 0,\n\t\t\ts = \"\",\n\t\t\ti, nums, end, isArray;\n\t\twhile (~(i = value.indexOf(\"random(\", prev))) {\n\t\t\tend = value.indexOf(\")\", i);\n\t\t\tisArray = value.charAt(i + 7) === \"[\";\n\t\t\tnums = value.substr(i + 7, end - i - 7).match(isArray ? _delimitedValueExp : _strictNumExp);\n\t\t\ts += value.substr(prev, i - prev) + random(isArray ? nums : +nums[0], +nums[1], +nums[2] || 1e-5);\n\t\t\tprev = end + 1;\n\t\t}\n\t\treturn s + value.substr(prev, value.length - prev);\n\t},\n\tmapRange = (inMin, inMax, outMin, outMax, value) => {\n\t\tlet inRange = inMax - inMin,\n\t\t\toutRange = outMax - outMin;\n\t\treturn _conditionalReturn(value, value => outMin + ((((value - inMin) / inRange) * outRange) || 0));\n\t},\n\tinterpolate = (start, end, progress, mutate) => {\n\t\tlet func = isNaN(start + end) ? 0 : p => (1 - p) * start + p * end;\n\t\tif (!func) {\n\t\t\tlet isString = _isString(start),\n\t\t\t\tmaster = {},\n\t\t\t\tp, i, interpolators, l, il;\n\t\t\tprogress === true && (mutate = 1) && (progress = null);\n\t\t\tif (isString) {\n\t\t\t\tstart = {p: start};\n\t\t\t\tend = {p: end};\n\n\t\t\t} else if (_isArray(start) && !_isArray(end)) {\n\t\t\t\tinterpolators = [];\n\t\t\t\tl = start.length;\n\t\t\t\til = l - 2;\n\t\t\t\tfor (i = 1; i < l; i++) {\n\t\t\t\t\tinterpolators.push(interpolate(start[i-1], start[i])); //build the interpolators up front as a performance optimization so that when the function is called many times, it can just reuse them.\n\t\t\t\t}\n\t\t\t\tl--;\n\t\t\t\tfunc = p => {\n\t\t\t\t\tp *= l;\n\t\t\t\t\tlet i = Math.min(il, ~~p);\n\t\t\t\t\treturn interpolators[i](p - i);\n\t\t\t\t};\n\t\t\t\tprogress = end;\n\t\t\t} else if (!mutate) {\n\t\t\t\tstart = _merge(_isArray(start) ? [] : {}, start);\n\t\t\t}\n\t\t\tif (!interpolators) {\n\t\t\t\tfor (p in end) {\n\t\t\t\t\t_addPropTween.call(master, start, p, \"get\", end[p]);\n\t\t\t\t}\n\t\t\t\tfunc = p => _renderPropTweens(p, master) || (isString ? start.p : start);\n\t\t\t}\n\t\t}\n\t\treturn _conditionalReturn(progress, func);\n\t},\n\t_getLabelInDirection = (timeline, fromTime, backward) => { //used for nextLabel() and previousLabel()\n\t\tlet labels = timeline.labels,\n\t\t\tmin = _bigNum,\n\t\t\tp, distance, label;\n\t\tfor (p in labels) {\n\t\t\tdistance = labels[p] - fromTime;\n\t\t\tif ((distance < 0) === !!backward && distance && min > (distance = Math.abs(distance))) {\n\t\t\t\tlabel = p;\n\t\t\t\tmin = distance;\n\t\t\t}\n\t\t}\n\t\treturn label;\n\t},\n\t_callback = (animation, type, executeLazyFirst) => {\n\t\tlet v = animation.vars,\n\t\t\tcallback = v[type],\n\t\t\tparams, scope;\n\t\tif (!callback) {\n\t\t\treturn;\n\t\t}\n\t\tparams = v[type + \"Params\"];\n\t\tscope = v.callbackScope || animation;\n\t\texecuteLazyFirst && _lazyTweens.length && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\treturn params ? callback.apply(scope, params) : callback.call(scope);\n\t},\n\t_interrupt = animation => {\n\t\t_removeFromParent(animation);\n\t\tif (animation.progress() < 1) {\n\t\t\t_callback(animation, \"onInterrupt\");\n\t\t}\n\t\treturn animation;\n\t},\n\t_quickTween,\n\t_createPlugin = config => {\n\t\tconfig = !config.name && config.default || config; //UMD packaging wraps things oddly, so for example MotionPathHelper becomes {MotionPathHelper:MotionPathHelper, default:MotionPathHelper}.\n\t\tlet name = config.name,\n\t\t\tisFunc = _isFunction(config),\n\t\t\tPlugin = (name && !isFunc && config.init) ? function() { this._props = []; } : config, //in case someone passes in an object that's not a plugin, like CustomEase\n\t\t\tinstanceDefaults = {init:_emptyFunc, render:_renderPropTweens, add:_addPropTween, kill:_killPropTweensOf, modifier:_addPluginModifier, rawVars:0},\n\t\t\tstatics = {targetTest:0, get:0, getSetter:_getSetter, aliases:{}, register:0};\n\t\t_wake();\n\t\tif (config !== Plugin) {\n\t\t\tif (_plugins[name]) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t_setDefaults(Plugin, _setDefaults(_copyExcluding(config, instanceDefaults), statics)); //static methods\n\t\t\t_merge(Plugin.prototype, _merge(instanceDefaults, _copyExcluding(config, statics))); //instance methods\n\t\t\t_plugins[(Plugin.prop = name)] = Plugin;\n\t\t\tif (config.targetTest) {\n\t\t\t\t_harnessPlugins.push(Plugin);\n\t\t\t\t_reservedProps[name] = 1;\n\t\t\t}\n\t\t\tname = (name === \"css\" ? \"CSS\" : name.charAt(0).toUpperCase() + name.substr(1)) + \"Plugin\"; //for the global name. \"motionPath\" should become MotionPathPlugin\n\t\t}\n\t\t_addGlobal(name, Plugin);\n\t\tif (config.register) {\n\t\t\tconfig.register(gsap, Plugin, PropTween);\n\t\t}\n\t},\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * COLORS\n * --------------------------------------------------------------------------------------\n */\n\n\t_255 = 255,\n\t_colorLookup = {\n\t\taqua:[0,_255,_255],\n\t\tlime:[0,_255,0],\n\t\tsilver:[192,192,192],\n\t\tblack:[0,0,0],\n\t\tmaroon:[128,0,0],\n\t\tteal:[0,128,128],\n\t\tblue:[0,0,_255],\n\t\tnavy:[0,0,128],\n\t\twhite:[_255,_255,_255],\n\t\tolive:[128,128,0],\n\t\tyellow:[_255,_255,0],\n\t\torange:[_255,165,0],\n\t\tgray:[128,128,128],\n\t\tpurple:[128,0,128],\n\t\tgreen:[0,128,0],\n\t\tred:[_255,0,0],\n\t\tpink:[_255,192,203],\n\t\tcyan:[0,_255,_255],\n\t\ttransparent:[_255,_255,_255,0]\n\t},\n\t_hue = (h, m1, m2) => {\n\t\th = (h < 0) ? h + 1 : (h > 1) ? h - 1 : h;\n\t\treturn ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : (h < .5) ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * _255) + .5) | 0;\n\t},\n\tsplitColor = (v, toHSL, forceAlpha) => {\n\t\tlet a = !v ? _colorLookup.black : _isNumber(v) ? [v >> 16, (v >> 8) & _255, v & _255] : 0,\n\t\t\tr, g, b, h, s, l, max, min, d, wasHSL;\n\t\tif (!a) {\n\t\t\tif (v.substr(-1) === \",\") { //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n\t\t\t\tv = v.substr(0, v.length - 1);\n\t\t\t}\n\t\t\tif (_colorLookup[v]) {\n\t\t\t\ta = _colorLookup[v];\n\t\t\t} else if (v.charAt(0) === \"#\") {\n\t\t\t\tif (v.length === 4) { //for shorthand like #9F0\n\t\t\t\t\tr = v.charAt(1);\n\t\t\t\t\tg = v.charAt(2);\n\t\t\t\t\tb = v.charAt(3);\n\t\t\t\t\tv = \"#\" + r + r + g + g + b + b;\n\t\t\t\t}\n\t\t\t\tv = parseInt(v.substr(1), 16);\n\t\t\t\ta = [v >> 16, (v >> 8) & _255, v & _255];\n\t\t\t} else if (v.substr(0, 3) === \"hsl\") {\n\t\t\t\ta = wasHSL = v.match(_strictNumExp);\n\t\t\t\tif (!toHSL) {\n\t\t\t\t\th = (+a[0] % 360) / 360;\n\t\t\t\t\ts = +a[1] / 100;\n\t\t\t\t\tl = +a[2] / 100;\n\t\t\t\t\tg = (l <= .5) ? l * (s + 1) : l + s - l * s;\n\t\t\t\t\tr = l * 2 - g;\n\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\ta[3] *= 1; //cast as number\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = _hue(h + 1 / 3, r, g);\n\t\t\t\t\ta[1] = _hue(h, r, g);\n\t\t\t\t\ta[2] = _hue(h - 1 / 3, r, g);\n\t\t\t\t} else if (~v.indexOf(\"=\")) { //if relative values are found, just return the raw strings with the relative prefixes in place.\n\t\t\t\t\ta = v.match(_numExp);\n\t\t\t\t\tforceAlpha && a.length < 4 && (a[3] = 1);\n\t\t\t\t\treturn a;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ta = v.match(_strictNumExp) || _colorLookup.transparent;\n\t\t\t}\n\t\t\ta = a.map(Number);\n\t\t}\n\t\tif (toHSL && !wasHSL) {\n\t\t\tr = a[0] / _255;\n\t\t\tg = a[1] / _255;\n\t\t\tb = a[2] / _255;\n\t\t\tmax = Math.max(r, g, b);\n\t\t\tmin = Math.min(r, g, b);\n\t\t\tl = (max + min) / 2;\n\t\t\tif (max === min) {\n\t\t\t\th = s = 0;\n\t\t\t} else {\n\t\t\t\td = max - min;\n\t\t\t\ts = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\t\t\t\th = (max === r) ? (g - b) / d + (g < b ? 6 : 0) : (max === g) ? (b - r) / d + 2 : (r - g) / d + 4;\n\t\t\t\th *= 60;\n\t\t\t}\n\t\t\ta[0] = ~~(h + .5);\n\t\t\ta[1] = ~~(s * 100 + .5);\n\t\t\ta[2] = ~~(l * 100 + .5);\n\t\t}\n\t\tforceAlpha && a.length < 4 && (a[3] = 1);\n\t\treturn a;\n\t},\n\t_colorOrderData = v => { // strips out the colors from the string, finds all the numeric slots (with units) and returns an array of those. The Array also has a \"c\" property which is an Array of the index values where the colors belong. This is to help work around issues where there's a mis-matched order of color/numeric data like drop-shadow(#f00 0px 1px 2px) and drop-shadow(0x 1px 2px #f00). This is basically a helper function used in _formatColors()\n\t\tlet values = [],\n\t\t\tc = [],\n\t\t\ti = -1;\n\t\tv.split(_colorExp).forEach(v => {\n\t\t\tlet a = v.match(_numWithUnitExp) || [];\n\t\t\tvalues.push(...a);\n\t\t\tc.push(i += a.length + 1);\n\t\t});\n\t\tvalues.c = c;\n\t\treturn values;\n\t},\n\t_formatColors = (s, toHSL, orderMatchData) => {\n\t\tlet result = \"\",\n\t\t\tcolors = (s + result).match(_colorExp),\n\t\t\ttype = toHSL ? \"hsla(\" : \"rgba(\",\n\t\t\ti = 0,\n\t\t\tc, shell, d, l;\n\t\tif (!colors) {\n\t\t\treturn s;\n\t\t}\n\t\tcolors = colors.map(color => (color = splitColor(color, toHSL, 1)) && type + (toHSL ? color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : color.join(\",\")) + \")\");\n\t\tif (orderMatchData) {\n\t\t\td = _colorOrderData(s);\n\t\t\tc = orderMatchData.c;\n\t\t\tif (c.join(result) !== d.c.join(result)) {\n\t\t\t\tshell = s.replace(_colorExp, \"1\").split(_numWithUnitExp);\n\t\t\t\tl = shell.length - 1;\n\t\t\t\tfor (; i < l; i++) {\n\t\t\t\t\tresult += shell[i] + (~c.indexOf(i) ? colors.shift() || type + \"0,0,0,0)\" : (d.length ? d : colors.length ? colors : orderMatchData).shift());\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (!shell) {\n\t\t\tshell = s.split(_colorExp);\n\t\t\tl = shell.length - 1;\n\t\t\tfor (; i < l; i++) {\n\t\t\t\tresult += shell[i] + colors[i];\n\t\t\t}\n\t\t}\n\t\treturn result + shell[l];\n\t},\n\t_colorExp = (function() {\n\t\tlet s = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3}){1,2}\\\\b\", //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.,\n\t\t\tp;\n\t\tfor (p in _colorLookup) {\n\t\t\ts += \"|\" + p + \"\\\\b\";\n\t\t}\n\t\treturn new RegExp(s + \")\", \"gi\");\n\t})(),\n\t_hslExp = /hsl[a]?\\(/,\n\t_colorStringFilter = a => {\n\t\tlet combined = a.join(\" \"),\n\t\t\ttoHSL;\n\t\t_colorExp.lastIndex = 0;\n\t\tif (_colorExp.test(combined)) {\n\t\t\ttoHSL = _hslExp.test(combined);\n\t\t\ta[1] = _formatColors(a[1], toHSL);\n\t\t\ta[0] = _formatColors(a[0], toHSL, _colorOrderData(a[1])); // make sure the order of numbers/colors match with the END value.\n\t\t\treturn true;\n\t\t}\n\t},\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * TICKER\n * --------------------------------------------------------------------------------------\n */\n\t_tickerActive,\n\t_ticker = (function() {\n\t\tlet _getTime = Date.now,\n\t\t\t_lagThreshold = 500,\n\t\t\t_adjustedLag = 33,\n\t\t\t_startTime = _getTime(),\n\t\t\t_lastUpdate = _startTime,\n\t\t\t_gap = 1 / 240,\n\t\t\t_nextTime = _gap,\n\t\t\t_listeners = [],\n\t\t\t_id, _req, _raf, _self,\n\t\t\t_tick = v => {\n\t\t\t\tlet elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\tmanual = (v === true),\n\t\t\t\t\toverlap, dispatch;\n\t\t\t\tif (elapsed > _lagThreshold) {\n\t\t\t\t\t_startTime += elapsed - _adjustedLag;\n\t\t\t\t}\n\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\t_self.time = (_lastUpdate - _startTime) / 1000;\n\t\t\t\toverlap = _self.time - _nextTime;\n\t\t\t\tif (overlap > 0 || manual) {\n\t\t\t\t\t_self.frame++;\n\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n\t\t\t\t\tdispatch = 1;\n\t\t\t\t}\n\t\t\t\tmanual || (_id = _req(_tick)); //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\tdispatch && _listeners.forEach(l => l(_self.time, elapsed, _self.frame, v));\n\t\t\t};\n\t\t_self = {\n\t\t\ttime:0,\n\t\t\tframe:0,\n\t\t\ttick() {\n\t\t\t\t_tick(true);\n\t\t\t},\n\t\t\twake() {\n\t\t\t\tif (_coreReady) {\n\t\t\t\t\tif (!_coreInitted && _windowExists()) {\n\t\t\t\t\t\t_win = _coreInitted = window;\n\t\t\t\t\t\t_doc = _win.document || {};\n\t\t\t\t\t\t_globals.gsap = gsap;\n\t\t\t\t\t\t(_win.gsapVersions || (_win.gsapVersions = [])).push(gsap.version);\n\t\t\t\t\t\t_install(_installScope || _win.GreenSockGlobals || (!_win.gsap && _win) || {});\n\t\t\t\t\t\t_raf = _win.requestAnimationFrame;\n\t\t\t\t\t}\n\t\t\t\t\t_id && _self.sleep();\n\t\t\t\t\t_req = _raf || (f => setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0));\n\t\t\t\t\t_tickerActive = 1;\n\t\t\t\t\t_tick(2);\n\t\t\t\t}\n\t\t\t},\n\t\t\tsleep() {\n\t\t\t\t(_raf ? _win.cancelAnimationFrame : clearTimeout)(_id);\n\t\t\t\t_tickerActive = 0;\n\t\t\t\t_req = _emptyFunc;\n\t\t\t},\n\t\t\tlagSmoothing(threshold, adjustedLag) {\n\t\t\t\t_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n\t\t\t},\n\t\t\tfps(fps) {\n\t\t\t\t_gap = 1 / (fps || 240);\n\t\t\t\t_nextTime = _self.time + _gap;\n\t\t\t},\n\t\t\tadd(callback) {\n\t\t\t\t_listeners.indexOf(callback) < 0 && _listeners.push(callback);\n\t\t\t\t_wake();\n\t\t\t},\n\t\t\tremove(callback) {\n\t\t\t\tlet i;\n\t\t\t\t~(i = _listeners.indexOf(callback)) && _listeners.splice(i, 1);\n\t\t\t},\n\t\t\t_listeners:_listeners\n\t\t};\n\t\treturn _self;\n\t})(),\n\t_wake = () => !_tickerActive && _ticker.wake(), //also ensures the core classes are initialized.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n* -------------------------------------------------\n* EASING\n* -------------------------------------------------\n*/\n\t_easeMap = {},\n\t_customEaseExp = /^[\\d.\\-M][\\d.\\-,\\s]/,\n\t_quotesExp = /[\"']/g,\n\t_parseObjectInString = value => { //takes a string like \"{wiggles:10, type:anticipate})\" and turns it into a real object. Notice it ends in \")\" and includes the {} wrappers. This is because we only use this function for parsing ease configs and prioritized optimization rather than reusability.\n\t\tlet obj = {},\n\t\t\tsplit = value.substr(1, value.length-3).split(\":\"),\n\t\t\tkey = split[0],\n\t\t\ti = 1,\n\t\t\tl = split.length,\n\t\t\tindex, val, parsedVal;\n\t\tfor (; i < l; i++) {\n\t\t\tval = split[i];\n\t\t\tindex = i !== l-1 ? val.lastIndexOf(\",\") : val.length;\n\t\t\tparsedVal = val.substr(0, index);\n\t\t\tobj[key] = isNaN(parsedVal) ? parsedVal.replace(_quotesExp, \"\").trim() : +parsedVal;\n\t\t\tkey = val.substr(index+1).trim();\n\t\t}\n\t\treturn obj;\n\t},\n\t_configEaseFromString = name => { //name can be a string like \"elastic.out(1,0.5)\", and pass in _easeMap as obj and it'll parse it out and call the actual function like _easeMap.Elastic.easeOut.config(1,0.5). It will also parse custom ease strings as long as CustomEase is loaded and registered (internally as _easeMap._CE).\n\t\tlet split = (name + \"\").split(\"(\"),\n\t\t\tease = _easeMap[split[0]];\n\t\treturn (ease && split.length > 1 && ease.config) ? ease.config.apply(null, ~name.indexOf(\"{\") ? [_parseObjectInString(split[1])] : _parenthesesExp.exec(name)[1].split(\",\").map(_numericIfPossible)) : (_easeMap._CE && _customEaseExp.test(name)) ? _easeMap._CE(\"\", name) : ease;\n\t},\n\t_invertEase = ease => p => 1 - ease(1 - p),\n\t// allow yoyoEase to be set in children and have those affected when the parent/ancestor timeline yoyos.\n\t_propagateYoyoEase = (timeline, isYoyo) => {\n\t\tlet child = timeline._first, ease;\n\t\twhile (child) {\n\t\t\tif (child instanceof Timeline) {\n\t\t\t\t_propagateYoyoEase(child, isYoyo);\n\t\t\t} else if (child.vars.yoyoEase && (!child._yoyo || !child._repeat) && child._yoyo !== isYoyo) {\n\t\t\t\tif (child.timeline) {\n\t\t\t\t\t_propagateYoyoEase(child.timeline, isYoyo);\n\t\t\t\t} else {\n\t\t\t\t\tease = child._ease;\n\t\t\t\t\tchild._ease = child._yEase;\n\t\t\t\t\tchild._yEase = ease;\n\t\t\t\t\tchild._yoyo = isYoyo;\n\t\t\t\t}\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t},\n\t_parseEase = (ease, defaultEase) => !ease ? defaultEase : (_isFunction(ease) ? ease : _easeMap[ease] || _configEaseFromString(ease)) || defaultEase,\n\t_insertEase = (names, easeIn, easeOut = p => 1 - easeIn(1 - p), easeInOut = (p => p < .5 ? easeIn(p * 2) / 2 : 1 - easeIn((1 - p) * 2) / 2)) => {\n\t\tlet ease = {easeIn, easeOut, easeInOut},\n\t\t\tlowercaseName;\n\t\t_forEachName(names, name => {\n\t\t\t_easeMap[name] = _globals[name] = ease;\n\t\t\t_easeMap[(lowercaseName = name.toLowerCase())] = easeOut;\n\t\t\tfor (let p in ease) {\n\t\t\t\t_easeMap[lowercaseName + (p === \"easeIn\" ? \".in\" : p === \"easeOut\" ? \".out\" : \".inOut\")] = _easeMap[name + \".\" + p] = ease[p];\n\t\t\t}\n\t\t});\n\t\treturn ease;\n\t},\n\t_easeInOutFromOut = easeOut => (p => p < .5 ? (1 - easeOut(1 - (p * 2))) / 2 : .5 + easeOut((p - .5) * 2) / 2),\n\t_configElastic = (type, amplitude, period) => {\n\t\tlet p1 = (amplitude >= 1) ? amplitude : 1, //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n\t\t\tp2 = (period || (type ? .3 : .45)) / (amplitude < 1 ? amplitude : 1),\n\t\t\tp3 = p2 / _2PI * (Math.asin(1 / p1) || 0),\n\t\t\teaseOut = p => p === 1 ? 1 : p1 * (2 ** (-10 * p)) * _sin((p - p3) * p2) + 1,\n\t\t\tease = (type === \"out\") ? easeOut : (type === \"in\") ? p => 1 - easeOut(1 - p) : _easeInOutFromOut(easeOut);\n\t\tp2 = _2PI / p2; //precalculate to optimize\n\t\tease.config = (amplitude, period) => _configElastic(type, amplitude, period);\n\t\treturn ease;\n\t},\n\t_configBack = (type, overshoot = 1.70158) => {\n\t\tlet easeOut = p => p ? ((--p) * p * ((overshoot + 1) * p + overshoot) + 1) : 0,\n\t\t\tease = (type === \"out\") ? easeOut : (type === \"in\") ? p => 1 - easeOut(1 - p) : _easeInOutFromOut(easeOut);\n\t\tease.config = overshoot => _configBack(type, overshoot);\n\t\treturn ease;\n\t};\n\t// a cheaper (kb and cpu) but more mild way to get a parameterized weighted ease by feeding in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n\t// _weightedEase = ratio => {\n\t// \tlet y = 0.5 + ratio / 2;\n\t// \treturn p => (2 * (1 - p) * p * y + p * p);\n\t// },\n\t// a stronger (but more expensive kb/cpu) parameterized weighted ease that lets you feed in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n\t// _weightedEaseStrong = ratio => {\n\t// \tratio = .5 + ratio / 2;\n\t// \tlet o = 1 / 3 * (ratio < .5 ? ratio : 1 - ratio),\n\t// \t\tb = ratio - o,\n\t// \t\tc = ratio + o;\n\t// \treturn p => p === 1 ? p : 3 * b * (1 - p) * (1 - p) * p + 3 * c * (1 - p) * p * p + p * p * p;\n\t// };\n\n_forEachName(\"Linear,Quad,Cubic,Quart,Quint,Strong\", (name, i) => {\n\tlet power = i < 5 ? i + 1 : i;\n\t_insertEase(name + \",Power\" + (power - 1), i ? p => p ** power : p => p, p => 1 - (1 - p) ** power, p => p < .5 ? (p * 2) ** power / 2 : 1 - ((1 - p) * 2) ** power / 2);\n});\n_easeMap.Linear.easeNone = _easeMap.none = _easeMap.Linear.easeIn;\n_insertEase(\"Elastic\", _configElastic(\"in\"), _configElastic(\"out\"), _configElastic());\n((n, c) => {\n\tlet n1 = 1 / c,\n\t\tn2 = 2 * n1,\n\t\tn3 = 2.5 * n1,\n\t\teaseOut = p => (p < n1) ? n * p * p : (p < n2) ? n * (p - 1.5 / c) ** 2 + .75 : (p < n3) ? n * (p -= 2.25 / c) * p + .9375 : n * (p - 2.625 / c) ** 2 + .984375;\n\t_insertEase(\"Bounce\", p => 1 - easeOut(1 - p), easeOut);\n})(7.5625, 2.75);\n_insertEase(\"Expo\", p => p ? 2 ** (10 * (p - 1)) : 0);\n_insertEase(\"Circ\", p => -(_sqrt(1 - (p * p)) - 1));\n_insertEase(\"Sine\", p => p === 1 ? 1 : -_cos(p * _HALF_PI) + 1);\n_insertEase(\"Back\", _configBack(\"in\"), _configBack(\"out\"), _configBack());\n_easeMap.SteppedEase = _easeMap.steps = _globals.SteppedEase = {\n\tconfig(steps = 1, immediateStart) {\n\t\tlet p1 = 1 / steps,\n\t\t\tp2 = steps + (immediateStart ? 0 : 1),\n\t\t\tp3 = immediateStart ? 1 : 0,\n\t\t\tmax = 1 - _tinyNum;\n\t\treturn p => (((p2 * _clamp(0, max, p)) | 0) + p3) * p1;\n\t}\n};\n_defaults.ease = _easeMap[\"quad.out\"];\n\n\n_forEachName(\"onComplete,onUpdate,onStart,onRepeat,onReverseComplete,onInterrupt\", name => _callbackNames += name + \",\" + name + \"Params,\");\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * CACHE\n * --------------------------------------------------------------------------------------\n */\nexport class GSCache {\n\n\tconstructor(target, harness) {\n\t\tthis.id = _gsID++;\n\t\ttarget._gsap = this;\n\t\tthis.target = target;\n\t\tthis.harness = harness;\n\t\tthis.get = harness ? harness.get : _getProperty;\n\t\tthis.set = harness ? harness.getSetter : _getSetter;\n\t}\n\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * ANIMATION\n * --------------------------------------------------------------------------------------\n */\n\nexport class Animation {\n\n\tconstructor(vars, time) {\n\t\tlet parent = vars.parent || _globalTimeline;\n\t\tthis.vars = vars;\n\t\tthis._delay = +vars.delay || 0;\n\t\tif ((this._repeat = vars.repeat || 0)) {\n\t\t\tthis._rDelay = vars.repeatDelay || 0;\n\t\t\tthis._yoyo = !!vars.yoyo || !!vars.yoyoEase;\n\t\t}\n\t\tthis._ts = 1;\n\t\t_setDuration(this, +vars.duration, 1);\n\t\tthis.data = vars.data;\n\t\t_tickerActive || _ticker.wake();\n\t\tparent && _addToTimeline(parent, this, (time || time === 0) ? time : parent._time, 1);\n\t\tvars.reversed && this.reverse();\n\t\tvars.paused && this.paused(true);\n\t}\n\n\tdelay(value) {\n\t\tif (value || value === 0) {\n\t\t\tthis.parent && this.parent.smoothChildTiming && (this.startTime(this._start + value - this._delay));\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t}\n\t\treturn this._delay;\n\t}\n\n\tduration(value) {\n\t\treturn arguments.length ? this.totalDuration(this._repeat > 0 ? value + (value + this._rDelay) * this._repeat : value) : this.totalDuration() && this._dur;\n\t}\n\n\ttotalDuration(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._tDur;\n\t\t}\n\t\tthis._dirty = 0;\n\t\treturn _setDuration(this, this._repeat < 0 ? value : (value - (this._repeat * this._rDelay)) / (this._repeat + 1));\n\t}\n\n\ttotalTime(totalTime, suppressEvents) {\n\t\t_wake();\n\t\tif (!arguments.length) {\n\t\t\treturn this._tTime;\n\t\t}\n\t\tlet parent = this.parent || this._dp;\n\t\tif (parent && parent.smoothChildTiming && this._ts) {\n\t\t\t// if (!parent._dp && parent._time === parent._dur) { // if a root timeline completes...and then a while later one of its children resumes, we must shoot the playhead forward to where it should be raw-wise, otherwise the child will jump to the end. Down side: this assumes it's using the _ticker.time as a reference.\n\t\t\t// \tparent._time = _ticker.time - parent._start;\n\t\t\t// }\n\t\t\tthis._start = _round(parent._time - (this._ts > 0 ? totalTime / this._ts : ((this._dirty ? this.totalDuration() : this._tDur) - totalTime) / -this._ts));\n\t\t\t_setEnd(this);\n\t\t\tif (!parent._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t\t\t_uncache(parent);\n\t\t\t}\n\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The start of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\twhile (parent.parent) {\n\t\t\t\tif (parent.parent._time !== parent._start + (parent._ts >= 0 ? parent._tTime / parent._ts : (parent.totalDuration() - parent._tTime) / -parent._ts)) {\n\t\t\t\t\tparent.totalTime(parent._tTime, true);\n\t\t\t\t}\n\t\t\t\tparent = parent.parent;\n\t\t\t}\n\t\t\tif (!this.parent && this._dp.autoRemoveChildren) { //if the animation doesn't have a parent, put it back into its last parent (recorded as _dp for exactly cases like this). Limit to parents with autoRemoveChildren (like globalTimeline) so that if the user manually removes an animation from a timeline and then alters its playhead, it doesn't get added back in.\n\t\t\t\t_addToTimeline(this._dp, this, this._start - this._delay);\n\t\t\t}\n\t\t}\n if (this._tTime !== totalTime || (!this._dur && !suppressEvents) || (this._initted && Math.abs(this._zTime) === _tinyNum) || (!totalTime && !this._initted)) {\n\t\t\tthis._ts || (this._pTime = totalTime); // otherwise, if an animation is paused, then the playhead is moved back to zero, then resumed, it'd revert back to the original time at the pause\n\t\t\t_lazySafeRender(this, totalTime, suppressEvents);\n\t\t}\n\t\treturn this;\n\t}\n\n\ttime(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime((Math.min(this.totalDuration(), value + _elapsedCycleDuration(this)) % this._dur) || (value ? this._dur : 0), suppressEvents) : this._time; // note: if the modulus results in 0, the playhead could be exactly at the end or the beginning, and we always defer to the END with a non-zero value, otherwise if you set the time() to the very end (duration()), it would render at the START!\n\t}\n\n\ttotalProgress(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime( this.totalDuration() * value, suppressEvents) : this.totalDuration() ? Math.min(1, this._tTime / this._tDur) : this.ratio;\n\t}\n\n\tprogress(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime( this.duration() * (this._yoyo && !(this.iteration() & 1) ? 1 - value : value) + _elapsedCycleDuration(this), suppressEvents) : (this.duration() ? Math.min(1, this._time / this._dur) : this.ratio);\n\t}\n\n\titeration(value, suppressEvents) {\n\t\tlet cycleDuration = this.duration() + this._rDelay;\n\t\treturn arguments.length ? this.totalTime(this._time + (value - 1) * cycleDuration, suppressEvents) : this._repeat ? _animationCycle(this._tTime, cycleDuration) + 1 : 1;\n\t}\n\n\t// potential future addition:\n\t// isPlayingBackwards() {\n\t// \tlet animation = this,\n\t// \t\torientation = 1; // 1 = forward, -1 = backward\n\t// \twhile (animation) {\n\t// \t\torientation *= animation.reversed() || (animation.repeat() && !(animation.iteration() & 1)) ? -1 : 1;\n\t// \t\tanimation = animation.parent;\n\t// \t}\n\t// \treturn orientation < 0;\n\t// }\n\n\ttimeScale(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._rts === -_tinyNum ? 0 : this._rts; // recorded timeScale. Special case: if someone calls reverse() on an animation with timeScale of 0, we assign it -_tinyNum to remember it's reversed.\n\t\t}\n\t\tif (this._rts === value) {\n\t\t\treturn this;\n\t\t}\n\t\tlet tTime = this.parent && this._ts ? _parentToChildTotalTime(this.parent._time, this) : this._tTime; // make sure to do the parentToChildTotalTime() BEFORE setting the new _ts because the old one must be used in that calculation.\n\t\t// prioritize rendering where the parent's playhead lines up instead of this._tTime because there could be a tween that's animating another tween's timeScale in the same rendering loop (same parent), thus if the timeScale tween renders first, it would alter _start BEFORE _tTime was set on that tick (in the rendering loop), effectively freezing it until the timeScale tween finishes.\n\t\tthis._rts = +value || 0;\n\t\tthis._ts = (this._ps || value === -_tinyNum) ? 0 : this._rts; // _ts is the functional timeScale which would be 0 if the animation is paused.\n\t\treturn _recacheAncestors(this.totalTime(_clamp(0, this._tDur, tTime), true));\n\t}\n\n\tpaused(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._ps;\n\t\t}\n\t\tif (this._ps !== value) {\n\t\t\tthis._ps = value;\n\t\t\tif (value) {\n\t\t\t\tthis._pTime = this._tTime || Math.max(-this._delay, this.rawTime()); // if the pause occurs during the delay phase, make sure that's factored in when resuming.\n\t\t\t\tthis._ts = this._act = 0; // _ts is the functional timeScale, so a paused tween would effectively have a timeScale of 0. We record the \"real\" timeScale as _rts (recorded time scale)\n\t\t\t} else {\n\t\t\t\t_wake();\n\t\t\t\tthis._ts = this._rts;\n\t\t\t\t//only defer to _pTime (pauseTime) if tTime is zero. Remember, someone could pause() an animation, then scrub the playhead and resume(). If the parent doesn't have smoothChildTiming, we render at the rawTime() because the startTime won't get updated.\n\t\t\t\tthis.totalTime(this.parent && !this.parent.smoothChildTiming ? this.rawTime() : this._tTime || this._pTime, (this.progress() === 1) && (this._tTime -= _tinyNum) && Math.abs(this._zTime) !== _tinyNum); // edge case: animation.progress(1).pause().play() wouldn't render again because the playhead is already at the end, but the call to totalTime() below will add it back to its parent...and not remove it again (since removing only happens upon rendering at a new time). Offsetting the _tTime slightly is done simply to cause the final render in totalTime() that'll pop it off its timeline (if autoRemoveChildren is true, of course). Check to make sure _zTime isn't -_tinyNum to avoid an edge case where the playhead is pushed to the end but INSIDE a tween/callback, the timeline itself is paused thus halting rendering and leaving a few unrendered. When resuming, it wouldn't render those otherwise.\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t}\n\n\tstartTime(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._start = value;\n\t\t\tlet parent = this.parent || this._dp;\n\t\t\tparent && (parent._sort || !this.parent) && _addToTimeline(parent, this, value - this._delay);\n\t\t\treturn this;\n\t\t}\n\t\treturn this._start;\n\t}\n\n\tendTime(includeRepeats) {\n\t\treturn this._start + (_isNotFalse(includeRepeats) ? this.totalDuration() : this.duration()) / Math.abs(this._ts);\n\t}\n\n\trawTime(wrapRepeats) {\n\t\tlet parent = this.parent || this._dp; // _dp = detatched parent\n\t\treturn !parent ? this._tTime : (wrapRepeats && (!this._ts || (this._repeat && this._time && this.totalProgress() < 1))) ? this._tTime % (this._dur + this._rDelay) : !this._ts ? this._tTime : _parentToChildTotalTime(parent.rawTime(wrapRepeats), this);\n\t}\n\n\t// globalTime(rawTime) {\n\t// \tlet animation = this,\n\t// \t\ttime = arguments.length ? rawTime : animation.rawTime();\n\t// \twhile (animation) {\n\t// \t\ttime = animation._start + time / (animation._ts || 1);\n\t// \t\tanimation = animation.parent;\n\t// \t}\n\t// \treturn time;\n\t// }\n\n\trepeat(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._repeat = value;\n\t\t\treturn _onUpdateTotalDuration(this);\n\t\t}\n\t\treturn this._repeat;\n\t}\n\n\trepeatDelay(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._rDelay = value;\n\t\t\treturn _onUpdateTotalDuration(this);\n\t\t}\n\t\treturn this._rDelay;\n\t}\n\n\tyoyo(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t}\n\t\treturn this._yoyo;\n\t}\n\n\tseek(position, suppressEvents) {\n\t\treturn this.totalTime(_parsePosition(this, position), _isNotFalse(suppressEvents));\n\t}\n\n\trestart(includeDelay, suppressEvents) {\n\t\treturn this.play().totalTime(includeDelay ? -this._delay : 0, _isNotFalse(suppressEvents));\n\t}\n\n\tplay(from, suppressEvents) {\n\t\tif (from != null) {\n\t\t\tthis.seek(from, suppressEvents);\n\t\t}\n\t\treturn this.reversed(false).paused(false);\n\t}\n\n\treverse(from, suppressEvents) {\n\t\tif (from != null) {\n\t\t\tthis.seek(from || this.totalDuration(), suppressEvents);\n\t\t}\n\t\treturn this.reversed(true).paused(false);\n\t}\n\n\tpause(atTime, suppressEvents) {\n\t\tif (atTime != null) {\n\t\t\tthis.seek(atTime, suppressEvents);\n\t\t}\n\t\treturn this.paused(true);\n\t}\n\n\tresume() {\n\t\treturn this.paused(false);\n\t}\n\n\treversed(value) {\n\t\tif (arguments.length) {\n\t\t\tif (!!value !== this.reversed()) {\n\t\t\t\tthis.timeScale(-this._rts || (value ? -_tinyNum : 0)); // in case timeScale is zero, reversing would have no effect so we use _tinyNum.\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\treturn this._rts < 0;\n\t}\n\n\tinvalidate() {\n\t\tthis._initted = 0;\n\t\tthis._zTime = -_tinyNum;\n\t\treturn this;\n\t}\n\n\tisActive(hasStarted) {\n\t\tlet parent = this.parent || this._dp,\n\t\t\tstart = this._start,\n\t\t\trawTime;\n\t\treturn !!(!parent || (this._ts && (this._initted || !hasStarted) && parent.isActive(hasStarted) && (rawTime = parent.rawTime(true)) >= start && rawTime < this.endTime(true) - _tinyNum));\n\t}\n\n\teventCallback(type, callback, params) {\n\t\tlet vars = this.vars;\n\t\tif (arguments.length > 1) {\n\t\t\tif (!callback) {\n\t\t\t\tdelete vars[type];\n\t\t\t} else {\n\t\t\t\tvars[type] = callback;\n\t\t\t\tif (params) {\n\t\t\t\t\tvars[type + \"Params\"] = params;\n\t\t\t\t}\n\t\t\t\tif (type === \"onUpdate\") {\n\t\t\t\t\tthis._onUpdate = callback;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\treturn vars[type];\n\t}\n\n\tthen(onFulfilled) {\n\t\tlet self = this;\n\t\treturn new Promise(resolve => {\n\t\t\tlet f = _isFunction(onFulfilled) ? onFulfilled : _passThrough,\n\t\t\t\t_resolve = () => {\n\t\t\t\t\tlet _then = self.then;\n\t\t\t\t\tself.then = null; // temporarily null the then() method to avoid an infinite loop (see https://github.com/greensock/GSAP/issues/322)\n\t\t\t\t\t_isFunction(f) && (f = f(self)) && (f.then || f === self) && (self.then = _then);\n\t\t\t\t\tresolve(f);\n\t\t\t\t\tself.then = _then;\n\t\t\t\t};\n\t\t\tif (self._initted && (self.totalProgress() === 1 && self._ts >= 0) || (!self._tTime && self._ts < 0)) {\n\t\t\t\t_resolve();\n\t\t\t} else {\n\t\t\t\tself._prom = _resolve;\n\t\t\t}\n\t\t});\n\t}\n\n\tkill() {\n\t\t_interrupt(this);\n\t}\n\n}\n\n_setDefaults(Animation.prototype, {_time:0, _start:0, _end:0, _tTime:0, _tDur:0, _dirty:0, _repeat:0, _yoyo:false, parent:null, _initted:false, _rDelay:0, _ts:1, _dp:0, ratio:0, _zTime:-_tinyNum, _prom:0, _ps:false, _rts:1});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * -------------------------------------------------\n * TIMELINE\n * -------------------------------------------------\n */\n\nexport class Timeline extends Animation {\n\n\tconstructor(vars = {}, time) {\n\t\tsuper(vars, time);\n\t\tthis.labels = {};\n\t\tthis.smoothChildTiming = !!vars.smoothChildTiming;\n\t\tthis.autoRemoveChildren = !!vars.autoRemoveChildren;\n\t\tthis._sort = _isNotFalse(vars.sortChildren);\n\t\tthis.parent && _postAddChecks(this.parent, this);\n\t\tvars.scrollTrigger && _scrollTrigger(this, vars.scrollTrigger);\n\t}\n\n\tto(targets, vars, position) {\n\t\tnew Tween(targets, _parseVars(arguments, 0, this), _parsePosition(this, _isNumber(vars) ? arguments[3] : position));\n\t\treturn this;\n\t}\n\n\tfrom(targets, vars, position) {\n\t\tnew Tween(targets, _parseVars(arguments, 1, this), _parsePosition(this, _isNumber(vars) ? arguments[3] : position));\n\t\treturn this;\n\t}\n\n\tfromTo(targets, fromVars, toVars, position) {\n\t\tnew Tween(targets, _parseVars(arguments, 2, this), _parsePosition(this, _isNumber(fromVars) ? arguments[4] : position));\n\t\treturn this;\n\t}\n\n\tset(targets, vars, position) {\n\t\tvars.duration = 0;\n\t\tvars.parent = this;\n\t\t_inheritDefaults(vars).repeatDelay || (vars.repeat = 0);\n\t\tvars.immediateRender = !!vars.immediateRender;\n\t\tnew Tween(targets, vars, _parsePosition(this, position), 1);\n\t\treturn this;\n\t}\n\n\tcall(callback, params, position) {\n\t\treturn _addToTimeline(this, Tween.delayedCall(0, callback, params), _parsePosition(this, position));\n\t}\n\n\t//ONLY for backward compatibility! Maybe delete?\n\tstaggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\tvars.duration = duration;\n\t\tvars.stagger = vars.stagger || stagger;\n\t\tvars.onComplete = onCompleteAll;\n\t\tvars.onCompleteParams = onCompleteAllParams;\n\t\tvars.parent = this;\n\t\tnew Tween(targets, vars, _parsePosition(this, position));\n\t\treturn this;\n\t}\n\n\tstaggerFrom(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\tvars.runBackwards = 1;\n\t\t_inheritDefaults(vars).immediateRender = _isNotFalse(vars.immediateRender);\n\t\treturn this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams);\n\t}\n\n\tstaggerFromTo(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\ttoVars.startAt = fromVars;\n\t\t_inheritDefaults(toVars).immediateRender = _isNotFalse(toVars.immediateRender);\n\t\treturn this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams);\n\t}\n\n\trender(totalTime, suppressEvents, force) {\n\t\tlet prevTime = this._time,\n\t\t\ttDur = this._dirty ? this.totalDuration() : this._tDur,\n\t\t\tdur = this._dur,\n\t\t\ttTime = (this !== _globalTimeline && totalTime > tDur - _tinyNum && totalTime >= 0) ? tDur : (totalTime < _tinyNum) ? 0 : totalTime,\n\t\t\tcrossingStart = (this._zTime < 0) !== (totalTime < 0) && (this._initted || !dur),\n\t\t\ttime, child, next, iteration, cycleDuration, prevPaused, pauseTween, timeScale, prevStart, prevIteration, yoyo, isYoyo;\n\t\tif (tTime !== this._tTime || force || crossingStart) {\n\t\t\tif (prevTime !== this._time && dur) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttTime += this._time - prevTime;\n\t\t\t\ttotalTime += this._time - prevTime;\n\t\t\t}\n\t\t\ttime = tTime;\n\t\t\tprevStart = this._start;\n\t\t\ttimeScale = this._ts;\n\t\t\tprevPaused = !timeScale;\n\t\t\tif (crossingStart) {\n\t\t\t\tdur || (prevTime = this._zTime);\n\t\t\t\t //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\t\t\t\t(totalTime || !suppressEvents) && (this._zTime = totalTime);\n\t\t\t}\n\t\t\tif (this._repeat) { //adjust the time for repeats and yoyos\n\t\t\t\tyoyo = this._yoyo;\n\t\t\t\tcycleDuration = dur + this._rDelay;\n\t\t\t\ttime = _round(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\tif (time > dur || tDur === tTime) {\n\t\t\t\t\ttime = dur;\n\t\t\t\t}\n\t\t\t\titeration = ~~(tTime / cycleDuration);\n\t\t\t\tif (iteration && iteration === tTime / cycleDuration) {\n\t\t\t\t\ttime = dur;\n\t\t\t\t\titeration--;\n\t\t\t\t}\n\t\t\t\tprevIteration = _animationCycle(this._tTime, cycleDuration);\n\t\t\t\t!prevTime && this._tTime && prevIteration !== iteration && (prevIteration = iteration); // edge case - if someone does addPause() at the very beginning of a repeating timeline, that pause is technically at the same spot as the end which causes this._time to get set to 0 when the totalTime would normally place the playhead at the end. See https://greensock.com/forums/topic/23823-closing-nav-animation-not-working-on-ie-and-iphone-6-maybe-other-older-browser/?tab=comments#comment-113005\n\t\t\t\tif (yoyo && (iteration & 1)) {\n\t\t\t\t\ttime = dur - time;\n\t\t\t\t\tisYoyo = 1;\n\t\t\t\t}\n\t\t\t\t/*\n\t\t\t\tmake sure children at the end/beginning of the timeline are rendered properly. If, for example,\n\t\t\t\ta 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n\t\t\t\twould get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n\t\t\t\tcould be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n\t\t\t\twe need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n\t\t\t\tensure that zero-duration tweens at the very beginning or end of the Timeline work.\n\t\t\t\t*/\n\t\t\t\tif (iteration !== prevIteration && !this._lock) {\n\t\t\t\t\tlet rewinding = (yoyo && (prevIteration & 1)),\n\t\t\t\t\t\tdoesWrap = (rewinding === (yoyo && (iteration & 1)));\n\t\t\t\t\tif (iteration < prevIteration) {\n\t\t\t\t\t\trewinding = !rewinding;\n\t\t\t\t\t}\n\t\t\t\t\tprevTime = rewinding ? 0 : dur;\n\t\t\t\t\tthis._lock = 1;\n\t\t\t\t\tthis.render(prevTime || (isYoyo ? 0 : _round(iteration * cycleDuration)), suppressEvents, !dur)._lock = 0;\n\t\t\t\t\tif (!suppressEvents && this.parent) {\n\t\t\t\t\t\t_callback(this, \"onRepeat\");\n\t\t\t\t\t}\n\t\t\t\t\tthis.vars.repeatRefresh && !isYoyo && (this.invalidate()._lock = 1);\n\t\t\t\t\tif (prevTime !== this._time || prevPaused !== !this._ts) {\n\t\t\t\t\t\treturn this;\n\t\t\t\t\t}\n\t\t\t\t\tif (doesWrap) {\n\t\t\t\t\t\tthis._lock = 2;\n\t\t\t\t\t\tprevTime = rewinding ? dur + 0.0001 : -0.0001;\n\t\t\t\t\t\tthis.render(prevTime, true);\n\t\t\t\t\t\tthis.vars.repeatRefresh && !isYoyo && this.invalidate();\n\t\t\t\t\t}\n\t\t\t\t\tthis._lock = 0;\n\t\t\t\t\tif (!this._ts && !prevPaused) {\n\t\t\t\t\t\treturn this;\n\t\t\t\t\t}\n\t\t\t\t\t//in order for yoyoEase to work properly when there's a stagger, we must swap out the ease in each sub-tween.\n\t\t\t\t\t_propagateYoyoEase(this, isYoyo);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._hasPause && !this._forcing && this._lock < 2) {\n\t\t\t\tpauseTween = _findNextPauseTween(this, _round(prevTime), _round(time));\n\t\t\t\tif (pauseTween) {\n\t\t\t\t\ttTime -= time - (time = pauseTween._start);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis._tTime = tTime;\n\t\t\tthis._time = time;\n\t\t\tthis._act = !timeScale; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n\t\t\tif (!this._initted) {\n\t\t\t\tthis._onUpdate = this.vars.onUpdate;\n\t\t\t\tthis._initted = 1;\n\t\t\t\tthis._zTime = totalTime;\n\t\t\t}\n\t\t\tif (!prevTime && time && !suppressEvents) {\n\t\t\t\t_callback(this, \"onStart\");\n\t\t\t}\n\t\t\tif (time >= prevTime && totalTime >= 0) {\n\t\t\t\tchild = this._first;\n\t\t\t\twhile (child) {\n\t\t\t\t\tnext = child._next;\n\t\t\t\t\tif ((child._act || time >= child._start) && child._ts && pauseTween !== child) {\n\t\t\t\t\t\tif (child.parent !== this) { // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n\t\t\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tchild.render(child._ts > 0 ? (time - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (time - child._start) * child._ts, suppressEvents, force);\n\t\t\t\t\t\tif (time !== this._time || (!this._ts && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\t\tpauseTween = 0;\n\t\t\t\t\t\t\tnext && (tTime += (this._zTime = -_tinyNum)); // it didn't finish rendering, so flag zTime as negative so that so that the next time render() is called it'll be forced (to render any remaining children)\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchild = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tchild = this._last;\n\t\t\t\tlet adjustedTime = totalTime < 0 ? totalTime : time; //when the playhead goes backward beyond the start of this timeline, we must pass that information down to the child animations so that zero-duration tweens know whether to render their starting or ending values.\n\t\t\t\twhile (child) {\n\t\t\t\t\tnext = child._prev;\n\t\t\t\t\tif ((child._act || adjustedTime <= child._end) && child._ts && pauseTween !== child) {\n\t\t\t\t\t\tif (child.parent !== this) { // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n\t\t\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tchild.render(child._ts > 0 ? (adjustedTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (adjustedTime - child._start) * child._ts, suppressEvents, force);\n\t\t\t\t\t\tif (time !== this._time || (!this._ts && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\t\tpauseTween = 0;\n\t\t\t\t\t\t\tnext && (tTime += (this._zTime = adjustedTime ? -_tinyNum : _tinyNum)); // it didn't finish rendering, so adjust zTime so that so that the next time render() is called it'll be forced (to render any remaining children)\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchild = next;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (pauseTween && !suppressEvents) {\n\t\t\t\tthis.pause();\n\t\t\t\tpauseTween.render(time >= prevTime ? 0 : -_tinyNum)._zTime = time >= prevTime ? 1 : -1;\n\t\t\t\tif (this._ts) { //the callback resumed playback! So since we may have held back the playhead due to where the pause is positioned, go ahead and jump to where it's SUPPOSED to be (if no pause happened).\n\t\t\t\t\tthis._start = prevStart; //if the pause was at an earlier time and the user resumed in the callback, it could reposition the timeline (changing its startTime), throwing things off slightly, so we make sure the _start doesn't shift.\n\t\t\t\t\t_setEnd(this);\n\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._onUpdate && !suppressEvents && _callback(this, \"onUpdate\", true);\n\t\t\tif ((tTime === tDur && tDur >= this.totalDuration()) || (!tTime && prevTime)) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) {\n\t\t\t//if ((tTime === tDur && tDur >= this.totalDuration()) || (!tTime && this._ts < 0)) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) {\n\t\t\t\t//(totalTime || !dur) && ((totalTime && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t\t(totalTime || !dur) && ((tTime === tDur && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t\tif (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime)) {\n\t\t\t\t\t_callback(this, (tTime === tDur ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\tthis._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t}\n\n\tadd(child, position) {\n\t\tif (!_isNumber(position)) {\n\t\t\tposition = _parsePosition(this, position);\n\t\t}\n\t\tif (!(child instanceof Animation)) {\n\t\t\tif (_isArray(child)) {\n\t\t\t\tchild.forEach(obj => this.add(obj, position));\n\t\t\t\treturn _uncache(this);\n\t\t\t}\n\t\t\tif (_isString(child)) {\n\t\t\t\treturn this.addLabel(child, position);\n\t\t\t}\n\t\t\tif (_isFunction(child)) {\n\t\t\t\tchild = Tween.delayedCall(0, child);\n\t\t\t} else {\n\t\t\t\treturn this;\n\t\t\t}\n\t\t}\n\t\treturn this !== child ? _addToTimeline(this, child, position) : this; //don't allow a timeline to be added to itself as a child!\n\t}\n\n\tgetChildren(nested = true, tweens = true, timelines = true, ignoreBeforeTime = -_bigNum) {\n\t\tlet a = [],\n\t\t\tchild = this._first;\n\t\twhile (child) {\n\t\t\tif (child._start >= ignoreBeforeTime) {\n\t\t\t\tif (child instanceof Tween) {\n\t\t\t\t\ttweens && a.push(child);\n\t\t\t\t} else {\n\t\t\t\t\ttimelines && a.push(child);\n\t\t\t\t\tnested && a.push(...child.getChildren(true, tweens, timelines));\n\t\t\t\t}\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn a;\n\t}\n\n\tgetById(id) {\n\t\tlet animations = this.getChildren(1, 1, 1),\n\t\t\ti = animations.length;\n\t\twhile(i--) {\n\t\t\tif (animations[i].vars.id === id) {\n\t\t\t\treturn animations[i];\n\t\t\t}\n\t\t}\n\t}\n\n\tremove(child) {\n\t\tif (_isString(child)) {\n\t\t\treturn this.removeLabel(child);\n\t\t}\n\t\tif (_isFunction(child)) {\n\t\t\treturn this.killTweensOf(child);\n\t\t}\n\t\t_removeLinkedListItem(this, child);\n\t\tif (child === this._recent) {\n\t\t\tthis._recent = this._last;\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\ttotalTime(totalTime, suppressEvents) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._tTime;\n\t\t}\n\t\tthis._forcing = 1;\n\t\tif (!this.parent && !this._dp && this._ts) { //special case for the global timeline (or any other that has no parent or detached parent).\n\t\t\tthis._start = _round(_ticker.time - (this._ts > 0 ? totalTime / this._ts : (this.totalDuration() - totalTime) / -this._ts));\n\t\t}\n\t\tsuper.totalTime(totalTime, suppressEvents);\n\t\tthis._forcing = 0;\n\t\treturn this;\n\t}\n\n\taddLabel(label, position) {\n\t\tthis.labels[label] = _parsePosition(this, position);\n\t\treturn this;\n\t}\n\n\tremoveLabel(label) {\n\t\tdelete this.labels[label];\n\t\treturn this;\n\t}\n\n\taddPause(position, callback, params) {\n\t\tlet t = Tween.delayedCall(0, callback || _emptyFunc, params);\n\t\tt.data = \"isPause\";\n\t\tthis._hasPause = 1;\n\t\treturn _addToTimeline(this, t, _parsePosition(this, position));\n\t}\n\n\tremovePause(position) {\n\t\tlet child = this._first;\n\t\tposition = _parsePosition(this, position);\n\t\twhile (child) {\n\t\t\tif (child._start === position && child.data === \"isPause\") {\n\t\t\t\t_removeFromParent(child);\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t}\n\n\tkillTweensOf(targets, props, onlyActive) {\n\t\tlet tweens = this.getTweensOf(targets, onlyActive),\n\t\t\ti = tweens.length;\n\t\twhile (i--) {\n\t\t\t(_overwritingTween !== tweens[i]) && tweens[i].kill(targets, props);\n\t\t}\n\t\treturn this;\n\t}\n\n\tgetTweensOf(targets, onlyActive) {\n\t\tlet a = [],\n\t\t\tparsedTargets = toArray(targets),\n\t\t\tchild = this._first,\n\t\t\tchildren;\n\t\twhile (child) {\n\t\t\tif (child instanceof Tween) {\n\t\t\t\tif (_arrayContainsAny(child._targets, parsedTargets) && (!onlyActive || child.isActive(onlyActive === \"started\"))) {\n\t\t\t\t\ta.push(child);\n\t\t\t\t}\n\t\t\t} else if ((children = child.getTweensOf(parsedTargets, onlyActive)).length) {\n\t\t\t\ta.push(...children);\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn a;\n\t}\n\n\ttweenTo(position, vars) {\n\t\tvars = vars || {};\n\t\tlet tl = this,\n\t\t\tendTime = _parsePosition(tl, position),\n\t\t\t{ startAt, onStart, onStartParams } = vars,\n\t\t\ttween = Tween.to(tl, _setDefaults(vars, {\n\t\t\t\tease: \"none\",\n\t\t\t\tlazy: false,\n\t\t\t\ttime: endTime,\n\t\t\t\tduration: vars.duration || (Math.abs((endTime - ((startAt && \"time\" in startAt) ? startAt.time : tl._time)) / tl.timeScale())) || _tinyNum,\n\t\t\t\tonStart: () => {\n\t\t\t\t\ttl.pause();\n\t\t\t\t\tlet duration = vars.duration || Math.abs((endTime - tl._time) / tl.timeScale());\n\t\t\t\t\t(tween._dur !== duration) && _setDuration(tween, duration).render(tween._time, true, true);\n\t\t\t\t\tonStart && onStart.apply(tween, onStartParams || []); //in case the user had an onStart in the vars - we don't want to overwrite it.\n\t\t\t\t}\n\t\t\t}));\n\t\treturn tween;\n\t}\n\n\ttweenFromTo(fromPosition, toPosition, vars) {\n\t\treturn this.tweenTo(toPosition, _setDefaults({startAt:{time:_parsePosition(this, fromPosition)}}, vars));\n\t}\n\n\trecent() {\n\t\treturn this._recent;\n\t}\n\n\tnextLabel(afterTime = this._time) {\n\t\treturn _getLabelInDirection(this, _parsePosition(this, afterTime));\n\t}\n\n\tpreviousLabel(beforeTime = this._time) {\n\t\treturn _getLabelInDirection(this, _parsePosition(this, beforeTime), 1);\n\t}\n\n\tcurrentLabel(value) {\n\t\treturn arguments.length ? this.seek(value, true) : this.previousLabel(this._time + _tinyNum);\n\t}\n\n\tshiftChildren(amount, adjustLabels, ignoreBeforeTime = 0) {\n\t\tlet child = this._first,\n\t\t\tlabels = this.labels,\n\t\t\tp;\n\t\twhile (child) {\n\t\t\tif (child._start >= ignoreBeforeTime) {\n\t\t\t\tchild._start += amount;\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\tif (adjustLabels) {\n\t\t\tfor (p in labels) {\n\t\t\t\tif (labels[p] >= ignoreBeforeTime) {\n\t\t\t\t\tlabels[p] += amount;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\tinvalidate() {\n\t\tlet child = this._first;\n\t\tthis._lock = 0;\n\t\twhile (child) {\n\t\t\tchild.invalidate();\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn super.invalidate();\n\t}\n\n\tclear(includeLabels = true) {\n\t\tlet child = this._first,\n\t\t\tnext;\n\t\twhile (child) {\n\t\t\tnext = child._next;\n\t\t\tthis.remove(child);\n\t\t\tchild = next;\n\t\t}\n\t\tthis._time = this._tTime = this._pTime = 0;\n\t\tif (includeLabels) {\n\t\t\tthis.labels = {};\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\ttotalDuration(value) {\n\t\tlet max = 0,\n\t\t\tself = this,\n\t\t\tchild = self._last,\n\t\t\tprevStart = _bigNum,\n\t\t\tprev, end, start, parent;\n\t\tif (arguments.length) {\n\t\t\treturn self.timeScale((self._repeat < 0 ? self.duration() : self.totalDuration()) / (self.reversed() ? -value : value));\n\t\t}\n\t\tif (self._dirty) {\n\t\t\tparent = self.parent;\n\t\t\twhile (child) {\n\t\t\t\tprev = child._prev; //record it here in case the tween changes position in the sequence...\n\t\t\t\tchild._dirty && child.totalDuration(); //could change the tween._startTime, so make sure the animation's cache is clean before analyzing it.\n\t\t\t\tstart = child._start;\n\t\t\t\tif (start > prevStart && self._sort && child._ts && !self._lock) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n\t\t\t\t\tself._lock = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add().\n\t\t\t\t\t_addToTimeline(self, child, start - child._delay, 1)._lock = 0;\n\t\t\t\t} else {\n\t\t\t\t\tprevStart = start;\n\t\t\t\t}\n\t\t\t\tif (start < 0 && child._ts) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n\t\t\t\t\tmax -= start;\n\t\t\t\t\tif ((!parent && !self._dp) || (parent && parent.smoothChildTiming)) {\n\t\t\t\t\t\tself._start += start / self._ts;\n\t\t\t\t\t\tself._time -= start;\n\t\t\t\t\t\tself._tTime -= start;\n\t\t\t\t\t}\n\t\t\t\t\tself.shiftChildren(-start, false, -1e999);\n\t\t\t\t\tprevStart = 0;\n\t\t\t\t}\n\t\t\t\tend = _setEnd(child);\n\t\t\t\tif (end > max && child._ts) {\n\t\t\t\t\tmax = end;\n\t\t\t\t}\n\t\t\t\tchild = prev;\n\t\t\t}\n\t\t\t_setDuration(self, (self === _globalTimeline && self._time > max) ? self._time : max, 1);\n\t\t\tself._dirty = 0;\n\t\t}\n\t\treturn self._tDur;\n\t}\n\n\tstatic updateRoot(time) {\n\t\tif (_globalTimeline._ts) {\n\t\t\t_lazySafeRender(_globalTimeline, _parentToChildTotalTime(time, _globalTimeline));\n\t\t\t_lastRenderedFrame = _ticker.frame;\n\t\t}\n\t\tif (_ticker.frame >= _nextGCFrame) {\n\t\t\t_nextGCFrame += _config.autoSleep || 120;\n\t\t\tlet child = _globalTimeline._first;\n\t\t\tif (!child || !child._ts) if (_config.autoSleep && _ticker._listeners.length < 2) {\n\t\t\t\twhile (child && !child._ts) {\n\t\t\t\t\tchild = child._next;\n\t\t\t\t}\n\t\t\t\tchild || _ticker.sleep();\n\t\t\t}\n\t\t}\n\t}\n\n}\n\n_setDefaults(Timeline.prototype, {_lock:0, _hasPause:0, _forcing:0});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nlet _addComplexStringPropTween = function(target, prop, start, end, setter, stringFilter, funcParam) { //note: we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\tlet pt = new PropTween(this._pt, target, prop, 0, 1, _renderComplexString, null, setter),\n\t\t\tindex = 0,\n\t\t\tmatchIndex = 0,\n\t\t\tresult,\tstartNums, color, endNum, chunk, startNum, hasRandom, a;\n\t\tpt.b = start;\n\t\tpt.e = end;\n\t\tstart += \"\"; //ensure values are strings\n\t\tend += \"\";\n\t\tif ((hasRandom = ~end.indexOf(\"random(\"))) {\n\t\t\tend = _replaceRandom(end);\n\t\t}\n\t\tif (stringFilter) {\n\t\t\ta = [start, end];\n\t\t\tstringFilter(a, target, prop); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\t\t\tstart = a[0];\n\t\t\tend = a[1];\n\t\t}\n\t\tstartNums = start.match(_complexStringNumExp) || [];\n\t\twhile ((result = _complexStringNumExp.exec(end))) {\n\t\t\tendNum = result[0];\n\t\t\tchunk = end.substring(index, result.index);\n\t\t\tif (color) {\n\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t} else if (chunk.substr(-5) === \"rgba(\") {\n\t\t\t\tcolor = 1;\n\t\t\t}\n\t\t\tif (endNum !== startNums[matchIndex++]) {\n\t\t\t\tstartNum = parseFloat(startNums[matchIndex-1]) || 0;\n\t\t\t\t//these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\t\t\t\tpt._pt = {\n\t\t\t\t\t_next:pt._pt,\n\t\t\t\t\tp:(chunk || matchIndex === 1) ? chunk : \",\", //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\ts:startNum,\n\t\t\t\t\tc:endNum.charAt(1) === \"=\" ? parseFloat(endNum.substr(2)) * (endNum.charAt(0) === \"-\" ? -1 : 1) : parseFloat(endNum) - startNum,\n\t\t\t\t\tm:(color && color < 4) ? Math.round : 0\n\t\t\t\t};\n\t\t\t\tindex = _complexStringNumExp.lastIndex;\n\t\t\t}\n\t\t}\n\t\tpt.c = (index < end.length) ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\t\tpt.fp = funcParam;\n\t\tif (_relExp.test(end) || hasRandom) {\n\t\t\tpt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t}\n\t\tthis._pt = pt; //start the linked list with this new PropTween. Remember, we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\treturn pt;\n\t},\n\t_addPropTween = function(target, prop, start, end, index, targets, modifier, stringFilter, funcParam) {\n\t\t_isFunction(end) && (end = end(index || 0, target, targets));\n\t\tlet currentValue = target[prop],\n\t\t\tparsedStart = (start !== \"get\") ? start : !_isFunction(currentValue) ? currentValue : (funcParam ? target[(prop.indexOf(\"set\") || !_isFunction(target[\"get\" + prop.substr(3)])) ? prop : \"get\" + prop.substr(3)](funcParam) : target[prop]()),\n\t\t\tsetter = !_isFunction(currentValue) ? _setterPlain : funcParam ? _setterFuncWithParam : _setterFunc,\n\t\t\tpt;\n\t\tif (_isString(end)) {\n\t\t\tif (~end.indexOf(\"random(\")) {\n\t\t\t\tend = _replaceRandom(end);\n\t\t\t}\n\t\t\tif (end.charAt(1) === \"=\") {\n\t\t\t\tend = parseFloat(parsedStart) + parseFloat(end.substr(2)) * (end.charAt(0) === \"-\" ? -1 : 1) + (getUnit(parsedStart) || 0);\n\t\t\t}\n\t\t}\n\t\tif (parsedStart !== end) {\n\t\t\tif (!isNaN(parsedStart + end)) {\n\t\t\t\tpt = new PropTween(this._pt, target, prop, +parsedStart || 0, end - (parsedStart || 0), typeof(currentValue) === \"boolean\" ? _renderBoolean : _renderPlain, 0, setter);\n\t\t\t\tfuncParam && (pt.fp = funcParam);\n\t\t\t\tmodifier && pt.modifier(modifier, this, target);\n\t\t\t\treturn (this._pt = pt);\n\t\t\t}\n\t\t\t!currentValue && !(prop in target) && _missingPlugin(prop, end);\n\t\t\treturn _addComplexStringPropTween.call(this, target, prop, parsedStart, end, setter, stringFilter || _config.stringFilter, funcParam);\n\t\t}\n\t},\n\t//creates a copy of the vars object and processes any function-based values (putting the resulting values directly into the copy) as well as strings with \"random()\" in them. It does NOT process relative values.\n\t_processVars = (vars, index, target, targets, tween) => {\n\t\tif (_isFunction(vars)) {\n\t\t\tvars = _parseFuncOrString(vars, tween, index, target, targets);\n\t\t}\n\t\tif (!_isObject(vars) || (vars.style && vars.nodeType) || _isArray(vars)) {\n\t\t\treturn _isString(vars) ? _parseFuncOrString(vars, tween, index, target, targets) : vars;\n\t\t}\n\t\tlet copy = {},\n\t\t\tp;\n\t\tfor (p in vars) {\n\t\t\tcopy[p] = _parseFuncOrString(vars[p], tween, index, target, targets);\n\t\t}\n\t\treturn copy;\n\t},\n\t_checkPlugin = (property, vars, tween, index, target, targets) => {\n\t\tlet plugin, pt, ptLookup, i;\n\t\tif (_plugins[property] && (plugin = new _plugins[property]()).init(target, plugin.rawVars ? vars[property] : _processVars(vars[property], index, target, targets, tween), tween, index, targets) !== false) {\n\t\t\ttween._pt = pt = new PropTween(tween._pt, target, property, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\t\t\tif (tween !== _quickTween) {\n\t\t\t\tptLookup = tween._ptLookup[tween._targets.indexOf(target)]; //note: we can't use tween._ptLookup[index] because for staggered tweens, the index from the fullTargets array won't match what it is in each individual tween that spawns from the stagger.\n\t\t\t\ti = plugin._props.length;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tptLookup[plugin._props[i]] = pt;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn plugin;\n\t},\n\t_overwritingTween, //store a reference temporarily so we can avoid overwriting itself.\n\t_initTween = (tween, time) => {\n\t\tlet vars = tween.vars,\n\t\t\t{ ease, startAt, immediateRender, lazy, onUpdate, onUpdateParams, callbackScope, runBackwards, yoyoEase, keyframes, autoRevert } = vars,\n\t\t\tdur = tween._dur,\n\t\t\tprevStartAt = tween._startAt,\n\t\t\ttargets = tween._targets,\n\t\t\tparent = tween.parent,\n\t\t\t//when a stagger (or function-based duration/delay) is on a Tween instance, we create a nested timeline which means that the \"targets\" of that tween don't reflect the parent. This function allows us to discern when it's a nested tween and in that case, return the full targets array so that function-based values get calculated properly.\n\t\t\tfullTargets = (parent && parent.data === \"nested\") ? parent.parent._targets : targets,\n\t\t\tautoOverwrite = (tween._overwrite === \"auto\"),\n\t\t\ttl = tween.timeline,\n\t\t\tcleanVars, i, p, pt, target, hasPriority, gsData, harness, plugin, ptLookup, index, harnessVars;\n\t\ttl && (!keyframes || !ease) && (ease = \"none\");\n\t\ttween._ease = _parseEase(ease, _defaults.ease);\n\t\ttween._yEase = yoyoEase ? _invertEase(_parseEase(yoyoEase === true ? ease : yoyoEase, _defaults.ease)) : 0;\n\t\tif (yoyoEase && tween._yoyo && !tween._repeat) { //there must have been a parent timeline with yoyo:true that is currently in its yoyo phase, so flip the eases.\n\t\t\tyoyoEase = tween._yEase;\n\t\t\ttween._yEase = tween._ease;\n\t\t\ttween._ease = yoyoEase;\n\t\t}\n\t\tif (!tl) { //if there's an internal timeline, skip all the parsing because we passed that task down the chain.\n\t\t\tharness = targets[0] ? _getCache(targets[0]).harness : 0;\n\t\t\tharnessVars = harness && vars[harness.prop]; //someone may need to specify CSS-specific values AND non-CSS values, like if the element has an \"x\" property plus it's a standard DOM element. We allow people to distinguish by wrapping plugin-specific stuff in a css:{} object for example.\n\t\t\tcleanVars = _copyExcluding(vars, _reservedProps);\n\t\t\tprevStartAt && prevStartAt.render(-1, true).kill();\n\t\t\tif (startAt) {\n\t\t\t\t_removeFromParent(tween._startAt = Tween.set(targets, _setDefaults({data: \"isStart\", overwrite: false, parent: parent, immediateRender: true, lazy: _isNotFalse(lazy), startAt: null, delay: 0, onUpdate: onUpdate, onUpdateParams: onUpdateParams, callbackScope: callbackScope, stagger: 0}, startAt))); //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, from, to).fromTo(e, to, from);\n\t\t\t\tif (immediateRender) {\n\t\t\t\t\tif (time > 0) {\n\t\t\t\t\t\t!autoRevert && (tween._startAt = 0); //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in Timeline instances where immediateRender was false or when autoRevert is explicitly set to true.\n\t\t\t\t\t} else if (dur) {\n\t\t\t\t\t\treturn; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a Timeline, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (runBackwards && dur) {\n\t\t\t\t//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n\t\t\t\tif (prevStartAt) {\n\t\t\t\t\t!autoRevert && (tween._startAt = 0);\n\t\t\t\t} else {\n\t\t\t\t\ttime && (immediateRender = false); //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\t\t\t\t\tp = _merge(cleanVars, {\n\t\t\t\t\t\toverwrite: false,\n\t\t\t\t\t\tdata: \"isFromStart\", //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n\t\t\t\t\t\tlazy: (immediateRender && _isNotFalse(lazy)),\n\t\t\t\t\t\timmediateRender: immediateRender, //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n\t\t\t\t\t\tstagger: 0,\n\t\t\t\t\t\tparent: parent //ensures that nested tweens that had a stagger are handled properly, like gsap.from(\".class\", {y:gsap.utils.wrap([-100,100])})\n\t\t\t\t\t});\n\t\t\t\t\tharnessVars && (p[harness.prop] = harnessVars); // in case someone does something like .from(..., {css:{}})\n\t\t\t\t\t_removeFromParent(tween._startAt = Tween.set(targets, p));\n\t\t\t\t\tif (!immediateRender) {\n\t\t\t\t\t\t_initTween(tween._startAt, _tinyNum); //ensures that the initial values are recorded\n\t\t\t\t\t} else if (!time) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\ttween._pt = 0;\n\t\t\tlazy = (dur && _isNotFalse(lazy)) || (lazy && !dur);\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\ttarget = targets[i];\n\t\t\t\tgsData = target._gsap || _harness(targets)[i]._gsap;\n\t\t\t\ttween._ptLookup[i] = ptLookup = {};\n\t\t\t\t_lazyLookup[gsData.id] && _lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\t\t\t\tindex = fullTargets === targets ? i : fullTargets.indexOf(target);\n\t\t\t\tif (harness && (plugin = new harness()).init(target, harnessVars || cleanVars, tween, index, fullTargets) !== false) {\n\t\t\t\t\ttween._pt = pt = new PropTween(tween._pt, target, plugin.name, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\t\t\t\t\tplugin._props.forEach(name => {ptLookup[name] = pt;});\n\t\t\t\t\tplugin.priority && (hasPriority = 1);\n\t\t\t\t}\n\t\t\t\tif (!harness || harnessVars) {\n\t\t\t\t\tfor (p in cleanVars) {\n\t\t\t\t\t\tif (_plugins[p] && (plugin = _checkPlugin(p, cleanVars, tween, index, target, fullTargets))) {\n\t\t\t\t\t\t\tplugin.priority && (hasPriority = 1);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tptLookup[p] = pt = _addPropTween.call(tween, target, p, \"get\", cleanVars[p], index, fullTargets, 0, vars.stringFilter);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween._op && tween._op[i] && tween.kill(target, tween._op[i]);\n\t\t\t\tif (autoOverwrite && tween._pt) {\n\t\t\t\t\t_overwritingTween = tween;\n\t\t\t\t\t_globalTimeline.killTweensOf(target, ptLookup, \"started\"); //Also make sure the overwriting doesn't overwrite THIS tween!!!\n\t\t\t\t\t_overwritingTween = 0;\n\t\t\t\t}\n\t\t\t\ttween._pt && lazy && (_lazyLookup[gsData.id] = 1);\n\t\t\t}\n\t\t\thasPriority && _sortPropTweensByPriority(tween);\n\t\t\ttween._onInit && tween._onInit(tween); //plugins like RoundProps must wait until ALL of the PropTweens are instantiated. In the plugin's init() function, it sets the _onInit on the tween instance. May not be pretty/intuitive, but it's fast and keeps file size down.\n\t\t}\n\t\ttween._from = !tl && !!vars.runBackwards; //nested timelines should never run backwards - the backwards-ness is in the child tweens.\n\t\ttween._onUpdate = onUpdate;\n\t\ttween._initted = 1;\n\t},\n\t_addAliasesToVars = (targets, vars) => {\n\t\tlet harness = targets[0] ? _getCache(targets[0]).harness : 0,\n\t\t\tpropertyAliases = (harness && harness.aliases),\n\t\t\tcopy, p, i, aliases;\n\t\tif (!propertyAliases) {\n\t\t\treturn vars;\n\t\t}\n\t\tcopy = _merge({}, vars);\n\t\tfor (p in propertyAliases) {\n\t\t\tif (p in copy) {\n\t\t\t\taliases = propertyAliases[p].split(\",\");\n\t\t\t\ti = aliases.length;\n\t\t\t\twhile(i--) {\n\t\t\t\t\tcopy[aliases[i]] = copy[p];\n\t\t\t\t}\n\t\t\t}\n\n\t\t}\n\t\treturn copy;\n\t},\n\t_parseFuncOrString = (value, tween, i, target, targets) => (_isFunction(value) ? value.call(tween, i, target, targets) : (_isString(value) && ~value.indexOf(\"random(\")) ? _replaceRandom(value) : value),\n\t_staggerTweenProps = _callbackNames + \"repeat,repeatDelay,yoyo,repeatRefresh,yoyoEase\",\n\t_staggerPropsToSkip = (_staggerTweenProps + \",id,stagger,delay,duration,paused,scrollTrigger\").split(\",\");\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * TWEEN\n * --------------------------------------------------------------------------------------\n */\n\nexport class Tween extends Animation {\n\n\tconstructor(targets, vars, time, skipInherit) {\n\t\tif (typeof(vars) === \"number\") {\n\t\t\ttime.duration = vars;\n\t\t\tvars = time;\n\t\t\ttime = null;\n\t\t}\n\t\tsuper(skipInherit ? vars : _inheritDefaults(vars), time);\n\t\tlet { duration, delay, immediateRender, stagger, overwrite, keyframes, defaults, scrollTrigger, yoyoEase } = this.vars,\n\t\t\tparent = this.parent,\n\t\t\tparsedTargets = (_isArray(targets) ? _isNumber(targets[0]) : (\"length\" in vars)) ? [targets] : toArray(targets), // edge case: someone might try animating the \"length\" of an object with a \"length\" property that's initially set to 0 so don't interpret that as an empty Array-like object.\n\t\t\ttl, i, copy, l, p, curTarget, staggerFunc, staggerVarsToMerge;\n\t\tthis._targets = parsedTargets.length ? _harness(parsedTargets) : _warn(\"GSAP target \" + targets + \" not found. https://greensock.com\", !_config.nullTargetWarn) || [];\n\t\tthis._ptLookup = []; //PropTween lookup. An array containing an object for each target, having keys for each tweening property\n\t\tthis._overwrite = overwrite;\n\t\tif (keyframes || stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n\t\t\tvars = this.vars;\n\t\t\ttl = this.timeline = new Timeline({data:\"nested\", defaults:defaults || {}});\n\t\t\ttl.kill();\n\t\t\ttl.parent = this;\n\t\t\tif (keyframes) {\n\t\t\t\t_setDefaults(tl.vars.defaults, {ease:\"none\"});\n\t\t\t\tkeyframes.forEach(frame => tl.to(parsedTargets, frame, \">\"));\n\n\t\t\t} else {\n\t\t\t\tl = parsedTargets.length;\n\t\t\t\tstaggerFunc = stagger ? distribute(stagger) : _emptyFunc;\n\t\t\t\tif (_isObject(stagger)) { //users can pass in callbacks like onStart/onComplete in the stagger object. These should fire with each individual tween.\n\t\t\t\t\tfor (p in stagger) {\n\t\t\t\t\t\tif (~_staggerTweenProps.indexOf(p)) {\n\t\t\t\t\t\t\tstaggerVarsToMerge || (staggerVarsToMerge = {});\n\t\t\t\t\t\t\tstaggerVarsToMerge[p] = stagger[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tcopy = {};\n\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\tif (_staggerPropsToSkip.indexOf(p) < 0) {\n\t\t\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcopy.stagger = 0;\n\t\t\t\t\tyoyoEase && (copy.yoyoEase = yoyoEase);\n\t\t\t\t\tstaggerVarsToMerge && _merge(copy, staggerVarsToMerge);\n\t\t\t\t\tcurTarget = parsedTargets[i];\n\t\t\t\t\t//don't just copy duration or delay because if they're a string or function, we'd end up in an infinite loop because _isFuncOrString() would evaluate as true in the child tweens, entering this loop, etc. So we parse the value straight from vars and default to 0.\n\t\t\t\t\tcopy.duration = +_parseFuncOrString(duration, this, i, curTarget, parsedTargets);\n\t\t\t\t\tcopy.delay = (+_parseFuncOrString(delay, this, i, curTarget, parsedTargets) || 0) - this._delay;\n\t\t\t\t\tif (!stagger && l === 1 && copy.delay) { // if someone does delay:\"random(1, 5)\", repeat:-1, for example, the delay shouldn't be inside the repeat.\n\t\t\t\t\t\tthis._delay = delay = copy.delay;\n\t\t\t\t\t\tthis._start += delay;\n\t\t\t\t\t\tcopy.delay = 0;\n\t\t\t\t\t}\n\t\t\t\t\ttl.to(curTarget, copy, staggerFunc(i, curTarget, parsedTargets));\n\t\t\t\t}\n\t\t\t\ttl.duration() ? (duration = delay = 0) : (this.timeline = 0); // if the timeline's duration is 0, we don't need a timeline internally!\n\t\t\t}\n\t\t\tduration || this.duration((duration = tl.duration()));\n\n\t\t} else {\n\t\t\tthis.timeline = 0; //speed optimization, faster lookups (no going up the prototype chain)\n\t\t}\n\n\t\tif (overwrite === true) {\n\t\t\t_overwritingTween = this;\n\t\t\t_globalTimeline.killTweensOf(parsedTargets);\n\t\t\t_overwritingTween = 0;\n\t\t}\n\t\tparent && _postAddChecks(parent, this);\n\t\tif (immediateRender || (!duration && !keyframes && this._start === _round(parent._time) && _isNotFalse(immediateRender) && _hasNoPausedAncestors(this) && parent.data !== \"nested\")) {\n\t\t\tthis._tTime = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\tthis.render(Math.max(0, -delay)); //in case delay is negative\n\t\t}\n\t\tscrollTrigger && _scrollTrigger(this, scrollTrigger);\n\t}\n\n\trender(totalTime, suppressEvents, force) {\n\t\tlet prevTime = this._time,\n\t\t\ttDur = this._tDur,\n\t\t\tdur = this._dur,\n\t\t\ttTime = (totalTime > tDur - _tinyNum && totalTime >= 0) ? tDur : (totalTime < _tinyNum) ? 0 : totalTime,\n\t\t\ttime, pt, iteration, cycleDuration, prevIteration, isYoyo, ratio, timeline, yoyoEase;\n\t\tif (!dur) {\n\t\t\t_renderZeroDurationTween(this, totalTime, suppressEvents, force);\n\t\t} else if (tTime !== this._tTime || !totalTime || force || (this._startAt && (this._zTime < 0) !== (totalTime < 0))) { //this senses if we're crossing over the start time, in which case we must record _zTime and force the render, but we do it in this lengthy conditional way for performance reasons (usually we can skip the calculations): this._initted && (this._zTime < 0) !== (totalTime < 0)\n\t\t\ttime = tTime;\n\t\t\ttimeline = this.timeline;\n\t\t\tif (this._repeat) { //adjust the time for repeats and yoyos\n\t\t\t\tcycleDuration = dur + this._rDelay;\n\t\t\t\ttime = _round(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\tif (time > dur || tDur === tTime) { // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n\t\t\t\t\ttime = dur;\n\t\t\t\t}\n\t\t\t\titeration = ~~(tTime / cycleDuration);\n\t\t\t\tif (iteration && iteration === tTime / cycleDuration) {\n\t\t\t\t\ttime = dur;\n\t\t\t\t\titeration--;\n\t\t\t\t}\n\t\t\t\tisYoyo = this._yoyo && (iteration & 1);\n\t\t\t\tif (isYoyo) {\n\t\t\t\t\tyoyoEase = this._yEase;\n\t\t\t\t\ttime = dur - time;\n\t\t\t\t}\n\t\t\t\tprevIteration = _animationCycle(this._tTime, cycleDuration);\n\t\t\t\tif (time === prevTime && !force && this._initted) {\n\t\t\t\t\t//could be during the repeatDelay part. No need to render and fire callbacks.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tif (iteration !== prevIteration) {\n\t\t\t\t\ttimeline && this._yEase && _propagateYoyoEase(timeline, isYoyo);\n\t\t\t\t\t//repeatRefresh functionality\n\t\t\t\t\tif (this.vars.repeatRefresh && !isYoyo && !this._lock) {\n\t\t\t\t\t\tthis._lock = force = 1; //force, otherwise if lazy is true, the _attemptInitTween() will return and we'll jump out and get caught bouncing on each tick.\n\t\t\t\t\t\tthis.render(_round(cycleDuration * iteration), true).invalidate()._lock = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (!this._initted) {\n\t\t\t\tif (_attemptInitTween(this, time, force, suppressEvents)) {\n\t\t\t\t\tthis._tTime = 0; // in constructor if immediateRender is true, we set _tTime to -_tinyNum to have the playhead cross the starting point but we can't leave _tTime as a negative number.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tif (dur !== this._dur) { // while initting, a plugin like InertiaPlugin might alter the duration, so rerun from the start to ensure everything renders as it should.\n\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis._tTime = tTime;\n\t\t\tthis._time = time;\n\n\t\t\tif (!this._act && this._ts) {\n\t\t\t\tthis._act = 1; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\t\t\t\tthis._lazy = 0;\n\t\t\t}\n\n\t\t\tthis.ratio = ratio = (yoyoEase || this._ease)(time / dur);\n\t\t\tif (this._from) {\n\t\t\t\tthis.ratio = ratio = 1 - ratio;\n\t\t\t}\n\n\t\t\ttime && !prevTime && !suppressEvents && _callback(this, \"onStart\");\n\n\t\t\tpt = this._pt;\n\t\t\twhile (pt) {\n\t\t\t\tpt.r(ratio, pt.d);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\n\t\t\t(timeline && timeline.render(totalTime < 0 ? totalTime : !time && isYoyo ? -_tinyNum : timeline._dur * ratio, suppressEvents, force)) || (this._startAt && (this._zTime = totalTime));\n\n\t\t\tif (this._onUpdate && !suppressEvents) {\n\t\t\t\tif (totalTime < 0 && this._startAt) {\n\t\t\t\t\tthis._startAt.render(totalTime, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\t_callback(this, \"onUpdate\");\n\t\t\t}\n\n\t\t\tthis._repeat && iteration !== prevIteration && this.vars.onRepeat && !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\n\t\t\tif ((tTime === this._tDur || !tTime) && this._tTime === tTime) {\n\t\t\t\tif (totalTime < 0 && this._startAt && !this._onUpdate) {\n\t\t\t\t\tthis._startAt.render(totalTime, true, force);\n\t\t\t\t}\n\t\t\t\t(totalTime || !dur) && ((tTime === this._tDur && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if we're rendering at exactly a time of 0, as there could be autoRevert values that should get set on the next tick (if the playhead goes backward beyond the startTime, negative totalTime). Don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t if (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime)) { // if prevTime and tTime are zero, we shouldn't fire the onReverseComplete. This could happen if you gsap.to(... {paused:true}).play();\n\t\t\t\t\t_callback(this, (tTime === tDur ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\tthis._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n\t\t\t\t}\n\t\t\t}\n\n\t\t}\n\t\treturn this;\n\t}\n\n\ttargets() {\n\t\treturn this._targets;\n\t}\n\n\tinvalidate() {\n\t\tthis._pt = this._op = this._startAt = this._onUpdate = this._act = this._lazy = 0;\n\t\tthis._ptLookup = [];\n\t\tthis.timeline && this.timeline.invalidate();\n\t\treturn super.invalidate();\n\t}\n\n\tkill(targets, vars = \"all\") {\n\t\tif (!targets && (!vars || vars === \"all\")) {\n\t\t\tthis._lazy = 0;\n\t\t\tif (this.parent) {\n\t\t\t\treturn _interrupt(this);\n\t\t\t}\n\t\t}\n\t\tif (this.timeline) {\n\t\t\tthis.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this); // if nothing is left tweenng, interrupt.\n\t\t\treturn this;\n\t\t}\n\t\tlet parsedTargets = this._targets,\n\t\t\tkillingTargets = targets ? toArray(targets) : parsedTargets,\n\t\t\tpropTweenLookup = this._ptLookup,\n\t\t\tfirstPT = this._pt,\n\t\t\toverwrittenProps, curLookup, curOverwriteProps, props, p, pt, i;\n\t\tif ((!vars || vars === \"all\") && _arraysMatch(parsedTargets, killingTargets)) {\n\t\t\treturn _interrupt(this);\n\t\t}\n\t\toverwrittenProps = this._op = this._op || [];\n\t\tif (vars !== \"all\") { //so people can pass in a comma-delimited list of property names\n\t\t\tif (_isString(vars)) {\n\t\t\t\tp = {};\n\t\t\t\t_forEachName(vars, name => p[name] = 1);\n\t\t\t\tvars = p;\n\t\t\t}\n\t\t\tvars = _addAliasesToVars(parsedTargets, vars);\n\t\t}\n\t\ti = parsedTargets.length;\n\t\twhile (i--) {\n\t\t\tif (~killingTargets.indexOf(parsedTargets[i])) {\n\t\t\t\tcurLookup = propTweenLookup[i];\n\t\t\t\tif (vars === \"all\") {\n\t\t\t\t\toverwrittenProps[i] = vars;\n\t\t\t\t\tprops = curLookup;\n\t\t\t\t\tcurOverwriteProps = {};\n\t\t\t\t} else {\n\t\t\t\t\tcurOverwriteProps = overwrittenProps[i] = overwrittenProps[i] || {};\n\t\t\t\t\tprops = vars;\n\t\t\t\t}\n\t\t\t\tfor (p in props) {\n\t\t\t\t\tpt = curLookup && curLookup[p];\n\t\t\t\t\tif (pt) {\n\t\t\t\t\t\tif (!(\"kill\" in pt.d) || pt.d.kill(p) === true) {\n\t\t\t\t\t\t\t_removeLinkedListItem(this, pt, \"_pt\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdelete curLookup[p];\n\t\t\t\t\t}\n\t\t\t\t\tif (curOverwriteProps !== \"all\") {\n\t\t\t\t\t\tcurOverwriteProps[p] = 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (this._initted && !this._pt && firstPT) { //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\t\t\t_interrupt(this);\n\t\t}\n\t\treturn this;\n\t}\n\n\n\tstatic to(targets, vars) {\n\t\treturn new Tween(targets, vars, arguments[2]);\n\t}\n\n\tstatic from(targets, vars) {\n\t\treturn new Tween(targets, _parseVars(arguments, 1));\n\t}\n\n\tstatic delayedCall(delay, callback, params, scope) {\n\t\treturn new Tween(callback, 0, {immediateRender:false, lazy:false, overwrite:false, delay:delay, onComplete:callback, onReverseComplete:callback, onCompleteParams:params, onReverseCompleteParams:params, callbackScope:scope});\n\t}\n\n\tstatic fromTo(targets, fromVars, toVars) {\n\t\treturn new Tween(targets, _parseVars(arguments, 2));\n\t}\n\n\tstatic set(targets, vars) {\n\t\tvars.duration = 0;\n\t\tvars.repeatDelay || (vars.repeat = 0);\n\t\treturn new Tween(targets, vars);\n\t}\n\n\tstatic killTweensOf(targets, props, onlyActive) {\n\t\treturn _globalTimeline.killTweensOf(targets, props, onlyActive);\n\t}\n}\n\n_setDefaults(Tween.prototype, {_targets:[], _lazy:0, _startAt:0, _op:0, _onInit:0});\n\n//add the pertinent timeline methods to Tween instances so that users can chain conveniently and create a timeline automatically. (removed due to concerns that it'd ultimately add to more confusion especially for beginners)\n// _forEachName(\"to,from,fromTo,set,call,add,addLabel,addPause\", name => {\n// \tTween.prototype[name] = function() {\n// \t\tlet tl = new Timeline();\n// \t\treturn _addToTimeline(tl, this)[name].apply(tl, toArray(arguments));\n// \t}\n// });\n\n//for backward compatibility. Leverage the timeline calls.\n_forEachName(\"staggerTo,staggerFrom,staggerFromTo\", name => {\n\tTween[name] = function() {\n\t\tlet tl = new Timeline(),\n\t\t\tparams = _slice.call(arguments, 0);\n\t\tparams.splice(name === \"staggerFromTo\" ? 5 : 4, 0, 0);\n\t\treturn tl[name].apply(tl, params);\n\t}\n});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * PROPTWEEN\n * --------------------------------------------------------------------------------------\n */\nlet _setterPlain = (target, property, value) => target[property] = value,\n\t_setterFunc = (target, property, value) => target[property](value),\n\t_setterFuncWithParam = (target, property, value, data) => target[property](data.fp, value),\n\t_setterAttribute = (target, property, value) => target.setAttribute(property, value),\n\t_getSetter = (target, property) => _isFunction(target[property]) ? _setterFunc : _isUndefined(target[property]) && target.setAttribute ? _setterAttribute : _setterPlain,\n\t_renderPlain = (ratio, data) => data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 10000) / 10000, data),\n\t_renderBoolean = (ratio, data) => data.set(data.t, data.p, !!(data.s + data.c * ratio), data),\n\t_renderComplexString = function(ratio, data) {\n\t\tlet pt = data._pt,\n\t\t\ts = \"\";\n\t\tif (!ratio && data.b) { //b = beginning string\n\t\t\ts = data.b;\n\t\t} else if (ratio === 1 && data.e) { //e = ending string\n\t\t\ts = data.e;\n\t\t} else {\n\t\t\twhile (pt) {\n\t\t\t\ts = pt.p + (pt.m ? pt.m(pt.s + pt.c * ratio) : (Math.round((pt.s + pt.c * ratio) * 10000) / 10000)) + s; //we use the \"p\" property for the text inbetween (like a suffix). And in the context of a complex string, the modifier (m) is typically just Math.round(), like for RGB colors.\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\ts += data.c; //we use the \"c\" of the PropTween to store the final chunk of non-numeric text.\n\t\t}\n\t\tdata.set(data.t, data.p, s, data);\n\t},\n\t_renderPropTweens = function(ratio, data) {\n\t\tlet pt = data._pt;\n\t\twhile (pt) {\n\t\t\tpt.r(ratio, pt.d);\n\t\t\tpt = pt._next;\n\t\t}\n\t},\n\t_addPluginModifier = function(modifier, tween, target, property) {\n\t\tlet pt = this._pt,\n\t\t\tnext;\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tif (pt.p === property) {\n\t\t\t\tpt.modifier(modifier, tween, target);\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t},\n\t_killPropTweensOf = function(property) {\n\t\tlet pt = this._pt,\n\t\t\thasNonDependentRemaining, next;\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tif ((pt.p === property && !pt.op) || pt.op === property) {\n\t\t\t\t_removeLinkedListItem(this, pt, \"_pt\");\n\t\t\t} else if (!pt.dep) {\n\t\t\t\thasNonDependentRemaining = 1;\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t\treturn !hasNonDependentRemaining;\n\t},\n\t_setterWithModifier = (target, property, value, data) => {\n\t\tdata.mSet(target, property, data.m.call(data.tween, value, data.mt), data);\n\t},\n\t_sortPropTweensByPriority = parent => {\n\t\tlet pt = parent._pt,\n\t\t\tnext, pt2, first, last;\n\t\t//sorts the PropTween linked list in order of priority because some plugins need to do their work after ALL of the PropTweens were created (like RoundPropsPlugin and ModifiersPlugin)\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tpt2 = first;\n\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\tpt2 = pt2._next;\n\t\t\t}\n\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\tpt._prev._next = pt;\n\t\t\t} else {\n\t\t\t\tfirst = pt;\n\t\t\t}\n\t\t\tif ((pt._next = pt2)) {\n\t\t\t\tpt2._prev = pt;\n\t\t\t} else {\n\t\t\t\tlast = pt;\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t\tparent._pt = first;\n\t};\n\n//PropTween key: t = target, p = prop, r = renderer, d = data, s = start, c = change, op = overwriteProperty (ONLY populated when it's different than p), pr = priority, _next/_prev for the linked list siblings, set = setter, m = modifier, mSet = modifierSetter (the original setter, before a modifier was added)\nexport class PropTween {\n\n\tconstructor(next, target, prop, start, change, renderer, data, setter, priority) {\n\t\tthis.t = target;\n\t\tthis.s = start;\n\t\tthis.c = change;\n\t\tthis.p = prop;\n\t\tthis.r = renderer || _renderPlain;\n\t\tthis.d = data || this;\n\t\tthis.set = setter || _setterPlain;\n\t\tthis.pr = priority || 0;\n\t\tthis._next = next;\n\t\tif (next) {\n\t\t\tnext._prev = this;\n\t\t}\n\t}\n\n\tmodifier(func, tween, target) {\n\t\tthis.mSet = this.mSet || this.set; //in case it was already set (a PropTween can only have one modifier)\n\t\tthis.set = _setterWithModifier;\n\t\tthis.m = func;\n\t\tthis.mt = target; //modifier target\n\t\tthis.tween = tween;\n\t}\n}\n\n\n\n//Initialization tasks\n_forEachName(_callbackNames + \"parent,duration,ease,delay,overwrite,runBackwards,startAt,yoyo,immediateRender,repeat,repeatDelay,data,paused,reversed,lazy,callbackScope,stringFilter,id,yoyoEase,stagger,inherit,repeatRefresh,keyframes,autoRevert,scrollTrigger\", name => _reservedProps[name] = 1);\n_globals.TweenMax = _globals.TweenLite = Tween;\n_globals.TimelineLite = _globals.TimelineMax = Timeline;\n_globalTimeline = new Timeline({sortChildren: false, defaults: _defaults, autoRemoveChildren: true, id:\"root\", smoothChildTiming: true});\n_config.stringFilter = _colorStringFilter;\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * GSAP\n * --------------------------------------------------------------------------------------\n */\nconst _gsap = {\n\tregisterPlugin(...args) {\n\t\targs.forEach(config => _createPlugin(config));\n\t},\n\ttimeline(vars) {\n\t\treturn new Timeline(vars);\n\t},\n\tgetTweensOf(targets, onlyActive) {\n\t\treturn _globalTimeline.getTweensOf(targets, onlyActive);\n\t},\n\tgetProperty(target, property, unit, uncache) {\n\t\tif (_isString(target)) { //in case selector text or an array is passed in\n\t\t\ttarget = toArray(target)[0];\n\t\t}\n\t\tlet getter = _getCache(target || {}).get,\n\t\t\tformat = unit ? _passThrough : _numericIfPossible;\n\t\tif (unit === \"native\") {\n\t\t\tunit = \"\";\n\t\t}\n\t\treturn !target ? target : !property ? (property, unit, uncache) => format(((_plugins[property] && _plugins[property].get) || getter)(target, property, unit, uncache)) : format(((_plugins[property] && _plugins[property].get) || getter)(target, property, unit, uncache));\n\t},\n\tquickSetter(target, property, unit) {\n\t\ttarget = toArray(target);\n\t\tif (target.length > 1) {\n\t\t\tlet setters = target.map(t => gsap.quickSetter(t, property, unit)),\n\t\t\t\tl = setters.length;\n\t\t\treturn value => {\n\t\t\t\tlet i = l;\n\t\t\t\twhile(i--) {\n\t\t\t\t\tsetters[i](value);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\ttarget = target[0] || {};\n\t\tlet Plugin = _plugins[property],\n\t\t\tcache = _getCache(target),\n\t\t\tp = (cache.harness && (cache.harness.aliases || {})[property]) || property, // in case it's an alias, like \"rotate\" for \"rotation\".\n\t\t\tsetter = Plugin ? value => {\n\t\t\t\tlet p = new Plugin();\n\t\t\t\t_quickTween._pt = 0;\n\t\t\t\tp.init(target, unit ? value + unit : value, _quickTween, 0, [target]);\n\t\t\t\tp.render(1, p);\n\t\t\t\t_quickTween._pt && _renderPropTweens(1, _quickTween);\n\t\t\t} : cache.set(target, p);\n\t\treturn Plugin ? setter : value => setter(target, p, unit ? value + unit : value, cache, 1);\n\t},\n\tisTweening(targets) {\n\t\treturn _globalTimeline.getTweensOf(targets, true).length > 0;\n\t},\n\tdefaults(value) {\n\t\tif (value && value.ease) {\n\t\t\tvalue.ease = _parseEase(value.ease, _defaults.ease);\n\t\t}\n\t\treturn _mergeDeep(_defaults, value || {});\n\t},\n\tconfig(value) {\n\t\treturn _mergeDeep(_config, value || {});\n\t},\n\tregisterEffect({name, effect, plugins, defaults, extendTimeline}) {\n\t\t(plugins || \"\").split(\",\").forEach(pluginName => pluginName && !_plugins[pluginName] && !_globals[pluginName] && _warn(name + \" effect requires \" + pluginName + \" plugin.\"));\n\t\t_effects[name] = (targets, vars, tl) => effect(toArray(targets), _setDefaults(vars || {}, defaults), tl);\n\t\tif (extendTimeline) {\n\t\t\tTimeline.prototype[name] = function(targets, vars, position) {\n\t\t\t\treturn this.add(_effects[name](targets, _isObject(vars) ? vars : (position = vars) && {}, this), position);\n\t\t\t};\n\t\t}\n\t},\n\tregisterEase(name, ease) {\n\t\t_easeMap[name] = _parseEase(ease);\n\t},\n\tparseEase(ease, defaultEase) {\n\t\treturn arguments.length ? _parseEase(ease, defaultEase) : _easeMap;\n\t},\n\tgetById(id) {\n\t\treturn _globalTimeline.getById(id);\n\t},\n\texportRoot(vars = {}, includeDelayedCalls) {\n\t\tlet tl = new Timeline(vars),\n\t\t\tchild, next;\n\t\ttl.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n\t\t_globalTimeline.remove(tl);\n\t\ttl._dp = 0; //otherwise it'll get re-activated when adding children and be re-introduced into _globalTimeline's linked list (then added to itself).\n\t\ttl._time = tl._tTime = _globalTimeline._time;\n\t\tchild = _globalTimeline._first;\n\t\twhile (child) {\n\t\t\tnext = child._next;\n\t\t\tif (includeDelayedCalls || !(!child._dur && child instanceof Tween && child.vars.onComplete === child._targets[0])) {\n\t\t\t\t_addToTimeline(tl, child, child._start - child._delay);\n\t\t\t}\n\t\t\tchild = next;\n\t\t}\n\t\t_addToTimeline(_globalTimeline, tl, 0);\n\t\treturn tl;\n\t},\n\tutils: { wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, mapRange, pipe, unitize, interpolate, shuffle },\n\tinstall: _install,\n\teffects: _effects,\n\tticker: _ticker,\n\tupdateRoot: Timeline.updateRoot,\n\tplugins: _plugins,\n\tglobalTimeline: _globalTimeline,\n\tcore: {PropTween, globals: _addGlobal, Tween, Timeline, Animation, getCache: _getCache, _removeLinkedListItem}\n};\n\n_forEachName(\"to,from,fromTo,delayedCall,set,killTweensOf\", name => _gsap[name] = Tween[name]);\n_ticker.add(Timeline.updateRoot);\n_quickTween = _gsap.to({}, {duration:0});\n\n\n\n\n// ---- EXTRA PLUGINS --------------------------------------------------------\n\n\nlet _getPluginPropTween = (plugin, prop) => {\n\t\tlet pt = plugin._pt;\n\t\twhile (pt && pt.p !== prop && pt.op !== prop && pt.fp !== prop) {\n\t\t\tpt = pt._next;\n\t\t}\n\t\treturn pt;\n\t},\n\t_addModifiers = (tween, modifiers) => {\n\t\t\tlet\ttargets = tween._targets,\n\t\t\t\tp, i, pt;\n\t\t\tfor (p in modifiers) {\n\t\t\t\ti = targets.length;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tpt = tween._ptLookup[i][p];\n\t\t\t\t\tif (pt && (pt = pt.d)) {\n\t\t\t\t\t\tif (pt._pt) { // is a plugin\n\t\t\t\t\t\t\tpt = _getPluginPropTween(pt, p);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpt && pt.modifier && pt.modifier(modifiers[p], tween, targets[i], p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t},\n\t_buildModifierPlugin = (name, modifier) => {\n\t\treturn {\n\t\t\tname: name,\n\t\t\trawVars: 1, //don't pre-process function-based values or \"random()\" strings.\n\t\t\tinit(target, vars, tween) {\n\t\t\t\ttween._onInit = tween => {\n\t\t\t\t\tlet temp, p;\n\t\t\t\t\tif (_isString(vars)) {\n\t\t\t\t\t\ttemp = {};\n\t\t\t\t\t\t_forEachName(vars, name => temp[name] = 1); //if the user passes in a comma-delimited list of property names to roundProps, like \"x,y\", we round to whole numbers.\n\t\t\t\t\t\tvars = temp;\n\t\t\t\t\t}\n\t\t\t\t\tif (modifier) {\n\t\t\t\t\t\ttemp = {};\n\t\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\t\ttemp[p] = modifier(vars[p]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tvars = temp;\n\t\t\t\t\t}\n\t\t\t\t\t_addModifiers(tween, vars);\n\t\t\t\t};\n\t\t\t}\n\t\t};\n\t};\n\n//register core plugins\nexport const gsap = _gsap.registerPlugin({\n\t\tname:\"attr\",\n\t\tinit(target, vars, tween, index, targets) {\n\t\t\tlet p, pt;\n\t\t\tfor (p in vars) {\n\t\t\t\tpt = this.add(target, \"setAttribute\", (target.getAttribute(p) || 0) + \"\", vars[p], index, targets, 0, 0, p);\n\t\t\t\tpt && (pt.op = p);\n\t\t\t\t//this.add(target, \"setAttribute\", (target.getAttribute((p in target.dataset ? (p = \"data-\" + p) : p)) || 0) + \"\", vars[p], index, targets, 0, 0, p);\n\t\t\t\tthis._props.push(p);\n\t\t\t}\n\t\t}\n\t}, {\n\t\tname:\"endArray\",\n\t\tinit(target, value) {\n\t\t\tlet i = value.length;\n\t\t\twhile (i--) {\n\t\t\t\tthis.add(target, i, target[i] || 0, value[i]);\n\t\t\t}\n\t\t}\n\t},\n\t_buildModifierPlugin(\"roundProps\", _roundModifier),\n\t_buildModifierPlugin(\"modifiers\"),\n\t_buildModifierPlugin(\"snap\", snap)\n) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.\n\nTween.version = Timeline.version = gsap.version = \"3.3.0\";\n_coreReady = 1;\nif (_windowExists()) {\n\t_wake();\n}\n\nexport const { Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ } = _easeMap;\nexport { Tween as TweenMax, Tween as TweenLite, Timeline as TimelineMax, Timeline as TimelineLite, gsap as default, wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, mapRange, pipe, unitize, interpolate, shuffle };\n//export some internal methods/orojects for use in CSSPlugin so that we can externalize that file and allow custom builds that exclude it.\nexport { _getProperty, _numExp, _numWithUnitExp, _isString, _isUndefined, _renderComplexString, _relExp, _setDefaults, _removeLinkedListItem, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _replaceRandom, _checkPlugin, _plugins, _ticker, _config, _roundModifier, _round, _missingPlugin, _getSetter, _getCache }","/*!\n * CSSPlugin 3.3.0\n * https://greensock.com\n *\n * Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport {gsap, _getProperty, _numExp, _numWithUnitExp, getUnit, _isString, _isUndefined, _renderComplexString, _relExp, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _checkPlugin, _replaceRandom, _plugins, GSCache, PropTween, _config, _ticker, _round, _missingPlugin, _getSetter, _getCache,\n\t_setDefaults, _removeLinkedListItem //for the commented-out className feature.\n} from \"./gsap-core.js\";\n\nlet _win, _doc, _docElement, _pluginInitted, _tempDiv, _tempDivStyler, _recentSetterPlugin,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_transformProps = {},\n\t_RAD2DEG = 180 / Math.PI,\n\t_DEG2RAD = Math.PI / 180,\n\t_atan2 = Math.atan2,\n\t_bigNum = 1e8,\n\t_capsExp = /([A-Z])/g,\n\t_horizontalExp = /(?:left|right|width|margin|padding|x)/i,\n\t_complexExp = /[\\s,\\(]\\S/,\n\t_propertyAliases = {autoAlpha:\"opacity,visibility\", scale:\"scaleX,scaleY\", alpha:\"opacity\"},\n\t_renderCSSProp = (ratio, data) => data.set(data.t, data.p, (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u, data),\n\t_renderPropWithEnd = (ratio, data) => data.set(data.t, data.p, ratio === 1 ? data.e : (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u, data),\n\t_renderCSSPropWithBeginning = (ratio, data) => data.set(data.t, data.p, ratio ? (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u : data.b, data), //if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)\n\t_renderRoundedCSSProp = (ratio, data) => {\n\t\tlet value = data.s + data.c * ratio;\n\t\tdata.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);\n\t},\n\t_renderNonTweeningValue = (ratio, data) => data.set(data.t, data.p, ratio ? data.e : data.b, data),\n\t_renderNonTweeningValueOnlyAtEnd = (ratio, data) => data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data),\n\t_setterCSSStyle = (target, property, value) => target.style[property] = value,\n\t_setterCSSProp = (target, property, value) => target.style.setProperty(property, value),\n\t_setterTransform = (target, property, value) => target._gsap[property] = value,\n\t_setterScale = (target, property, value) => target._gsap.scaleX = target._gsap.scaleY = value,\n\t_setterScaleWithRender = (target, property, value, data, ratio) => {\n\t\tlet cache = target._gsap;\n\t\tcache.scaleX = cache.scaleY = value;\n\t\tcache.renderTransform(ratio, cache);\n\t},\n\t_setterTransformWithRender = (target, property, value, data, ratio) => {\n\t\tlet cache = target._gsap;\n\t\tcache[property] = value;\n\t\tcache.renderTransform(ratio, cache);\n\t},\n\t_transformProp = \"transform\",\n\t_transformOriginProp = _transformProp + \"Origin\",\n\t_supports3D,\n\t_createElement = (type, ns) => {\n\t\tlet e = _doc.createElementNS ? _doc.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making \"style\" inaccessible.\n\t\treturn e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://greensock.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n\t},\n\t_getComputedProperty = (target, property, skipPrefixFallback) => {\n\t\tlet cs = getComputedStyle(target);\n\t\treturn cs[property] || cs.getPropertyValue(property.replace(_capsExp, \"-$1\").toLowerCase()) || cs.getPropertyValue(property) || (!skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1)) || \"\"; //css variables may not need caps swapped out for dashes and lowercase.\n\t},\n\t_prefixes = \"O,Moz,ms,Ms,Webkit\".split(\",\"),\n\t_checkPropPrefix = (property, element, preferPrefix) => {\n\t\tlet e = element || _tempDiv,\n\t\t\ts = e.style,\n\t\t\ti = 5;\n\t\tif (property in s && !preferPrefix) {\n\t\t\treturn property;\n\t\t}\n\t\tproperty = property.charAt(0).toUpperCase() + property.substr(1);\n\t\twhile (i-- && !((_prefixes[i]+property) in s)) { }\n\t\treturn (i < 0) ? null : ((i === 3) ? \"ms\" : (i >= 0) ? _prefixes[i] : \"\") + property;\n\t},\n\t_initCore = () => {\n\t\tif (_windowExists() && window.document) {\n\t\t\t_win = window;\n\t\t\t_doc = _win.document;\n\t\t\t_docElement = _doc.documentElement;\n\t\t\t_tempDiv = _createElement(\"div\") || {style:{}};\n\t\t\t_tempDivStyler = _createElement(\"div\");\n\t\t\t_transformProp = _checkPropPrefix(_transformProp);\n\t\t\t_transformOriginProp = _checkPropPrefix(_transformOriginProp);\n\t\t\t_tempDiv.style.cssText = \"border-width:0;line-height:0;position:absolute;padding:0\"; //make sure to override certain properties that may contaminate measurements, in case the user has overreaching style sheets.\n\t\t\t_supports3D = !!_checkPropPrefix(\"perspective\");\n\t\t\t_pluginInitted = 1;\n\t\t}\n\t},\n\t_getBBoxHack = function(swapIfPossible) { //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a element and/or . We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n\t\tlet svg = _createElement(\"svg\", (this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\")) || \"http://www.w3.org/2000/svg\"),\n\t\t\toldParent = this.parentNode,\n\t\t\toldSibling = this.nextSibling,\n\t\t\toldCSS = this.style.cssText,\n\t\t\tbbox;\n\t\t_docElement.appendChild(svg);\n\t\tsvg.appendChild(this);\n\t\tthis.style.display = \"block\";\n\t\tif (swapIfPossible) {\n\t\t\ttry {\n\t\t\t\tbbox = this.getBBox();\n\t\t\t\tthis._gsapBBox = this.getBBox; //store the original\n\t\t\t\tthis.getBBox = _getBBoxHack;\n\t\t\t} catch (e) { }\n\t\t} else if (this._gsapBBox) {\n\t\t\tbbox = this._gsapBBox();\n\t\t}\n\t\tif (oldParent) {\n\t\t\tif (oldSibling) {\n\t\t\t\toldParent.insertBefore(this, oldSibling);\n\t\t\t} else {\n\t\t\t\toldParent.appendChild(this);\n\t\t\t}\n\t\t}\n\t\t_docElement.removeChild(svg);\n\t\tthis.style.cssText = oldCSS;\n\t\treturn bbox;\n\t},\n\t_getAttributeFallbacks = (target, attributesArray) => {\n\t\tlet i = attributesArray.length;\n\t\twhile (i--) {\n\t\t\tif (target.hasAttribute(attributesArray[i])) {\n\t\t\t\treturn target.getAttribute(attributesArray[i]);\n\t\t\t}\n\t\t}\n\t},\n\t_getBBox = target => {\n\t\tlet bounds;\n\t\ttry {\n\t\t\tbounds = target.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a or ). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n\t\t} catch (error) {\n\t\t\tbounds = _getBBoxHack.call(target, true);\n\t\t}\n\t\t(bounds && (bounds.width || bounds.height)) || target.getBBox === _getBBoxHack || (bounds = _getBBoxHack.call(target, true));\n\t\t//some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\t\treturn (bounds && !bounds.width && !bounds.x && !bounds.y) ? {x: +_getAttributeFallbacks(target, [\"x\",\"cx\",\"x1\"]) || 0, y:+_getAttributeFallbacks(target, [\"y\",\"cy\",\"y1\"]) || 0, width:0, height:0} : bounds;\n\t},\n\t_isSVG = e => !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e)), //reports if the element is an SVG on which getBBox() actually works\n\t_removeProperty = (target, property) => {\n\t\tif (property) {\n\t\t\tlet style = target.style;\n\t\t\tif (property in _transformProps) {\n\t\t\t\tproperty = _transformProp;\n\t\t\t}\n\t\t\tif (style.removeProperty) {\n\t\t\t\tif (property.substr(0,2) === \"ms\" || property.substr(0,6) === \"webkit\") { //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n\t\t\t\t\tproperty = \"-\" + property;\n\t\t\t\t}\n\t\t\t\tstyle.removeProperty(property.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t} else { //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n\t\t\t\tstyle.removeAttribute(property);\n\t\t\t}\n\t\t}\n\t},\n\t_addNonTweeningPT = (plugin, target, property, beginning, end, onlySetAtEnd) => {\n\t\tlet pt = new PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);\n\t\tplugin._pt = pt;\n\t\tpt.b = beginning;\n\t\tpt.e = end;\n\t\tplugin._props.push(property);\n\t\treturn pt;\n\t},\n\t_nonConvertibleUnits = {deg:1, rad:1, turn:1},\n\t//takes a single value like 20px and converts it to the unit specified, like \"%\", returning only the numeric amount.\n\t_convertToUnit = (target, property, value, unit) => {\n\t\tlet curValue = parseFloat(value) || 0,\n\t\t\tcurUnit = (value + \"\").trim().substr((curValue + \"\").length) || \"px\", // some browsers leave extra whitespace at the beginning of CSS variables, hence the need to trim()\n\t\t\tstyle = _tempDiv.style,\n\t\t\thorizontal = _horizontalExp.test(property),\n\t\t\tisRootSVG = target.tagName.toLowerCase() === \"svg\",\n\t\t\tmeasureProperty = (isRootSVG ? \"client\" : \"offset\") + (horizontal ? \"Width\" : \"Height\"),\n\t\t\tamount = 100,\n\t\t\ttoPixels = unit === \"px\",\n\t\t\ttoPercent = unit === \"%\",\n\t\t\tpx, parent, cache, isSVG;\n\t\tif (unit === curUnit || !curValue || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {\n\t\t\treturn curValue;\n\t\t}\n\t\t(curUnit !== \"px\" && !toPixels) && (curValue = _convertToUnit(target, property, value, \"px\"));\n\t\tisSVG = target.getCTM && _isSVG(target);\n\t\tif (toPercent && (_transformProps[property] || ~property.indexOf(\"adius\"))) { //transforms and borderRadius are relative to the size of the element itself!\n\t\t\treturn _round(curValue / (isSVG ? target.getBBox()[horizontal ? \"width\" : \"height\"] : target[measureProperty]) * amount);\n\t\t}\n\t\tstyle[horizontal ? \"width\" : \"height\"] = amount + (toPixels ? curUnit : unit);\n\t\tparent = (~property.indexOf(\"adius\") || (unit === \"em\" && target.appendChild && !isRootSVG)) ? target : target.parentNode;\n\t\tif (isSVG) {\n\t\t\tparent = (target.ownerSVGElement || {}).parentNode;\n\t\t}\n\t\tif (!parent || parent === _doc || !parent.appendChild) {\n\t\t\tparent = _doc.body;\n\t\t}\n\t\tcache = parent._gsap;\n\t\tif (cache && toPercent && cache.width && horizontal && cache.time === _ticker.time) {\n\t\t\treturn _round(curValue / cache.width * amount);\n\t\t} else {\n\t\t\t(toPercent || curUnit === \"%\") && (style.position = _getComputedProperty(target, \"position\"));\n\t\t\t(parent === target) && (style.position = \"static\"); // like for borderRadius, if it's a % we must have it relative to the target itself but that may not have position: relative or position: absolute in which case it'd go up the chain until it finds its offsetParent (bad). position: static protects against that.\n\t\t\tparent.appendChild(_tempDiv);\n\t\t\tpx = _tempDiv[measureProperty];\n\t\t\tparent.removeChild(_tempDiv);\n\t\t\tstyle.position = \"absolute\";\n\t\t\tif (horizontal && toPercent) {\n\t\t\t\tcache = _getCache(parent);\n\t\t\t\tcache.time = _ticker.time;\n\t\t\t\tcache.width = parent[measureProperty];\n\t\t\t}\n\t\t}\n\t\treturn _round(toPixels ? px * curValue / amount : px && curValue ? amount / px * curValue : 0);\n\t},\n\t_get = (target, property, unit, uncache) => {\n\t\tlet value;\n\t\tif (!_pluginInitted) {\n\t\t\t_initCore();\n\t\t}\n\t\tif ((property in _propertyAliases) && property !== \"transform\") {\n\t\t\tproperty = _propertyAliases[property];\n\t\t\tif (~property.indexOf(\",\")) {\n\t\t\t\tproperty = property.split(\",\")[0];\n\t\t\t}\n\t\t}\n\t\tif (_transformProps[property] && property !== \"transform\") {\n\t\t\tvalue = _parseTransform(target, uncache);\n\t\t\tvalue = (property !== \"transformOrigin\") ? value[property] : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + \" \" + value.zOrigin + \"px\";\n\t\t} else {\n\t\t\tvalue = target.style[property];\n\t\t\tif (!value || value === \"auto\" || uncache || ~(value + \"\").indexOf(\"calc(\")) {\n\t\t\t\tvalue = (_specialProps[property] && _specialProps[property](target, property, unit)) || _getComputedProperty(target, property) || _getProperty(target, property) || (property === \"opacity\" ? 1 : 0); // note: some browsers, like Firefox, don't report borderRadius correctly! Instead, it only reports every corner like borderTopLeftRadius\n\t\t\t}\n\t\t}\n\t\treturn unit && !~(value + \"\").indexOf(\" \") ? _convertToUnit(target, property, value, unit) + unit : value;\n\n\t},\n\t_tweenComplexCSSString = function(target, prop, start, end) { //note: we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\tif (!start || start === \"none\") { // some browsers like Safari actually PREFER the prefixed property and mis-report the unprefixed value like clipPath (BUG). In other words, even though clipPath exists in the style (\"clipPath\" in target.style) and it's set in the CSS properly (along with -webkit-clip-path), Safari reports clipPath as \"none\" whereas WebkitClipPath reports accurately like \"ellipse(100% 0% at 50% 0%)\", so in this case we must SWITCH to using the prefixed property instead. See https://greensock.com/forums/topic/18310-clippath-doesnt-work-on-ios/\n\t\t\tlet p = _checkPropPrefix(prop, target, 1),\n\t\t\t\ts = p && _getComputedProperty(target, p, 1);\n\t\t\tif (s && s !== start) {\n\t\t\t\tprop = p;\n\t\t\t\tstart = s;\n\t\t\t}\n\t\t}\n\t\tlet pt = new PropTween(this._pt, target.style, prop, 0, 1, _renderComplexString),\n\t\t\tindex = 0,\n\t\t\tmatchIndex = 0,\n\t\t\ta, result,\tstartValues, startNum, color, startValue, endValue, endNum, chunk, endUnit, startUnit, relative, endValues;\n\t\tpt.b = start;\n\t\tpt.e = end;\n\t\tstart += \"\"; //ensure values are strings\n\t\tend += \"\";\n\t\tif (end === \"auto\") {\n\t\t\ttarget.style[prop] = end;\n\t\t\tend = _getComputedProperty(target, prop) || end;\n\t\t\ttarget.style[prop] = start;\n\t\t}\n\t\ta = [start, end];\n\t\t_colorStringFilter(a); //pass an array with the starting and ending values and let the filter do whatever it needs to the values. If colors are found, it returns true and then we must match where the color shows up order-wise because for things like boxShadow, sometimes the browser provides the computed values with the color FIRST, but the user provides it with the color LAST, so flip them if necessary. Same for drop-shadow().\n\t\tstart = a[0];\n\t\tend = a[1];\n\t\tstartValues = start.match(_numWithUnitExp) || [];\n\t\tendValues = end.match(_numWithUnitExp) || [];\n\t\tif (endValues.length) {\n\t\t\twhile ((result = _numWithUnitExp.exec(end))) {\n\t\t\t\tendValue = result[0];\n\t\t\t\tchunk = end.substring(index, result.index);\n\t\t\t\tif (color) {\n\t\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t\t} else if (chunk.substr(-5) === \"rgba(\" || chunk.substr(-5) === \"hsla(\") {\n\t\t\t\t\tcolor = 1;\n\t\t\t\t}\n\t\t\t\tif (endValue !== (startValue = startValues[matchIndex++] || \"\")) {\n\t\t\t\t\tstartNum = parseFloat(startValue) || 0;\n\t\t\t\t\tstartUnit = startValue.substr((startNum + \"\").length);\n\t\t\t\t\trelative = (endValue.charAt(1) === \"=\") ? +(endValue.charAt(0) + \"1\") : 0;\n\t\t\t\t\tif (relative) {\n\t\t\t\t\t\tendValue = endValue.substr(2);\n\t\t\t\t\t}\n\t\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\t\tendUnit = endValue.substr((endNum + \"\").length);\n\t\t\t\t\tindex = _numWithUnitExp.lastIndex - endUnit.length;\n\t\t\t\t\tif (!endUnit) { //if something like \"perspective:300\" is passed in and we must add a unit to the end\n\t\t\t\t\t\tendUnit = endUnit || _config.units[prop] || startUnit;\n\t\t\t\t\t\tif (index === end.length) {\n\t\t\t\t\t\t\tend += endUnit;\n\t\t\t\t\t\t\tpt.e += endUnit;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (startUnit !== endUnit) {\n\t\t\t\t\t\tstartNum = _convertToUnit(target, prop, startValue, endUnit) || 0;\n\t\t\t\t\t}\n\t\t\t\t\t//these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\t\t\t\t\tpt._pt = {\n\t\t\t\t\t\t_next:pt._pt,\n\t\t\t\t\t\tp:(chunk || (matchIndex === 1)) ? chunk : \",\", //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\t\ts:startNum,\n\t\t\t\t\t\tc:relative ? relative * endNum : endNum - startNum,\n\t\t\t\t\t\tm:(color && color < 4) ? Math.round : 0\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt.c = (index < end.length) ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\t\t} else {\n\t\t\tpt.r = prop === \"display\" && end === \"none\" ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue;\n\t\t}\n\t\tif (_relExp.test(end)) {\n\t\t\tpt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t}\n\t\tthis._pt = pt; //start the linked list with this new PropTween. Remember, we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within another plugin too, thus \"this\" would refer to the plugin.\n\t\treturn pt;\n\t},\n\t_keywordToPercent = {top:\"0%\", bottom:\"100%\", left:\"0%\", right:\"100%\", center:\"50%\"},\n\t_convertKeywordsToPercentages = value => {\n\t\tlet split = value.split(\" \"),\n\t\t\tx = split[0],\n\t\t\ty = split[1] || \"50%\";\n\t\tif (x === \"top\" || x === \"bottom\" || y === \"left\" || y === \"right\") { //the user provided them in the wrong order, so flip them\n\t\t\tvalue = x;\n\t\t\tx = y;\n\t\t\ty = value;\n\t\t}\n\t\tsplit[0] = _keywordToPercent[x] || x;\n\t\tsplit[1] = _keywordToPercent[y] || y;\n\t\treturn split.join(\" \");\n\t},\n\t_renderClearProps = (ratio, data) => {\n\t\tif (data.tween && data.tween._time === data.tween._dur) {\n\t\t\tlet target = data.t,\n\t\t\t\tstyle = target.style,\n\t\t\t\tprops = data.u,\n\t\t\t\tcache = target._gsap,\n\t\t\t\tprop, clearTransforms, i;\n\t\t\tif (props === \"all\" || props === true) {\n\t\t\t\tstyle.cssText = \"\";\n\t\t\t\tclearTransforms = 1;\n\t\t\t} else {\n\t\t\t\tprops = props.split(\",\");\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tprop = props[i];\n\t\t\t\t\tif (_transformProps[prop]) {\n\t\t\t\t\t\tclearTransforms = 1;\n\t\t\t\t\t\tprop = (prop === \"transformOrigin\") ? _transformOriginProp : _transformProp;\n\t\t\t\t\t}\n\t\t\t\t\t_removeProperty(target, prop);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (clearTransforms) {\n\t\t\t\t_removeProperty(target, _transformProp);\n\t\t\t\tif (cache) {\n\t\t\t\t\tcache.svg && target.removeAttribute(\"transform\");\n\t\t\t\t\t_parseTransform(target, 1); // force all the cached values back to \"normal\"/identity, otherwise if there's another tween that's already set to render transforms on this element, it could display the wrong values.\n\t\t\t\t\tcache.uncache = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\t// note: specialProps should return 1 if (and only if) they have a non-zero priority. It indicates we need to sort the linked list.\n\t_specialProps = {\n\t\tclearProps(plugin, target, property, endValue, tween) {\n\t\t\tif (tween.data !== \"isFromStart\") {\n\t\t\t\tlet pt = plugin._pt = new PropTween(plugin._pt, target, property, 0, 0, _renderClearProps);\n\t\t\t\tpt.u = endValue;\n\t\t\t\tpt.pr = -10;\n\t\t\t\tpt.tween = tween;\n\t\t\t\tplugin._props.push(property);\n\t\t\t\treturn 1;\n\t\t\t}\n\t\t}\n\t\t/* className feature (about 0.4kb gzipped).\n\t\t, className(plugin, target, property, endValue, tween) {\n\t\t\tlet _renderClassName = (ratio, data) => {\n\t\t\t\t\tdata.css.render(ratio, data.css);\n\t\t\t\t\tif (!ratio || ratio === 1) {\n\t\t\t\t\t\tlet inline = data.rmv,\n\t\t\t\t\t\t\ttarget = data.t,\n\t\t\t\t\t\t\tp;\n\t\t\t\t\t\ttarget.setAttribute(\"class\", ratio ? data.e : data.b);\n\t\t\t\t\t\tfor (p in inline) {\n\t\t\t\t\t\t\t_removeProperty(target, p);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\t_getAllStyles = (target) => {\n\t\t\t\t\tlet styles = {},\n\t\t\t\t\t\tcomputed = getComputedStyle(target),\n\t\t\t\t\t\tp;\n\t\t\t\t\tfor (p in computed) {\n\t\t\t\t\t\tif (isNaN(p) && p !== \"cssText\" && p !== \"length\") {\n\t\t\t\t\t\t\tstyles[p] = computed[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t_setDefaults(styles, _parseTransform(target, 1));\n\t\t\t\t\treturn styles;\n\t\t\t\t},\n\t\t\t\tstartClassList = target.getAttribute(\"class\"),\n\t\t\t\tstyle = target.style,\n\t\t\t\tcssText = style.cssText,\n\t\t\t\tcache = target._gsap,\n\t\t\t\tclassPT = cache.classPT,\n\t\t\t\tinlineToRemoveAtEnd = {},\n\t\t\t\tdata = {t:target, plugin:plugin, rmv:inlineToRemoveAtEnd, b:startClassList, e:(endValue.charAt(1) !== \"=\") ? endValue : startClassList.replace(new RegExp(\"(?:\\\\s|^)\" + endValue.substr(2) + \"(?![\\\\w-])\"), \"\") + ((endValue.charAt(0) === \"+\") ? \" \" + endValue.substr(2) : \"\")},\n\t\t\t\tchangingVars = {},\n\t\t\t\tstartVars = _getAllStyles(target),\n\t\t\t\ttransformRelated = /(transform|perspective)/i,\n\t\t\t\tendVars, p;\n\t\t\tif (classPT) {\n\t\t\t\tclassPT.r(1, classPT.d);\n\t\t\t\t_removeLinkedListItem(classPT.d.plugin, classPT, \"_pt\");\n\t\t\t}\n\t\t\ttarget.setAttribute(\"class\", data.e);\n\t\t\tendVars = _getAllStyles(target, true);\n\t\t\ttarget.setAttribute(\"class\", startClassList);\n\t\t\tfor (p in endVars) {\n\t\t\t\tif (endVars[p] !== startVars[p] && !transformRelated.test(p)) {\n\t\t\t\t\tchangingVars[p] = endVars[p];\n\t\t\t\t\tif (!style[p] && style[p] !== \"0\") {\n\t\t\t\t\t\tinlineToRemoveAtEnd[p] = 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tcache.classPT = plugin._pt = new PropTween(plugin._pt, target, \"className\", 0, 0, _renderClassName, data, 0, -11);\n\t\t\tif (style.cssText !== cssText) { //only apply if things change. Otherwise, in cases like a background-image that's pulled dynamically, it could cause a refresh. See https://greensock.com/forums/topic/20368-possible-gsap-bug-switching-classnames-in-chrome/.\n\t\t\t\tstyle.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n\t\t\t}\n\t\t\t_parseTransform(target, true); //to clear the caching of transforms\n\t\t\tdata.css = new gsap.plugins.css();\n\t\t\tdata.css.init(target, changingVars, tween);\n\t\t\tplugin._props.push(...data.css._props);\n\t\t\treturn 1;\n\t\t}\n\t\t*/\n\t},\n\n\n\n\n\n\t/*\n\t * --------------------------------------------------------------------------------------\n\t * TRANSFORMS\n\t * --------------------------------------------------------------------------------------\n\t */\n\t_identity2DMatrix = [1,0,0,1,0,0],\n\t_rotationalProperties = {},\n\t_isNullTransform = value => (value === \"matrix(1, 0, 0, 1, 0, 0)\" || value === \"none\" || !value),\n\t_getComputedTransformMatrixAsArray = target => {\n\t\tlet matrixString = _getComputedProperty(target, _transformProp);\n\t\treturn _isNullTransform(matrixString) ? _identity2DMatrix : matrixString.substr(7).match(_numExp).map(_round);\n\t},\n\t_getMatrix = (target, force2D) => {\n\t\tlet cache = target._gsap || _getCache(target),\n\t\t\tstyle = target.style,\n\t\t\tmatrix = _getComputedTransformMatrixAsArray(target),\n\t\t\tparent, nextSibling, temp, addedToDOM;\n\t\tif (cache.svg && target.getAttribute(\"transform\")) {\n\t\t\ttemp = target.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\t\t\tmatrix = [temp.a, temp.b, temp.c, temp.d, temp.e, temp.f];\n\t\t\treturn (matrix.join(\",\") === \"1,0,0,1,0,0\") ? _identity2DMatrix : matrix;\n\t\t} else if (matrix === _identity2DMatrix && !target.offsetParent && target !== _docElement && !cache.svg) { //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n\t\t\t//browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n\t\t\ttemp = style.display;\n\t\t\tstyle.display = \"block\";\n\t\t\tparent = target.parentNode;\n\t\t\tif (!parent || !_doc.body.contains(target)) {\n\t\t\t\taddedToDOM = 1; //flag\n\t\t\t\tnextSibling = target.nextSibling;\n\t\t\t\t_docElement.appendChild(target); //we must add it to the DOM in order to get values properly\n\t\t\t}\n\t\t\tmatrix = _getComputedTransformMatrixAsArray(target);\n\t\t\tif (temp) {\n\t\t\t\tstyle.display = temp;\n\t\t\t} else {\n\t\t\t\t_removeProperty(target, \"display\");\n\t\t\t}\n\t\t\tif (addedToDOM) {\n\t\t\t\tif (nextSibling) {\n\t\t\t\t\tparent.insertBefore(target, nextSibling);\n\t\t\t\t} else if (parent) {\n\t\t\t\t\tparent.appendChild(target);\n\t\t\t\t} else {\n\t\t\t\t\t_docElement.removeChild(target);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn (force2D && matrix.length > 6) ? [matrix[0], matrix[1], matrix[4], matrix[5], matrix[12], matrix[13]] : matrix;\n\t},\n\t_applySVGOrigin = (target, origin, originIsAbsolute, smooth, matrixArray, pluginToAddPropTweensTo) => {\n\t\tlet cache = target._gsap,\n\t\t\tmatrix = matrixArray || _getMatrix(target, true),\n\t\t\txOriginOld = cache.xOrigin || 0,\n\t\t\tyOriginOld = cache.yOrigin || 0,\n\t\t\txOffsetOld = cache.xOffset || 0,\n\t\t\tyOffsetOld = cache.yOffset || 0,\n\t\t\ta = matrix[0],\n\t\t\tb = matrix[1],\n\t\t\tc = matrix[2],\n\t\t\td = matrix[3],\n\t\t\ttx = matrix[4],\n\t\t\tty = matrix[5],\n\t\t\toriginSplit = origin.split(\" \"),\n\t\t\txOrigin = parseFloat(originSplit[0]) || 0,\n\t\t\tyOrigin = parseFloat(originSplit[1]) || 0,\n\t\t\tbounds, determinant, x, y;\n\t\tif (!originIsAbsolute) {\n\t\t\tbounds = _getBBox(target);\n\t\t\txOrigin = bounds.x + (~originSplit[0].indexOf(\"%\") ? xOrigin / 100 * bounds.width : xOrigin);\n\t\t\tyOrigin = bounds.y + (~((originSplit[1] || originSplit[0]).indexOf(\"%\")) ? yOrigin / 100 * bounds.height : yOrigin);\n\t\t} else if (matrix !== _identity2DMatrix && (determinant = (a * d - b * c))) { //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n\t\t\tx = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + ((c * ty - d * tx) / determinant);\n\t\t\ty = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - ((a * ty - b * tx) / determinant);\n\t\t\txOrigin = x;\n\t\t\tyOrigin = y;\n\t\t}\n\t\tif (smooth || (smooth !== false && cache.smooth)) {\n\t\t\ttx = xOrigin - xOriginOld;\n\t\t\tty = yOrigin - yOriginOld;\n\t\t\tcache.xOffset = xOffsetOld + (tx * a + ty * c) - tx;\n\t\t\tcache.yOffset = yOffsetOld + (tx * b + ty * d) - ty;\n\t\t} else {\n\t\t\tcache.xOffset = cache.yOffset = 0;\n\t\t}\n\t\tcache.xOrigin = xOrigin;\n\t\tcache.yOrigin = yOrigin;\n\t\tcache.smooth = !!smooth;\n\t\tcache.origin = origin;\n\t\tcache.originIsAbsolute = !!originIsAbsolute;\n\t\ttarget.style[_transformOriginProp] = \"0px 0px\"; //otherwise, if someone sets an origin via CSS, it will likely interfere with the SVG transform attribute ones (because remember, we're baking the origin into the matrix() value).\n\t\tif (pluginToAddPropTweensTo) {\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOrigin\", xOriginOld, xOrigin);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOrigin\", yOriginOld, yOrigin);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOffset\", xOffsetOld, cache.xOffset);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOffset\", yOffsetOld, cache.yOffset);\n\t\t}\n\t\ttarget.setAttribute(\"data-svg-origin\", xOrigin + \" \" + yOrigin);\n\t},\n\t_parseTransform = (target, uncache) => {\n\t\tlet cache = target._gsap || new GSCache(target);\n\t\tif (\"x\" in cache && !uncache && !cache.uncache) {\n\t\t\treturn cache;\n\t\t}\n\t\tlet style = target.style,\n\t\t\tinvertedScaleX = cache.scaleX < 0,\n\t\t\tpx = \"px\",\n\t\t\tdeg = \"deg\",\n\t\t\torigin = _getComputedProperty(target, _transformOriginProp) || \"0\",\n\t\t\tx, y, z, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY, perspective, xOrigin, yOrigin,\n\t\t\tmatrix, angle, cos, sin, a, b, c, d, a12, a22, t1, t2, t3, a13, a23, a33, a42, a43, a32;\n\t\tx = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0;\n\t\tscaleX = scaleY = 1;\n\t\tcache.svg = !!(target.getCTM && _isSVG(target));\n\t\tmatrix = _getMatrix(target, cache.svg);\n\t\tif (cache.svg) {\n\t\t\tt1 = !cache.uncache && target.getAttribute(\"data-svg-origin\");\n\t\t\t_applySVGOrigin(target, t1 || origin, !!t1 || cache.originIsAbsolute, cache.smooth !== false, matrix);\n\t\t}\n\t\txOrigin = cache.xOrigin || 0;\n\t\tyOrigin = cache.yOrigin || 0;\n\t\tif (matrix !== _identity2DMatrix) {\n\t\t\ta = matrix[0]; //a11\n\t\t\tb = matrix[1]; //a21\n\t\t\tc = matrix[2]; //a31\n\t\t\td = matrix[3]; //a41\n\t\t\tx = a12 = matrix[4];\n\t\t\ty = a22 = matrix[5];\n\n\t\t\t//2D matrix\n\t\t\tif (matrix.length === 6) {\n\t\t\t\tscaleX = Math.sqrt(a * a + b * b);\n\t\t\t\tscaleY = Math.sqrt(d * d + c * c);\n\t\t\t\trotation = (a || b) ? _atan2(b, a) * _RAD2DEG : 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\t\t\t\tskewX = (c || d) ? _atan2(c, d) * _RAD2DEG + rotation : 0;\n\t\t\t\tskewX && (scaleY *= Math.cos(skewX * _DEG2RAD));\n\t\t\t\tif (cache.svg) {\n\t\t\t\t\tx -= xOrigin - (xOrigin * a + yOrigin * c);\n\t\t\t\t\ty -= yOrigin - (xOrigin * b + yOrigin * d);\n\t\t\t\t}\n\n\t\t\t//3D matrix\n\t\t\t} else {\n\t\t\t\ta32 = matrix[6];\n\t\t\t\ta42 = matrix[7];\n\t\t\t\ta13 = matrix[8];\n\t\t\t\ta23 = matrix[9];\n\t\t\t\ta33 = matrix[10];\n\t\t\t\ta43 = matrix[11];\n\t\t\t\tx = matrix[12];\n\t\t\t\ty = matrix[13];\n\t\t\t\tz = matrix[14];\n\n\t\t\t\tangle = _atan2(a32, a33);\n\t\t\t\trotationX = angle * _RAD2DEG;\n\t\t\t\t//rotationX\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\tt3 = a32*cos+a33*sin;\n\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\ta33 = a32*-sin+a33*cos;\n\t\t\t\t\ta43 = a42*-sin+a43*cos;\n\t\t\t\t\ta12 = t1;\n\t\t\t\t\ta22 = t2;\n\t\t\t\t\ta32 = t3;\n\t\t\t\t}\n\t\t\t\t//rotationY\n\t\t\t\tangle = _atan2(-c, a33);\n\t\t\t\trotationY = angle * _RAD2DEG;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\tt1 = a*cos-a13*sin;\n\t\t\t\t\tt2 = b*cos-a23*sin;\n\t\t\t\t\tt3 = c*cos-a33*sin;\n\t\t\t\t\ta43 = d*sin+a43*cos;\n\t\t\t\t\ta = t1;\n\t\t\t\t\tb = t2;\n\t\t\t\t\tc = t3;\n\t\t\t\t}\n\t\t\t\t//rotationZ\n\t\t\t\tangle = _atan2(b, a);\n\t\t\t\trotation = angle * _RAD2DEG;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\tt1 = a*cos+b*sin;\n\t\t\t\t\tt2 = a12*cos+a22*sin;\n\t\t\t\t\tb = b*cos-a*sin;\n\t\t\t\t\ta22 = a22*cos-a12*sin;\n\t\t\t\t\ta = t1;\n\t\t\t\t\ta12 = t2;\n\t\t\t\t}\n\n\t\t\t\tif (rotationX && Math.abs(rotationX) + Math.abs(rotation) > 359.9) { //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n\t\t\t\t\trotationX = rotation = 0;\n\t\t\t\t\trotationY = 180 - rotationY;\n\t\t\t\t}\n\t\t\t\tscaleX = _round(Math.sqrt(a * a + b * b + c * c));\n\t\t\t\tscaleY = _round(Math.sqrt(a22 * a22 + a32 * a32));\n\t\t\t\tangle = _atan2(a12, a22);\n\t\t\t\tskewX = (Math.abs(angle) > 0.0002) ? angle * _RAD2DEG : 0;\n\t\t\t\tperspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;\n\t\t\t}\n\n\t\t\tif (cache.svg) { //sense if there are CSS transforms applied on an SVG element in which case we must overwrite them when rendering. The transform attribute is more reliable cross-browser, but we can't just remove the CSS ones because they may be applied in a CSS rule somewhere (not just inline).\n\t\t\t\tt1 = target.getAttribute(\"transform\");\n\t\t\t\tcache.forceCSS = target.setAttribute(\"transform\", \"\") || (!_isNullTransform(_getComputedProperty(target, _transformProp)));\n\t\t\t\tt1 && target.setAttribute(\"transform\", t1);\n\t\t\t}\n\t\t}\n\n\t\tif (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n\t\t\tif (invertedScaleX) {\n\t\t\t\tscaleX *= -1;\n\t\t\t\tskewX += (rotation <= 0) ? 180 : -180;\n\t\t\t\trotation += (rotation <= 0) ? 180 : -180;\n\t\t\t} else {\n\t\t\t\tscaleY *= -1;\n\t\t\t\tskewX += (skewX <= 0) ? 180 : -180;\n\t\t\t}\n\t\t}\n\n\t\tcache.x = ((cache.xPercent = (x && Math.round(target.offsetWidth / 2) === Math.round(-x)) ? -50 : 0) ? 0 : x) + px;\n\t\tcache.y = ((cache.yPercent = (y && Math.round(target.offsetHeight / 2) === Math.round(-y)) ? -50 : 0) ? 0 : y) + px;\n\t\tcache.z = z + px;\n\t\tcache.scaleX = _round(scaleX);\n\t\tcache.scaleY = _round(scaleY);\n\t\tcache.rotation = _round(rotation) + deg;\n\t\tcache.rotationX = _round(rotationX) + deg;\n\t\tcache.rotationY = _round(rotationY) + deg;\n\t\tcache.skewX = skewX + deg;\n\t\tcache.skewY = skewY + deg;\n\t\tcache.transformPerspective = perspective + px;\n\t\tif ((cache.zOrigin = parseFloat(origin.split(\" \")[2]) || 0)) {\n\t\t\tstyle[_transformOriginProp] = _firstTwoOnly(origin);\n\t\t}\n\t\tcache.xOffset = cache.yOffset = 0;\n\t\tcache.force3D = _config.force3D;\n\t\tcache.renderTransform = cache.svg ? _renderSVGTransforms : _supports3D ? _renderCSSTransforms : _renderNon3DTransforms;\n\t\tcache.uncache = 0;\n\t\treturn cache;\n\t},\n\t_firstTwoOnly = value => (value = value.split(\" \"))[0] + \" \" + value[1], //for handling transformOrigin values, stripping out the 3rd dimension\n\t_addPxTranslate = (target, start, value) => {\n\t\tlet unit = getUnit(start);\n\t\treturn _round(parseFloat(start) + parseFloat(_convertToUnit(target, \"x\", value + \"px\", unit))) + unit;\n\t},\n\t_renderNon3DTransforms = (ratio, cache) => {\n\t\tcache.z = \"0px\";\n\t\tcache.rotationY = cache.rotationX = \"0deg\";\n\t\tcache.force3D = 0;\n\t\t_renderCSSTransforms(ratio, cache);\n\t},\n\t_zeroDeg = \"0deg\",\n\t_zeroPx = \"0px\",\n\t_endParenthesis = \") \",\n\t_renderCSSTransforms = function(ratio, cache) {\n\t\tlet {xPercent, yPercent, x, y, z, rotation, rotationY, rotationX, skewX, skewY, scaleX, scaleY, transformPerspective, force3D, target, zOrigin} = cache || this,\n\t\t\ttransforms = \"\",\n\t\t\tuse3D = (force3D === \"auto\" && ratio && ratio !== 1) || force3D === true;\n\n\t\t// Safari has a bug that causes it not to render 3D transform-origin values properly, so we force the z origin to 0, record it in the cache, and then do the math here to offset the translate values accordingly (basically do the 3D transform-origin part manually)\n\t\tif (zOrigin && (rotationX !== _zeroDeg || rotationY !== _zeroDeg)) {\n\t\t\tlet angle = parseFloat(rotationY) * _DEG2RAD,\n\t\t\t\ta13 = Math.sin(angle),\n\t\t\t\ta33 = Math.cos(angle),\n\t\t\t\tcos;\n\t\t\tangle = parseFloat(rotationX) * _DEG2RAD;\n\t\t\tcos = Math.cos(angle);\n\t\t\tx = _addPxTranslate(target, x, a13 * cos * -zOrigin);\n\t\t\ty = _addPxTranslate(target, y, -Math.sin(angle) * -zOrigin);\n\t\t\tz = _addPxTranslate(target, z, a33 * cos * -zOrigin + zOrigin);\n\t\t}\n\n\t\tif (transformPerspective !== _zeroPx) {\n\t\t\ttransforms += \"perspective(\" + transformPerspective + _endParenthesis;\n\t\t}\n\t\tif (xPercent || yPercent) {\n\t\t\ttransforms += \"translate(\" + xPercent + \"%, \" + yPercent + \"%) \";\n\t\t}\n\t\tif (use3D || x !== _zeroPx || y !== _zeroPx || z !== _zeroPx) {\n\t\t\ttransforms += (z !== _zeroPx || use3D) ? \"translate3d(\" + x + \", \" + y + \", \" + z + \") \" : \"translate(\" + x + \", \" + y + _endParenthesis;\n\t\t}\n\t\tif (rotation !== _zeroDeg) {\n\t\t\ttransforms += \"rotate(\" + rotation + _endParenthesis;\n\t\t}\n\t\tif (rotationY !== _zeroDeg) {\n\t\t\ttransforms += \"rotateY(\" + rotationY + _endParenthesis;\n\t\t}\n\t\tif (rotationX !== _zeroDeg) {\n\t\t\ttransforms += \"rotateX(\" + rotationX + _endParenthesis;\n\t\t}\n\t\tif (skewX !== _zeroDeg || skewY !== _zeroDeg) {\n\t\t\ttransforms += \"skew(\" + skewX + \", \" + skewY + _endParenthesis;\n\t\t}\n\t\tif (scaleX !== 1 || scaleY !== 1) {\n\t\t\ttransforms += \"scale(\" + scaleX + \", \" + scaleY + _endParenthesis;\n\t\t}\n\t\ttarget.style[_transformProp] = transforms || \"translate(0, 0)\";\n\t},\n\t_renderSVGTransforms = function(ratio, cache) {\n\t\tlet {xPercent, yPercent, x, y, rotation, skewX, skewY, scaleX, scaleY, target, xOrigin, yOrigin, xOffset, yOffset, forceCSS} = cache || this,\n\t\t\ttx = parseFloat(x),\n\t\t\tty = parseFloat(y),\n\t\t\ta11, a21, a12, a22, temp;\n\t\trotation = parseFloat(rotation);\n\t\tskewX = parseFloat(skewX);\n\t\tskewY = parseFloat(skewY);\n\t\tif (skewY) { //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n\t\t\tskewY = parseFloat(skewY);\n\t\t\tskewX += skewY;\n\t\t\trotation += skewY;\n\t\t}\n\t\tif (rotation || skewX) {\n\t\t\trotation *= _DEG2RAD;\n\t\t\tskewX *= _DEG2RAD;\n\t\t\ta11 = Math.cos(rotation) * scaleX;\n\t\t\ta21 = Math.sin(rotation) * scaleX;\n\t\t\ta12 = Math.sin(rotation - skewX) * -scaleY;\n\t\t\ta22 = Math.cos(rotation - skewX) * scaleY;\n\t\t\tif (skewX) {\n\t\t\t\tskewY *= _DEG2RAD;\n\t\t\t\ttemp = Math.tan(skewX - skewY);\n\t\t\t\ttemp = Math.sqrt(1 + temp * temp);\n\t\t\t\ta12 *= temp;\n\t\t\t\ta22 *= temp;\n\t\t\t\tif (skewY) {\n\t\t\t\t\ttemp = Math.tan(skewY);\n\t\t\t\t\ttemp = Math.sqrt(1 + temp * temp);\n\t\t\t\t\ta11 *= temp;\n\t\t\t\t\ta21 *= temp;\n\t\t\t\t}\n\t\t\t}\n\t\t\ta11 = _round(a11);\n\t\t\ta21 = _round(a21);\n\t\t\ta12 = _round(a12);\n\t\t\ta22 = _round(a22);\n\t\t} else {\n\t\t\ta11 = scaleX;\n\t\t\ta22 = scaleY;\n\t\t\ta21 = a12 = 0;\n\t\t}\n\t\tif ((tx && !~(x + \"\").indexOf(\"px\")) || (ty && !~(y + \"\").indexOf(\"px\"))) {\n\t\t\ttx = _convertToUnit(target, \"x\", x, \"px\");\n\t\t\tty = _convertToUnit(target, \"y\", y, \"px\");\n\t\t}\n\t\tif (xOrigin || yOrigin || xOffset || yOffset) {\n\t\t\ttx = _round(tx + xOrigin - (xOrigin * a11 + yOrigin * a12) + xOffset);\n\t\t\tty = _round(ty + yOrigin - (xOrigin * a21 + yOrigin * a22) + yOffset);\n\t\t}\n\t\tif (xPercent || yPercent) {\n\t\t\t//The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the translation to simulate it.\n\t\t\ttemp = target.getBBox();\n\t\t\ttx = _round(tx + xPercent / 100 * temp.width);\n\t\t\tty = _round(ty + yPercent / 100 * temp.height);\n\t\t}\n\t\ttemp = \"matrix(\" + a11 + \",\" + a21 + \",\" + a12 + \",\" + a22 + \",\" + tx + \",\" + ty + \")\";\n\t\ttarget.setAttribute(\"transform\", temp);\n\t\tif (forceCSS) { //some browsers prioritize CSS transforms over the transform attribute. When we sense that the user has CSS transforms applied, we must overwrite them this way (otherwise some browser simply won't render the transform attribute changes!)\n\t\t\ttarget.style[_transformProp] = temp;\n\t\t}\n\t},\n\t_addRotationalPropTween = function(plugin, target, property, startNum, endValue, relative) {\n\t\tlet cap = 360,\n\t\t\tisString = _isString(endValue),\n\t\t\tendNum = parseFloat(endValue) * ((isString && ~endValue.indexOf(\"rad\")) ? _RAD2DEG : 1),\n\t\t\tchange = relative ? endNum * relative : endNum - startNum,\n\t\t\tfinalValue = (startNum + change) + \"deg\",\n\t\t\tdirection, pt;\n\t\tif (isString) {\n\t\t\tdirection = endValue.split(\"_\")[1];\n\t\t\tif (direction === \"short\") {\n\t\t\t\tchange %= cap;\n\t\t\t\tif (change !== change % (cap / 2)) {\n\t\t\t\t\tchange += (change < 0) ? cap : -cap;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (direction === \"cw\" && change < 0) {\n\t\t\t\tchange = ((change + cap * _bigNum) % cap) - ~~(change / cap) * cap;\n\t\t\t} else if (direction === \"ccw\" && change > 0) {\n\t\t\t\tchange = ((change - cap * _bigNum) % cap) - ~~(change / cap) * cap;\n\t\t\t}\n\t\t}\n\t\tplugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n\t\tpt.e = finalValue;\n\t\tpt.u = \"deg\";\n\t\tplugin._props.push(property);\n\t\treturn pt;\n\t},\n\t_addRawTransformPTs = (plugin, transforms, target) => { //for handling cases where someone passes in a whole transform string, like transform: \"scale(2, 3) rotate(20deg) translateY(30em)\"\n\t\tlet style = _tempDivStyler.style,\n\t\t\tstartCache = target._gsap,\n\t\t\texclude = \"perspective,force3D,transformOrigin,svgOrigin\",\n\t\t\tendCache, p, startValue, endValue, startNum, endNum, startUnit, endUnit;\n\t\tstyle.cssText = getComputedStyle(target).cssText + \";position:absolute;display:block;\"; //%-based translations will fail unless we set the width/height to match the original target (and padding/borders can affect it)\n\t\tstyle[_transformProp] = transforms;\n\t\t_doc.body.appendChild(_tempDivStyler);\n\t\tendCache = _parseTransform(_tempDivStyler, 1);\n\t\tfor (p in _transformProps) {\n\t\t\tstartValue = startCache[p];\n\t\t\tendValue = endCache[p];\n\t\t\tif (startValue !== endValue && exclude.indexOf(p) < 0) { //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n\t\t\t\tstartUnit = getUnit(startValue);\n\t\t\t\tendUnit = getUnit(endValue);\n\t\t\t\tstartNum = (startUnit !== endUnit) ? _convertToUnit(target, p, startValue, endUnit) : parseFloat(startValue);\n\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\tplugin._pt = new PropTween(plugin._pt, startCache, p, startNum, endNum - startNum, _renderCSSProp);\n\t\t\t\tplugin._pt.u = endUnit || 0;\n\t\t\t\tplugin._props.push(p);\n\t\t\t}\n\t\t}\n\t\t_doc.body.removeChild(_tempDivStyler);\n\t};\n\n// handle splitting apart padding, margin, borderWidth, and borderRadius into their 4 components. Firefox, for example, won't report borderRadius correctly - it will only do borderTopLeftRadius and the other corners. We also want to handle paddingTop, marginLeft, borderRightWidth, etc.\n_forEachName(\"padding,margin,Width,Radius\", (name, index) => {\n\tlet t = \"Top\",\n\t\tr = \"Right\",\n\t\tb = \"Bottom\",\n\t\tl = \"Left\",\n\t\tprops = (index < 3 ? [t,r,b,l] : [t+l, t+r, b+r, b+l]).map(side => index < 2 ? name + side : \"border\" + side + name);\n\t_specialProps[(index > 1 ? \"border\" + name : name)] = function(plugin, target, property, endValue, tween) {\n\t\tlet a, vars;\n\t\tif (arguments.length < 4) { // getter, passed target, property, and unit (from _get())\n\t\t\ta = props.map(prop => _get(plugin, prop, property));\n\t\t\tvars = a.join(\" \");\n\t\t\treturn vars.split(a[0]).length === 5 ? a[0] : vars;\n\t\t}\n\t\ta = (endValue + \"\").split(\" \");\n\t\tvars = {};\n\t\tprops.forEach((prop, i) => vars[prop] = a[i] = a[i] || a[(((i - 1) / 2) | 0)]);\n\t\tplugin.init(target, vars, tween);\n\t}\n});\n\n\nexport const CSSPlugin = {\n\tname: \"css\",\n\tregister: _initCore,\n\ttargetTest(target) {\n\t\treturn target.style && target.nodeType;\n\t},\n\tinit(target, vars, tween, index, targets) {\n\t\tlet props = this._props,\n\t\t\tstyle = target.style,\n\t\t\tstartValue, endValue, endNum, startNum, type, specialProp, p, startUnit, endUnit, relative, isTransformRelated, transformPropTween, cache, smooth, hasPriority;\n\t\tif (!_pluginInitted) {\n\t\t\t_initCore();\n\t\t}\n\t\tfor (p in vars) {\n\t\t\tif (p === \"autoRound\") {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tendValue = vars[p];\n\t\t\tif (_plugins[p] && _checkPlugin(p, vars, tween, index, target, targets)) { //plugins\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\ttype = typeof(endValue);\n\t\t\tspecialProp = _specialProps[p];\n\t\t\tif (type === \"function\") {\n\t\t\t\tendValue = endValue.call(tween, index, target, targets);\n\t\t\t\ttype = typeof(endValue);\n\t\t\t}\n\t\t\tif (type === \"string\" && ~endValue.indexOf(\"random(\")) {\n\t\t\t\tendValue = _replaceRandom(endValue);\n\t\t\t}\n\t\t\tif (specialProp) {\n\t\t\t\tif (specialProp(this, target, p, endValue, tween)) {\n\t\t\t\t\thasPriority = 1;\n\t\t\t\t}\n\t\t\t} else if (p.substr(0,2) === \"--\") { //CSS variable\n\t\t\t\tthis.add(style, \"setProperty\", getComputedStyle(target).getPropertyValue(p) + \"\", endValue + \"\", index, targets, 0, 0, p);\n\t\t\t} else {\n\t\t\t\tstartValue = _get(target, p);\n\t\t\t\tstartNum = parseFloat(startValue);\n\t\t\t\trelative = (type === \"string\" && endValue.charAt(1) === \"=\") ? +(endValue.charAt(0) + \"1\") : 0;\n\t\t\t\tif (relative) {\n\t\t\t\t\tendValue = endValue.substr(2);\n\t\t\t\t}\n\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\tif (p in _propertyAliases) {\n\t\t\t\t\tif (p === \"autoAlpha\") { //special case where we control the visibility along with opacity. We still allow the opacity value to pass through and get tweened.\n\t\t\t\t\t\tif (startNum === 1 && _get(target, \"visibility\") === \"hidden\" && endNum) { //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n\t\t\t\t\t\t\tstartNum = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_addNonTweeningPT(this, style, \"visibility\", startNum ? \"inherit\" : \"hidden\", endNum ? \"inherit\" : \"hidden\", !endNum);\n\t\t\t\t\t}\n\t\t\t\t\tif (p !== \"scale\" && p !== \"transform\") {\n\t\t\t\t\t\tp = _propertyAliases[p];\n\t\t\t\t\t\tif (~p.indexOf(\",\")) {\n\t\t\t\t\t\t\tp = p.split(\",\")[0];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tisTransformRelated = (p in _transformProps);\n\n\t\t\t\t//--- TRANSFORM-RELATED ---\n\t\t\t\tif (isTransformRelated) {\n\t\t\t\t\tif (!transformPropTween) {\n\t\t\t\t\t\tcache = target._gsap;\n\t\t\t\t\t\tcache.renderTransform || _parseTransform(target); // if, for example, gsap.set(... {transform:\"translateX(50vw)\"}), the _get() call doesn't parse the transform, thus cache.renderTransform won't be set yet so force the parsing of the transform here.\n\t\t\t\t\t\tsmooth = (vars.smoothOrigin !== false && cache.smooth);\n\t\t\t\t\t\ttransformPropTween = this._pt = new PropTween(this._pt, style, _transformProp, 0, 1, cache.renderTransform, cache, 0, -1); //the first time through, create the rendering PropTween so that it runs LAST (in the linked list, we keep adding to the beginning)\n\t\t\t\t\t\ttransformPropTween.dep = 1; //flag it as dependent so that if things get killed/overwritten and this is the only PropTween left, we can safely kill the whole tween.\n\t\t\t\t\t}\n\t\t\t\t\tif (p === \"scale\") {\n\t\t\t\t\t\tthis._pt = new PropTween(this._pt, cache, \"scaleY\", cache.scaleY, relative ? relative * endNum : endNum - cache.scaleY);\n\t\t\t\t\t\tprops.push(\"scaleY\", p);\n\t\t\t\t\t\tp += \"X\";\n\t\t\t\t\t} else if (p === \"transformOrigin\") {\n\t\t\t\t\t\tendValue = _convertKeywordsToPercentages(endValue); //in case something like \"left top\" or \"bottom right\" is passed in. Convert to percentages.\n\t\t\t\t\t\tif (cache.svg) {\n\t\t\t\t\t\t\t_applySVGOrigin(target, endValue, 0, smooth, 0, this);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tendUnit = parseFloat(endValue.split(\" \")[2]) || 0; //handle the zOrigin separately!\n\t\t\t\t\t\t\tif (endUnit !== cache.zOrigin) {\n\t\t\t\t\t\t\t\t_addNonTweeningPT(this, cache, \"zOrigin\", cache.zOrigin, endUnit);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t_addNonTweeningPT(this, style, p, _firstTwoOnly(startValue), _firstTwoOnly(endValue));\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"svgOrigin\") {\n\t\t\t\t\t\t_applySVGOrigin(target, endValue, 1, smooth, 0, this);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p in _rotationalProperties) {\n\t\t\t\t\t\t_addRotationalPropTween(this, cache, p, startNum, endValue, relative);\n\t\t\t\t\t\tcontinue;\n\n\t\t\t\t\t} else if (p === \"smoothOrigin\") {\n\t\t\t\t\t\t_addNonTweeningPT(this, cache, \"smooth\", cache.smooth, endValue);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"force3D\") {\n\t\t\t\t\t\tcache[p] = endValue;\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"transform\") {\n\t\t\t\t\t\t_addRawTransformPTs(this, endValue, target);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(p in style)) {\n\t\t\t\t\tp = _checkPropPrefix(p) || p;\n\t\t\t\t}\n\n\t\t\t\tif (isTransformRelated || ((endNum || endNum === 0) && (startNum || startNum === 0) && !_complexExp.test(endValue) && (p in style))) {\n\t\t\t\t\tstartUnit = (startValue + \"\").substr((startNum + \"\").length);\n\t\t\t\t\tendNum || (endNum = 0); // protect against NaN\n\t\t\t\t\tendUnit = (endValue + \"\").substr((endNum + \"\").length) || ((p in _config.units) ? _config.units[p] : startUnit);\n\t\t\t\t\tif (startUnit !== endUnit) {\n\t\t\t\t\t\tstartNum = _convertToUnit(target, p, startValue, endUnit);\n\t\t\t\t\t}\n\t\t\t\t\tthis._pt = new PropTween(this._pt, isTransformRelated ? cache : style, p, startNum, relative ? relative * endNum : endNum - startNum, (endUnit === \"px\" && vars.autoRound !== false && !isTransformRelated) ? _renderRoundedCSSProp : _renderCSSProp);\n\t\t\t\t\tthis._pt.u = endUnit || 0;\n\t\t\t\t\tif (startUnit !== endUnit) { //when the tween goes all the way back to the beginning, we need to revert it to the OLD/ORIGINAL value (with those units). We record that as a \"b\" (beginning) property and point to a render method that handles that. (performance optimization)\n\t\t\t\t\t\tthis._pt.b = startValue;\n\t\t\t\t\t\tthis._pt.r = _renderCSSPropWithBeginning;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(p in style)) {\n\t\t\t\t\tif (p in target) { //maybe it's not a style - it could be a property added directly to an element in which case we'll try to animate that.\n\t\t\t\t\t\tthis.add(target, p, target[p], endValue, index, targets);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t_missingPlugin(p, endValue);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t_tweenComplexCSSString.call(this, target, p, startValue, endValue);\n\t\t\t\t}\n\t\t\t\tprops.push(p);\n\t\t\t}\n\t\t}\n\t\tif (hasPriority) {\n\t\t\t_sortPropTweensByPriority(this);\n\t\t}\n\n\t},\n\tget: _get,\n\taliases: _propertyAliases,\n\tgetSetter(target, property, plugin) { //returns a setter function that accepts target, property, value and applies it accordingly. Remember, properties like \"x\" aren't as simple as target.style.property = value because they've got to be applied to a proxy object and then merged into a transform string in a renderer.\n\t\tlet p = _propertyAliases[property];\n\t\t(p && p.indexOf(\",\") < 0) && (property = p);\n\t\treturn (property in _transformProps && property !== _transformOriginProp && (target._gsap.x || _get(target, \"x\"))) ? (plugin && _recentSetterPlugin === plugin ? (property === \"scale\" ? _setterScale : _setterTransform) : (_recentSetterPlugin = plugin || {}) && (property === \"scale\" ? _setterScaleWithRender : _setterTransformWithRender)) : target.style && !_isUndefined(target.style[property]) ? _setterCSSStyle : ~property.indexOf(\"-\") ? _setterCSSProp : _getSetter(target, property);\n\t},\n\tcore: { _removeProperty, _getMatrix }\n\n};\n\ngsap.utils.checkPrefix = _checkPropPrefix;\n(function(positionAndScale, rotation, others, aliases) {\n\tlet all = _forEachName(positionAndScale + \",\" + rotation + \",\" + others, name => {_transformProps[name] = 1});\n\t_forEachName(rotation, name => {_config.units[name] = \"deg\"; _rotationalProperties[name] = 1});\n\t_propertyAliases[all[13]] = positionAndScale + \",\" + rotation;\n\t_forEachName(aliases, name => {\n\t\tlet split = name.split(\":\");\n\t\t_propertyAliases[split[1]] = all[split[0]];\n\t});\n})(\"x,y,z,scale,scaleX,scaleY,xPercent,yPercent\", \"rotation,rotationX,rotationY,skewX,skewY\", \"transform,transformOrigin,svgOrigin,force3D,smoothOrigin,transformPerspective\", \"0:translateX,1:translateY,2:translateZ,8:rotate,8:rotationZ,8:rotateZ,9:rotateX,10:rotateY\");\n_forEachName(\"x,y,z,top,right,bottom,left,width,height,fontSize,padding,margin,perspective\", name => {_config.units[name] = \"px\"});\n\ngsap.registerPlugin(CSSPlugin);\n\nexport { CSSPlugin as default, _getBBox, _createElement, _checkPropPrefix as checkPrefix };","import { gsap, Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ, TweenLite, TimelineLite, TimelineMax } from \"./gsap-core.js\";\nimport { CSSPlugin } from \"./CSSPlugin.js\";\n\nconst gsapWithCSS = gsap.registerPlugin(CSSPlugin) || gsap, // to protect from tree shaking\n\tTweenMaxWithCSS = gsapWithCSS.core.Tween;\n\nexport {\n\tgsapWithCSS as gsap,\n\tgsapWithCSS as default,\n\tCSSPlugin,\n\tTweenMaxWithCSS as 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All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet _config = {\n\t\tautoSleep: 120,\n\t\tforce3D: \"auto\",\n\t\tnullTargetWarn: 1,\n\t\tunits: {lineHeight:\"\"}\n\t},\n\t_defaults = {\n\t\tduration: .5,\n\t\toverwrite: false,\n\t\tdelay: 0\n\t},\n\t_bigNum = 1e8,\n\t_tinyNum = 1 / _bigNum,\n\t_2PI = Math.PI * 2,\n\t_HALF_PI = _2PI / 4,\n\t_gsID = 0,\n\t_sqrt = Math.sqrt,\n\t_cos = Math.cos,\n\t_sin = Math.sin,\n\t_isString = value => typeof(value) === \"string\",\n\t_isFunction = value => typeof(value) === \"function\",\n\t_isNumber = value => typeof(value) === \"number\",\n\t_isUndefined = value => typeof(value) === \"undefined\",\n\t_isObject = value => typeof(value) === \"object\",\n\t_isNotFalse = value => value !== false,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_isFuncOrString = value => _isFunction(value) || _isString(value),\n\t_isArray = Array.isArray,\n\t_strictNumExp = /(?:-?\\.?\\d|\\.)+/gi, //only numbers (including negatives and decimals) but NOT relative values.\n\t_numExp = /[-+=.]*\\d+[.e\\-+]*\\d*[e\\-\\+]*\\d*/g, //finds any numbers, including ones that start with += or -=, negative numbers, and ones in scientific notation like 1e-8.\n\t_numWithUnitExp = /[-+=.]*\\d+[.e-]*\\d*[a-z%]*/g,\n\t_complexStringNumExp = /[-+=.]*\\d+(?:\\.|e-|e)*\\d*/gi, //duplicate so that while we're looping through matches from exec(), it doesn't contaminate the lastIndex of _numExp which we use to search for colors too.\n\t_parenthesesExp = /\\(([^()]+)\\)/i, //finds the string between parentheses.\n\t_relExp = /[+-]=-?[\\.\\d]+/,\n\t_delimitedValueExp = /[#\\-+.]*\\b[a-z\\d-=+%.]+/gi,\n\t_globalTimeline, _win, _coreInitted, _doc,\n\t_globals = {},\n\t_installScope = {},\n\t_coreReady,\n\t_install = scope => (_installScope = _merge(scope, _globals)) && gsap,\n\t_missingPlugin = (property, value) => console.warn(\"Invalid property\", property, \"set to\", value, \"Missing plugin? gsap.registerPlugin()\"),\n\t_warn = (message, suppress) => !suppress && console.warn(message),\n\t_addGlobal = (name, obj) => (name && (_globals[name] = obj) && (_installScope && (_installScope[name] = obj))) || _globals,\n\t_emptyFunc = () => 0,\n\t_reservedProps = {},\n\t_lazyTweens = [],\n\t_lazyLookup = {},\n\t_lastRenderedFrame,\n\t_plugins = {},\n\t_effects = {},\n\t_nextGCFrame = 30,\n\t_harnessPlugins = [],\n\t_callbackNames = \"\",\n\t_harness = targets => {\n\t\tlet target = targets[0],\n\t\t\tharnessPlugin, i;\n\t\tif (!_isObject(target) && !_isFunction(target)) {\n\t\t\ttargets = [targets];\n\t\t}\n\t\tif (!(harnessPlugin = (target._gsap || {}).harness)) {\n\t\t\ti = _harnessPlugins.length;\n\t\t\twhile (i-- && !_harnessPlugins[i].targetTest(target)) {\t}\n\t\t\tharnessPlugin = _harnessPlugins[i];\n\t\t}\n\t\ti = targets.length;\n\t\twhile (i--) {\n\t\t\t(targets[i] && (targets[i]._gsap || (targets[i]._gsap = new GSCache(targets[i], harnessPlugin)))) || targets.splice(i, 1);\n\t\t}\n\t\treturn targets;\n\t},\n\t_getCache = target => target._gsap || _harness(toArray(target))[0]._gsap,\n\t_getProperty = (target, property) => {\n\t\tlet currentValue = target[property];\n\t\treturn _isFunction(currentValue) ? target[property]() : (_isUndefined(currentValue) && target.getAttribute(property)) || currentValue;\n\t},\n\t_forEachName = (names, func) => ((names = names.split(\",\")).forEach(func)) || names, //split a comma-delimited list of names into an array, then run a forEach() function and return the split array (this is just a way to consolidate/shorten some code).\n\t_round = value => Math.round(value * 100000) / 100000 || 0,\n\t_arrayContainsAny = (toSearch, toFind) => { //searches one array to find matches for any of the items in the toFind array. 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It does NOT return all the matches; it's simply a boolean search.\n\t\tlet l = toFind.length,\n\t\t\ti = 0;\n\t\tfor (; toSearch.indexOf(toFind[i]) < 0 && ++i < l;) { }\n\t\treturn (i < l);\n\t},\n\t_parseVars = (params, type, parent) => { //reads the arguments passed to one of the key methods and figures out if the user is defining things with the OLD/legacy syntax where the duration is the 2nd parameter, and then it adjusts things accordingly and spits back the corrected vars object (with the duration added if necessary, as well as runBackwards or startAt or immediateRender). type 0 = to()/staggerTo(), 1 = from()/staggerFrom(), 2 = fromTo()/staggerFromTo()\n\t\tlet isLegacy = _isNumber(params[1]),\n\t\t\tvarsIndex = (isLegacy ? 2 : 1) + (type < 2 ? 0 : 1),\n\t\t\tvars = params[varsIndex],\n\t\t\tirVars;\n\t\tif (isLegacy) {\n\t\t\tvars.duration = params[1];\n\t\t}\n\t\tvars.parent = parent;\n\t\tif (type) {\n\t\t\tirVars = vars;\n\t\t\twhile (parent && !(\"immediateRender\" in irVars)) { // inheritance hasn't happened yet, but someone may have set a default in an ancestor timeline. We could do vars.immediateRender = _isNotFalse(_inheritDefaults(vars).immediateRender) but that'd exact a slight performance penalty because _inheritDefaults() also runs in the Tween constructor. We're paying a small kb price here to gain speed.\n\t\t\t\tirVars = parent.vars.defaults || {};\n\t\t\t\tparent = _isNotFalse(parent.vars.inherit) && parent.parent;\n\t\t\t}\n\t\t\tvars.immediateRender = _isNotFalse(irVars.immediateRender);\n\t\t\tif (type < 2) {\n\t\t\t\tvars.runBackwards = 1;\n\t\t\t} else {\n\t\t\t\tvars.startAt = params[varsIndex - 1]; // \"from\" vars\n\t\t\t}\n\t\t}\n\t\treturn vars;\n\t},\n\t_lazyRender = () => {\n\t\tlet l = _lazyTweens.length,\n\t\t\ta = _lazyTweens.slice(0),\n\t\t\ti, tween;\n\t\t_lazyLookup = {};\n\t\t_lazyTweens.length = 0;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\ttween = a[i];\n\t\t\ttween && tween._lazy && (tween.render(tween._lazy[0], tween._lazy[1], true)._lazy = 0);\n\t\t}\n\t},\n\t_lazySafeRender = (animation, time, suppressEvents, force) => {\n\t\t_lazyTweens.length && _lazyRender();\n\t\tanimation.render(time, suppressEvents, force);\n\t\t_lazyTweens.length && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t},\n\t_numericIfPossible = value => {\n\t\tlet n = parseFloat(value);\n\t\treturn (n || n === 0) && (value + \"\").match(_delimitedValueExp).length < 2 ? n : value;\n\t},\n\t_passThrough = p => p,\n\t_setDefaults = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\tif (!(p in obj)) {\n\t\t\t\tobj[p] = defaults[p];\n\t\t\t}\n\t\t}\n\t\treturn obj;\n\t},\n\t_setKeyframeDefaults = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\tif (!(p in obj) && p !== \"duration\" && p !== \"ease\") {\n\t\t\t\tobj[p] = defaults[p];\n\t\t\t}\n\t\t}\n\t},\n\t_merge = (base, toMerge) => {\n\t\tfor (let p in toMerge) {\n\t\t\tbase[p] = toMerge[p];\n\t\t}\n\t\treturn base;\n\t},\n\t_mergeDeep = (base, toMerge) => {\n\t\tfor (let p in toMerge) {\n\t\t\tbase[p] = _isObject(toMerge[p]) ? _mergeDeep(base[p] || (base[p] = {}), toMerge[p]) : toMerge[p];\n\t\t}\n\t\treturn base;\n\t},\n\t_copyExcluding = (obj, excluding) => {\n\t\tlet copy = {},\n\t\t\tp;\n\t\tfor (p in obj) {\n\t\t\t(p in excluding) || (copy[p] = obj[p]);\n\t\t}\n\t\treturn copy;\n\t},\n\t_inheritDefaults = vars => {\n\t\tlet parent = vars.parent || _globalTimeline,\n\t\t\tfunc = vars.keyframes ? _setKeyframeDefaults : _setDefaults;\n\t\tif (_isNotFalse(vars.inherit)) {\n\t\t\twhile (parent) {\n\t\t\t\tfunc(vars, parent.vars.defaults);\n\t\t\t\tparent = parent.parent || parent._dp;\n\t\t\t}\n\t\t}\n\t\treturn vars;\n\t},\n\t_arraysMatch = (a1, a2) => {\n\t\tlet i = a1.length,\n\t\t\tmatch = i === a2.length;\n\t\twhile (match && i-- && a1[i] === a2[i]) { }\n\t\treturn i < 0;\n\t},\n\t_addLinkedListItem = (parent, child, firstProp = \"_first\", lastProp = \"_last\", sortBy) => {\n\t\tlet prev = parent[lastProp],\n\t\t\tt;\n\t\tif (sortBy) {\n\t\t\tt = child[sortBy];\n\t\t\twhile (prev && prev[sortBy] > t) {\n\t\t\t\tprev = prev._prev;\n\t\t\t}\n\t\t}\n\t\tif (prev) {\n\t\t\tchild._next = prev._next;\n\t\t\tprev._next = child;\n\t\t} else {\n\t\t\tchild._next = parent[firstProp];\n\t\t\tparent[firstProp] = child;\n\t\t}\n\t\tif (child._next) {\n\t\t\tchild._next._prev = child;\n\t\t} else {\n\t\t\tparent[lastProp] = child;\n\t\t}\n\t\tchild._prev = prev;\n\t\tchild.parent = child._dp = parent;\n\t\treturn child;\n\t},\n\t_removeLinkedListItem = (parent, child, firstProp = \"_first\", lastProp = \"_last\") => {\n\t\tlet prev = child._prev,\n\t\t\tnext = child._next;\n\t\tif (prev) {\n\t\t\tprev._next = next;\n\t\t} else if (parent[firstProp] === child) {\n\t\t\tparent[firstProp] = next;\n\t\t}\n\t\tif (next) {\n\t\t\tnext._prev = prev;\n\t\t} else if (parent[lastProp] === child) {\n\t\t\tparent[lastProp] = prev;\n\t\t}\n\t\tchild._next = child._prev = child.parent = null; // don't delete the _dp just so we can revert if necessary. But parent should be null to indicate the item isn't in a linked list.\n\t},\n\t_removeFromParent = (child, onlyIfParentHasAutoRemove) => {\n\t\tif (child.parent && (!onlyIfParentHasAutoRemove || child.parent.autoRemoveChildren)) {\n\t\t\tchild.parent.remove(child);\n\t\t}\n\t\tchild._act = 0;\n\t},\n\t_uncache = animation => {\n\t\tlet a = animation;\n\t\twhile (a) {\n\t\t\ta._dirty = 1;\n\t\t\ta = a.parent;\n\t\t}\n\t\treturn animation;\n\t},\n\t_recacheAncestors = animation => {\n\t\tlet parent = animation.parent;\n\t\twhile (parent && parent.parent) { //sometimes we must force a re-sort of all children and update the duration/totalDuration of all ancestor timelines immediately in case, for example, in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n\t\t\tparent._dirty = 1;\n\t\t\tparent.totalDuration();\n\t\t\tparent = parent.parent;\n\t\t}\n\t\treturn animation;\n\t},\n\t_hasNoPausedAncestors = animation => !animation || (animation._ts && _hasNoPausedAncestors(animation.parent)),\n\t_elapsedCycleDuration = animation => animation._repeat ? _animationCycle(animation._tTime, (animation = animation.duration() + animation._rDelay)) * animation : 0,\n\t// feed in the totalTime and cycleDuration and it'll return the cycle (iteration minus 1) and if the playhead is exactly at the very END, it will NOT bump up to the next cycle.\n\t_animationCycle = (tTime, cycleDuration) => (tTime /= cycleDuration) && (~~tTime === tTime) ? ~~tTime - 1 : ~~tTime,\n\t_parentToChildTotalTime = (parentTime, child) => (parentTime - child._start) * child._ts + (child._ts >= 0 ? 0 : (child._dirty ? child.totalDuration() : child._tDur)),\n\t_setEnd = animation => (animation._end = _round(animation._start + ((animation._tDur / Math.abs(animation._ts || animation._rts || _tinyNum)) || 0))),\n\t/*\n\t_totalTimeToTime = (clampedTotalTime, duration, repeat, repeatDelay, yoyo) => {\n\t\tlet cycleDuration = duration + repeatDelay,\n\t\t\ttime = _round(clampedTotalTime % cycleDuration);\n\t\tif (time > duration) {\n\t\t\ttime = duration;\n\t\t}\n\t\treturn (yoyo && (~~(clampedTotalTime / cycleDuration) & 1)) ? duration - time : time;\n\t},\n\t*/\n\t_postAddChecks = (timeline, child) => {\n\t\tlet t;\n\t\tif (child._time || (child._initted && !child._dur)) { //in case, for example, the _start is moved on a tween that has already rendered. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning.\n\t\t\tt = _parentToChildTotalTime(timeline.rawTime(), child);\n\t\t\tif (!child._dur || _clamp(0, child.totalDuration(), t) - child._tTime > _tinyNum) {\n\t\t\t\tchild.render(t, true);\n\t\t\t}\n\t\t}\n\t\t//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\t\tif (_uncache(timeline)._dp && timeline._initted && timeline._time >= timeline._dur && timeline._ts) {\n\t\t\t//in case any of the ancestors had completed but should now be enabled...\n\t\t\tif (timeline._dur < timeline.duration()) {\n\t\t\t\tt = timeline;\n\t\t\t\twhile (t._dp) {\n\t\t\t\t\t(t.rawTime() >= 0) && t.totalTime(t._tTime); //moves the timeline (shifts its startTime) if necessary, and also enables it. If it's currently zero, though, it may not be scheduled to render until later so there's no need to force it to align with the current playhead position. Only move to catch up with the playhead.\n\t\t\t\t\tt = t._dp;\n\t\t\t\t}\n\t\t\t}\n\t\t\ttimeline._zTime = -_tinyNum; // helps ensure that the next render() will be forced (crossingStart = true in render()), even if the duration hasn't changed (we're adding a child which would need to get rendered). Definitely an edge case. Note: we MUST do this AFTER the loop above where the totalTime() might trigger a render() because this _addToTimeline() method gets called from the Animation constructor, BEFORE tweens even record their targets, etc. so we wouldn't want things to get triggered in the wrong order.\n\t\t}\n\t},\n\t_addToTimeline = (timeline, child, position, skipChecks) => {\n\t\tchild.parent && _removeFromParent(child);\n\t\tchild._start = _round(position + child._delay);\n\t\tchild._end = _round(child._start + ((child.totalDuration() / Math.abs(child.timeScale())) || 0));\n\t\t_addLinkedListItem(timeline, child, \"_first\", \"_last\", timeline._sort ? \"_start\" : 0);\n\t\ttimeline._recent = child;\n\t\tskipChecks || _postAddChecks(timeline, child);\n\t\treturn timeline;\n\t},\n\t_scrollTrigger = (animation, trigger) => (_globals.ScrollTrigger || _missingPlugin(\"scrollTrigger\", trigger)) && _globals.ScrollTrigger.create(trigger, animation),\n\t_attemptInitTween = (tween, totalTime, force, suppressEvents) => {\n\t\t_initTween(tween, totalTime);\n\t\tif (!tween._initted) {\n\t\t\treturn 1;\n\t\t}\n\t\tif (!force && tween._pt && ((tween._dur && tween.vars.lazy !== false) || (!tween._dur && tween.vars.lazy)) && _lastRenderedFrame !== _ticker.frame) {\n\t\t\t_lazyTweens.push(tween);\n\t\t\ttween._lazy = [totalTime, suppressEvents];\n\t\t\treturn 1;\n\t\t}\n\t},\n\t_renderZeroDurationTween = (tween, totalTime, suppressEvents, force) => {\n\t\tlet prevRatio = tween.ratio,\n\t\t\tratio = totalTime < 0 || (prevRatio && !totalTime && !tween._start && !tween._dp._lock) ? 0 : 1, // check parent's _lock because when a timeline repeats/yoyos and does its artificial wrapping, we shouldn't force the ratio back to 0.\n\t\t\trepeatDelay = tween._rDelay,\n\t\t\ttTime = 0,\n\t\t\tpt, iteration, prevIteration;\n\t\tif (repeatDelay && tween._repeat) { // in case there's a zero-duration tween that has a repeat with a repeatDelay\n\t\t\ttTime = _clamp(0, tween._tDur, totalTime);\n\t\t\titeration = _animationCycle(tTime, repeatDelay);\n\t\t\tprevIteration = _animationCycle(tween._tTime, repeatDelay);\n\t\t\tif (iteration !== prevIteration) {\n\t\t\t\tprevRatio = 1 - ratio;\n\t\t\t\ttween.vars.repeatRefresh && tween._initted && tween.invalidate();\n\t\t\t}\n\t\t}\n\t\tif (!tween._initted && _attemptInitTween(tween, totalTime, force, suppressEvents)) { // if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n\t\t\treturn;\n\t\t}\n\t\tif (ratio !== prevRatio || force || tween._zTime === _tinyNum || (!totalTime && tween._zTime)) {\n\t\t\tprevIteration = tween._zTime;\n\t\t\ttween._zTime = totalTime || (suppressEvents ? _tinyNum : 0); // when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\t\t\tsuppressEvents || (suppressEvents = totalTime && !prevIteration); // if it was rendered previously at exactly 0 (_zTime) and now the playhead is moving away, DON'T fire callbacks otherwise they'll seem like duplicates.\n\t\t\ttween.ratio = ratio;\n\t\t\ttween._from && (ratio = 1 - ratio);\n\t\t\ttween._time = 0;\n\t\t\ttween._tTime = tTime;\n\t\t\tsuppressEvents || _callback(tween, \"onStart\");\n\t\t\tpt = tween._pt;\n\t\t\twhile (pt) {\n\t\t\t\tpt.r(ratio, pt.d);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\tif (!ratio && tween._startAt && !tween._onUpdate && tween._start) { //if the tween is positioned at the VERY beginning (_start 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\ttween._startAt.render(totalTime, true, force);\n\t\t\t}\n\t\t\ttween._onUpdate && !suppressEvents && _callback(tween, \"onUpdate\");\n\t\t\ttTime && tween._repeat && !suppressEvents && tween.parent && _callback(tween, \"onRepeat\");\n\t\t\tif ((totalTime >= tween._tDur || totalTime < 0) && tween.ratio === ratio) {\n\t\t\t\tratio && _removeFromParent(tween, 1);\n\t\t\t\tif (!suppressEvents) {\n\t\t\t\t\t_callback(tween, (ratio ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\ttween._prom && tween._prom();\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (!tween._zTime) {\n\t\t\ttween._zTime = totalTime;\n\t\t}\n\t},\n\t_findNextPauseTween = (animation, prevTime, time) => {\n\t\tlet child;\n\t\tif (time > prevTime) {\n\t\t\tchild = animation._first;\n\t\t\twhile (child && child._start <= time) {\n\t\t\t\tif (!child._dur && child.data === \"isPause\" && child._start > prevTime) {\n\t\t\t\t\treturn child;\n\t\t\t\t}\n\t\t\t\tchild = child._next;\n\t\t\t}\n\t\t} else {\n\t\t\tchild = animation._last;\n\t\t\twhile (child && child._start >= time) {\n\t\t\t\tif (!child._dur && child.data === \"isPause\" && child._start < prevTime) {\n\t\t\t\t\treturn child;\n\t\t\t\t}\n\t\t\t\tchild = child._prev;\n\t\t\t}\n\t\t}\n\t},\n\t_setDuration = (animation, duration, skipUncache) => {\n\t\tlet repeat = animation._repeat,\n\t\t\tdur = _round(duration) || 0;\n\t\tanimation._dur = dur;\n\t\tanimation._tDur = !repeat ? dur : repeat < 0 ? 1e10 : _round(dur * (repeat + 1) + (animation._rDelay * repeat));\n\t\tif (animation._time > dur) {\n\t\t\tanimation._time = dur;\n\t\t\tanimation._tTime = Math.min(animation._tTime, animation._tDur);\n\t\t}\n\t\t!skipUncache && _uncache(animation.parent);\n\t\tanimation.parent && _setEnd(animation);\n\t\treturn animation;\n\t},\n\t_onUpdateTotalDuration = animation => (animation instanceof Timeline) ? _uncache(animation) : _setDuration(animation, animation._dur),\n\t_zeroPosition = {_start:0, endTime:_emptyFunc},\n\t_parsePosition = (animation, position) => {\n\t\tlet labels = animation.labels,\n\t\t\trecent = animation._recent || _zeroPosition,\n\t\t\tclippedDuration = animation.duration() >= _bigNum ? recent.endTime(false) : animation._dur, //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n\t\t\ti, offset;\n\t\tif (_isString(position) && (isNaN(position) || (position in labels))) { //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n\t\t\ti = position.charAt(0);\n\t\t\tif (i === \"<\" || i === \">\") {\n\t\t\t\treturn (i === \"<\" ? recent._start : recent.endTime(recent._repeat >= 0)) + (parseFloat(position.substr(1)) || 0);\n\t\t\t}\n\t\t\ti = position.indexOf(\"=\");\n\t\t\tif (i < 0) {\n\t\t\t\t(position in labels) || (labels[position] = clippedDuration);\n\t\t\t\treturn labels[position];\n\t\t\t}\n\t\t\toffset = +(position.charAt(i-1) + position.substr(i+1));\n\t\t\treturn (i > 1) ? _parsePosition(animation, position.substr(0, i-1)) + offset : clippedDuration + offset;\n\t\t}\n\t\treturn (position == null) ? clippedDuration : +position;\n\t},\n\t_conditionalReturn = (value, func) => value || value === 0 ? func(value) : func,\n\t_clamp = (min, max, value) => value < min ? min : value > max ? max : value,\n\tgetUnit = value => (value + \"\").substr((parseFloat(value) + \"\").length),\n\tclamp = (min, max, value) => _conditionalReturn(value, v => _clamp(min, max, v)),\n\t_slice = [].slice,\n\t_isArrayLike = (value, nonEmpty) => value && (_isObject(value) && \"length\" in value && ((!nonEmpty && !value.length) || ((value.length - 1) in value && _isObject(value[0]))) && !value.nodeType && value !== _win),\n\t_flatten = (ar, leaveStrings, accumulator = []) => ar.forEach(value => (_isString(value) && !leaveStrings) || _isArrayLike(value, 1) ? accumulator.push(...toArray(value)) : accumulator.push(value)) || accumulator,\n\t//takes any value and returns an array. If it's a string (and leaveStrings isn't true), it'll use document.querySelectorAll() and convert that to an array. It'll also accept iterables like jQuery objects.\n\ttoArray = (value, leaveStrings) => _isString(value) && !leaveStrings && (_coreInitted || !_wake()) ? _slice.call(_doc.querySelectorAll(value), 0) : _isArray(value) ? _flatten(value, leaveStrings) : _isArrayLike(value) ? _slice.call(value, 0) : value ? [value] : [],\n\tshuffle = a => a.sort(() => .5 - Math.random()), // alternative that's a bit faster and more reliably diverse but bigger: for (let j, v, i = a.length; i; j = Math.floor(Math.random() * i), v = a[--i], a[i] = a[j], a[j] = v); return a;\n\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\tdistribute = v => {\n\t\tif (_isFunction(v)) {\n\t\t\treturn v;\n\t\t}\n\t\tlet vars = _isObject(v) ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\tease = _parseEase(vars.ease),\n\t\t\tfrom = vars.from || 0,\n\t\t\tbase = parseFloat(vars.base) || 0,\n\t\t\tcache = {},\n\t\t\tisDecimal = (from > 0 && from < 1),\n\t\t\tratios = isNaN(from) || isDecimal,\n\t\t\taxis = vars.axis,\n\t\t\tratioX = from,\n\t\t\tratioY = from;\n\t\tif (_isString(from)) {\n\t\t\tratioX = ratioY = {center:.5, edges:.5, end:1}[from] || 0;\n\t\t} else if (!isDecimal && ratios) {\n\t\t\tratioX = from[0];\n\t\t\tratioY = from[1];\n\t\t}\n\t\treturn (i, target, a) => {\n\t\t\tlet l = (a || vars).length,\n\t\t\t\tdistances = cache[l],\n\t\t\t\toriginX, originY, x, y, d, j, max, min, wrapAt;\n\t\t\tif (!distances) {\n\t\t\t\twrapAt = (vars.grid === \"auto\") ? 0 : (vars.grid || [1, _bigNum])[1];\n\t\t\t\tif (!wrapAt) {\n\t\t\t\t\tmax = -_bigNum;\n\t\t\t\t\twhile (max < (max = a[wrapAt++].getBoundingClientRect().left) && wrapAt < l) { }\n\t\t\t\t\twrapAt--;\n\t\t\t\t}\n\t\t\t\tdistances = cache[l] = [];\n\t\t\t\toriginX = ratios ? (Math.min(wrapAt, l) * ratioX) - .5 : from % wrapAt;\n\t\t\t\toriginY = ratios ? l * ratioY / wrapAt - .5 : (from / wrapAt) | 0;\n\t\t\t\tmax = 0;\n\t\t\t\tmin = _bigNum;\n\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\tx = (j % wrapAt) - originX;\n\t\t\t\t\ty = originY - ((j / wrapAt) | 0);\n\t\t\t\t\tdistances[j] = d = !axis ? _sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t(d > max) && (max = d);\n\t\t\t\t\t(d < min) && (min = d);\n\t\t\t\t}\n\t\t\t\t(from === \"random\") && shuffle(distances);\n\t\t\t\tdistances.max = max - min;\n\t\t\t\tdistances.min = min;\n\t\t\t\tdistances.v = l = (parseFloat(vars.amount) || (parseFloat(vars.each) * (wrapAt > l ? l - 1 : !axis ? Math.max(wrapAt, l / wrapAt) : axis === \"y\" ? l / wrapAt : wrapAt)) || 0) * (from === \"edges\" ? -1 : 1);\n\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\tdistances.u = getUnit(vars.amount || vars.each) || 0; //unit\n\t\t\t\tease = (ease && l < 0) ? _invertEase(ease) : ease;\n\t\t\t}\n\t\t\tl = ((distances[i] - distances.min) / distances.max) || 0;\n\t\t\treturn _round(distances.b + (ease ? ease(l) : l) * distances.v) + distances.u; //round in order to work around floating point errors\n\t\t};\n\t},\n\t_roundModifier = v => { //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n\t\tlet p = v < 1 ? Math.pow(10, (v + \"\").length - 2) : 1; //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed()\n\t\treturn raw => Math.floor(Math.round(parseFloat(raw) / v) * v * p) / p + (_isNumber(raw) ? 0 : getUnit(raw));\n\t},\n\tsnap = (snapTo, value) => {\n\t\tlet isArray = _isArray(snapTo),\n\t\t\tradius, is2D;\n\t\tif (!isArray && _isObject(snapTo)) {\n\t\t\tradius = isArray = snapTo.radius || _bigNum;\n\t\t\tif (snapTo.values) {\n\t\t\t\tsnapTo = toArray(snapTo.values);\n\t\t\t\tif ((is2D = !_isNumber(snapTo[0]))) {\n\t\t\t\t\tradius *= radius; //performance optimization so we don't have to Math.sqrt() in the loop.\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tsnapTo = _roundModifier(snapTo.increment);\n\t\t\t}\n\t\t}\n\t\treturn _conditionalReturn(value, !isArray ? _roundModifier(snapTo) : _isFunction(snapTo) ? raw => {is2D = snapTo(raw); return Math.abs(is2D - raw) <= radius ? is2D : raw; } : raw => {\n\t\t\tlet x = parseFloat(is2D ? raw.x : raw),\n\t\t\t\ty = parseFloat(is2D ? raw.y : 0),\n\t\t\t\tmin = _bigNum,\n\t\t\t\tclosest = 0,\n\t\t\t\ti = snapTo.length,\n\t\t\t\tdx, dy;\n\t\t\twhile (i--) {\n\t\t\t\tif (is2D) {\n\t\t\t\t\tdx = snapTo[i].x - x;\n\t\t\t\t\tdy = snapTo[i].y - y;\n\t\t\t\t\tdx = dx * dx + dy * dy;\n\t\t\t\t} else {\n\t\t\t\t\tdx = Math.abs(snapTo[i] - x);\n\t\t\t\t}\n\t\t\t\tif (dx < min) {\n\t\t\t\t\tmin = dx;\n\t\t\t\t\tclosest = i;\n\t\t\t\t}\n\t\t\t}\n\t\t\tclosest = (!radius || min <= radius) ? snapTo[closest] : raw;\n\t\t\treturn (is2D || closest === raw || _isNumber(raw)) ? closest : closest + getUnit(raw);\n\t\t});\n\t},\n\trandom = (min, max, roundingIncrement, returnFunction) => _conditionalReturn(_isArray(min) ? !max : roundingIncrement === true ? !!(roundingIncrement = 0) : !returnFunction, () => _isArray(min) ? min[~~(Math.random() * min.length)] : (roundingIncrement = roundingIncrement || 1e-5) && (returnFunction = roundingIncrement < 1 ? 10 ** ((roundingIncrement + \"\").length - 2) : 1) && (Math.floor(Math.round((min + Math.random() * (max - min)) / roundingIncrement) * roundingIncrement * returnFunction) / returnFunction)),\n\tpipe = (...functions) => value => functions.reduce((v, f) => f(v), value),\n\tunitize = (func, unit) => value => func(parseFloat(value)) + (unit || getUnit(value)),\n\tnormalize = (min, max, value) => mapRange(min, max, 0, 1, value),\n\t_wrapArray = (a, wrapper, value) => _conditionalReturn(value, index => a[~~wrapper(index)]),\n\twrap = function(min, max, value) { // NOTE: wrap() CANNOT be an arrow function! A very odd compiling bug causes problems (unrelated to GSAP).\n\t\tlet range = max - min;\n\t\treturn _isArray(min) ? _wrapArray(min, wrap(0, min.length), max) : _conditionalReturn(value, value => ((range + (value - min) % range) % range) + min);\n\t},\n\twrapYoyo = (min, max, value) => {\n\t\tlet range = max - min,\n\t\t\ttotal = range * 2;\n\t\treturn _isArray(min) ? _wrapArray(min, wrapYoyo(0, min.length - 1), max) : _conditionalReturn(value, value => {\n\t\t\tvalue = (total + (value - min) % total) % total;\n\t\t\treturn min + ((value > range) ? (total - value) : value);\n\t\t});\n\t},\n\t_replaceRandom = value => { //replaces all occurrences of random(...) in a string with the calculated random value. can be a range like random(-100, 100, 5) or an array like random([0, 100, 500])\n\t\tlet prev = 0,\n\t\t\ts = \"\",\n\t\t\ti, nums, end, isArray;\n\t\twhile (~(i = value.indexOf(\"random(\", prev))) {\n\t\t\tend = value.indexOf(\")\", i);\n\t\t\tisArray = value.charAt(i + 7) === \"[\";\n\t\t\tnums = value.substr(i + 7, end - i - 7).match(isArray ? _delimitedValueExp : _strictNumExp);\n\t\t\ts += value.substr(prev, i - prev) + random(isArray ? nums : +nums[0], +nums[1], +nums[2] || 1e-5);\n\t\t\tprev = end + 1;\n\t\t}\n\t\treturn s + value.substr(prev, value.length - prev);\n\t},\n\tmapRange = (inMin, inMax, outMin, outMax, value) => {\n\t\tlet inRange = inMax - inMin,\n\t\t\toutRange = outMax - outMin;\n\t\treturn _conditionalReturn(value, value => outMin + ((((value - inMin) / inRange) * outRange) || 0));\n\t},\n\tinterpolate = (start, end, progress, mutate) => {\n\t\tlet func = isNaN(start + end) ? 0 : p => (1 - p) * start + p * end;\n\t\tif (!func) {\n\t\t\tlet isString = _isString(start),\n\t\t\t\tmaster = {},\n\t\t\t\tp, i, interpolators, l, il;\n\t\t\tprogress === true && (mutate = 1) && (progress = null);\n\t\t\tif (isString) {\n\t\t\t\tstart = {p: start};\n\t\t\t\tend = {p: end};\n\n\t\t\t} else if (_isArray(start) && !_isArray(end)) {\n\t\t\t\tinterpolators = [];\n\t\t\t\tl = start.length;\n\t\t\t\til = l - 2;\n\t\t\t\tfor (i = 1; i < l; i++) {\n\t\t\t\t\tinterpolators.push(interpolate(start[i-1], start[i])); //build the interpolators up front as a performance optimization so that when the function is called many times, it can just reuse them.\n\t\t\t\t}\n\t\t\t\tl--;\n\t\t\t\tfunc = p => {\n\t\t\t\t\tp *= l;\n\t\t\t\t\tlet i = Math.min(il, ~~p);\n\t\t\t\t\treturn interpolators[i](p - i);\n\t\t\t\t};\n\t\t\t\tprogress = end;\n\t\t\t} else if (!mutate) {\n\t\t\t\tstart = _merge(_isArray(start) ? [] : {}, start);\n\t\t\t}\n\t\t\tif (!interpolators) {\n\t\t\t\tfor (p in end) {\n\t\t\t\t\t_addPropTween.call(master, start, p, \"get\", end[p]);\n\t\t\t\t}\n\t\t\t\tfunc = p => _renderPropTweens(p, master) || (isString ? start.p : start);\n\t\t\t}\n\t\t}\n\t\treturn _conditionalReturn(progress, func);\n\t},\n\t_getLabelInDirection = (timeline, fromTime, backward) => { //used for nextLabel() and previousLabel()\n\t\tlet labels = timeline.labels,\n\t\t\tmin = _bigNum,\n\t\t\tp, distance, label;\n\t\tfor (p in labels) {\n\t\t\tdistance = labels[p] - fromTime;\n\t\t\tif ((distance < 0) === !!backward && distance && min > (distance = Math.abs(distance))) {\n\t\t\t\tlabel = p;\n\t\t\t\tmin = distance;\n\t\t\t}\n\t\t}\n\t\treturn label;\n\t},\n\t_callback = (animation, type, executeLazyFirst) => {\n\t\tlet v = animation.vars,\n\t\t\tcallback = v[type],\n\t\t\tparams, scope;\n\t\tif (!callback) {\n\t\t\treturn;\n\t\t}\n\t\tparams = v[type + \"Params\"];\n\t\tscope = v.callbackScope || animation;\n\t\texecuteLazyFirst && _lazyTweens.length && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\treturn params ? callback.apply(scope, params) : callback.call(scope);\n\t},\n\t_interrupt = animation => {\n\t\t_removeFromParent(animation);\n\t\tif (animation.progress() < 1) {\n\t\t\t_callback(animation, \"onInterrupt\");\n\t\t}\n\t\treturn animation;\n\t},\n\t_quickTween,\n\t_createPlugin = config => {\n\t\tconfig = !config.name && config.default || config; //UMD packaging wraps things oddly, so for example MotionPathHelper becomes {MotionPathHelper:MotionPathHelper, default:MotionPathHelper}.\n\t\tlet name = config.name,\n\t\t\tisFunc = _isFunction(config),\n\t\t\tPlugin = (name && !isFunc && config.init) ? function() { this._props = []; } : config, //in case someone passes in an object that's not a plugin, like CustomEase\n\t\t\tinstanceDefaults = {init:_emptyFunc, render:_renderPropTweens, add:_addPropTween, kill:_killPropTweensOf, modifier:_addPluginModifier, rawVars:0},\n\t\t\tstatics = {targetTest:0, get:0, getSetter:_getSetter, aliases:{}, register:0};\n\t\t_wake();\n\t\tif (config !== Plugin) {\n\t\t\tif (_plugins[name]) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t_setDefaults(Plugin, _setDefaults(_copyExcluding(config, instanceDefaults), statics)); //static methods\n\t\t\t_merge(Plugin.prototype, _merge(instanceDefaults, _copyExcluding(config, statics))); //instance methods\n\t\t\t_plugins[(Plugin.prop = name)] = Plugin;\n\t\t\tif (config.targetTest) {\n\t\t\t\t_harnessPlugins.push(Plugin);\n\t\t\t\t_reservedProps[name] = 1;\n\t\t\t}\n\t\t\tname = (name === \"css\" ? \"CSS\" : name.charAt(0).toUpperCase() + name.substr(1)) + \"Plugin\"; //for the global name. \"motionPath\" should become MotionPathPlugin\n\t\t}\n\t\t_addGlobal(name, Plugin);\n\t\tif (config.register) {\n\t\t\tconfig.register(gsap, Plugin, PropTween);\n\t\t}\n\t},\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * COLORS\n * --------------------------------------------------------------------------------------\n */\n\n\t_255 = 255,\n\t_colorLookup = {\n\t\taqua:[0,_255,_255],\n\t\tlime:[0,_255,0],\n\t\tsilver:[192,192,192],\n\t\tblack:[0,0,0],\n\t\tmaroon:[128,0,0],\n\t\tteal:[0,128,128],\n\t\tblue:[0,0,_255],\n\t\tnavy:[0,0,128],\n\t\twhite:[_255,_255,_255],\n\t\tolive:[128,128,0],\n\t\tyellow:[_255,_255,0],\n\t\torange:[_255,165,0],\n\t\tgray:[128,128,128],\n\t\tpurple:[128,0,128],\n\t\tgreen:[0,128,0],\n\t\tred:[_255,0,0],\n\t\tpink:[_255,192,203],\n\t\tcyan:[0,_255,_255],\n\t\ttransparent:[_255,_255,_255,0]\n\t},\n\t_hue = (h, m1, m2) => {\n\t\th = (h < 0) ? h + 1 : (h > 1) ? h - 1 : h;\n\t\treturn ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : (h < .5) ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * _255) + .5) | 0;\n\t},\n\tsplitColor = (v, toHSL, forceAlpha) => {\n\t\tlet a = !v ? _colorLookup.black : _isNumber(v) ? [v >> 16, (v >> 8) & _255, v & _255] : 0,\n\t\t\tr, g, b, h, s, l, max, min, d, wasHSL;\n\t\tif (!a) {\n\t\t\tif (v.substr(-1) === \",\") { //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n\t\t\t\tv = v.substr(0, v.length - 1);\n\t\t\t}\n\t\t\tif (_colorLookup[v]) {\n\t\t\t\ta = _colorLookup[v];\n\t\t\t} else if (v.charAt(0) === \"#\") {\n\t\t\t\tif (v.length === 4) { //for shorthand like #9F0\n\t\t\t\t\tr = v.charAt(1);\n\t\t\t\t\tg = v.charAt(2);\n\t\t\t\t\tb = v.charAt(3);\n\t\t\t\t\tv = \"#\" + r + r + g + g + b + b;\n\t\t\t\t}\n\t\t\t\tv = parseInt(v.substr(1), 16);\n\t\t\t\ta = [v >> 16, (v >> 8) & _255, v & _255];\n\t\t\t} else if (v.substr(0, 3) === \"hsl\") {\n\t\t\t\ta = wasHSL = v.match(_strictNumExp);\n\t\t\t\tif (!toHSL) {\n\t\t\t\t\th = (+a[0] % 360) / 360;\n\t\t\t\t\ts = +a[1] / 100;\n\t\t\t\t\tl = +a[2] / 100;\n\t\t\t\t\tg = (l <= .5) ? l * (s + 1) : l + s - l * s;\n\t\t\t\t\tr = l * 2 - g;\n\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\ta[3] *= 1; //cast as number\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = _hue(h + 1 / 3, r, g);\n\t\t\t\t\ta[1] = _hue(h, r, g);\n\t\t\t\t\ta[2] = _hue(h - 1 / 3, r, g);\n\t\t\t\t} else if (~v.indexOf(\"=\")) { //if relative values are found, just return the raw strings with the relative prefixes in place.\n\t\t\t\t\ta = v.match(_numExp);\n\t\t\t\t\tforceAlpha && a.length < 4 && (a[3] = 1);\n\t\t\t\t\treturn a;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ta = v.match(_strictNumExp) || _colorLookup.transparent;\n\t\t\t}\n\t\t\ta = a.map(Number);\n\t\t}\n\t\tif (toHSL && !wasHSL) {\n\t\t\tr = a[0] / _255;\n\t\t\tg = a[1] / _255;\n\t\t\tb = a[2] / _255;\n\t\t\tmax = Math.max(r, g, b);\n\t\t\tmin = Math.min(r, g, b);\n\t\t\tl = (max + min) / 2;\n\t\t\tif (max === min) {\n\t\t\t\th = s = 0;\n\t\t\t} else {\n\t\t\t\td = max - min;\n\t\t\t\ts = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\t\t\t\th = (max === r) ? (g - b) / d + (g < b ? 6 : 0) : (max === g) ? (b - r) / d + 2 : (r - g) / d + 4;\n\t\t\t\th *= 60;\n\t\t\t}\n\t\t\ta[0] = ~~(h + .5);\n\t\t\ta[1] = ~~(s * 100 + .5);\n\t\t\ta[2] = ~~(l * 100 + .5);\n\t\t}\n\t\tforceAlpha && a.length < 4 && (a[3] = 1);\n\t\treturn a;\n\t},\n\t_colorOrderData = v => { // strips out the colors from the string, finds all the numeric slots (with units) and returns an array of those. The Array also has a \"c\" property which is an Array of the index values where the colors belong. This is to help work around issues where there's a mis-matched order of color/numeric data like drop-shadow(#f00 0px 1px 2px) and drop-shadow(0x 1px 2px #f00). This is basically a helper function used in _formatColors()\n\t\tlet values = [],\n\t\t\tc = [],\n\t\t\ti = -1;\n\t\tv.split(_colorExp).forEach(v => {\n\t\t\tlet a = v.match(_numWithUnitExp) || [];\n\t\t\tvalues.push(...a);\n\t\t\tc.push(i += a.length + 1);\n\t\t});\n\t\tvalues.c = c;\n\t\treturn values;\n\t},\n\t_formatColors = (s, toHSL, orderMatchData) => {\n\t\tlet result = \"\",\n\t\t\tcolors = (s + result).match(_colorExp),\n\t\t\ttype = toHSL ? \"hsla(\" : \"rgba(\",\n\t\t\ti = 0,\n\t\t\tc, shell, d, l;\n\t\tif (!colors) {\n\t\t\treturn s;\n\t\t}\n\t\tcolors = colors.map(color => (color = splitColor(color, toHSL, 1)) && type + (toHSL ? color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : color.join(\",\")) + \")\");\n\t\tif (orderMatchData) {\n\t\t\td = _colorOrderData(s);\n\t\t\tc = orderMatchData.c;\n\t\t\tif (c.join(result) !== d.c.join(result)) {\n\t\t\t\tshell = s.replace(_colorExp, \"1\").split(_numWithUnitExp);\n\t\t\t\tl = shell.length - 1;\n\t\t\t\tfor (; i < l; i++) {\n\t\t\t\t\tresult += shell[i] + (~c.indexOf(i) ? colors.shift() || type + \"0,0,0,0)\" : (d.length ? d : colors.length ? colors : orderMatchData).shift());\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (!shell) {\n\t\t\tshell = s.split(_colorExp);\n\t\t\tl = shell.length - 1;\n\t\t\tfor (; i < l; i++) {\n\t\t\t\tresult += shell[i] + colors[i];\n\t\t\t}\n\t\t}\n\t\treturn result + shell[l];\n\t},\n\t_colorExp = (function() {\n\t\tlet s = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3}){1,2}\\\\b\", //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.,\n\t\t\tp;\n\t\tfor (p in _colorLookup) {\n\t\t\ts += \"|\" + p + \"\\\\b\";\n\t\t}\n\t\treturn new RegExp(s + \")\", \"gi\");\n\t})(),\n\t_hslExp = /hsl[a]?\\(/,\n\t_colorStringFilter = a => {\n\t\tlet combined = a.join(\" \"),\n\t\t\ttoHSL;\n\t\t_colorExp.lastIndex = 0;\n\t\tif (_colorExp.test(combined)) {\n\t\t\ttoHSL = _hslExp.test(combined);\n\t\t\ta[1] = _formatColors(a[1], toHSL);\n\t\t\ta[0] = _formatColors(a[0], toHSL, _colorOrderData(a[1])); // make sure the order of numbers/colors match with the END value.\n\t\t\treturn true;\n\t\t}\n\t},\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * TICKER\n * --------------------------------------------------------------------------------------\n */\n\t_tickerActive,\n\t_ticker = (function() {\n\t\tlet _getTime = Date.now,\n\t\t\t_lagThreshold = 500,\n\t\t\t_adjustedLag = 33,\n\t\t\t_startTime = _getTime(),\n\t\t\t_lastUpdate = _startTime,\n\t\t\t_gap = 1 / 240,\n\t\t\t_nextTime = _gap,\n\t\t\t_listeners = [],\n\t\t\t_id, _req, _raf, _self,\n\t\t\t_tick = v => {\n\t\t\t\tlet elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\tmanual = (v === true),\n\t\t\t\t\toverlap, dispatch;\n\t\t\t\tif (elapsed > _lagThreshold) {\n\t\t\t\t\t_startTime += elapsed - _adjustedLag;\n\t\t\t\t}\n\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\t_self.time = (_lastUpdate - _startTime) / 1000;\n\t\t\t\toverlap = _self.time - _nextTime;\n\t\t\t\tif (overlap > 0 || manual) {\n\t\t\t\t\t_self.frame++;\n\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n\t\t\t\t\tdispatch = 1;\n\t\t\t\t}\n\t\t\t\tmanual || (_id = _req(_tick)); //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\tdispatch && _listeners.forEach(l => l(_self.time, elapsed, _self.frame, v));\n\t\t\t};\n\t\t_self = {\n\t\t\ttime:0,\n\t\t\tframe:0,\n\t\t\ttick() {\n\t\t\t\t_tick(true);\n\t\t\t},\n\t\t\twake() {\n\t\t\t\tif (_coreReady) {\n\t\t\t\t\tif (!_coreInitted && _windowExists()) {\n\t\t\t\t\t\t_win = _coreInitted = window;\n\t\t\t\t\t\t_doc = _win.document || {};\n\t\t\t\t\t\t_globals.gsap = gsap;\n\t\t\t\t\t\t(_win.gsapVersions || (_win.gsapVersions = [])).push(gsap.version);\n\t\t\t\t\t\t_install(_installScope || _win.GreenSockGlobals || (!_win.gsap && _win) || {});\n\t\t\t\t\t\t_raf = _win.requestAnimationFrame;\n\t\t\t\t\t}\n\t\t\t\t\t_id && _self.sleep();\n\t\t\t\t\t_req = _raf || (f => setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0));\n\t\t\t\t\t_tickerActive = 1;\n\t\t\t\t\t_tick(2);\n\t\t\t\t}\n\t\t\t},\n\t\t\tsleep() {\n\t\t\t\t(_raf ? _win.cancelAnimationFrame : clearTimeout)(_id);\n\t\t\t\t_tickerActive = 0;\n\t\t\t\t_req = _emptyFunc;\n\t\t\t},\n\t\t\tlagSmoothing(threshold, adjustedLag) {\n\t\t\t\t_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n\t\t\t},\n\t\t\tfps(fps) {\n\t\t\t\t_gap = 1 / (fps || 240);\n\t\t\t\t_nextTime = _self.time + _gap;\n\t\t\t},\n\t\t\tadd(callback) {\n\t\t\t\t_listeners.indexOf(callback) < 0 && _listeners.push(callback);\n\t\t\t\t_wake();\n\t\t\t},\n\t\t\tremove(callback) {\n\t\t\t\tlet i;\n\t\t\t\t~(i = _listeners.indexOf(callback)) && _listeners.splice(i, 1);\n\t\t\t},\n\t\t\t_listeners:_listeners\n\t\t};\n\t\treturn _self;\n\t})(),\n\t_wake = () => !_tickerActive && _ticker.wake(), //also ensures the core classes are initialized.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n* -------------------------------------------------\n* EASING\n* -------------------------------------------------\n*/\n\t_easeMap = {},\n\t_customEaseExp = /^[\\d.\\-M][\\d.\\-,\\s]/,\n\t_quotesExp = /[\"']/g,\n\t_parseObjectInString = value => { //takes a string like \"{wiggles:10, type:anticipate})\" and turns it into a real object. Notice it ends in \")\" and includes the {} wrappers. This is because we only use this function for parsing ease configs and prioritized optimization rather than reusability.\n\t\tlet obj = {},\n\t\t\tsplit = value.substr(1, value.length-3).split(\":\"),\n\t\t\tkey = split[0],\n\t\t\ti = 1,\n\t\t\tl = split.length,\n\t\t\tindex, val, parsedVal;\n\t\tfor (; i < l; i++) {\n\t\t\tval = split[i];\n\t\t\tindex = i !== l-1 ? val.lastIndexOf(\",\") : val.length;\n\t\t\tparsedVal = val.substr(0, index);\n\t\t\tobj[key] = isNaN(parsedVal) ? parsedVal.replace(_quotesExp, \"\").trim() : +parsedVal;\n\t\t\tkey = val.substr(index+1).trim();\n\t\t}\n\t\treturn obj;\n\t},\n\t_configEaseFromString = name => { //name can be a string like \"elastic.out(1,0.5)\", and pass in _easeMap as obj and it'll parse it out and call the actual function like _easeMap.Elastic.easeOut.config(1,0.5). It will also parse custom ease strings as long as CustomEase is loaded and registered (internally as _easeMap._CE).\n\t\tlet split = (name + \"\").split(\"(\"),\n\t\t\tease = _easeMap[split[0]];\n\t\treturn (ease && split.length > 1 && ease.config) ? ease.config.apply(null, ~name.indexOf(\"{\") ? [_parseObjectInString(split[1])] : _parenthesesExp.exec(name)[1].split(\",\").map(_numericIfPossible)) : (_easeMap._CE && _customEaseExp.test(name)) ? _easeMap._CE(\"\", name) : ease;\n\t},\n\t_invertEase = ease => p => 1 - ease(1 - p),\n\t// allow yoyoEase to be set in children and have those affected when the parent/ancestor timeline yoyos.\n\t_propagateYoyoEase = (timeline, isYoyo) => {\n\t\tlet child = timeline._first, ease;\n\t\twhile (child) {\n\t\t\tif (child instanceof Timeline) {\n\t\t\t\t_propagateYoyoEase(child, isYoyo);\n\t\t\t} else if (child.vars.yoyoEase && (!child._yoyo || !child._repeat) && child._yoyo !== isYoyo) {\n\t\t\t\tif (child.timeline) {\n\t\t\t\t\t_propagateYoyoEase(child.timeline, isYoyo);\n\t\t\t\t} else {\n\t\t\t\t\tease = child._ease;\n\t\t\t\t\tchild._ease = child._yEase;\n\t\t\t\t\tchild._yEase = ease;\n\t\t\t\t\tchild._yoyo = isYoyo;\n\t\t\t\t}\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t},\n\t_parseEase = (ease, defaultEase) => !ease ? defaultEase : (_isFunction(ease) ? ease : _easeMap[ease] || _configEaseFromString(ease)) || defaultEase,\n\t_insertEase = (names, easeIn, easeOut = p => 1 - easeIn(1 - p), easeInOut = (p => p < .5 ? easeIn(p * 2) / 2 : 1 - easeIn((1 - p) * 2) / 2)) => {\n\t\tlet ease = {easeIn, easeOut, easeInOut},\n\t\t\tlowercaseName;\n\t\t_forEachName(names, name => {\n\t\t\t_easeMap[name] = _globals[name] = ease;\n\t\t\t_easeMap[(lowercaseName = name.toLowerCase())] = easeOut;\n\t\t\tfor (let p in ease) {\n\t\t\t\t_easeMap[lowercaseName + (p === \"easeIn\" ? \".in\" : p === \"easeOut\" ? \".out\" : \".inOut\")] = _easeMap[name + \".\" + p] = ease[p];\n\t\t\t}\n\t\t});\n\t\treturn ease;\n\t},\n\t_easeInOutFromOut = easeOut => (p => p < .5 ? (1 - easeOut(1 - (p * 2))) / 2 : .5 + easeOut((p - .5) * 2) / 2),\n\t_configElastic = (type, amplitude, period) => {\n\t\tlet p1 = (amplitude >= 1) ? amplitude : 1, //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n\t\t\tp2 = (period || (type ? .3 : .45)) / (amplitude < 1 ? amplitude : 1),\n\t\t\tp3 = p2 / _2PI * (Math.asin(1 / p1) || 0),\n\t\t\teaseOut = p => p === 1 ? 1 : p1 * (2 ** (-10 * p)) * _sin((p - p3) * p2) + 1,\n\t\t\tease = (type === \"out\") ? easeOut : (type === \"in\") ? p => 1 - easeOut(1 - p) : _easeInOutFromOut(easeOut);\n\t\tp2 = _2PI / p2; //precalculate to optimize\n\t\tease.config = (amplitude, period) => _configElastic(type, amplitude, period);\n\t\treturn ease;\n\t},\n\t_configBack = (type, overshoot = 1.70158) => {\n\t\tlet easeOut = p => p ? ((--p) * p * ((overshoot + 1) * p + overshoot) + 1) : 0,\n\t\t\tease = (type === \"out\") ? easeOut : (type === \"in\") ? p => 1 - easeOut(1 - p) : _easeInOutFromOut(easeOut);\n\t\tease.config = overshoot => _configBack(type, overshoot);\n\t\treturn ease;\n\t};\n\t// a cheaper (kb and cpu) but more mild way to get a parameterized weighted ease by feeding in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n\t// _weightedEase = ratio => {\n\t// \tlet y = 0.5 + ratio / 2;\n\t// \treturn p => (2 * (1 - p) * p * y + p * p);\n\t// },\n\t// a stronger (but more expensive kb/cpu) parameterized weighted ease that lets you feed in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n\t// _weightedEaseStrong = ratio => {\n\t// \tratio = .5 + ratio / 2;\n\t// \tlet o = 1 / 3 * (ratio < .5 ? ratio : 1 - ratio),\n\t// \t\tb = ratio - o,\n\t// \t\tc = ratio + o;\n\t// \treturn p => p === 1 ? p : 3 * b * (1 - p) * (1 - p) * p + 3 * c * (1 - p) * p * p + p * p * p;\n\t// };\n\n_forEachName(\"Linear,Quad,Cubic,Quart,Quint,Strong\", (name, i) => {\n\tlet power = i < 5 ? i + 1 : i;\n\t_insertEase(name + \",Power\" + (power - 1), i ? p => p ** power : p => p, p => 1 - (1 - p) ** power, p => p < .5 ? (p * 2) ** power / 2 : 1 - ((1 - p) * 2) ** power / 2);\n});\n_easeMap.Linear.easeNone = _easeMap.none = _easeMap.Linear.easeIn;\n_insertEase(\"Elastic\", _configElastic(\"in\"), _configElastic(\"out\"), _configElastic());\n((n, c) => {\n\tlet n1 = 1 / c,\n\t\tn2 = 2 * n1,\n\t\tn3 = 2.5 * n1,\n\t\teaseOut = p => (p < n1) ? n * p * p : (p < n2) ? n * (p - 1.5 / c) ** 2 + .75 : (p < n3) ? n * (p -= 2.25 / c) * p + .9375 : n * (p - 2.625 / c) ** 2 + .984375;\n\t_insertEase(\"Bounce\", p => 1 - easeOut(1 - p), easeOut);\n})(7.5625, 2.75);\n_insertEase(\"Expo\", p => p ? 2 ** (10 * (p - 1)) : 0);\n_insertEase(\"Circ\", p => -(_sqrt(1 - (p * p)) - 1));\n_insertEase(\"Sine\", p => p === 1 ? 1 : -_cos(p * _HALF_PI) + 1);\n_insertEase(\"Back\", _configBack(\"in\"), _configBack(\"out\"), _configBack());\n_easeMap.SteppedEase = _easeMap.steps = _globals.SteppedEase = {\n\tconfig(steps = 1, immediateStart) {\n\t\tlet p1 = 1 / steps,\n\t\t\tp2 = steps + (immediateStart ? 0 : 1),\n\t\t\tp3 = immediateStart ? 1 : 0,\n\t\t\tmax = 1 - _tinyNum;\n\t\treturn p => (((p2 * _clamp(0, max, p)) | 0) + p3) * p1;\n\t}\n};\n_defaults.ease = _easeMap[\"quad.out\"];\n\n\n_forEachName(\"onComplete,onUpdate,onStart,onRepeat,onReverseComplete,onInterrupt\", name => _callbackNames += name + \",\" + name + \"Params,\");\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * CACHE\n * --------------------------------------------------------------------------------------\n */\nexport class GSCache {\n\n\tconstructor(target, harness) {\n\t\tthis.id = _gsID++;\n\t\ttarget._gsap = this;\n\t\tthis.target = target;\n\t\tthis.harness = harness;\n\t\tthis.get = harness ? harness.get : _getProperty;\n\t\tthis.set = harness ? harness.getSetter : _getSetter;\n\t}\n\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * ANIMATION\n * --------------------------------------------------------------------------------------\n */\n\nexport class Animation {\n\n\tconstructor(vars, time) {\n\t\tlet parent = vars.parent || _globalTimeline;\n\t\tthis.vars = vars;\n\t\tthis._delay = +vars.delay || 0;\n\t\tif ((this._repeat = vars.repeat || 0)) {\n\t\t\tthis._rDelay = vars.repeatDelay || 0;\n\t\t\tthis._yoyo = !!vars.yoyo || !!vars.yoyoEase;\n\t\t}\n\t\tthis._ts = 1;\n\t\t_setDuration(this, +vars.duration, 1);\n\t\tthis.data = vars.data;\n\t\t_tickerActive || _ticker.wake();\n\t\tparent && _addToTimeline(parent, this, (time || time === 0) ? time : parent._time, 1);\n\t\tvars.reversed && this.reverse();\n\t\tvars.paused && this.paused(true);\n\t}\n\n\tdelay(value) {\n\t\tif (value || value === 0) {\n\t\t\tthis.parent && this.parent.smoothChildTiming && (this.startTime(this._start + value - this._delay));\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t}\n\t\treturn this._delay;\n\t}\n\n\tduration(value) {\n\t\treturn arguments.length ? this.totalDuration(this._repeat > 0 ? value + (value + this._rDelay) * this._repeat : value) : this.totalDuration() && this._dur;\n\t}\n\n\ttotalDuration(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._tDur;\n\t\t}\n\t\tthis._dirty = 0;\n\t\treturn _setDuration(this, this._repeat < 0 ? value : (value - (this._repeat * this._rDelay)) / (this._repeat + 1));\n\t}\n\n\ttotalTime(totalTime, suppressEvents) {\n\t\t_wake();\n\t\tif (!arguments.length) {\n\t\t\treturn this._tTime;\n\t\t}\n\t\tlet parent = this.parent || this._dp;\n\t\tif (parent && parent.smoothChildTiming && this._ts) {\n\t\t\t// if (!parent._dp && parent._time === parent._dur) { // if a root timeline completes...and then a while later one of its children resumes, we must shoot the playhead forward to where it should be raw-wise, otherwise the child will jump to the end. Down side: this assumes it's using the _ticker.time as a reference.\n\t\t\t// \tparent._time = _ticker.time - parent._start;\n\t\t\t// }\n\t\t\tthis._start = _round(parent._time - (this._ts > 0 ? totalTime / this._ts : ((this._dirty ? this.totalDuration() : this._tDur) - totalTime) / -this._ts));\n\t\t\t_setEnd(this);\n\t\t\tif (!parent._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t\t\t_uncache(parent);\n\t\t\t}\n\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The start of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\twhile (parent.parent) {\n\t\t\t\tif (parent.parent._time !== parent._start + (parent._ts >= 0 ? parent._tTime / parent._ts : (parent.totalDuration() - parent._tTime) / -parent._ts)) {\n\t\t\t\t\tparent.totalTime(parent._tTime, true);\n\t\t\t\t}\n\t\t\t\tparent = parent.parent;\n\t\t\t}\n\t\t\tif (!this.parent && this._dp.autoRemoveChildren) { //if the animation doesn't have a parent, put it back into its last parent (recorded as _dp for exactly cases like this). Limit to parents with autoRemoveChildren (like globalTimeline) so that if the user manually removes an animation from a timeline and then alters its playhead, it doesn't get added back in.\n\t\t\t\t_addToTimeline(this._dp, this, this._start - this._delay);\n\t\t\t}\n\t\t}\n if (this._tTime !== totalTime || (!this._dur && !suppressEvents) || (this._initted && Math.abs(this._zTime) === _tinyNum) || (!totalTime && !this._initted)) {\n\t\t\tthis._ts || (this._pTime = totalTime); // otherwise, if an animation is paused, then the playhead is moved back to zero, then resumed, it'd revert back to the original time at the pause\n\t\t\t_lazySafeRender(this, totalTime, suppressEvents);\n\t\t}\n\t\treturn this;\n\t}\n\n\ttime(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime((Math.min(this.totalDuration(), value + _elapsedCycleDuration(this)) % this._dur) || (value ? this._dur : 0), suppressEvents) : this._time; // note: if the modulus results in 0, the playhead could be exactly at the end or the beginning, and we always defer to the END with a non-zero value, otherwise if you set the time() to the very end (duration()), it would render at the START!\n\t}\n\n\ttotalProgress(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime( this.totalDuration() * value, suppressEvents) : this.totalDuration() ? Math.min(1, this._tTime / this._tDur) : this.ratio;\n\t}\n\n\tprogress(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime( this.duration() * (this._yoyo && !(this.iteration() & 1) ? 1 - value : value) + _elapsedCycleDuration(this), suppressEvents) : (this.duration() ? Math.min(1, this._time / this._dur) : this.ratio);\n\t}\n\n\titeration(value, suppressEvents) {\n\t\tlet cycleDuration = this.duration() + this._rDelay;\n\t\treturn arguments.length ? this.totalTime(this._time + (value - 1) * cycleDuration, suppressEvents) : this._repeat ? _animationCycle(this._tTime, cycleDuration) + 1 : 1;\n\t}\n\n\t// potential future addition:\n\t// isPlayingBackwards() {\n\t// \tlet animation = this,\n\t// \t\torientation = 1; // 1 = forward, -1 = backward\n\t// \twhile (animation) {\n\t// \t\torientation *= animation.reversed() || (animation.repeat() && !(animation.iteration() & 1)) ? -1 : 1;\n\t// \t\tanimation = animation.parent;\n\t// \t}\n\t// \treturn orientation < 0;\n\t// }\n\n\ttimeScale(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._rts === -_tinyNum ? 0 : this._rts; // recorded timeScale. Special case: if someone calls reverse() on an animation with timeScale of 0, we assign it -_tinyNum to remember it's reversed.\n\t\t}\n\t\tif (this._rts === value) {\n\t\t\treturn this;\n\t\t}\n\t\tlet tTime = this.parent && this._ts ? _parentToChildTotalTime(this.parent._time, this) : this._tTime; // make sure to do the parentToChildTotalTime() BEFORE setting the new _ts because the old one must be used in that calculation.\n\t\t// prioritize rendering where the parent's playhead lines up instead of this._tTime because there could be a tween that's animating another tween's timeScale in the same rendering loop (same parent), thus if the timeScale tween renders first, it would alter _start BEFORE _tTime was set on that tick (in the rendering loop), effectively freezing it until the timeScale tween finishes.\n\t\tthis._rts = +value || 0;\n\t\tthis._ts = (this._ps || value === -_tinyNum) ? 0 : this._rts; // _ts is the functional timeScale which would be 0 if the animation is paused.\n\t\treturn _recacheAncestors(this.totalTime(_clamp(0, this._tDur, tTime), true));\n\t}\n\n\tpaused(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._ps;\n\t\t}\n\t\tif (this._ps !== value) {\n\t\t\tthis._ps = value;\n\t\t\tif (value) {\n\t\t\t\tthis._pTime = this._tTime || Math.max(-this._delay, this.rawTime()); // if the pause occurs during the delay phase, make sure that's factored in when resuming.\n\t\t\t\tthis._ts = this._act = 0; // _ts is the functional timeScale, so a paused tween would effectively have a timeScale of 0. We record the \"real\" timeScale as _rts (recorded time scale)\n\t\t\t} else {\n\t\t\t\t_wake();\n\t\t\t\tthis._ts = this._rts;\n\t\t\t\t//only defer to _pTime (pauseTime) if tTime is zero. Remember, someone could pause() an animation, then scrub the playhead and resume(). If the parent doesn't have smoothChildTiming, we render at the rawTime() because the startTime won't get updated.\n\t\t\t\tthis.totalTime(this.parent && !this.parent.smoothChildTiming ? this.rawTime() : this._tTime || this._pTime, (this.progress() === 1) && (this._tTime -= _tinyNum) && Math.abs(this._zTime) !== _tinyNum); // edge case: animation.progress(1).pause().play() wouldn't render again because the playhead is already at the end, but the call to totalTime() below will add it back to its parent...and not remove it again (since removing only happens upon rendering at a new time). Offsetting the _tTime slightly is done simply to cause the final render in totalTime() that'll pop it off its timeline (if autoRemoveChildren is true, of course). Check to make sure _zTime isn't -_tinyNum to avoid an edge case where the playhead is pushed to the end but INSIDE a tween/callback, the timeline itself is paused thus halting rendering and leaving a few unrendered. When resuming, it wouldn't render those otherwise.\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t}\n\n\tstartTime(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._start = value;\n\t\t\tlet parent = this.parent || this._dp;\n\t\t\tparent && (parent._sort || !this.parent) && _addToTimeline(parent, this, value - this._delay);\n\t\t\treturn this;\n\t\t}\n\t\treturn this._start;\n\t}\n\n\tendTime(includeRepeats) {\n\t\treturn this._start + (_isNotFalse(includeRepeats) ? this.totalDuration() : this.duration()) / Math.abs(this._ts);\n\t}\n\n\trawTime(wrapRepeats) {\n\t\tlet parent = this.parent || this._dp; // _dp = detatched parent\n\t\treturn !parent ? this._tTime : (wrapRepeats && (!this._ts || (this._repeat && this._time && this.totalProgress() < 1))) ? this._tTime % (this._dur + this._rDelay) : !this._ts ? this._tTime : _parentToChildTotalTime(parent.rawTime(wrapRepeats), this);\n\t}\n\n\t// globalTime(rawTime) {\n\t// \tlet animation = this,\n\t// \t\ttime = arguments.length ? rawTime : animation.rawTime();\n\t// \twhile (animation) {\n\t// \t\ttime = animation._start + time / (animation._ts || 1);\n\t// \t\tanimation = animation.parent;\n\t// \t}\n\t// \treturn time;\n\t// }\n\n\trepeat(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._repeat = value;\n\t\t\treturn _onUpdateTotalDuration(this);\n\t\t}\n\t\treturn this._repeat;\n\t}\n\n\trepeatDelay(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._rDelay = value;\n\t\t\treturn _onUpdateTotalDuration(this);\n\t\t}\n\t\treturn this._rDelay;\n\t}\n\n\tyoyo(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t}\n\t\treturn this._yoyo;\n\t}\n\n\tseek(position, suppressEvents) {\n\t\treturn this.totalTime(_parsePosition(this, position), _isNotFalse(suppressEvents));\n\t}\n\n\trestart(includeDelay, suppressEvents) {\n\t\treturn this.play().totalTime(includeDelay ? -this._delay : 0, _isNotFalse(suppressEvents));\n\t}\n\n\tplay(from, suppressEvents) {\n\t\tif (from != null) {\n\t\t\tthis.seek(from, suppressEvents);\n\t\t}\n\t\treturn this.reversed(false).paused(false);\n\t}\n\n\treverse(from, suppressEvents) {\n\t\tif (from != null) {\n\t\t\tthis.seek(from || this.totalDuration(), suppressEvents);\n\t\t}\n\t\treturn this.reversed(true).paused(false);\n\t}\n\n\tpause(atTime, suppressEvents) {\n\t\tif (atTime != null) {\n\t\t\tthis.seek(atTime, suppressEvents);\n\t\t}\n\t\treturn this.paused(true);\n\t}\n\n\tresume() {\n\t\treturn this.paused(false);\n\t}\n\n\treversed(value) {\n\t\tif (arguments.length) {\n\t\t\tif (!!value !== this.reversed()) {\n\t\t\t\tthis.timeScale(-this._rts || (value ? -_tinyNum : 0)); // in case timeScale is zero, reversing would have no effect so we use _tinyNum.\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\treturn this._rts < 0;\n\t}\n\n\tinvalidate() {\n\t\tthis._initted = 0;\n\t\tthis._zTime = -_tinyNum;\n\t\treturn this;\n\t}\n\n\tisActive(hasStarted) {\n\t\tlet parent = this.parent || this._dp,\n\t\t\tstart = this._start,\n\t\t\trawTime;\n\t\treturn !!(!parent || (this._ts && (this._initted || !hasStarted) && parent.isActive(hasStarted) && (rawTime = parent.rawTime(true)) >= start && rawTime < this.endTime(true) - _tinyNum));\n\t}\n\n\teventCallback(type, callback, params) {\n\t\tlet vars = this.vars;\n\t\tif (arguments.length > 1) {\n\t\t\tif (!callback) {\n\t\t\t\tdelete vars[type];\n\t\t\t} else {\n\t\t\t\tvars[type] = callback;\n\t\t\t\tif (params) {\n\t\t\t\t\tvars[type + \"Params\"] = params;\n\t\t\t\t}\n\t\t\t\tif (type === \"onUpdate\") {\n\t\t\t\t\tthis._onUpdate = callback;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\treturn vars[type];\n\t}\n\n\tthen(onFulfilled) {\n\t\tlet self = this;\n\t\treturn new Promise(resolve => {\n\t\t\tlet f = _isFunction(onFulfilled) ? onFulfilled : _passThrough,\n\t\t\t\t_resolve = () => {\n\t\t\t\t\tlet _then = self.then;\n\t\t\t\t\tself.then = null; // temporarily null the then() method to avoid an infinite loop (see https://github.com/greensock/GSAP/issues/322)\n\t\t\t\t\t_isFunction(f) && (f = f(self)) && (f.then || f === self) && (self.then = _then);\n\t\t\t\t\tresolve(f);\n\t\t\t\t\tself.then = _then;\n\t\t\t\t};\n\t\t\tif (self._initted && (self.totalProgress() === 1 && self._ts >= 0) || (!self._tTime && self._ts < 0)) {\n\t\t\t\t_resolve();\n\t\t\t} else {\n\t\t\t\tself._prom = _resolve;\n\t\t\t}\n\t\t});\n\t}\n\n\tkill() {\n\t\t_interrupt(this);\n\t}\n\n}\n\n_setDefaults(Animation.prototype, {_time:0, _start:0, _end:0, _tTime:0, _tDur:0, _dirty:0, _repeat:0, _yoyo:false, parent:null, _initted:false, _rDelay:0, _ts:1, _dp:0, ratio:0, _zTime:-_tinyNum, _prom:0, _ps:false, _rts:1});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * -------------------------------------------------\n * TIMELINE\n * -------------------------------------------------\n */\n\nexport class Timeline extends Animation {\n\n\tconstructor(vars = {}, time) {\n\t\tsuper(vars, time);\n\t\tthis.labels = {};\n\t\tthis.smoothChildTiming = !!vars.smoothChildTiming;\n\t\tthis.autoRemoveChildren = !!vars.autoRemoveChildren;\n\t\tthis._sort = _isNotFalse(vars.sortChildren);\n\t\tthis.parent && _postAddChecks(this.parent, this);\n\t\tvars.scrollTrigger && _scrollTrigger(this, vars.scrollTrigger);\n\t}\n\n\tto(targets, vars, position) {\n\t\tnew Tween(targets, _parseVars(arguments, 0, this), _parsePosition(this, _isNumber(vars) ? arguments[3] : position));\n\t\treturn this;\n\t}\n\n\tfrom(targets, vars, position) {\n\t\tnew Tween(targets, _parseVars(arguments, 1, this), _parsePosition(this, _isNumber(vars) ? arguments[3] : position));\n\t\treturn this;\n\t}\n\n\tfromTo(targets, fromVars, toVars, position) {\n\t\tnew Tween(targets, _parseVars(arguments, 2, this), _parsePosition(this, _isNumber(fromVars) ? arguments[4] : position));\n\t\treturn this;\n\t}\n\n\tset(targets, vars, position) {\n\t\tvars.duration = 0;\n\t\tvars.parent = this;\n\t\t_inheritDefaults(vars).repeatDelay || (vars.repeat = 0);\n\t\tvars.immediateRender = !!vars.immediateRender;\n\t\tnew Tween(targets, vars, _parsePosition(this, position), 1);\n\t\treturn this;\n\t}\n\n\tcall(callback, params, position) {\n\t\treturn _addToTimeline(this, Tween.delayedCall(0, callback, params), _parsePosition(this, position));\n\t}\n\n\t//ONLY for backward compatibility! Maybe delete?\n\tstaggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\tvars.duration = duration;\n\t\tvars.stagger = vars.stagger || stagger;\n\t\tvars.onComplete = onCompleteAll;\n\t\tvars.onCompleteParams = onCompleteAllParams;\n\t\tvars.parent = this;\n\t\tnew Tween(targets, vars, _parsePosition(this, position));\n\t\treturn this;\n\t}\n\n\tstaggerFrom(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\tvars.runBackwards = 1;\n\t\t_inheritDefaults(vars).immediateRender = _isNotFalse(vars.immediateRender);\n\t\treturn this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams);\n\t}\n\n\tstaggerFromTo(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\ttoVars.startAt = fromVars;\n\t\t_inheritDefaults(toVars).immediateRender = _isNotFalse(toVars.immediateRender);\n\t\treturn this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams);\n\t}\n\n\trender(totalTime, suppressEvents, force) {\n\t\tlet prevTime = this._time,\n\t\t\ttDur = this._dirty ? this.totalDuration() : this._tDur,\n\t\t\tdur = this._dur,\n\t\t\ttTime = (this !== _globalTimeline && totalTime > tDur - _tinyNum && totalTime >= 0) ? tDur : (totalTime < _tinyNum) ? 0 : totalTime,\n\t\t\tcrossingStart = (this._zTime < 0) !== (totalTime < 0) && (this._initted || !dur),\n\t\t\ttime, child, next, iteration, cycleDuration, prevPaused, pauseTween, timeScale, prevStart, prevIteration, yoyo, isYoyo;\n\t\tif (tTime !== this._tTime || force || crossingStart) {\n\t\t\tif (prevTime !== this._time && dur) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttTime += this._time - prevTime;\n\t\t\t\ttotalTime += this._time - prevTime;\n\t\t\t}\n\t\t\ttime = tTime;\n\t\t\tprevStart = this._start;\n\t\t\ttimeScale = this._ts;\n\t\t\tprevPaused = !timeScale;\n\t\t\tif (crossingStart) {\n\t\t\t\tdur || (prevTime = this._zTime);\n\t\t\t\t //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\t\t\t\t(totalTime || !suppressEvents) && (this._zTime = totalTime);\n\t\t\t}\n\t\t\tif (this._repeat) { //adjust the time for repeats and yoyos\n\t\t\t\tyoyo = this._yoyo;\n\t\t\t\tcycleDuration = dur + this._rDelay;\n\t\t\t\ttime = _round(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\tif (time > dur || tDur === tTime) {\n\t\t\t\t\ttime = dur;\n\t\t\t\t}\n\t\t\t\titeration = ~~(tTime / cycleDuration);\n\t\t\t\tif (iteration && iteration === tTime / cycleDuration) {\n\t\t\t\t\ttime = dur;\n\t\t\t\t\titeration--;\n\t\t\t\t}\n\t\t\t\tprevIteration = _animationCycle(this._tTime, cycleDuration);\n\t\t\t\t!prevTime && this._tTime && prevIteration !== iteration && (prevIteration = iteration); // edge case - if someone does addPause() at the very beginning of a repeating timeline, that pause is technically at the same spot as the end which causes this._time to get set to 0 when the totalTime would normally place the playhead at the end. See https://greensock.com/forums/topic/23823-closing-nav-animation-not-working-on-ie-and-iphone-6-maybe-other-older-browser/?tab=comments#comment-113005\n\t\t\t\tif (yoyo && (iteration & 1)) {\n\t\t\t\t\ttime = dur - time;\n\t\t\t\t\tisYoyo = 1;\n\t\t\t\t}\n\t\t\t\t/*\n\t\t\t\tmake sure children at the end/beginning of the timeline are rendered properly. If, for example,\n\t\t\t\ta 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n\t\t\t\twould get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n\t\t\t\tcould be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n\t\t\t\twe need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n\t\t\t\tensure that zero-duration tweens at the very beginning or end of the Timeline work.\n\t\t\t\t*/\n\t\t\t\tif (iteration !== prevIteration && !this._lock) {\n\t\t\t\t\tlet rewinding = (yoyo && (prevIteration & 1)),\n\t\t\t\t\t\tdoesWrap = (rewinding === (yoyo && (iteration & 1)));\n\t\t\t\t\tif (iteration < prevIteration) {\n\t\t\t\t\t\trewinding = !rewinding;\n\t\t\t\t\t}\n\t\t\t\t\tprevTime = rewinding ? 0 : dur;\n\t\t\t\t\tthis._lock = 1;\n\t\t\t\t\tthis.render(prevTime || (isYoyo ? 0 : _round(iteration * cycleDuration)), suppressEvents, !dur)._lock = 0;\n\t\t\t\t\tif (!suppressEvents && this.parent) {\n\t\t\t\t\t\t_callback(this, \"onRepeat\");\n\t\t\t\t\t}\n\t\t\t\t\tthis.vars.repeatRefresh && !isYoyo && (this.invalidate()._lock = 1);\n\t\t\t\t\tif (prevTime !== this._time || prevPaused !== !this._ts) {\n\t\t\t\t\t\treturn this;\n\t\t\t\t\t}\n\t\t\t\t\tif (doesWrap) {\n\t\t\t\t\t\tthis._lock = 2;\n\t\t\t\t\t\tprevTime = rewinding ? dur + 0.0001 : -0.0001;\n\t\t\t\t\t\tthis.render(prevTime, true);\n\t\t\t\t\t\tthis.vars.repeatRefresh && !isYoyo && this.invalidate();\n\t\t\t\t\t}\n\t\t\t\t\tthis._lock = 0;\n\t\t\t\t\tif (!this._ts && !prevPaused) {\n\t\t\t\t\t\treturn this;\n\t\t\t\t\t}\n\t\t\t\t\t//in order for yoyoEase to work properly when there's a stagger, we must swap out the ease in each sub-tween.\n\t\t\t\t\t_propagateYoyoEase(this, isYoyo);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._hasPause && !this._forcing && this._lock < 2) {\n\t\t\t\tpauseTween = _findNextPauseTween(this, _round(prevTime), _round(time));\n\t\t\t\tif (pauseTween) {\n\t\t\t\t\ttTime -= time - (time = pauseTween._start);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis._tTime = tTime;\n\t\t\tthis._time = time;\n\t\t\tthis._act = !timeScale; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n\t\t\tif (!this._initted) {\n\t\t\t\tthis._onUpdate = this.vars.onUpdate;\n\t\t\t\tthis._initted = 1;\n\t\t\t\tthis._zTime = totalTime;\n\t\t\t}\n\t\t\tif (!prevTime && time && !suppressEvents) {\n\t\t\t\t_callback(this, \"onStart\");\n\t\t\t}\n\t\t\tif (time >= prevTime && totalTime >= 0) {\n\t\t\t\tchild = this._first;\n\t\t\t\twhile (child) {\n\t\t\t\t\tnext = child._next;\n\t\t\t\t\tif ((child._act || time >= child._start) && child._ts && pauseTween !== child) {\n\t\t\t\t\t\tif (child.parent !== this) { // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n\t\t\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tchild.render(child._ts > 0 ? (time - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (time - child._start) * child._ts, suppressEvents, force);\n\t\t\t\t\t\tif (time !== this._time || (!this._ts && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\t\tpauseTween = 0;\n\t\t\t\t\t\t\tnext && (tTime += (this._zTime = -_tinyNum)); // it didn't finish rendering, so flag zTime as negative so that so that the next time render() is called it'll be forced (to render any remaining children)\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchild = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tchild = this._last;\n\t\t\t\tlet adjustedTime = totalTime < 0 ? totalTime : time; //when the playhead goes backward beyond the start of this timeline, we must pass that information down to the child animations so that zero-duration tweens know whether to render their starting or ending values.\n\t\t\t\twhile (child) {\n\t\t\t\t\tnext = child._prev;\n\t\t\t\t\tif ((child._act || adjustedTime <= child._end) && child._ts && pauseTween !== child) {\n\t\t\t\t\t\tif (child.parent !== this) { // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n\t\t\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tchild.render(child._ts > 0 ? (adjustedTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (adjustedTime - child._start) * child._ts, suppressEvents, force);\n\t\t\t\t\t\tif (time !== this._time || (!this._ts && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\t\tpauseTween = 0;\n\t\t\t\t\t\t\tnext && (tTime += (this._zTime = adjustedTime ? -_tinyNum : _tinyNum)); // it didn't finish rendering, so adjust zTime so that so that the next time render() is called it'll be forced (to render any remaining children)\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchild = next;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (pauseTween && !suppressEvents) {\n\t\t\t\tthis.pause();\n\t\t\t\tpauseTween.render(time >= prevTime ? 0 : -_tinyNum)._zTime = time >= prevTime ? 1 : -1;\n\t\t\t\tif (this._ts) { //the callback resumed playback! So since we may have held back the playhead due to where the pause is positioned, go ahead and jump to where it's SUPPOSED to be (if no pause happened).\n\t\t\t\t\tthis._start = prevStart; //if the pause was at an earlier time and the user resumed in the callback, it could reposition the timeline (changing its startTime), throwing things off slightly, so we make sure the _start doesn't shift.\n\t\t\t\t\t_setEnd(this);\n\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._onUpdate && !suppressEvents && _callback(this, \"onUpdate\", true);\n\t\t\tif ((tTime === tDur && tDur >= this.totalDuration()) || (!tTime && prevTime)) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) {\n\t\t\t//if ((tTime === tDur && tDur >= this.totalDuration()) || (!tTime && this._ts < 0)) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) {\n\t\t\t\t//(totalTime || !dur) && ((totalTime && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t\t(totalTime || !dur) && ((tTime === tDur && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t\tif (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime)) {\n\t\t\t\t\t_callback(this, (tTime === tDur ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\tthis._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t}\n\n\tadd(child, position) {\n\t\tif (!_isNumber(position)) {\n\t\t\tposition = _parsePosition(this, position);\n\t\t}\n\t\tif (!(child instanceof Animation)) {\n\t\t\tif (_isArray(child)) {\n\t\t\t\tchild.forEach(obj => this.add(obj, position));\n\t\t\t\treturn _uncache(this);\n\t\t\t}\n\t\t\tif (_isString(child)) {\n\t\t\t\treturn this.addLabel(child, position);\n\t\t\t}\n\t\t\tif (_isFunction(child)) {\n\t\t\t\tchild = Tween.delayedCall(0, child);\n\t\t\t} else {\n\t\t\t\treturn this;\n\t\t\t}\n\t\t}\n\t\treturn this !== child ? _addToTimeline(this, child, position) : this; //don't allow a timeline to be added to itself as a child!\n\t}\n\n\tgetChildren(nested = true, tweens = true, timelines = true, ignoreBeforeTime = -_bigNum) {\n\t\tlet a = [],\n\t\t\tchild = this._first;\n\t\twhile (child) {\n\t\t\tif (child._start >= ignoreBeforeTime) {\n\t\t\t\tif (child instanceof Tween) {\n\t\t\t\t\ttweens && a.push(child);\n\t\t\t\t} else {\n\t\t\t\t\ttimelines && a.push(child);\n\t\t\t\t\tnested && a.push(...child.getChildren(true, tweens, timelines));\n\t\t\t\t}\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn a;\n\t}\n\n\tgetById(id) {\n\t\tlet animations = this.getChildren(1, 1, 1),\n\t\t\ti = animations.length;\n\t\twhile(i--) {\n\t\t\tif (animations[i].vars.id === id) {\n\t\t\t\treturn animations[i];\n\t\t\t}\n\t\t}\n\t}\n\n\tremove(child) {\n\t\tif (_isString(child)) {\n\t\t\treturn this.removeLabel(child);\n\t\t}\n\t\tif (_isFunction(child)) {\n\t\t\treturn this.killTweensOf(child);\n\t\t}\n\t\t_removeLinkedListItem(this, child);\n\t\tif (child === this._recent) {\n\t\t\tthis._recent = this._last;\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\ttotalTime(totalTime, suppressEvents) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._tTime;\n\t\t}\n\t\tthis._forcing = 1;\n\t\tif (!this.parent && !this._dp && this._ts) { //special case for the global timeline (or any other that has no parent or detached parent).\n\t\t\tthis._start = _round(_ticker.time - (this._ts > 0 ? totalTime / this._ts : (this.totalDuration() - totalTime) / -this._ts));\n\t\t}\n\t\tsuper.totalTime(totalTime, suppressEvents);\n\t\tthis._forcing = 0;\n\t\treturn this;\n\t}\n\n\taddLabel(label, position) {\n\t\tthis.labels[label] = _parsePosition(this, position);\n\t\treturn this;\n\t}\n\n\tremoveLabel(label) {\n\t\tdelete this.labels[label];\n\t\treturn this;\n\t}\n\n\taddPause(position, callback, params) {\n\t\tlet t = Tween.delayedCall(0, callback || _emptyFunc, params);\n\t\tt.data = \"isPause\";\n\t\tthis._hasPause = 1;\n\t\treturn _addToTimeline(this, t, _parsePosition(this, position));\n\t}\n\n\tremovePause(position) {\n\t\tlet child = this._first;\n\t\tposition = _parsePosition(this, position);\n\t\twhile (child) {\n\t\t\tif (child._start === position && child.data === \"isPause\") {\n\t\t\t\t_removeFromParent(child);\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t}\n\n\tkillTweensOf(targets, props, onlyActive) {\n\t\tlet tweens = this.getTweensOf(targets, onlyActive),\n\t\t\ti = tweens.length;\n\t\twhile (i--) {\n\t\t\t(_overwritingTween !== tweens[i]) && tweens[i].kill(targets, props);\n\t\t}\n\t\treturn this;\n\t}\n\n\tgetTweensOf(targets, onlyActive) {\n\t\tlet a = [],\n\t\t\tparsedTargets = toArray(targets),\n\t\t\tchild = this._first,\n\t\t\tchildren;\n\t\twhile (child) {\n\t\t\tif (child instanceof Tween) {\n\t\t\t\tif (_arrayContainsAny(child._targets, parsedTargets) && (!onlyActive || child.isActive(onlyActive === \"started\"))) {\n\t\t\t\t\ta.push(child);\n\t\t\t\t}\n\t\t\t} else if ((children = child.getTweensOf(parsedTargets, onlyActive)).length) {\n\t\t\t\ta.push(...children);\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn a;\n\t}\n\n\ttweenTo(position, vars) {\n\t\tvars = vars || {};\n\t\tlet tl = this,\n\t\t\tendTime = _parsePosition(tl, position),\n\t\t\t{ startAt, onStart, onStartParams } = vars,\n\t\t\ttween = Tween.to(tl, _setDefaults(vars, {\n\t\t\t\tease: \"none\",\n\t\t\t\tlazy: false,\n\t\t\t\ttime: endTime,\n\t\t\t\tduration: vars.duration || (Math.abs((endTime - ((startAt && \"time\" in startAt) ? startAt.time : tl._time)) / tl.timeScale())) || _tinyNum,\n\t\t\t\tonStart: () => {\n\t\t\t\t\ttl.pause();\n\t\t\t\t\tlet duration = vars.duration || Math.abs((endTime - tl._time) / tl.timeScale());\n\t\t\t\t\t(tween._dur !== duration) && _setDuration(tween, duration).render(tween._time, true, true);\n\t\t\t\t\tonStart && onStart.apply(tween, onStartParams || []); //in case the user had an onStart in the vars - we don't want to overwrite it.\n\t\t\t\t}\n\t\t\t}));\n\t\treturn tween;\n\t}\n\n\ttweenFromTo(fromPosition, toPosition, vars) {\n\t\treturn this.tweenTo(toPosition, _setDefaults({startAt:{time:_parsePosition(this, fromPosition)}}, vars));\n\t}\n\n\trecent() {\n\t\treturn this._recent;\n\t}\n\n\tnextLabel(afterTime = this._time) {\n\t\treturn _getLabelInDirection(this, _parsePosition(this, afterTime));\n\t}\n\n\tpreviousLabel(beforeTime = this._time) {\n\t\treturn _getLabelInDirection(this, _parsePosition(this, beforeTime), 1);\n\t}\n\n\tcurrentLabel(value) {\n\t\treturn arguments.length ? this.seek(value, true) : this.previousLabel(this._time + _tinyNum);\n\t}\n\n\tshiftChildren(amount, adjustLabels, ignoreBeforeTime = 0) {\n\t\tlet child = this._first,\n\t\t\tlabels = this.labels,\n\t\t\tp;\n\t\twhile (child) {\n\t\t\tif (child._start >= ignoreBeforeTime) {\n\t\t\t\tchild._start += amount;\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\tif (adjustLabels) {\n\t\t\tfor (p in labels) {\n\t\t\t\tif (labels[p] >= ignoreBeforeTime) {\n\t\t\t\t\tlabels[p] += amount;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\tinvalidate() {\n\t\tlet child = this._first;\n\t\tthis._lock = 0;\n\t\twhile (child) {\n\t\t\tchild.invalidate();\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn super.invalidate();\n\t}\n\n\tclear(includeLabels = true) {\n\t\tlet child = this._first,\n\t\t\tnext;\n\t\twhile (child) {\n\t\t\tnext = child._next;\n\t\t\tthis.remove(child);\n\t\t\tchild = next;\n\t\t}\n\t\tthis._time = this._tTime = this._pTime = 0;\n\t\tif (includeLabels) {\n\t\t\tthis.labels = {};\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\ttotalDuration(value) {\n\t\tlet max = 0,\n\t\t\tself = this,\n\t\t\tchild = self._last,\n\t\t\tprevStart = _bigNum,\n\t\t\tprev, end, start, parent;\n\t\tif (arguments.length) {\n\t\t\treturn self.timeScale((self._repeat < 0 ? self.duration() : self.totalDuration()) / (self.reversed() ? -value : value));\n\t\t}\n\t\tif (self._dirty) {\n\t\t\tparent = self.parent;\n\t\t\twhile (child) {\n\t\t\t\tprev = child._prev; //record it here in case the tween changes position in the sequence...\n\t\t\t\tchild._dirty && child.totalDuration(); //could change the tween._startTime, so make sure the animation's cache is clean before analyzing it.\n\t\t\t\tstart = child._start;\n\t\t\t\tif (start > prevStart && self._sort && child._ts && !self._lock) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n\t\t\t\t\tself._lock = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add().\n\t\t\t\t\t_addToTimeline(self, child, start - child._delay, 1)._lock = 0;\n\t\t\t\t} else {\n\t\t\t\t\tprevStart = start;\n\t\t\t\t}\n\t\t\t\tif (start < 0 && child._ts) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n\t\t\t\t\tmax -= start;\n\t\t\t\t\tif ((!parent && !self._dp) || (parent && parent.smoothChildTiming)) {\n\t\t\t\t\t\tself._start += start / self._ts;\n\t\t\t\t\t\tself._time -= start;\n\t\t\t\t\t\tself._tTime -= start;\n\t\t\t\t\t}\n\t\t\t\t\tself.shiftChildren(-start, false, -1e999);\n\t\t\t\t\tprevStart = 0;\n\t\t\t\t}\n\t\t\t\tend = _setEnd(child);\n\t\t\t\tif (end > max && child._ts) {\n\t\t\t\t\tmax = end;\n\t\t\t\t}\n\t\t\t\tchild = prev;\n\t\t\t}\n\t\t\t_setDuration(self, (self === _globalTimeline && self._time > max) ? self._time : max, 1);\n\t\t\tself._dirty = 0;\n\t\t}\n\t\treturn self._tDur;\n\t}\n\n\tstatic updateRoot(time) {\n\t\tif (_globalTimeline._ts) {\n\t\t\t_lazySafeRender(_globalTimeline, _parentToChildTotalTime(time, _globalTimeline));\n\t\t\t_lastRenderedFrame = _ticker.frame;\n\t\t}\n\t\tif (_ticker.frame >= _nextGCFrame) {\n\t\t\t_nextGCFrame += _config.autoSleep || 120;\n\t\t\tlet child = _globalTimeline._first;\n\t\t\tif (!child || !child._ts) if (_config.autoSleep && _ticker._listeners.length < 2) {\n\t\t\t\twhile (child && !child._ts) {\n\t\t\t\t\tchild = child._next;\n\t\t\t\t}\n\t\t\t\tchild || _ticker.sleep();\n\t\t\t}\n\t\t}\n\t}\n\n}\n\n_setDefaults(Timeline.prototype, {_lock:0, _hasPause:0, _forcing:0});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nlet _addComplexStringPropTween = function(target, prop, start, end, setter, stringFilter, funcParam) { //note: we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\tlet pt = new PropTween(this._pt, target, prop, 0, 1, _renderComplexString, null, setter),\n\t\t\tindex = 0,\n\t\t\tmatchIndex = 0,\n\t\t\tresult,\tstartNums, color, endNum, chunk, startNum, hasRandom, a;\n\t\tpt.b = start;\n\t\tpt.e = end;\n\t\tstart += \"\"; //ensure values are strings\n\t\tend += \"\";\n\t\tif ((hasRandom = ~end.indexOf(\"random(\"))) {\n\t\t\tend = _replaceRandom(end);\n\t\t}\n\t\tif (stringFilter) {\n\t\t\ta = [start, end];\n\t\t\tstringFilter(a, target, prop); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\t\t\tstart = a[0];\n\t\t\tend = a[1];\n\t\t}\n\t\tstartNums = start.match(_complexStringNumExp) || [];\n\t\twhile ((result = _complexStringNumExp.exec(end))) {\n\t\t\tendNum = result[0];\n\t\t\tchunk = end.substring(index, result.index);\n\t\t\tif (color) {\n\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t} else if (chunk.substr(-5) === \"rgba(\") {\n\t\t\t\tcolor = 1;\n\t\t\t}\n\t\t\tif (endNum !== startNums[matchIndex++]) {\n\t\t\t\tstartNum = parseFloat(startNums[matchIndex-1]) || 0;\n\t\t\t\t//these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\t\t\t\tpt._pt = {\n\t\t\t\t\t_next:pt._pt,\n\t\t\t\t\tp:(chunk || matchIndex === 1) ? chunk : \",\", //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\ts:startNum,\n\t\t\t\t\tc:endNum.charAt(1) === \"=\" ? parseFloat(endNum.substr(2)) * (endNum.charAt(0) === \"-\" ? -1 : 1) : parseFloat(endNum) - startNum,\n\t\t\t\t\tm:(color && color < 4) ? Math.round : 0\n\t\t\t\t};\n\t\t\t\tindex = _complexStringNumExp.lastIndex;\n\t\t\t}\n\t\t}\n\t\tpt.c = (index < end.length) ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\t\tpt.fp = funcParam;\n\t\tif (_relExp.test(end) || hasRandom) {\n\t\t\tpt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t}\n\t\tthis._pt = pt; //start the linked list with this new PropTween. Remember, we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\treturn pt;\n\t},\n\t_addPropTween = function(target, prop, start, end, index, targets, modifier, stringFilter, funcParam) {\n\t\t_isFunction(end) && (end = end(index || 0, target, targets));\n\t\tlet currentValue = target[prop],\n\t\t\tparsedStart = (start !== \"get\") ? start : !_isFunction(currentValue) ? currentValue : (funcParam ? target[(prop.indexOf(\"set\") || !_isFunction(target[\"get\" + prop.substr(3)])) ? prop : \"get\" + prop.substr(3)](funcParam) : target[prop]()),\n\t\t\tsetter = !_isFunction(currentValue) ? _setterPlain : funcParam ? _setterFuncWithParam : _setterFunc,\n\t\t\tpt;\n\t\tif (_isString(end)) {\n\t\t\tif (~end.indexOf(\"random(\")) {\n\t\t\t\tend = _replaceRandom(end);\n\t\t\t}\n\t\t\tif (end.charAt(1) === \"=\") {\n\t\t\t\tend = parseFloat(parsedStart) + parseFloat(end.substr(2)) * (end.charAt(0) === \"-\" ? -1 : 1) + (getUnit(parsedStart) || 0);\n\t\t\t}\n\t\t}\n\t\tif (parsedStart !== end) {\n\t\t\tif (!isNaN(parsedStart + end)) {\n\t\t\t\tpt = new PropTween(this._pt, target, prop, +parsedStart || 0, end - (parsedStart || 0), typeof(currentValue) === \"boolean\" ? _renderBoolean : _renderPlain, 0, setter);\n\t\t\t\tfuncParam && (pt.fp = funcParam);\n\t\t\t\tmodifier && pt.modifier(modifier, this, target);\n\t\t\t\treturn (this._pt = pt);\n\t\t\t}\n\t\t\t!currentValue && !(prop in target) && _missingPlugin(prop, end);\n\t\t\treturn _addComplexStringPropTween.call(this, target, prop, parsedStart, end, setter, stringFilter || _config.stringFilter, funcParam);\n\t\t}\n\t},\n\t//creates a copy of the vars object and processes any function-based values (putting the resulting values directly into the copy) as well as strings with \"random()\" in them. It does NOT process relative values.\n\t_processVars = (vars, index, target, targets, tween) => {\n\t\tif (_isFunction(vars)) {\n\t\t\tvars = _parseFuncOrString(vars, tween, index, target, targets);\n\t\t}\n\t\tif (!_isObject(vars) || (vars.style && vars.nodeType) || _isArray(vars)) {\n\t\t\treturn _isString(vars) ? _parseFuncOrString(vars, tween, index, target, targets) : vars;\n\t\t}\n\t\tlet copy = {},\n\t\t\tp;\n\t\tfor (p in vars) {\n\t\t\tcopy[p] = _parseFuncOrString(vars[p], tween, index, target, targets);\n\t\t}\n\t\treturn copy;\n\t},\n\t_checkPlugin = (property, vars, tween, index, target, targets) => {\n\t\tlet plugin, pt, ptLookup, i;\n\t\tif (_plugins[property] && (plugin = new _plugins[property]()).init(target, plugin.rawVars ? vars[property] : _processVars(vars[property], index, target, targets, tween), tween, index, targets) !== false) {\n\t\t\ttween._pt = pt = new PropTween(tween._pt, target, property, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\t\t\tif (tween !== _quickTween) {\n\t\t\t\tptLookup = tween._ptLookup[tween._targets.indexOf(target)]; //note: we can't use tween._ptLookup[index] because for staggered tweens, the index from the fullTargets array won't match what it is in each individual tween that spawns from the stagger.\n\t\t\t\ti = plugin._props.length;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tptLookup[plugin._props[i]] = pt;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn plugin;\n\t},\n\t_overwritingTween, //store a reference temporarily so we can avoid overwriting itself.\n\t_initTween = (tween, time) => {\n\t\tlet vars = tween.vars,\n\t\t\t{ ease, startAt, immediateRender, lazy, onUpdate, onUpdateParams, callbackScope, runBackwards, yoyoEase, keyframes, autoRevert } = vars,\n\t\t\tdur = tween._dur,\n\t\t\tprevStartAt = tween._startAt,\n\t\t\ttargets = tween._targets,\n\t\t\tparent = tween.parent,\n\t\t\t//when a stagger (or function-based duration/delay) is on a Tween instance, we create a nested timeline which means that the \"targets\" of that tween don't reflect the parent. This function allows us to discern when it's a nested tween and in that case, return the full targets array so that function-based values get calculated properly.\n\t\t\tfullTargets = (parent && parent.data === \"nested\") ? parent.parent._targets : targets,\n\t\t\tautoOverwrite = (tween._overwrite === \"auto\"),\n\t\t\ttl = tween.timeline,\n\t\t\tcleanVars, i, p, pt, target, hasPriority, gsData, harness, plugin, ptLookup, index, harnessVars;\n\t\ttl && (!keyframes || !ease) && (ease = \"none\");\n\t\ttween._ease = _parseEase(ease, _defaults.ease);\n\t\ttween._yEase = yoyoEase ? _invertEase(_parseEase(yoyoEase === true ? ease : yoyoEase, _defaults.ease)) : 0;\n\t\tif (yoyoEase && tween._yoyo && !tween._repeat) { //there must have been a parent timeline with yoyo:true that is currently in its yoyo phase, so flip the eases.\n\t\t\tyoyoEase = tween._yEase;\n\t\t\ttween._yEase = tween._ease;\n\t\t\ttween._ease = yoyoEase;\n\t\t}\n\t\tif (!tl) { //if there's an internal timeline, skip all the parsing because we passed that task down the chain.\n\t\t\tharness = targets[0] ? _getCache(targets[0]).harness : 0;\n\t\t\tharnessVars = harness && vars[harness.prop]; //someone may need to specify CSS-specific values AND non-CSS values, like if the element has an \"x\" property plus it's a standard DOM element. We allow people to distinguish by wrapping plugin-specific stuff in a css:{} object for example.\n\t\t\tcleanVars = _copyExcluding(vars, _reservedProps);\n\t\t\tprevStartAt && prevStartAt.render(-1, true).kill();\n\t\t\tif (startAt) {\n\t\t\t\t_removeFromParent(tween._startAt = Tween.set(targets, _setDefaults({data: \"isStart\", overwrite: false, parent: parent, immediateRender: true, lazy: _isNotFalse(lazy), startAt: null, delay: 0, onUpdate: onUpdate, onUpdateParams: onUpdateParams, callbackScope: callbackScope, stagger: 0}, startAt))); //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, from, to).fromTo(e, to, from);\n\t\t\t\tif (immediateRender) {\n\t\t\t\t\tif (time > 0) {\n\t\t\t\t\t\t!autoRevert && (tween._startAt = 0); //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in Timeline instances where immediateRender was false or when autoRevert is explicitly set to true.\n\t\t\t\t\t} else if (dur) {\n\t\t\t\t\t\treturn; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a Timeline, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (runBackwards && dur) {\n\t\t\t\t//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n\t\t\t\tif (prevStartAt) {\n\t\t\t\t\t!autoRevert && (tween._startAt = 0);\n\t\t\t\t} else {\n\t\t\t\t\ttime && (immediateRender = false); //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\t\t\t\t\tp = _merge(cleanVars, {\n\t\t\t\t\t\toverwrite: false,\n\t\t\t\t\t\tdata: \"isFromStart\", //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n\t\t\t\t\t\tlazy: (immediateRender && _isNotFalse(lazy)),\n\t\t\t\t\t\timmediateRender: immediateRender, //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n\t\t\t\t\t\tstagger: 0,\n\t\t\t\t\t\tparent: parent //ensures that nested tweens that had a stagger are handled properly, like gsap.from(\".class\", {y:gsap.utils.wrap([-100,100])})\n\t\t\t\t\t});\n\t\t\t\t\tharnessVars && (p[harness.prop] = harnessVars); // in case someone does something like .from(..., {css:{}})\n\t\t\t\t\t_removeFromParent(tween._startAt = Tween.set(targets, p));\n\t\t\t\t\tif (!immediateRender) {\n\t\t\t\t\t\t_initTween(tween._startAt, _tinyNum); //ensures that the initial values are recorded\n\t\t\t\t\t} else if (!time) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\ttween._pt = 0;\n\t\t\tlazy = (dur && _isNotFalse(lazy)) || (lazy && !dur);\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\ttarget = targets[i];\n\t\t\t\tgsData = target._gsap || _harness(targets)[i]._gsap;\n\t\t\t\ttween._ptLookup[i] = ptLookup = {};\n\t\t\t\t_lazyLookup[gsData.id] && _lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\t\t\t\tindex = fullTargets === targets ? i : fullTargets.indexOf(target);\n\t\t\t\tif (harness && (plugin = new harness()).init(target, harnessVars || cleanVars, tween, index, fullTargets) !== false) {\n\t\t\t\t\ttween._pt = pt = new PropTween(tween._pt, target, plugin.name, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\t\t\t\t\tplugin._props.forEach(name => {ptLookup[name] = pt;});\n\t\t\t\t\tplugin.priority && (hasPriority = 1);\n\t\t\t\t}\n\t\t\t\tif (!harness || harnessVars) {\n\t\t\t\t\tfor (p in cleanVars) {\n\t\t\t\t\t\tif (_plugins[p] && (plugin = _checkPlugin(p, cleanVars, tween, index, target, fullTargets))) {\n\t\t\t\t\t\t\tplugin.priority && (hasPriority = 1);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tptLookup[p] = pt = _addPropTween.call(tween, target, p, \"get\", cleanVars[p], index, fullTargets, 0, vars.stringFilter);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween._op && tween._op[i] && tween.kill(target, tween._op[i]);\n\t\t\t\tif (autoOverwrite && tween._pt) {\n\t\t\t\t\t_overwritingTween = tween;\n\t\t\t\t\t_globalTimeline.killTweensOf(target, ptLookup, \"started\"); //Also make sure the overwriting doesn't overwrite THIS tween!!!\n\t\t\t\t\t_overwritingTween = 0;\n\t\t\t\t}\n\t\t\t\ttween._pt && lazy && (_lazyLookup[gsData.id] = 1);\n\t\t\t}\n\t\t\thasPriority && _sortPropTweensByPriority(tween);\n\t\t\ttween._onInit && tween._onInit(tween); //plugins like RoundProps must wait until ALL of the PropTweens are instantiated. In the plugin's init() function, it sets the _onInit on the tween instance. May not be pretty/intuitive, but it's fast and keeps file size down.\n\t\t}\n\t\ttween._from = !tl && !!vars.runBackwards; //nested timelines should never run backwards - the backwards-ness is in the child tweens.\n\t\ttween._onUpdate = onUpdate;\n\t\ttween._initted = 1;\n\t},\n\t_addAliasesToVars = (targets, vars) => {\n\t\tlet harness = targets[0] ? _getCache(targets[0]).harness : 0,\n\t\t\tpropertyAliases = (harness && harness.aliases),\n\t\t\tcopy, p, i, aliases;\n\t\tif (!propertyAliases) {\n\t\t\treturn vars;\n\t\t}\n\t\tcopy = _merge({}, vars);\n\t\tfor (p in propertyAliases) {\n\t\t\tif (p in copy) {\n\t\t\t\taliases = propertyAliases[p].split(\",\");\n\t\t\t\ti = aliases.length;\n\t\t\t\twhile(i--) {\n\t\t\t\t\tcopy[aliases[i]] = copy[p];\n\t\t\t\t}\n\t\t\t}\n\n\t\t}\n\t\treturn copy;\n\t},\n\t_parseFuncOrString = (value, tween, i, target, targets) => (_isFunction(value) ? value.call(tween, i, target, targets) : (_isString(value) && ~value.indexOf(\"random(\")) ? _replaceRandom(value) : value),\n\t_staggerTweenProps = _callbackNames + \"repeat,repeatDelay,yoyo,repeatRefresh,yoyoEase\",\n\t_staggerPropsToSkip = (_staggerTweenProps + \",id,stagger,delay,duration,paused,scrollTrigger\").split(\",\");\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * TWEEN\n * --------------------------------------------------------------------------------------\n */\n\nexport class Tween extends Animation {\n\n\tconstructor(targets, vars, time, skipInherit) {\n\t\tif (typeof(vars) === \"number\") {\n\t\t\ttime.duration = vars;\n\t\t\tvars = time;\n\t\t\ttime = null;\n\t\t}\n\t\tsuper(skipInherit ? vars : _inheritDefaults(vars), time);\n\t\tlet { duration, delay, immediateRender, stagger, overwrite, keyframes, defaults, scrollTrigger, yoyoEase } = this.vars,\n\t\t\tparent = this.parent,\n\t\t\tparsedTargets = (_isArray(targets) ? _isNumber(targets[0]) : (\"length\" in vars)) ? [targets] : toArray(targets), // edge case: someone might try animating the \"length\" of an object with a \"length\" property that's initially set to 0 so don't interpret that as an empty Array-like object.\n\t\t\ttl, i, copy, l, p, curTarget, staggerFunc, staggerVarsToMerge;\n\t\tthis._targets = parsedTargets.length ? _harness(parsedTargets) : _warn(\"GSAP target \" + targets + \" not found. https://greensock.com\", !_config.nullTargetWarn) || [];\n\t\tthis._ptLookup = []; //PropTween lookup. An array containing an object for each target, having keys for each tweening property\n\t\tthis._overwrite = overwrite;\n\t\tif (keyframes || stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n\t\t\tvars = this.vars;\n\t\t\ttl = this.timeline = new Timeline({data:\"nested\", defaults:defaults || {}});\n\t\t\ttl.kill();\n\t\t\ttl.parent = this;\n\t\t\tif (keyframes) {\n\t\t\t\t_setDefaults(tl.vars.defaults, {ease:\"none\"});\n\t\t\t\tkeyframes.forEach(frame => tl.to(parsedTargets, frame, \">\"));\n\n\t\t\t} else {\n\t\t\t\tl = parsedTargets.length;\n\t\t\t\tstaggerFunc = stagger ? distribute(stagger) : _emptyFunc;\n\t\t\t\tif (_isObject(stagger)) { //users can pass in callbacks like onStart/onComplete in the stagger object. These should fire with each individual tween.\n\t\t\t\t\tfor (p in stagger) {\n\t\t\t\t\t\tif (~_staggerTweenProps.indexOf(p)) {\n\t\t\t\t\t\t\tstaggerVarsToMerge || (staggerVarsToMerge = {});\n\t\t\t\t\t\t\tstaggerVarsToMerge[p] = stagger[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tcopy = {};\n\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\tif (_staggerPropsToSkip.indexOf(p) < 0) {\n\t\t\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcopy.stagger = 0;\n\t\t\t\t\tyoyoEase && (copy.yoyoEase = yoyoEase);\n\t\t\t\t\tstaggerVarsToMerge && _merge(copy, staggerVarsToMerge);\n\t\t\t\t\tcurTarget = parsedTargets[i];\n\t\t\t\t\t//don't just copy duration or delay because if they're a string or function, we'd end up in an infinite loop because _isFuncOrString() would evaluate as true in the child tweens, entering this loop, etc. So we parse the value straight from vars and default to 0.\n\t\t\t\t\tcopy.duration = +_parseFuncOrString(duration, this, i, curTarget, parsedTargets);\n\t\t\t\t\tcopy.delay = (+_parseFuncOrString(delay, this, i, curTarget, parsedTargets) || 0) - this._delay;\n\t\t\t\t\tif (!stagger && l === 1 && copy.delay) { // if someone does delay:\"random(1, 5)\", repeat:-1, for example, the delay shouldn't be inside the repeat.\n\t\t\t\t\t\tthis._delay = delay = copy.delay;\n\t\t\t\t\t\tthis._start += delay;\n\t\t\t\t\t\tcopy.delay = 0;\n\t\t\t\t\t}\n\t\t\t\t\ttl.to(curTarget, copy, staggerFunc(i, curTarget, parsedTargets));\n\t\t\t\t}\n\t\t\t\ttl.duration() ? (duration = delay = 0) : (this.timeline = 0); // if the timeline's duration is 0, we don't need a timeline internally!\n\t\t\t}\n\t\t\tduration || this.duration((duration = tl.duration()));\n\n\t\t} else {\n\t\t\tthis.timeline = 0; //speed optimization, faster lookups (no going up the prototype chain)\n\t\t}\n\n\t\tif (overwrite === true) {\n\t\t\t_overwritingTween = this;\n\t\t\t_globalTimeline.killTweensOf(parsedTargets);\n\t\t\t_overwritingTween = 0;\n\t\t}\n\t\tparent && _postAddChecks(parent, this);\n\t\tif (immediateRender || (!duration && !keyframes && this._start === _round(parent._time) && _isNotFalse(immediateRender) && _hasNoPausedAncestors(this) && parent.data !== \"nested\")) {\n\t\t\tthis._tTime = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\tthis.render(Math.max(0, -delay)); //in case delay is negative\n\t\t}\n\t\tscrollTrigger && _scrollTrigger(this, scrollTrigger);\n\t}\n\n\trender(totalTime, suppressEvents, force) {\n\t\tlet prevTime = this._time,\n\t\t\ttDur = this._tDur,\n\t\t\tdur = this._dur,\n\t\t\ttTime = (totalTime > tDur - _tinyNum && totalTime >= 0) ? tDur : (totalTime < _tinyNum) ? 0 : totalTime,\n\t\t\ttime, pt, iteration, cycleDuration, prevIteration, isYoyo, ratio, timeline, yoyoEase;\n\t\tif (!dur) {\n\t\t\t_renderZeroDurationTween(this, totalTime, suppressEvents, force);\n\t\t} else if (tTime !== this._tTime || !totalTime || force || (this._startAt && (this._zTime < 0) !== (totalTime < 0))) { //this senses if we're crossing over the start time, in which case we must record _zTime and force the render, but we do it in this lengthy conditional way for performance reasons (usually we can skip the calculations): this._initted && (this._zTime < 0) !== (totalTime < 0)\n\t\t\ttime = tTime;\n\t\t\ttimeline = this.timeline;\n\t\t\tif (this._repeat) { //adjust the time for repeats and yoyos\n\t\t\t\tcycleDuration = dur + this._rDelay;\n\t\t\t\ttime = _round(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\tif (time > dur || tDur === tTime) { // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n\t\t\t\t\ttime = dur;\n\t\t\t\t}\n\t\t\t\titeration = ~~(tTime / cycleDuration);\n\t\t\t\tif (iteration && iteration === tTime / cycleDuration) {\n\t\t\t\t\ttime = dur;\n\t\t\t\t\titeration--;\n\t\t\t\t}\n\t\t\t\tisYoyo = this._yoyo && (iteration & 1);\n\t\t\t\tif (isYoyo) {\n\t\t\t\t\tyoyoEase = this._yEase;\n\t\t\t\t\ttime = dur - time;\n\t\t\t\t}\n\t\t\t\tprevIteration = _animationCycle(this._tTime, cycleDuration);\n\t\t\t\tif (time === prevTime && !force && this._initted) {\n\t\t\t\t\t//could be during the repeatDelay part. No need to render and fire callbacks.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tif (iteration !== prevIteration) {\n\t\t\t\t\ttimeline && this._yEase && _propagateYoyoEase(timeline, isYoyo);\n\t\t\t\t\t//repeatRefresh functionality\n\t\t\t\t\tif (this.vars.repeatRefresh && !isYoyo && !this._lock) {\n\t\t\t\t\t\tthis._lock = force = 1; //force, otherwise if lazy is true, the _attemptInitTween() will return and we'll jump out and get caught bouncing on each tick.\n\t\t\t\t\t\tthis.render(_round(cycleDuration * iteration), true).invalidate()._lock = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (!this._initted) {\n\t\t\t\tif (_attemptInitTween(this, time, force, suppressEvents)) {\n\t\t\t\t\tthis._tTime = 0; // in constructor if immediateRender is true, we set _tTime to -_tinyNum to have the playhead cross the starting point but we can't leave _tTime as a negative number.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tif (dur !== this._dur) { // while initting, a plugin like InertiaPlugin might alter the duration, so rerun from the start to ensure everything renders as it should.\n\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis._tTime = tTime;\n\t\t\tthis._time = time;\n\n\t\t\tif (!this._act && this._ts) {\n\t\t\t\tthis._act = 1; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\t\t\t\tthis._lazy = 0;\n\t\t\t}\n\n\t\t\tthis.ratio = ratio = (yoyoEase || this._ease)(time / dur);\n\t\t\tif (this._from) {\n\t\t\t\tthis.ratio = ratio = 1 - ratio;\n\t\t\t}\n\n\t\t\ttime && !prevTime && !suppressEvents && _callback(this, \"onStart\");\n\n\t\t\tpt = this._pt;\n\t\t\twhile (pt) {\n\t\t\t\tpt.r(ratio, pt.d);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\n\t\t\t(timeline && timeline.render(totalTime < 0 ? totalTime : !time && isYoyo ? -_tinyNum : timeline._dur * ratio, suppressEvents, force)) || (this._startAt && (this._zTime = totalTime));\n\n\t\t\tif (this._onUpdate && !suppressEvents) {\n\t\t\t\tif (totalTime < 0 && this._startAt) {\n\t\t\t\t\tthis._startAt.render(totalTime, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\t_callback(this, \"onUpdate\");\n\t\t\t}\n\n\t\t\tthis._repeat && iteration !== prevIteration && this.vars.onRepeat && !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\n\t\t\tif ((tTime === this._tDur || !tTime) && this._tTime === tTime) {\n\t\t\t\tif (totalTime < 0 && this._startAt && !this._onUpdate) {\n\t\t\t\t\tthis._startAt.render(totalTime, true, force);\n\t\t\t\t}\n\t\t\t\t(totalTime || !dur) && ((tTime === this._tDur && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if we're rendering at exactly a time of 0, as there could be autoRevert values that should get set on the next tick (if the playhead goes backward beyond the startTime, negative totalTime). Don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t if (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime)) { // if prevTime and tTime are zero, we shouldn't fire the onReverseComplete. This could happen if you gsap.to(... {paused:true}).play();\n\t\t\t\t\t_callback(this, (tTime === tDur ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\tthis._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n\t\t\t\t}\n\t\t\t}\n\n\t\t}\n\t\treturn this;\n\t}\n\n\ttargets() {\n\t\treturn this._targets;\n\t}\n\n\tinvalidate() {\n\t\tthis._pt = this._op = this._startAt = this._onUpdate = this._act = this._lazy = 0;\n\t\tthis._ptLookup = [];\n\t\tthis.timeline && this.timeline.invalidate();\n\t\treturn super.invalidate();\n\t}\n\n\tkill(targets, vars = \"all\") {\n\t\tif (!targets && (!vars || vars === \"all\")) {\n\t\t\tthis._lazy = 0;\n\t\t\tif (this.parent) {\n\t\t\t\treturn _interrupt(this);\n\t\t\t}\n\t\t}\n\t\tif (this.timeline) {\n\t\t\tlet tDur = this.timeline.totalDuration();\n\t\t\tthis.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this); // if nothing is left tweenng, interrupt.\n\t\t\tthis.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur); // if a nested tween is killed that changes the duration, it should affect this tween's duration. We must use the ratio, though, because sometimes the internal timeline is stretched like for keyframes where they don't all add up to whatever the parent tween's duration was set to.\n\t\t\treturn this;\n\t\t}\n\t\tlet parsedTargets = this._targets,\n\t\t\tkillingTargets = targets ? toArray(targets) : parsedTargets,\n\t\t\tpropTweenLookup = this._ptLookup,\n\t\t\tfirstPT = this._pt,\n\t\t\toverwrittenProps, curLookup, curOverwriteProps, props, p, pt, i;\n\t\tif ((!vars || vars === \"all\") && _arraysMatch(parsedTargets, killingTargets)) {\n\t\t\treturn _interrupt(this);\n\t\t}\n\t\toverwrittenProps = this._op = this._op || [];\n\t\tif (vars !== \"all\") { //so people can pass in a comma-delimited list of property names\n\t\t\tif (_isString(vars)) {\n\t\t\t\tp = {};\n\t\t\t\t_forEachName(vars, name => p[name] = 1);\n\t\t\t\tvars = p;\n\t\t\t}\n\t\t\tvars = _addAliasesToVars(parsedTargets, vars);\n\t\t}\n\t\ti = parsedTargets.length;\n\t\twhile (i--) {\n\t\t\tif (~killingTargets.indexOf(parsedTargets[i])) {\n\t\t\t\tcurLookup = propTweenLookup[i];\n\t\t\t\tif (vars === \"all\") {\n\t\t\t\t\toverwrittenProps[i] = vars;\n\t\t\t\t\tprops = curLookup;\n\t\t\t\t\tcurOverwriteProps = {};\n\t\t\t\t} else {\n\t\t\t\t\tcurOverwriteProps = overwrittenProps[i] = overwrittenProps[i] || {};\n\t\t\t\t\tprops = vars;\n\t\t\t\t}\n\t\t\t\tfor (p in props) {\n\t\t\t\t\tpt = curLookup && curLookup[p];\n\t\t\t\t\tif (pt) {\n\t\t\t\t\t\tif (!(\"kill\" in pt.d) || pt.d.kill(p) === true) {\n\t\t\t\t\t\t\t_removeLinkedListItem(this, pt, \"_pt\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdelete curLookup[p];\n\t\t\t\t\t}\n\t\t\t\t\tif (curOverwriteProps !== \"all\") {\n\t\t\t\t\t\tcurOverwriteProps[p] = 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (this._initted && !this._pt && firstPT) { //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\t\t\t_interrupt(this);\n\t\t}\n\t\treturn this;\n\t}\n\n\n\tstatic to(targets, vars) {\n\t\treturn new Tween(targets, vars, arguments[2]);\n\t}\n\n\tstatic from(targets, vars) {\n\t\treturn new Tween(targets, _parseVars(arguments, 1));\n\t}\n\n\tstatic delayedCall(delay, callback, params, scope) {\n\t\treturn new Tween(callback, 0, {immediateRender:false, lazy:false, overwrite:false, delay:delay, onComplete:callback, onReverseComplete:callback, onCompleteParams:params, onReverseCompleteParams:params, callbackScope:scope});\n\t}\n\n\tstatic fromTo(targets, fromVars, toVars) {\n\t\treturn new Tween(targets, _parseVars(arguments, 2));\n\t}\n\n\tstatic set(targets, vars) {\n\t\tvars.duration = 0;\n\t\tvars.repeatDelay || (vars.repeat = 0);\n\t\treturn new Tween(targets, vars);\n\t}\n\n\tstatic killTweensOf(targets, props, onlyActive) {\n\t\treturn _globalTimeline.killTweensOf(targets, props, onlyActive);\n\t}\n}\n\n_setDefaults(Tween.prototype, {_targets:[], _lazy:0, _startAt:0, _op:0, _onInit:0});\n\n//add the pertinent timeline methods to Tween instances so that users can chain conveniently and create a timeline automatically. (removed due to concerns that it'd ultimately add to more confusion especially for beginners)\n// _forEachName(\"to,from,fromTo,set,call,add,addLabel,addPause\", name => {\n// \tTween.prototype[name] = function() {\n// \t\tlet tl = new Timeline();\n// \t\treturn _addToTimeline(tl, this)[name].apply(tl, toArray(arguments));\n// \t}\n// });\n\n//for backward compatibility. Leverage the timeline calls.\n_forEachName(\"staggerTo,staggerFrom,staggerFromTo\", name => {\n\tTween[name] = function() {\n\t\tlet tl = new Timeline(),\n\t\t\tparams = _slice.call(arguments, 0);\n\t\tparams.splice(name === \"staggerFromTo\" ? 5 : 4, 0, 0);\n\t\treturn tl[name].apply(tl, params);\n\t}\n});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * PROPTWEEN\n * --------------------------------------------------------------------------------------\n */\nlet _setterPlain = (target, property, value) => target[property] = value,\n\t_setterFunc = (target, property, value) => target[property](value),\n\t_setterFuncWithParam = (target, property, value, data) => target[property](data.fp, value),\n\t_setterAttribute = (target, property, value) => target.setAttribute(property, value),\n\t_getSetter = (target, property) => _isFunction(target[property]) ? _setterFunc : _isUndefined(target[property]) && target.setAttribute ? _setterAttribute : _setterPlain,\n\t_renderPlain = (ratio, data) => data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 10000) / 10000, data),\n\t_renderBoolean = (ratio, data) => data.set(data.t, data.p, !!(data.s + data.c * ratio), data),\n\t_renderComplexString = function(ratio, data) {\n\t\tlet pt = data._pt,\n\t\t\ts = \"\";\n\t\tif (!ratio && data.b) { //b = beginning string\n\t\t\ts = data.b;\n\t\t} else if (ratio === 1 && data.e) { //e = ending string\n\t\t\ts = data.e;\n\t\t} else {\n\t\t\twhile (pt) {\n\t\t\t\ts = pt.p + (pt.m ? pt.m(pt.s + pt.c * ratio) : (Math.round((pt.s + pt.c * ratio) * 10000) / 10000)) + s; //we use the \"p\" property for the text inbetween (like a suffix). And in the context of a complex string, the modifier (m) is typically just Math.round(), like for RGB colors.\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\ts += data.c; //we use the \"c\" of the PropTween to store the final chunk of non-numeric text.\n\t\t}\n\t\tdata.set(data.t, data.p, s, data);\n\t},\n\t_renderPropTweens = function(ratio, data) {\n\t\tlet pt = data._pt;\n\t\twhile (pt) {\n\t\t\tpt.r(ratio, pt.d);\n\t\t\tpt = pt._next;\n\t\t}\n\t},\n\t_addPluginModifier = function(modifier, tween, target, property) {\n\t\tlet pt = this._pt,\n\t\t\tnext;\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tif (pt.p === property) {\n\t\t\t\tpt.modifier(modifier, tween, target);\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t},\n\t_killPropTweensOf = function(property) {\n\t\tlet pt = this._pt,\n\t\t\thasNonDependentRemaining, next;\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tif ((pt.p === property && !pt.op) || pt.op === property) {\n\t\t\t\t_removeLinkedListItem(this, pt, \"_pt\");\n\t\t\t} else if (!pt.dep) {\n\t\t\t\thasNonDependentRemaining = 1;\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t\treturn !hasNonDependentRemaining;\n\t},\n\t_setterWithModifier = (target, property, value, data) => {\n\t\tdata.mSet(target, property, data.m.call(data.tween, value, data.mt), data);\n\t},\n\t_sortPropTweensByPriority = parent => {\n\t\tlet pt = parent._pt,\n\t\t\tnext, pt2, first, last;\n\t\t//sorts the PropTween linked list in order of priority because some plugins need to do their work after ALL of the PropTweens were created (like RoundPropsPlugin and ModifiersPlugin)\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tpt2 = first;\n\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\tpt2 = pt2._next;\n\t\t\t}\n\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\tpt._prev._next = pt;\n\t\t\t} else {\n\t\t\t\tfirst = pt;\n\t\t\t}\n\t\t\tif ((pt._next = pt2)) {\n\t\t\t\tpt2._prev = pt;\n\t\t\t} else {\n\t\t\t\tlast = pt;\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t\tparent._pt = first;\n\t};\n\n//PropTween key: t = target, p = prop, r = renderer, d = data, s = start, c = change, op = overwriteProperty (ONLY populated when it's different than p), pr = priority, _next/_prev for the linked list siblings, set = setter, m = modifier, mSet = modifierSetter (the original setter, before a modifier was added)\nexport class PropTween {\n\n\tconstructor(next, target, prop, start, change, renderer, data, setter, priority) {\n\t\tthis.t = target;\n\t\tthis.s = start;\n\t\tthis.c = change;\n\t\tthis.p = prop;\n\t\tthis.r = renderer || _renderPlain;\n\t\tthis.d = data || this;\n\t\tthis.set = setter || _setterPlain;\n\t\tthis.pr = priority || 0;\n\t\tthis._next = next;\n\t\tif (next) {\n\t\t\tnext._prev = this;\n\t\t}\n\t}\n\n\tmodifier(func, tween, target) {\n\t\tthis.mSet = this.mSet || this.set; //in case it was already set (a PropTween can only have one modifier)\n\t\tthis.set = _setterWithModifier;\n\t\tthis.m = func;\n\t\tthis.mt = target; //modifier target\n\t\tthis.tween = tween;\n\t}\n}\n\n\n\n//Initialization tasks\n_forEachName(_callbackNames + \"parent,duration,ease,delay,overwrite,runBackwards,startAt,yoyo,immediateRender,repeat,repeatDelay,data,paused,reversed,lazy,callbackScope,stringFilter,id,yoyoEase,stagger,inherit,repeatRefresh,keyframes,autoRevert,scrollTrigger\", name => _reservedProps[name] = 1);\n_globals.TweenMax = _globals.TweenLite = Tween;\n_globals.TimelineLite = _globals.TimelineMax = Timeline;\n_globalTimeline = new Timeline({sortChildren: false, defaults: _defaults, autoRemoveChildren: true, id:\"root\", smoothChildTiming: true});\n_config.stringFilter = _colorStringFilter;\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * GSAP\n * --------------------------------------------------------------------------------------\n */\nconst _gsap = {\n\tregisterPlugin(...args) {\n\t\targs.forEach(config => _createPlugin(config));\n\t},\n\ttimeline(vars) {\n\t\treturn new Timeline(vars);\n\t},\n\tgetTweensOf(targets, onlyActive) {\n\t\treturn _globalTimeline.getTweensOf(targets, onlyActive);\n\t},\n\tgetProperty(target, property, unit, uncache) {\n\t\tif (_isString(target)) { //in case selector text or an array is passed in\n\t\t\ttarget = toArray(target)[0];\n\t\t}\n\t\tlet getter = _getCache(target || {}).get,\n\t\t\tformat = unit ? _passThrough : _numericIfPossible;\n\t\tif (unit === \"native\") {\n\t\t\tunit = \"\";\n\t\t}\n\t\treturn !target ? target : !property ? (property, unit, uncache) => format(((_plugins[property] && _plugins[property].get) || getter)(target, property, unit, uncache)) : format(((_plugins[property] && _plugins[property].get) || getter)(target, property, unit, uncache));\n\t},\n\tquickSetter(target, property, unit) {\n\t\ttarget = toArray(target);\n\t\tif (target.length > 1) {\n\t\t\tlet setters = target.map(t => gsap.quickSetter(t, property, unit)),\n\t\t\t\tl = setters.length;\n\t\t\treturn value => {\n\t\t\t\tlet i = l;\n\t\t\t\twhile(i--) {\n\t\t\t\t\tsetters[i](value);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\ttarget = target[0] || {};\n\t\tlet Plugin = _plugins[property],\n\t\t\tcache = _getCache(target),\n\t\t\tp = (cache.harness && (cache.harness.aliases || {})[property]) || property, // in case it's an alias, like \"rotate\" for \"rotation\".\n\t\t\tsetter = Plugin ? value => {\n\t\t\t\tlet p = new Plugin();\n\t\t\t\t_quickTween._pt = 0;\n\t\t\t\tp.init(target, unit ? value + unit : value, _quickTween, 0, [target]);\n\t\t\t\tp.render(1, p);\n\t\t\t\t_quickTween._pt && _renderPropTweens(1, _quickTween);\n\t\t\t} : cache.set(target, p);\n\t\treturn Plugin ? setter : value => setter(target, p, unit ? value + unit : value, cache, 1);\n\t},\n\tisTweening(targets) {\n\t\treturn _globalTimeline.getTweensOf(targets, true).length > 0;\n\t},\n\tdefaults(value) {\n\t\tif (value && value.ease) {\n\t\t\tvalue.ease = _parseEase(value.ease, _defaults.ease);\n\t\t}\n\t\treturn _mergeDeep(_defaults, value || {});\n\t},\n\tconfig(value) {\n\t\treturn _mergeDeep(_config, value || {});\n\t},\n\tregisterEffect({name, effect, plugins, defaults, extendTimeline}) {\n\t\t(plugins || \"\").split(\",\").forEach(pluginName => pluginName && !_plugins[pluginName] && !_globals[pluginName] && _warn(name + \" effect requires \" + pluginName + \" plugin.\"));\n\t\t_effects[name] = (targets, vars, tl) => effect(toArray(targets), _setDefaults(vars || {}, defaults), tl);\n\t\tif (extendTimeline) {\n\t\t\tTimeline.prototype[name] = function(targets, vars, position) {\n\t\t\t\treturn this.add(_effects[name](targets, _isObject(vars) ? vars : (position = vars) && {}, this), position);\n\t\t\t};\n\t\t}\n\t},\n\tregisterEase(name, ease) {\n\t\t_easeMap[name] = _parseEase(ease);\n\t},\n\tparseEase(ease, defaultEase) {\n\t\treturn arguments.length ? _parseEase(ease, defaultEase) : _easeMap;\n\t},\n\tgetById(id) {\n\t\treturn _globalTimeline.getById(id);\n\t},\n\texportRoot(vars = {}, includeDelayedCalls) {\n\t\tlet tl = new Timeline(vars),\n\t\t\tchild, next;\n\t\ttl.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n\t\t_globalTimeline.remove(tl);\n\t\ttl._dp = 0; //otherwise it'll get re-activated when adding children and be re-introduced into _globalTimeline's linked list (then added to itself).\n\t\ttl._time = tl._tTime = _globalTimeline._time;\n\t\tchild = _globalTimeline._first;\n\t\twhile (child) {\n\t\t\tnext = child._next;\n\t\t\tif (includeDelayedCalls || !(!child._dur && child instanceof Tween && child.vars.onComplete === child._targets[0])) {\n\t\t\t\t_addToTimeline(tl, child, child._start - child._delay);\n\t\t\t}\n\t\t\tchild = next;\n\t\t}\n\t\t_addToTimeline(_globalTimeline, tl, 0);\n\t\treturn tl;\n\t},\n\tutils: { wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, mapRange, pipe, unitize, interpolate, shuffle },\n\tinstall: _install,\n\teffects: _effects,\n\tticker: _ticker,\n\tupdateRoot: Timeline.updateRoot,\n\tplugins: _plugins,\n\tglobalTimeline: _globalTimeline,\n\tcore: {PropTween, globals: _addGlobal, Tween, Timeline, Animation, getCache: _getCache, _removeLinkedListItem}\n};\n\n_forEachName(\"to,from,fromTo,delayedCall,set,killTweensOf\", name => _gsap[name] = Tween[name]);\n_ticker.add(Timeline.updateRoot);\n_quickTween = _gsap.to({}, {duration:0});\n\n\n\n\n// ---- EXTRA PLUGINS --------------------------------------------------------\n\n\nlet _getPluginPropTween = (plugin, prop) => {\n\t\tlet pt = plugin._pt;\n\t\twhile (pt && pt.p !== prop && pt.op !== prop && pt.fp !== prop) {\n\t\t\tpt = pt._next;\n\t\t}\n\t\treturn pt;\n\t},\n\t_addModifiers = (tween, modifiers) => {\n\t\t\tlet\ttargets = tween._targets,\n\t\t\t\tp, i, pt;\n\t\t\tfor (p in modifiers) {\n\t\t\t\ti = targets.length;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tpt = tween._ptLookup[i][p];\n\t\t\t\t\tif (pt && (pt = pt.d)) {\n\t\t\t\t\t\tif (pt._pt) { // is a plugin\n\t\t\t\t\t\t\tpt = _getPluginPropTween(pt, p);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpt && pt.modifier && pt.modifier(modifiers[p], tween, targets[i], p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t},\n\t_buildModifierPlugin = (name, modifier) => {\n\t\treturn {\n\t\t\tname: name,\n\t\t\trawVars: 1, //don't pre-process function-based values or \"random()\" strings.\n\t\t\tinit(target, vars, tween) {\n\t\t\t\ttween._onInit = tween => {\n\t\t\t\t\tlet temp, p;\n\t\t\t\t\tif (_isString(vars)) {\n\t\t\t\t\t\ttemp = {};\n\t\t\t\t\t\t_forEachName(vars, name => temp[name] = 1); //if the user passes in a comma-delimited list of property names to roundProps, like \"x,y\", we round to whole numbers.\n\t\t\t\t\t\tvars = temp;\n\t\t\t\t\t}\n\t\t\t\t\tif (modifier) {\n\t\t\t\t\t\ttemp = {};\n\t\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\t\ttemp[p] = modifier(vars[p]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tvars = temp;\n\t\t\t\t\t}\n\t\t\t\t\t_addModifiers(tween, vars);\n\t\t\t\t};\n\t\t\t}\n\t\t};\n\t};\n\n//register core plugins\nexport const gsap = _gsap.registerPlugin({\n\t\tname:\"attr\",\n\t\tinit(target, vars, tween, index, targets) {\n\t\t\tlet p, pt;\n\t\t\tfor (p in vars) {\n\t\t\t\tpt = this.add(target, \"setAttribute\", (target.getAttribute(p) || 0) + \"\", vars[p], index, targets, 0, 0, p);\n\t\t\t\tpt && (pt.op = p);\n\t\t\t\t//this.add(target, \"setAttribute\", (target.getAttribute((p in target.dataset ? (p = \"data-\" + p) : p)) || 0) + \"\", vars[p], index, targets, 0, 0, p);\n\t\t\t\tthis._props.push(p);\n\t\t\t}\n\t\t}\n\t}, {\n\t\tname:\"endArray\",\n\t\tinit(target, value) {\n\t\t\tlet i = value.length;\n\t\t\twhile (i--) {\n\t\t\t\tthis.add(target, i, target[i] || 0, value[i]);\n\t\t\t}\n\t\t}\n\t},\n\t_buildModifierPlugin(\"roundProps\", _roundModifier),\n\t_buildModifierPlugin(\"modifiers\"),\n\t_buildModifierPlugin(\"snap\", snap)\n) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.\n\nTween.version = Timeline.version = gsap.version = \"3.3.1\";\n_coreReady = 1;\nif (_windowExists()) {\n\t_wake();\n}\n\nexport const { Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ } = _easeMap;\nexport { Tween as TweenMax, Tween as TweenLite, Timeline as TimelineMax, Timeline as TimelineLite, gsap as default, wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, mapRange, pipe, unitize, interpolate, shuffle };\n//export some internal methods/orojects for use in CSSPlugin so that we can externalize that file and allow custom builds that exclude it.\nexport { _getProperty, _numExp, _numWithUnitExp, _isString, _isUndefined, _renderComplexString, _relExp, _setDefaults, _removeLinkedListItem, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _replaceRandom, _checkPlugin, _plugins, _ticker, _config, _roundModifier, _round, _missingPlugin, _getSetter, _getCache }","/*!\n * CSSPlugin 3.3.1\n * https://greensock.com\n *\n * Copyright 2008-2020, GreenSock. All rights reserved.\n * Subject to the terms at https://greensock.com/standard-license or for\n * Club GreenSock members, the agreement issued with that membership.\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport {gsap, _getProperty, _numExp, _numWithUnitExp, getUnit, _isString, _isUndefined, _renderComplexString, _relExp, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _checkPlugin, _replaceRandom, _plugins, GSCache, PropTween, _config, _ticker, _round, _missingPlugin, _getSetter, _getCache,\n\t_setDefaults, _removeLinkedListItem //for the commented-out className feature.\n} from \"./gsap-core.js\";\n\nlet _win, _doc, _docElement, _pluginInitted, _tempDiv, _tempDivStyler, _recentSetterPlugin,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_transformProps = {},\n\t_RAD2DEG = 180 / Math.PI,\n\t_DEG2RAD = Math.PI / 180,\n\t_atan2 = Math.atan2,\n\t_bigNum = 1e8,\n\t_capsExp = /([A-Z])/g,\n\t_horizontalExp = /(?:left|right|width|margin|padding|x)/i,\n\t_complexExp = /[\\s,\\(]\\S/,\n\t_propertyAliases = {autoAlpha:\"opacity,visibility\", scale:\"scaleX,scaleY\", alpha:\"opacity\"},\n\t_renderCSSProp = (ratio, data) => data.set(data.t, data.p, (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u, data),\n\t_renderPropWithEnd = (ratio, data) => data.set(data.t, data.p, ratio === 1 ? data.e : (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u, data),\n\t_renderCSSPropWithBeginning = (ratio, data) => data.set(data.t, data.p, ratio ? (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u : data.b, data), //if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)\n\t_renderRoundedCSSProp = (ratio, data) => {\n\t\tlet value = data.s + data.c * ratio;\n\t\tdata.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);\n\t},\n\t_renderNonTweeningValue = (ratio, data) => data.set(data.t, data.p, ratio ? data.e : data.b, data),\n\t_renderNonTweeningValueOnlyAtEnd = (ratio, data) => data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data),\n\t_setterCSSStyle = (target, property, value) => target.style[property] = value,\n\t_setterCSSProp = (target, property, value) => target.style.setProperty(property, value),\n\t_setterTransform = (target, property, value) => target._gsap[property] = value,\n\t_setterScale = (target, property, value) => target._gsap.scaleX = target._gsap.scaleY = value,\n\t_setterScaleWithRender = (target, property, value, data, ratio) => {\n\t\tlet cache = target._gsap;\n\t\tcache.scaleX = cache.scaleY = value;\n\t\tcache.renderTransform(ratio, cache);\n\t},\n\t_setterTransformWithRender = (target, property, value, data, ratio) => {\n\t\tlet cache = target._gsap;\n\t\tcache[property] = value;\n\t\tcache.renderTransform(ratio, cache);\n\t},\n\t_transformProp = \"transform\",\n\t_transformOriginProp = _transformProp + \"Origin\",\n\t_supports3D,\n\t_createElement = (type, ns) => {\n\t\tlet e = _doc.createElementNS ? _doc.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making \"style\" inaccessible.\n\t\treturn e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://greensock.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n\t},\n\t_getComputedProperty = (target, property, skipPrefixFallback) => {\n\t\tlet cs = getComputedStyle(target);\n\t\treturn cs[property] || cs.getPropertyValue(property.replace(_capsExp, \"-$1\").toLowerCase()) || cs.getPropertyValue(property) || (!skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1)) || \"\"; //css variables may not need caps swapped out for dashes and lowercase.\n\t},\n\t_prefixes = \"O,Moz,ms,Ms,Webkit\".split(\",\"),\n\t_checkPropPrefix = (property, element, preferPrefix) => {\n\t\tlet e = element || _tempDiv,\n\t\t\ts = e.style,\n\t\t\ti = 5;\n\t\tif (property in s && !preferPrefix) {\n\t\t\treturn property;\n\t\t}\n\t\tproperty = property.charAt(0).toUpperCase() + property.substr(1);\n\t\twhile (i-- && !((_prefixes[i]+property) in s)) { }\n\t\treturn (i < 0) ? null : ((i === 3) ? \"ms\" : (i >= 0) ? _prefixes[i] : \"\") + property;\n\t},\n\t_initCore = () => {\n\t\tif (_windowExists() && window.document) {\n\t\t\t_win = window;\n\t\t\t_doc = _win.document;\n\t\t\t_docElement = _doc.documentElement;\n\t\t\t_tempDiv = _createElement(\"div\") || {style:{}};\n\t\t\t_tempDivStyler = _createElement(\"div\");\n\t\t\t_transformProp = _checkPropPrefix(_transformProp);\n\t\t\t_transformOriginProp = _checkPropPrefix(_transformOriginProp);\n\t\t\t_tempDiv.style.cssText = \"border-width:0;line-height:0;position:absolute;padding:0\"; //make sure to override certain properties that may contaminate measurements, in case the user has overreaching style sheets.\n\t\t\t_supports3D = !!_checkPropPrefix(\"perspective\");\n\t\t\t_pluginInitted = 1;\n\t\t}\n\t},\n\t_getBBoxHack = function(swapIfPossible) { //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a element and/or . We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n\t\tlet svg = _createElement(\"svg\", (this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\")) || \"http://www.w3.org/2000/svg\"),\n\t\t\toldParent = this.parentNode,\n\t\t\toldSibling = this.nextSibling,\n\t\t\toldCSS = this.style.cssText,\n\t\t\tbbox;\n\t\t_docElement.appendChild(svg);\n\t\tsvg.appendChild(this);\n\t\tthis.style.display = \"block\";\n\t\tif (swapIfPossible) {\n\t\t\ttry {\n\t\t\t\tbbox = this.getBBox();\n\t\t\t\tthis._gsapBBox = this.getBBox; //store the original\n\t\t\t\tthis.getBBox = _getBBoxHack;\n\t\t\t} catch (e) { }\n\t\t} else if (this._gsapBBox) {\n\t\t\tbbox = this._gsapBBox();\n\t\t}\n\t\tif (oldParent) {\n\t\t\tif (oldSibling) {\n\t\t\t\toldParent.insertBefore(this, oldSibling);\n\t\t\t} else {\n\t\t\t\toldParent.appendChild(this);\n\t\t\t}\n\t\t}\n\t\t_docElement.removeChild(svg);\n\t\tthis.style.cssText = oldCSS;\n\t\treturn bbox;\n\t},\n\t_getAttributeFallbacks = (target, attributesArray) => {\n\t\tlet i = attributesArray.length;\n\t\twhile (i--) {\n\t\t\tif (target.hasAttribute(attributesArray[i])) {\n\t\t\t\treturn target.getAttribute(attributesArray[i]);\n\t\t\t}\n\t\t}\n\t},\n\t_getBBox = target => {\n\t\tlet bounds;\n\t\ttry {\n\t\t\tbounds = target.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a or ). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n\t\t} catch (error) {\n\t\t\tbounds = _getBBoxHack.call(target, true);\n\t\t}\n\t\t(bounds && (bounds.width || bounds.height)) || target.getBBox === _getBBoxHack || (bounds = _getBBoxHack.call(target, true));\n\t\t//some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\t\treturn (bounds && !bounds.width && !bounds.x && !bounds.y) ? {x: +_getAttributeFallbacks(target, [\"x\",\"cx\",\"x1\"]) || 0, y:+_getAttributeFallbacks(target, [\"y\",\"cy\",\"y1\"]) || 0, width:0, height:0} : bounds;\n\t},\n\t_isSVG = e => !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e)), //reports if the element is an SVG on which getBBox() actually works\n\t_removeProperty = (target, property) => {\n\t\tif (property) {\n\t\t\tlet style = target.style;\n\t\t\tif (property in _transformProps) {\n\t\t\t\tproperty = _transformProp;\n\t\t\t}\n\t\t\tif (style.removeProperty) {\n\t\t\t\tif (property.substr(0,2) === \"ms\" || property.substr(0,6) === \"webkit\") { //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n\t\t\t\t\tproperty = \"-\" + property;\n\t\t\t\t}\n\t\t\t\tstyle.removeProperty(property.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t} else { //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n\t\t\t\tstyle.removeAttribute(property);\n\t\t\t}\n\t\t}\n\t},\n\t_addNonTweeningPT = (plugin, target, property, beginning, end, onlySetAtEnd) => {\n\t\tlet pt = new PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);\n\t\tplugin._pt = pt;\n\t\tpt.b = beginning;\n\t\tpt.e = end;\n\t\tplugin._props.push(property);\n\t\treturn pt;\n\t},\n\t_nonConvertibleUnits = {deg:1, rad:1, turn:1},\n\t//takes a single value like 20px and converts it to the unit specified, like \"%\", returning only the numeric amount.\n\t_convertToUnit = (target, property, value, unit) => {\n\t\tlet curValue = parseFloat(value) || 0,\n\t\t\tcurUnit = (value + \"\").trim().substr((curValue + \"\").length) || \"px\", // some browsers leave extra whitespace at the beginning of CSS variables, hence the need to trim()\n\t\t\tstyle = _tempDiv.style,\n\t\t\thorizontal = _horizontalExp.test(property),\n\t\t\tisRootSVG = target.tagName.toLowerCase() === \"svg\",\n\t\t\tmeasureProperty = (isRootSVG ? \"client\" : \"offset\") + (horizontal ? \"Width\" : \"Height\"),\n\t\t\tamount = 100,\n\t\t\ttoPixels = unit === \"px\",\n\t\t\ttoPercent = unit === \"%\",\n\t\t\tpx, parent, cache, isSVG;\n\t\tif (unit === curUnit || !curValue || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {\n\t\t\treturn curValue;\n\t\t}\n\t\t(curUnit !== \"px\" && !toPixels) && (curValue = _convertToUnit(target, property, value, \"px\"));\n\t\tisSVG = target.getCTM && _isSVG(target);\n\t\tif (toPercent && (_transformProps[property] || ~property.indexOf(\"adius\"))) { //transforms and borderRadius are relative to the size of the element itself!\n\t\t\treturn _round(curValue / (isSVG ? target.getBBox()[horizontal ? \"width\" : \"height\"] : target[measureProperty]) * amount);\n\t\t}\n\t\tstyle[horizontal ? \"width\" : \"height\"] = amount + (toPixels ? curUnit : unit);\n\t\tparent = (~property.indexOf(\"adius\") || (unit === \"em\" && target.appendChild && !isRootSVG)) ? target : target.parentNode;\n\t\tif (isSVG) {\n\t\t\tparent = (target.ownerSVGElement || {}).parentNode;\n\t\t}\n\t\tif (!parent || parent === _doc || !parent.appendChild) {\n\t\t\tparent = _doc.body;\n\t\t}\n\t\tcache = parent._gsap;\n\t\tif (cache && toPercent && cache.width && horizontal && cache.time === _ticker.time) {\n\t\t\treturn _round(curValue / cache.width * amount);\n\t\t} else {\n\t\t\t(toPercent || curUnit === \"%\") && (style.position = _getComputedProperty(target, \"position\"));\n\t\t\t(parent === target) && (style.position = \"static\"); // like for borderRadius, if it's a % we must have it relative to the target itself but that may not have position: relative or position: absolute in which case it'd go up the chain until it finds its offsetParent (bad). position: static protects against that.\n\t\t\tparent.appendChild(_tempDiv);\n\t\t\tpx = _tempDiv[measureProperty];\n\t\t\tparent.removeChild(_tempDiv);\n\t\t\tstyle.position = \"absolute\";\n\t\t\tif (horizontal && toPercent) {\n\t\t\t\tcache = _getCache(parent);\n\t\t\t\tcache.time = _ticker.time;\n\t\t\t\tcache.width = parent[measureProperty];\n\t\t\t}\n\t\t}\n\t\treturn _round(toPixels ? px * curValue / amount : px && curValue ? amount / px * curValue : 0);\n\t},\n\t_get = (target, property, unit, uncache) => {\n\t\tlet value;\n\t\tif (!_pluginInitted) {\n\t\t\t_initCore();\n\t\t}\n\t\tif ((property in _propertyAliases) && property !== \"transform\") {\n\t\t\tproperty = _propertyAliases[property];\n\t\t\tif (~property.indexOf(\",\")) {\n\t\t\t\tproperty = property.split(\",\")[0];\n\t\t\t}\n\t\t}\n\t\tif (_transformProps[property] && property !== \"transform\") {\n\t\t\tvalue = _parseTransform(target, uncache);\n\t\t\tvalue = (property !== \"transformOrigin\") ? value[property] : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + \" \" + value.zOrigin + \"px\";\n\t\t} else {\n\t\t\tvalue = target.style[property];\n\t\t\tif (!value || value === \"auto\" || uncache || ~(value + \"\").indexOf(\"calc(\")) {\n\t\t\t\tvalue = (_specialProps[property] && _specialProps[property](target, property, unit)) || _getComputedProperty(target, property) || _getProperty(target, property) || (property === \"opacity\" ? 1 : 0); // note: some browsers, like Firefox, don't report borderRadius correctly! Instead, it only reports every corner like borderTopLeftRadius\n\t\t\t}\n\t\t}\n\t\treturn unit && !~(value + \"\").indexOf(\" \") ? _convertToUnit(target, property, value, unit) + unit : value;\n\n\t},\n\t_tweenComplexCSSString = function(target, prop, start, end) { //note: we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\tif (!start || start === \"none\") { // some browsers like Safari actually PREFER the prefixed property and mis-report the unprefixed value like clipPath (BUG). In other words, even though clipPath exists in the style (\"clipPath\" in target.style) and it's set in the CSS properly (along with -webkit-clip-path), Safari reports clipPath as \"none\" whereas WebkitClipPath reports accurately like \"ellipse(100% 0% at 50% 0%)\", so in this case we must SWITCH to using the prefixed property instead. See https://greensock.com/forums/topic/18310-clippath-doesnt-work-on-ios/\n\t\t\tlet p = _checkPropPrefix(prop, target, 1),\n\t\t\t\ts = p && _getComputedProperty(target, p, 1);\n\t\t\tif (s && s !== start) {\n\t\t\t\tprop = p;\n\t\t\t\tstart = s;\n\t\t\t}\n\t\t}\n\t\tlet pt = new PropTween(this._pt, target.style, prop, 0, 1, _renderComplexString),\n\t\t\tindex = 0,\n\t\t\tmatchIndex = 0,\n\t\t\ta, result,\tstartValues, startNum, color, startValue, endValue, endNum, chunk, endUnit, startUnit, relative, endValues;\n\t\tpt.b = start;\n\t\tpt.e = end;\n\t\tstart += \"\"; //ensure values are strings\n\t\tend += \"\";\n\t\tif (end === \"auto\") {\n\t\t\ttarget.style[prop] = end;\n\t\t\tend = _getComputedProperty(target, prop) || end;\n\t\t\ttarget.style[prop] = start;\n\t\t}\n\t\ta = [start, end];\n\t\t_colorStringFilter(a); //pass an array with the starting and ending values and let the filter do whatever it needs to the values. If colors are found, it returns true and then we must match where the color shows up order-wise because for things like boxShadow, sometimes the browser provides the computed values with the color FIRST, but the user provides it with the color LAST, so flip them if necessary. Same for drop-shadow().\n\t\tstart = a[0];\n\t\tend = a[1];\n\t\tstartValues = start.match(_numWithUnitExp) || [];\n\t\tendValues = end.match(_numWithUnitExp) || [];\n\t\tif (endValues.length) {\n\t\t\twhile ((result = _numWithUnitExp.exec(end))) {\n\t\t\t\tendValue = result[0];\n\t\t\t\tchunk = end.substring(index, result.index);\n\t\t\t\tif (color) {\n\t\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t\t} else if (chunk.substr(-5) === \"rgba(\" || chunk.substr(-5) === \"hsla(\") {\n\t\t\t\t\tcolor = 1;\n\t\t\t\t}\n\t\t\t\tif (endValue !== (startValue = startValues[matchIndex++] || \"\")) {\n\t\t\t\t\tstartNum = parseFloat(startValue) || 0;\n\t\t\t\t\tstartUnit = startValue.substr((startNum + \"\").length);\n\t\t\t\t\trelative = (endValue.charAt(1) === \"=\") ? +(endValue.charAt(0) + \"1\") : 0;\n\t\t\t\t\tif (relative) {\n\t\t\t\t\t\tendValue = endValue.substr(2);\n\t\t\t\t\t}\n\t\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\t\tendUnit = endValue.substr((endNum + \"\").length);\n\t\t\t\t\tindex = _numWithUnitExp.lastIndex - endUnit.length;\n\t\t\t\t\tif (!endUnit) { //if something like \"perspective:300\" is passed in and we must add a unit to the end\n\t\t\t\t\t\tendUnit = endUnit || _config.units[prop] || startUnit;\n\t\t\t\t\t\tif (index === end.length) {\n\t\t\t\t\t\t\tend += endUnit;\n\t\t\t\t\t\t\tpt.e += endUnit;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (startUnit !== endUnit) {\n\t\t\t\t\t\tstartNum = _convertToUnit(target, prop, startValue, endUnit) || 0;\n\t\t\t\t\t}\n\t\t\t\t\t//these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\t\t\t\t\tpt._pt = {\n\t\t\t\t\t\t_next:pt._pt,\n\t\t\t\t\t\tp:(chunk || (matchIndex === 1)) ? chunk : \",\", //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\t\ts:startNum,\n\t\t\t\t\t\tc:relative ? relative * endNum : endNum - startNum,\n\t\t\t\t\t\tm:(color && color < 4) ? Math.round : 0\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt.c = (index < end.length) ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\t\t} else {\n\t\t\tpt.r = prop === \"display\" && end === \"none\" ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue;\n\t\t}\n\t\tif (_relExp.test(end)) {\n\t\t\tpt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t}\n\t\tthis._pt = pt; //start the linked list with this new PropTween. Remember, we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within another plugin too, thus \"this\" would refer to the plugin.\n\t\treturn pt;\n\t},\n\t_keywordToPercent = {top:\"0%\", bottom:\"100%\", left:\"0%\", right:\"100%\", center:\"50%\"},\n\t_convertKeywordsToPercentages = value => {\n\t\tlet split = value.split(\" \"),\n\t\t\tx = split[0],\n\t\t\ty = split[1] || \"50%\";\n\t\tif (x === \"top\" || x === \"bottom\" || y === \"left\" || y === \"right\") { //the user provided them in the wrong order, so flip them\n\t\t\tvalue = x;\n\t\t\tx = y;\n\t\t\ty = value;\n\t\t}\n\t\tsplit[0] = _keywordToPercent[x] || x;\n\t\tsplit[1] = _keywordToPercent[y] || y;\n\t\treturn split.join(\" \");\n\t},\n\t_renderClearProps = (ratio, data) => {\n\t\tif (data.tween && data.tween._time === data.tween._dur) {\n\t\t\tlet target = data.t,\n\t\t\t\tstyle = target.style,\n\t\t\t\tprops = data.u,\n\t\t\t\tcache = target._gsap,\n\t\t\t\tprop, clearTransforms, i;\n\t\t\tif (props === \"all\" || props === true) {\n\t\t\t\tstyle.cssText = \"\";\n\t\t\t\tclearTransforms = 1;\n\t\t\t} else {\n\t\t\t\tprops = props.split(\",\");\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tprop = props[i];\n\t\t\t\t\tif (_transformProps[prop]) {\n\t\t\t\t\t\tclearTransforms = 1;\n\t\t\t\t\t\tprop = (prop === \"transformOrigin\") ? _transformOriginProp : _transformProp;\n\t\t\t\t\t}\n\t\t\t\t\t_removeProperty(target, prop);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (clearTransforms) {\n\t\t\t\t_removeProperty(target, _transformProp);\n\t\t\t\tif (cache) {\n\t\t\t\t\tcache.svg && target.removeAttribute(\"transform\");\n\t\t\t\t\t_parseTransform(target, 1); // force all the cached values back to \"normal\"/identity, otherwise if there's another tween that's already set to render transforms on this element, it could display the wrong values.\n\t\t\t\t\tcache.uncache = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\t// note: specialProps should return 1 if (and only if) they have a non-zero priority. It indicates we need to sort the linked list.\n\t_specialProps = {\n\t\tclearProps(plugin, target, property, endValue, tween) {\n\t\t\tif (tween.data !== \"isFromStart\") {\n\t\t\t\tlet pt = plugin._pt = new PropTween(plugin._pt, target, property, 0, 0, _renderClearProps);\n\t\t\t\tpt.u = endValue;\n\t\t\t\tpt.pr = -10;\n\t\t\t\tpt.tween = tween;\n\t\t\t\tplugin._props.push(property);\n\t\t\t\treturn 1;\n\t\t\t}\n\t\t}\n\t\t/* className feature (about 0.4kb gzipped).\n\t\t, className(plugin, target, property, endValue, tween) {\n\t\t\tlet _renderClassName = (ratio, data) => {\n\t\t\t\t\tdata.css.render(ratio, data.css);\n\t\t\t\t\tif (!ratio || ratio === 1) {\n\t\t\t\t\t\tlet inline = data.rmv,\n\t\t\t\t\t\t\ttarget = data.t,\n\t\t\t\t\t\t\tp;\n\t\t\t\t\t\ttarget.setAttribute(\"class\", ratio ? data.e : data.b);\n\t\t\t\t\t\tfor (p in inline) {\n\t\t\t\t\t\t\t_removeProperty(target, p);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\t_getAllStyles = (target) => {\n\t\t\t\t\tlet styles = {},\n\t\t\t\t\t\tcomputed = getComputedStyle(target),\n\t\t\t\t\t\tp;\n\t\t\t\t\tfor (p in computed) {\n\t\t\t\t\t\tif (isNaN(p) && p !== \"cssText\" && p !== \"length\") {\n\t\t\t\t\t\t\tstyles[p] = computed[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t_setDefaults(styles, _parseTransform(target, 1));\n\t\t\t\t\treturn styles;\n\t\t\t\t},\n\t\t\t\tstartClassList = target.getAttribute(\"class\"),\n\t\t\t\tstyle = target.style,\n\t\t\t\tcssText = style.cssText,\n\t\t\t\tcache = target._gsap,\n\t\t\t\tclassPT = cache.classPT,\n\t\t\t\tinlineToRemoveAtEnd = {},\n\t\t\t\tdata = {t:target, plugin:plugin, rmv:inlineToRemoveAtEnd, b:startClassList, e:(endValue.charAt(1) !== \"=\") ? endValue : startClassList.replace(new RegExp(\"(?:\\\\s|^)\" + endValue.substr(2) + \"(?![\\\\w-])\"), \"\") + ((endValue.charAt(0) === \"+\") ? \" \" + endValue.substr(2) : \"\")},\n\t\t\t\tchangingVars = {},\n\t\t\t\tstartVars = _getAllStyles(target),\n\t\t\t\ttransformRelated = /(transform|perspective)/i,\n\t\t\t\tendVars, p;\n\t\t\tif (classPT) {\n\t\t\t\tclassPT.r(1, classPT.d);\n\t\t\t\t_removeLinkedListItem(classPT.d.plugin, classPT, \"_pt\");\n\t\t\t}\n\t\t\ttarget.setAttribute(\"class\", data.e);\n\t\t\tendVars = _getAllStyles(target, true);\n\t\t\ttarget.setAttribute(\"class\", startClassList);\n\t\t\tfor (p in endVars) {\n\t\t\t\tif (endVars[p] !== startVars[p] && !transformRelated.test(p)) {\n\t\t\t\t\tchangingVars[p] = endVars[p];\n\t\t\t\t\tif (!style[p] && style[p] !== \"0\") {\n\t\t\t\t\t\tinlineToRemoveAtEnd[p] = 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tcache.classPT = plugin._pt = new PropTween(plugin._pt, target, \"className\", 0, 0, _renderClassName, data, 0, -11);\n\t\t\tif (style.cssText !== cssText) { //only apply if things change. Otherwise, in cases like a background-image that's pulled dynamically, it could cause a refresh. See https://greensock.com/forums/topic/20368-possible-gsap-bug-switching-classnames-in-chrome/.\n\t\t\t\tstyle.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n\t\t\t}\n\t\t\t_parseTransform(target, true); //to clear the caching of transforms\n\t\t\tdata.css = new gsap.plugins.css();\n\t\t\tdata.css.init(target, changingVars, tween);\n\t\t\tplugin._props.push(...data.css._props);\n\t\t\treturn 1;\n\t\t}\n\t\t*/\n\t},\n\n\n\n\n\n\t/*\n\t * --------------------------------------------------------------------------------------\n\t * TRANSFORMS\n\t * --------------------------------------------------------------------------------------\n\t */\n\t_identity2DMatrix = [1,0,0,1,0,0],\n\t_rotationalProperties = {},\n\t_isNullTransform = value => (value === \"matrix(1, 0, 0, 1, 0, 0)\" || value === \"none\" || !value),\n\t_getComputedTransformMatrixAsArray = target => {\n\t\tlet matrixString = _getComputedProperty(target, _transformProp);\n\t\treturn _isNullTransform(matrixString) ? _identity2DMatrix : matrixString.substr(7).match(_numExp).map(_round);\n\t},\n\t_getMatrix = (target, force2D) => {\n\t\tlet cache = target._gsap || _getCache(target),\n\t\t\tstyle = target.style,\n\t\t\tmatrix = _getComputedTransformMatrixAsArray(target),\n\t\t\tparent, nextSibling, temp, addedToDOM;\n\t\tif (cache.svg && target.getAttribute(\"transform\")) {\n\t\t\ttemp = target.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\t\t\tmatrix = [temp.a, temp.b, temp.c, temp.d, temp.e, temp.f];\n\t\t\treturn (matrix.join(\",\") === \"1,0,0,1,0,0\") ? _identity2DMatrix : matrix;\n\t\t} else if (matrix === _identity2DMatrix && !target.offsetParent && target !== _docElement && !cache.svg) { //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n\t\t\t//browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n\t\t\ttemp = style.display;\n\t\t\tstyle.display = \"block\";\n\t\t\tparent = target.parentNode;\n\t\t\tif (!parent || !_doc.body.contains(target)) {\n\t\t\t\taddedToDOM = 1; //flag\n\t\t\t\tnextSibling = target.nextSibling;\n\t\t\t\t_docElement.appendChild(target); //we must add it to the DOM in order to get values properly\n\t\t\t}\n\t\t\tmatrix = _getComputedTransformMatrixAsArray(target);\n\t\t\tif (temp) {\n\t\t\t\tstyle.display = temp;\n\t\t\t} else {\n\t\t\t\t_removeProperty(target, \"display\");\n\t\t\t}\n\t\t\tif (addedToDOM) {\n\t\t\t\tif (nextSibling) {\n\t\t\t\t\tparent.insertBefore(target, nextSibling);\n\t\t\t\t} else if (parent) {\n\t\t\t\t\tparent.appendChild(target);\n\t\t\t\t} else {\n\t\t\t\t\t_docElement.removeChild(target);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn (force2D && matrix.length > 6) ? [matrix[0], matrix[1], matrix[4], matrix[5], matrix[12], matrix[13]] : matrix;\n\t},\n\t_applySVGOrigin = (target, origin, originIsAbsolute, smooth, matrixArray, pluginToAddPropTweensTo) => {\n\t\tlet cache = target._gsap,\n\t\t\tmatrix = matrixArray || _getMatrix(target, true),\n\t\t\txOriginOld = cache.xOrigin || 0,\n\t\t\tyOriginOld = cache.yOrigin || 0,\n\t\t\txOffsetOld = cache.xOffset || 0,\n\t\t\tyOffsetOld = cache.yOffset || 0,\n\t\t\ta = matrix[0],\n\t\t\tb = matrix[1],\n\t\t\tc = matrix[2],\n\t\t\td = matrix[3],\n\t\t\ttx = matrix[4],\n\t\t\tty = matrix[5],\n\t\t\toriginSplit = origin.split(\" \"),\n\t\t\txOrigin = parseFloat(originSplit[0]) || 0,\n\t\t\tyOrigin = parseFloat(originSplit[1]) || 0,\n\t\t\tbounds, determinant, x, y;\n\t\tif (!originIsAbsolute) {\n\t\t\tbounds = _getBBox(target);\n\t\t\txOrigin = bounds.x + (~originSplit[0].indexOf(\"%\") ? xOrigin / 100 * bounds.width : xOrigin);\n\t\t\tyOrigin = bounds.y + (~((originSplit[1] || originSplit[0]).indexOf(\"%\")) ? yOrigin / 100 * bounds.height : yOrigin);\n\t\t} else if (matrix !== _identity2DMatrix && (determinant = (a * d - b * c))) { //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n\t\t\tx = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + ((c * ty - d * tx) / determinant);\n\t\t\ty = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - ((a * ty - b * tx) / determinant);\n\t\t\txOrigin = x;\n\t\t\tyOrigin = y;\n\t\t}\n\t\tif (smooth || (smooth !== false && cache.smooth)) {\n\t\t\ttx = xOrigin - xOriginOld;\n\t\t\tty = yOrigin - yOriginOld;\n\t\t\tcache.xOffset = xOffsetOld + (tx * a + ty * c) - tx;\n\t\t\tcache.yOffset = yOffsetOld + (tx * b + ty * d) - ty;\n\t\t} else {\n\t\t\tcache.xOffset = cache.yOffset = 0;\n\t\t}\n\t\tcache.xOrigin = xOrigin;\n\t\tcache.yOrigin = yOrigin;\n\t\tcache.smooth = !!smooth;\n\t\tcache.origin = origin;\n\t\tcache.originIsAbsolute = !!originIsAbsolute;\n\t\ttarget.style[_transformOriginProp] = \"0px 0px\"; //otherwise, if someone sets an origin via CSS, it will likely interfere with the SVG transform attribute ones (because remember, we're baking the origin into the matrix() value).\n\t\tif (pluginToAddPropTweensTo) {\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOrigin\", xOriginOld, xOrigin);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOrigin\", yOriginOld, yOrigin);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOffset\", xOffsetOld, cache.xOffset);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOffset\", yOffsetOld, cache.yOffset);\n\t\t}\n\t\ttarget.setAttribute(\"data-svg-origin\", xOrigin + \" \" + yOrigin);\n\t},\n\t_parseTransform = (target, uncache) => {\n\t\tlet cache = target._gsap || new GSCache(target);\n\t\tif (\"x\" in cache && !uncache && !cache.uncache) {\n\t\t\treturn cache;\n\t\t}\n\t\tlet style = target.style,\n\t\t\tinvertedScaleX = cache.scaleX < 0,\n\t\t\tpx = \"px\",\n\t\t\tdeg = \"deg\",\n\t\t\torigin = _getComputedProperty(target, _transformOriginProp) || \"0\",\n\t\t\tx, y, z, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY, perspective, xOrigin, yOrigin,\n\t\t\tmatrix, angle, cos, sin, a, b, c, d, a12, a22, t1, t2, t3, a13, a23, a33, a42, a43, a32;\n\t\tx = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0;\n\t\tscaleX = scaleY = 1;\n\t\tcache.svg = !!(target.getCTM && _isSVG(target));\n\t\tmatrix = _getMatrix(target, cache.svg);\n\t\tif (cache.svg) {\n\t\t\tt1 = !cache.uncache && target.getAttribute(\"data-svg-origin\");\n\t\t\t_applySVGOrigin(target, t1 || origin, !!t1 || cache.originIsAbsolute, cache.smooth !== false, matrix);\n\t\t}\n\t\txOrigin = cache.xOrigin || 0;\n\t\tyOrigin = cache.yOrigin || 0;\n\t\tif (matrix !== _identity2DMatrix) {\n\t\t\ta = matrix[0]; //a11\n\t\t\tb = matrix[1]; //a21\n\t\t\tc = matrix[2]; //a31\n\t\t\td = matrix[3]; //a41\n\t\t\tx = a12 = matrix[4];\n\t\t\ty = a22 = matrix[5];\n\n\t\t\t//2D matrix\n\t\t\tif (matrix.length === 6) {\n\t\t\t\tscaleX = Math.sqrt(a * a + b * b);\n\t\t\t\tscaleY = Math.sqrt(d * d + c * c);\n\t\t\t\trotation = (a || b) ? _atan2(b, a) * _RAD2DEG : 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\t\t\t\tskewX = (c || d) ? _atan2(c, d) * _RAD2DEG + rotation : 0;\n\t\t\t\tskewX && (scaleY *= Math.cos(skewX * _DEG2RAD));\n\t\t\t\tif (cache.svg) {\n\t\t\t\t\tx -= xOrigin - (xOrigin * a + yOrigin * c);\n\t\t\t\t\ty -= yOrigin - (xOrigin * b + yOrigin * d);\n\t\t\t\t}\n\n\t\t\t//3D matrix\n\t\t\t} else {\n\t\t\t\ta32 = matrix[6];\n\t\t\t\ta42 = matrix[7];\n\t\t\t\ta13 = matrix[8];\n\t\t\t\ta23 = matrix[9];\n\t\t\t\ta33 = matrix[10];\n\t\t\t\ta43 = matrix[11];\n\t\t\t\tx = matrix[12];\n\t\t\t\ty = matrix[13];\n\t\t\t\tz = matrix[14];\n\n\t\t\t\tangle = _atan2(a32, a33);\n\t\t\t\trotationX = angle * _RAD2DEG;\n\t\t\t\t//rotationX\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\tt3 = a32*cos+a33*sin;\n\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\ta33 = a32*-sin+a33*cos;\n\t\t\t\t\ta43 = a42*-sin+a43*cos;\n\t\t\t\t\ta12 = t1;\n\t\t\t\t\ta22 = t2;\n\t\t\t\t\ta32 = t3;\n\t\t\t\t}\n\t\t\t\t//rotationY\n\t\t\t\tangle = _atan2(-c, a33);\n\t\t\t\trotationY = angle * _RAD2DEG;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\tt1 = a*cos-a13*sin;\n\t\t\t\t\tt2 = b*cos-a23*sin;\n\t\t\t\t\tt3 = c*cos-a33*sin;\n\t\t\t\t\ta43 = d*sin+a43*cos;\n\t\t\t\t\ta = t1;\n\t\t\t\t\tb = t2;\n\t\t\t\t\tc = t3;\n\t\t\t\t}\n\t\t\t\t//rotationZ\n\t\t\t\tangle = _atan2(b, a);\n\t\t\t\trotation = angle * _RAD2DEG;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\tt1 = a*cos+b*sin;\n\t\t\t\t\tt2 = a12*cos+a22*sin;\n\t\t\t\t\tb = b*cos-a*sin;\n\t\t\t\t\ta22 = a22*cos-a12*sin;\n\t\t\t\t\ta = t1;\n\t\t\t\t\ta12 = t2;\n\t\t\t\t}\n\n\t\t\t\tif (rotationX && Math.abs(rotationX) + Math.abs(rotation) > 359.9) { //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n\t\t\t\t\trotationX = rotation = 0;\n\t\t\t\t\trotationY = 180 - rotationY;\n\t\t\t\t}\n\t\t\t\tscaleX = _round(Math.sqrt(a * a + b * b + c * c));\n\t\t\t\tscaleY = _round(Math.sqrt(a22 * a22 + a32 * a32));\n\t\t\t\tangle = _atan2(a12, a22);\n\t\t\t\tskewX = (Math.abs(angle) > 0.0002) ? angle * _RAD2DEG : 0;\n\t\t\t\tperspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;\n\t\t\t}\n\n\t\t\tif (cache.svg) { //sense if there are CSS transforms applied on an SVG element in which case we must overwrite them when rendering. The transform attribute is more reliable cross-browser, but we can't just remove the CSS ones because they may be applied in a CSS rule somewhere (not just inline).\n\t\t\t\tt1 = target.getAttribute(\"transform\");\n\t\t\t\tcache.forceCSS = target.setAttribute(\"transform\", \"\") || (!_isNullTransform(_getComputedProperty(target, _transformProp)));\n\t\t\t\tt1 && target.setAttribute(\"transform\", t1);\n\t\t\t}\n\t\t}\n\n\t\tif (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n\t\t\tif (invertedScaleX) {\n\t\t\t\tscaleX *= -1;\n\t\t\t\tskewX += (rotation <= 0) ? 180 : -180;\n\t\t\t\trotation += (rotation <= 0) ? 180 : -180;\n\t\t\t} else {\n\t\t\t\tscaleY *= -1;\n\t\t\t\tskewX += (skewX <= 0) ? 180 : -180;\n\t\t\t}\n\t\t}\n\n\t\tcache.x = ((cache.xPercent = (x && Math.round(target.offsetWidth / 2) === Math.round(-x)) ? -50 : 0) ? 0 : x) + px;\n\t\tcache.y = ((cache.yPercent = (y && Math.round(target.offsetHeight / 2) === Math.round(-y)) ? -50 : 0) ? 0 : y) + px;\n\t\tcache.z = z + px;\n\t\tcache.scaleX = _round(scaleX);\n\t\tcache.scaleY = _round(scaleY);\n\t\tcache.rotation = _round(rotation) + deg;\n\t\tcache.rotationX = _round(rotationX) + deg;\n\t\tcache.rotationY = _round(rotationY) + deg;\n\t\tcache.skewX = skewX + deg;\n\t\tcache.skewY = skewY + deg;\n\t\tcache.transformPerspective = perspective + px;\n\t\tif ((cache.zOrigin = parseFloat(origin.split(\" \")[2]) || 0)) {\n\t\t\tstyle[_transformOriginProp] = _firstTwoOnly(origin);\n\t\t}\n\t\tcache.xOffset = cache.yOffset = 0;\n\t\tcache.force3D = _config.force3D;\n\t\tcache.renderTransform = cache.svg ? _renderSVGTransforms : _supports3D ? _renderCSSTransforms : _renderNon3DTransforms;\n\t\tcache.uncache = 0;\n\t\treturn cache;\n\t},\n\t_firstTwoOnly = value => (value = value.split(\" \"))[0] + \" \" + value[1], //for handling transformOrigin values, stripping out the 3rd dimension\n\t_addPxTranslate = (target, start, value) => {\n\t\tlet unit = getUnit(start);\n\t\treturn _round(parseFloat(start) + parseFloat(_convertToUnit(target, \"x\", value + \"px\", unit))) + unit;\n\t},\n\t_renderNon3DTransforms = (ratio, cache) => {\n\t\tcache.z = \"0px\";\n\t\tcache.rotationY = cache.rotationX = \"0deg\";\n\t\tcache.force3D = 0;\n\t\t_renderCSSTransforms(ratio, cache);\n\t},\n\t_zeroDeg = \"0deg\",\n\t_zeroPx = \"0px\",\n\t_endParenthesis = \") \",\n\t_renderCSSTransforms = function(ratio, cache) {\n\t\tlet {xPercent, yPercent, x, y, z, rotation, rotationY, rotationX, skewX, skewY, scaleX, scaleY, transformPerspective, force3D, target, zOrigin} = cache || this,\n\t\t\ttransforms = \"\",\n\t\t\tuse3D = (force3D === \"auto\" && ratio && ratio !== 1) || force3D === true;\n\n\t\t// Safari has a bug that causes it not to render 3D transform-origin values properly, so we force the z origin to 0, record it in the cache, and then do the math here to offset the translate values accordingly (basically do the 3D transform-origin part manually)\n\t\tif (zOrigin && (rotationX !== _zeroDeg || rotationY !== _zeroDeg)) {\n\t\t\tlet angle = parseFloat(rotationY) * _DEG2RAD,\n\t\t\t\ta13 = Math.sin(angle),\n\t\t\t\ta33 = Math.cos(angle),\n\t\t\t\tcos;\n\t\t\tangle = parseFloat(rotationX) * _DEG2RAD;\n\t\t\tcos = Math.cos(angle);\n\t\t\tx = _addPxTranslate(target, x, a13 * cos * -zOrigin);\n\t\t\ty = _addPxTranslate(target, y, -Math.sin(angle) * -zOrigin);\n\t\t\tz = _addPxTranslate(target, z, a33 * cos * -zOrigin + zOrigin);\n\t\t}\n\n\t\tif (transformPerspective !== _zeroPx) {\n\t\t\ttransforms += \"perspective(\" + transformPerspective + _endParenthesis;\n\t\t}\n\t\tif (xPercent || yPercent) {\n\t\t\ttransforms += \"translate(\" + xPercent + \"%, \" + yPercent + \"%) \";\n\t\t}\n\t\tif (use3D || x !== _zeroPx || y !== _zeroPx || z !== _zeroPx) {\n\t\t\ttransforms += (z !== _zeroPx || use3D) ? \"translate3d(\" + x + \", \" + y + \", \" + z + \") \" : \"translate(\" + x + \", \" + y + _endParenthesis;\n\t\t}\n\t\tif (rotation !== _zeroDeg) {\n\t\t\ttransforms += \"rotate(\" + rotation + _endParenthesis;\n\t\t}\n\t\tif (rotationY !== _zeroDeg) {\n\t\t\ttransforms += \"rotateY(\" + rotationY + _endParenthesis;\n\t\t}\n\t\tif (rotationX !== _zeroDeg) {\n\t\t\ttransforms += \"rotateX(\" + rotationX + _endParenthesis;\n\t\t}\n\t\tif (skewX !== _zeroDeg || skewY !== _zeroDeg) {\n\t\t\ttransforms += \"skew(\" + skewX + \", \" + skewY + _endParenthesis;\n\t\t}\n\t\tif (scaleX !== 1 || scaleY !== 1) {\n\t\t\ttransforms += \"scale(\" + scaleX + \", \" + scaleY + _endParenthesis;\n\t\t}\n\t\ttarget.style[_transformProp] = transforms || \"translate(0, 0)\";\n\t},\n\t_renderSVGTransforms = function(ratio, cache) {\n\t\tlet {xPercent, yPercent, x, y, rotation, skewX, skewY, scaleX, scaleY, target, xOrigin, yOrigin, xOffset, yOffset, forceCSS} = cache || this,\n\t\t\ttx = parseFloat(x),\n\t\t\tty = parseFloat(y),\n\t\t\ta11, a21, a12, a22, temp;\n\t\trotation = parseFloat(rotation);\n\t\tskewX = parseFloat(skewX);\n\t\tskewY = parseFloat(skewY);\n\t\tif (skewY) { //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n\t\t\tskewY = parseFloat(skewY);\n\t\t\tskewX += skewY;\n\t\t\trotation += skewY;\n\t\t}\n\t\tif (rotation || skewX) {\n\t\t\trotation *= _DEG2RAD;\n\t\t\tskewX *= _DEG2RAD;\n\t\t\ta11 = Math.cos(rotation) * scaleX;\n\t\t\ta21 = Math.sin(rotation) * scaleX;\n\t\t\ta12 = Math.sin(rotation - skewX) * -scaleY;\n\t\t\ta22 = Math.cos(rotation - skewX) * scaleY;\n\t\t\tif (skewX) {\n\t\t\t\tskewY *= _DEG2RAD;\n\t\t\t\ttemp = Math.tan(skewX - skewY);\n\t\t\t\ttemp = Math.sqrt(1 + temp * temp);\n\t\t\t\ta12 *= temp;\n\t\t\t\ta22 *= temp;\n\t\t\t\tif (skewY) {\n\t\t\t\t\ttemp = Math.tan(skewY);\n\t\t\t\t\ttemp = Math.sqrt(1 + temp * temp);\n\t\t\t\t\ta11 *= temp;\n\t\t\t\t\ta21 *= temp;\n\t\t\t\t}\n\t\t\t}\n\t\t\ta11 = _round(a11);\n\t\t\ta21 = _round(a21);\n\t\t\ta12 = _round(a12);\n\t\t\ta22 = _round(a22);\n\t\t} else {\n\t\t\ta11 = scaleX;\n\t\t\ta22 = scaleY;\n\t\t\ta21 = a12 = 0;\n\t\t}\n\t\tif ((tx && !~(x + \"\").indexOf(\"px\")) || (ty && !~(y + \"\").indexOf(\"px\"))) {\n\t\t\ttx = _convertToUnit(target, \"x\", x, \"px\");\n\t\t\tty = _convertToUnit(target, \"y\", y, \"px\");\n\t\t}\n\t\tif (xOrigin || yOrigin || xOffset || yOffset) {\n\t\t\ttx = _round(tx + xOrigin - (xOrigin * a11 + yOrigin * a12) + xOffset);\n\t\t\tty = _round(ty + yOrigin - (xOrigin * a21 + yOrigin * a22) + yOffset);\n\t\t}\n\t\tif (xPercent || yPercent) {\n\t\t\t//The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the translation to simulate it.\n\t\t\ttemp = target.getBBox();\n\t\t\ttx = _round(tx + xPercent / 100 * temp.width);\n\t\t\tty = _round(ty + yPercent / 100 * temp.height);\n\t\t}\n\t\ttemp = \"matrix(\" + a11 + \",\" + a21 + \",\" + a12 + \",\" + a22 + \",\" + tx + \",\" + ty + \")\";\n\t\ttarget.setAttribute(\"transform\", temp);\n\t\tif (forceCSS) { //some browsers prioritize CSS transforms over the transform attribute. When we sense that the user has CSS transforms applied, we must overwrite them this way (otherwise some browser simply won't render the transform attribute changes!)\n\t\t\ttarget.style[_transformProp] = temp;\n\t\t}\n\t},\n\t_addRotationalPropTween = function(plugin, target, property, startNum, endValue, relative) {\n\t\tlet cap = 360,\n\t\t\tisString = _isString(endValue),\n\t\t\tendNum = parseFloat(endValue) * ((isString && ~endValue.indexOf(\"rad\")) ? _RAD2DEG : 1),\n\t\t\tchange = relative ? endNum * relative : endNum - startNum,\n\t\t\tfinalValue = (startNum + change) + \"deg\",\n\t\t\tdirection, pt;\n\t\tif (isString) {\n\t\t\tdirection = endValue.split(\"_\")[1];\n\t\t\tif (direction === \"short\") {\n\t\t\t\tchange %= cap;\n\t\t\t\tif (change !== change % (cap / 2)) {\n\t\t\t\t\tchange += (change < 0) ? cap : -cap;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (direction === \"cw\" && change < 0) {\n\t\t\t\tchange = ((change + cap * _bigNum) % cap) - ~~(change / cap) * cap;\n\t\t\t} else if (direction === \"ccw\" && change > 0) {\n\t\t\t\tchange = ((change - cap * _bigNum) % cap) - ~~(change / cap) * cap;\n\t\t\t}\n\t\t}\n\t\tplugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n\t\tpt.e = finalValue;\n\t\tpt.u = \"deg\";\n\t\tplugin._props.push(property);\n\t\treturn pt;\n\t},\n\t_addRawTransformPTs = (plugin, transforms, target) => { //for handling cases where someone passes in a whole transform string, like transform: \"scale(2, 3) rotate(20deg) translateY(30em)\"\n\t\tlet style = _tempDivStyler.style,\n\t\t\tstartCache = target._gsap,\n\t\t\texclude = \"perspective,force3D,transformOrigin,svgOrigin\",\n\t\t\tendCache, p, startValue, endValue, startNum, endNum, startUnit, endUnit;\n\t\tstyle.cssText = getComputedStyle(target).cssText + \";position:absolute;display:block;\"; //%-based translations will fail unless we set the width/height to match the original target (and padding/borders can affect it)\n\t\tstyle[_transformProp] = transforms;\n\t\t_doc.body.appendChild(_tempDivStyler);\n\t\tendCache = _parseTransform(_tempDivStyler, 1);\n\t\tfor (p in _transformProps) {\n\t\t\tstartValue = startCache[p];\n\t\t\tendValue = endCache[p];\n\t\t\tif (startValue !== endValue && exclude.indexOf(p) < 0) { //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n\t\t\t\tstartUnit = getUnit(startValue);\n\t\t\t\tendUnit = getUnit(endValue);\n\t\t\t\tstartNum = (startUnit !== endUnit) ? _convertToUnit(target, p, startValue, endUnit) : parseFloat(startValue);\n\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\tplugin._pt = new PropTween(plugin._pt, startCache, p, startNum, endNum - startNum, _renderCSSProp);\n\t\t\t\tplugin._pt.u = endUnit || 0;\n\t\t\t\tplugin._props.push(p);\n\t\t\t}\n\t\t}\n\t\t_doc.body.removeChild(_tempDivStyler);\n\t};\n\n// handle splitting apart padding, margin, borderWidth, and borderRadius into their 4 components. Firefox, for example, won't report borderRadius correctly - it will only do borderTopLeftRadius and the other corners. We also want to handle paddingTop, marginLeft, borderRightWidth, etc.\n_forEachName(\"padding,margin,Width,Radius\", (name, index) => {\n\tlet t = \"Top\",\n\t\tr = \"Right\",\n\t\tb = \"Bottom\",\n\t\tl = \"Left\",\n\t\tprops = (index < 3 ? [t,r,b,l] : [t+l, t+r, b+r, b+l]).map(side => index < 2 ? name + side : \"border\" + side + name);\n\t_specialProps[(index > 1 ? \"border\" + name : name)] = function(plugin, target, property, endValue, tween) {\n\t\tlet a, vars;\n\t\tif (arguments.length < 4) { // getter, passed target, property, and unit (from _get())\n\t\t\ta = props.map(prop => _get(plugin, prop, property));\n\t\t\tvars = a.join(\" \");\n\t\t\treturn vars.split(a[0]).length === 5 ? a[0] : vars;\n\t\t}\n\t\ta = (endValue + \"\").split(\" \");\n\t\tvars = {};\n\t\tprops.forEach((prop, i) => vars[prop] = a[i] = a[i] || a[(((i - 1) / 2) | 0)]);\n\t\tplugin.init(target, vars, tween);\n\t}\n});\n\n\nexport const CSSPlugin = {\n\tname: \"css\",\n\tregister: _initCore,\n\ttargetTest(target) {\n\t\treturn target.style && target.nodeType;\n\t},\n\tinit(target, vars, tween, index, targets) {\n\t\tlet props = this._props,\n\t\t\tstyle = target.style,\n\t\t\tstartValue, endValue, endNum, startNum, type, specialProp, p, startUnit, endUnit, relative, isTransformRelated, transformPropTween, cache, smooth, hasPriority;\n\t\tif (!_pluginInitted) {\n\t\t\t_initCore();\n\t\t}\n\t\tfor (p in vars) {\n\t\t\tif (p === \"autoRound\") {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tendValue = vars[p];\n\t\t\tif (_plugins[p] && _checkPlugin(p, vars, tween, index, target, targets)) { //plugins\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\ttype = typeof(endValue);\n\t\t\tspecialProp = _specialProps[p];\n\t\t\tif (type === \"function\") {\n\t\t\t\tendValue = endValue.call(tween, index, target, targets);\n\t\t\t\ttype = typeof(endValue);\n\t\t\t}\n\t\t\tif (type === \"string\" && ~endValue.indexOf(\"random(\")) {\n\t\t\t\tendValue = _replaceRandom(endValue);\n\t\t\t}\n\t\t\tif (specialProp) {\n\t\t\t\tif (specialProp(this, target, p, endValue, tween)) {\n\t\t\t\t\thasPriority = 1;\n\t\t\t\t}\n\t\t\t} else if (p.substr(0,2) === \"--\") { //CSS variable\n\t\t\t\tthis.add(style, \"setProperty\", getComputedStyle(target).getPropertyValue(p) + \"\", endValue + \"\", index, targets, 0, 0, p);\n\t\t\t} else {\n\t\t\t\tstartValue = _get(target, p);\n\t\t\t\tstartNum = parseFloat(startValue);\n\t\t\t\trelative = (type === \"string\" && endValue.charAt(1) === \"=\") ? +(endValue.charAt(0) + \"1\") : 0;\n\t\t\t\tif (relative) {\n\t\t\t\t\tendValue = endValue.substr(2);\n\t\t\t\t}\n\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\tif (p in _propertyAliases) {\n\t\t\t\t\tif (p === \"autoAlpha\") { //special case where we control the visibility along with opacity. We still allow the opacity value to pass through and get tweened.\n\t\t\t\t\t\tif (startNum === 1 && _get(target, \"visibility\") === \"hidden\" && endNum) { //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n\t\t\t\t\t\t\tstartNum = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_addNonTweeningPT(this, style, \"visibility\", startNum ? \"inherit\" : \"hidden\", endNum ? \"inherit\" : \"hidden\", !endNum);\n\t\t\t\t\t}\n\t\t\t\t\tif (p !== \"scale\" && p !== \"transform\") {\n\t\t\t\t\t\tp = _propertyAliases[p];\n\t\t\t\t\t\tif (~p.indexOf(\",\")) {\n\t\t\t\t\t\t\tp = p.split(\",\")[0];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tisTransformRelated = (p in _transformProps);\n\n\t\t\t\t//--- TRANSFORM-RELATED ---\n\t\t\t\tif (isTransformRelated) {\n\t\t\t\t\tif (!transformPropTween) {\n\t\t\t\t\t\tcache = target._gsap;\n\t\t\t\t\t\tcache.renderTransform || _parseTransform(target); // if, for example, gsap.set(... {transform:\"translateX(50vw)\"}), the _get() call doesn't parse the transform, thus cache.renderTransform won't be set yet so force the parsing of the transform here.\n\t\t\t\t\t\tsmooth = (vars.smoothOrigin !== false && cache.smooth);\n\t\t\t\t\t\ttransformPropTween = this._pt = new PropTween(this._pt, style, _transformProp, 0, 1, cache.renderTransform, cache, 0, -1); //the first time through, create the rendering PropTween so that it runs LAST (in the linked list, we keep adding to the beginning)\n\t\t\t\t\t\ttransformPropTween.dep = 1; //flag it as dependent so that if things get killed/overwritten and this is the only PropTween left, we can safely kill the whole tween.\n\t\t\t\t\t}\n\t\t\t\t\tif (p === \"scale\") {\n\t\t\t\t\t\tthis._pt = new PropTween(this._pt, cache, \"scaleY\", cache.scaleY, relative ? relative * endNum : endNum - cache.scaleY);\n\t\t\t\t\t\tprops.push(\"scaleY\", p);\n\t\t\t\t\t\tp += \"X\";\n\t\t\t\t\t} else if (p === \"transformOrigin\") {\n\t\t\t\t\t\tendValue = _convertKeywordsToPercentages(endValue); //in case something like \"left top\" or \"bottom right\" is passed in. Convert to percentages.\n\t\t\t\t\t\tif (cache.svg) {\n\t\t\t\t\t\t\t_applySVGOrigin(target, endValue, 0, smooth, 0, this);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tendUnit = parseFloat(endValue.split(\" \")[2]) || 0; //handle the zOrigin separately!\n\t\t\t\t\t\t\tif (endUnit !== cache.zOrigin) {\n\t\t\t\t\t\t\t\t_addNonTweeningPT(this, cache, \"zOrigin\", cache.zOrigin, endUnit);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t_addNonTweeningPT(this, style, p, _firstTwoOnly(startValue), _firstTwoOnly(endValue));\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"svgOrigin\") {\n\t\t\t\t\t\t_applySVGOrigin(target, endValue, 1, smooth, 0, this);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p in _rotationalProperties) {\n\t\t\t\t\t\t_addRotationalPropTween(this, cache, p, startNum, endValue, relative);\n\t\t\t\t\t\tcontinue;\n\n\t\t\t\t\t} else if (p === \"smoothOrigin\") {\n\t\t\t\t\t\t_addNonTweeningPT(this, cache, \"smooth\", cache.smooth, endValue);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"force3D\") {\n\t\t\t\t\t\tcache[p] = endValue;\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"transform\") {\n\t\t\t\t\t\t_addRawTransformPTs(this, endValue, target);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(p in style)) {\n\t\t\t\t\tp = _checkPropPrefix(p) || p;\n\t\t\t\t}\n\n\t\t\t\tif (isTransformRelated || ((endNum || endNum === 0) && (startNum || startNum === 0) && !_complexExp.test(endValue) && (p in style))) {\n\t\t\t\t\tstartUnit = (startValue + \"\").substr((startNum + \"\").length);\n\t\t\t\t\tendNum || (endNum = 0); // protect against NaN\n\t\t\t\t\tendUnit = (endValue + \"\").substr((endNum + \"\").length) || ((p in _config.units) ? _config.units[p] : startUnit);\n\t\t\t\t\tif (startUnit !== endUnit) {\n\t\t\t\t\t\tstartNum = _convertToUnit(target, p, startValue, endUnit);\n\t\t\t\t\t}\n\t\t\t\t\tthis._pt = new PropTween(this._pt, isTransformRelated ? cache : style, p, startNum, relative ? relative * endNum : endNum - startNum, (endUnit === \"px\" && vars.autoRound !== false && !isTransformRelated) ? _renderRoundedCSSProp : _renderCSSProp);\n\t\t\t\t\tthis._pt.u = endUnit || 0;\n\t\t\t\t\tif (startUnit !== endUnit) { //when the tween goes all the way back to the beginning, we need to revert it to the OLD/ORIGINAL value (with those units). We record that as a \"b\" (beginning) property and point to a render method that handles that. (performance optimization)\n\t\t\t\t\t\tthis._pt.b = startValue;\n\t\t\t\t\t\tthis._pt.r = _renderCSSPropWithBeginning;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(p in style)) {\n\t\t\t\t\tif (p in target) { //maybe it's not a style - it could be a property added directly to an element in which case we'll try to animate that.\n\t\t\t\t\t\tthis.add(target, p, target[p], endValue, index, targets);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t_missingPlugin(p, endValue);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t_tweenComplexCSSString.call(this, target, p, startValue, endValue);\n\t\t\t\t}\n\t\t\t\tprops.push(p);\n\t\t\t}\n\t\t}\n\t\tif (hasPriority) {\n\t\t\t_sortPropTweensByPriority(this);\n\t\t}\n\n\t},\n\tget: _get,\n\taliases: _propertyAliases,\n\tgetSetter(target, property, plugin) { //returns a setter function that accepts target, property, value and applies it accordingly. Remember, properties like \"x\" aren't as simple as target.style.property = value because they've got to be applied to a proxy object and then merged into a transform string in a renderer.\n\t\tlet p = _propertyAliases[property];\n\t\t(p && p.indexOf(\",\") < 0) && (property = p);\n\t\treturn (property in _transformProps && property !== _transformOriginProp && (target._gsap.x || _get(target, \"x\"))) ? (plugin && _recentSetterPlugin === plugin ? (property === \"scale\" ? _setterScale : _setterTransform) : (_recentSetterPlugin = plugin || {}) && (property === \"scale\" ? _setterScaleWithRender : _setterTransformWithRender)) : target.style && !_isUndefined(target.style[property]) ? _setterCSSStyle : ~property.indexOf(\"-\") ? _setterCSSProp : _getSetter(target, property);\n\t},\n\tcore: { _removeProperty, _getMatrix }\n\n};\n\ngsap.utils.checkPrefix = _checkPropPrefix;\n(function(positionAndScale, rotation, others, aliases) {\n\tlet all = _forEachName(positionAndScale + \",\" + rotation + \",\" + others, name => {_transformProps[name] = 1});\n\t_forEachName(rotation, name => {_config.units[name] = \"deg\"; _rotationalProperties[name] = 1});\n\t_propertyAliases[all[13]] = positionAndScale + \",\" + rotation;\n\t_forEachName(aliases, name => {\n\t\tlet split = name.split(\":\");\n\t\t_propertyAliases[split[1]] = all[split[0]];\n\t});\n})(\"x,y,z,scale,scaleX,scaleY,xPercent,yPercent\", \"rotation,rotationX,rotationY,skewX,skewY\", 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\ No newline at end of file
diff --git a/esm/CSSPlugin.js b/esm/CSSPlugin.js
index ce2c5a4dc..249c7d496 100644
--- a/esm/CSSPlugin.js
+++ b/esm/CSSPlugin.js
@@ -1,5 +1,5 @@
/*!
- * CSSPlugin 3.3.0
+ * CSSPlugin 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
diff --git a/esm/CSSRulePlugin.js b/esm/CSSRulePlugin.js
index 2136ffd17..c356fde92 100644
--- a/esm/CSSRulePlugin.js
+++ b/esm/CSSRulePlugin.js
@@ -1,5 +1,5 @@
/*!
- * CSSRulePlugin 3.3.0
+ * CSSRulePlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -49,7 +49,7 @@ var gsap,
};
export var CSSRulePlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "cssRule",
init: function init(target, value, tween, index, targets) {
if (!_checkRegister() || typeof target.cssText === "undefined") {
diff --git a/esm/Draggable.js b/esm/Draggable.js
index 4968664d0..02963182a 100644
--- a/esm/Draggable.js
+++ b/esm/Draggable.js
@@ -3,7 +3,7 @@ function _assertThisInitialized(self) { if (self === void 0) { throw new Referen
function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; }
/*!
- * Draggable 3.3.0
+ * Draggable 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -2664,6 +2664,6 @@ _setDefaults(Draggable.prototype, {
});
Draggable.zIndex = 1000;
-Draggable.version = "3.3.0";
+Draggable.version = "3.3.1";
_getGSAP() && gsap.registerPlugin(Draggable);
export { Draggable as default };
\ No newline at end of file
diff --git a/esm/EasePack.js b/esm/EasePack.js
index e3e40791a..34ed670d4 100644
--- a/esm/EasePack.js
+++ b/esm/EasePack.js
@@ -1,5 +1,5 @@
/*!
- * EasePack 3.3.0
+ * EasePack 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -205,7 +205,7 @@ export var EasePack = {
for (var p in EasePack) {
EasePack[p].register = _initCore;
- EasePack[p].version = "3.3.0";
+ EasePack[p].version = "3.3.1";
}
_getGSAP() && gsap.registerPlugin(SlowMo);
diff --git a/esm/EaselPlugin.js b/esm/EaselPlugin.js
index c9c097bb5..b15c71b57 100644
--- a/esm/EaselPlugin.js
+++ b/esm/EaselPlugin.js
@@ -1,5 +1,5 @@
/*!
- * EaselPlugin 3.3.0
+ * EaselPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -270,7 +270,7 @@ var gsap,
};
export var EaselPlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "easel",
init: function init(target, value, tween, index, targets) {
if (!_coreInitted) {
diff --git a/esm/MotionPathPlugin.js b/esm/MotionPathPlugin.js
index a29208bf9..7797aa498 100644
--- a/esm/MotionPathPlugin.js
+++ b/esm/MotionPathPlugin.js
@@ -1,5 +1,5 @@
/*!
- * MotionPathPlugin 3.3.0
+ * MotionPathPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -201,7 +201,7 @@ var _xProps = ["x", "translateX", "left", "marginLeft"],
};
export var MotionPathPlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "motionPath",
register: function register(core, Plugin, propTween) {
gsap = core;
diff --git a/esm/PixiPlugin.js b/esm/PixiPlugin.js
index 07808afc4..e7eb5915c 100644
--- a/esm/PixiPlugin.js
+++ b/esm/PixiPlugin.js
@@ -1,5 +1,5 @@
/*!
- * PixiPlugin 3.3.0
+ * PixiPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -369,7 +369,7 @@ for (i = 0; i < _xyContexts.length; i++) {
}
export var PixiPlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "pixi",
register: function register(core, Plugin, propTween) {
gsap = core;
diff --git a/esm/ScrollToPlugin.js b/esm/ScrollToPlugin.js
index 534dc6ad7..840a16859 100644
--- a/esm/ScrollToPlugin.js
+++ b/esm/ScrollToPlugin.js
@@ -1,5 +1,5 @@
/*!
- * ScrollToPlugin 3.3.0
+ * ScrollToPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -87,7 +87,7 @@ var gsap,
};
export var ScrollToPlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "scrollTo",
rawVars: 1,
register: function register(core) {
diff --git a/esm/ScrollTrigger.js b/esm/ScrollTrigger.js
index e3dd45ed3..5427dda98 100644
--- a/esm/ScrollTrigger.js
+++ b/esm/ScrollTrigger.js
@@ -1,5 +1,5 @@
/*!
- * ScrollTrigger 3.3.0
+ * ScrollTrigger 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -265,21 +265,25 @@ _getBounds = function _getBounds(element, withoutTransforms) {
},
// ignore resizes that occur DURING a scroll as well as those triggered by refresh()
_listeners = {},
+ _emptyArray = [],
_dispatch = function _dispatch(type) {
- return _listeners[type] && _listeners[type].forEach(function (f) {
+ return _listeners[type] && _listeners[type].map(function (f) {
return f();
- });
+ }) || _emptyArray;
},
_refreshAll = function _refreshAll(force) {
- var l = _triggers.length,
+ var refreshInits = _dispatch("refreshInit"),
+ l = _triggers.length,
i = 0;
- _dispatch("refreshInit");
-
for (; i < l; i++) {
_triggers[i].refresh(force !== true);
}
+ refreshInits.forEach(function (result) {
+ return result && result.render && result.render(-1);
+ }); // if the onRefreshInit() returns an animation (typically a gsap.set()), revert it. This makes it easy to put things in a certain spot before refreshing for measurement purposes, and then put things back.
+
_dispatch("refresh");
},
_updateAll = function _updateAll() {
@@ -516,15 +520,13 @@ _getTweenCreator = function _getTweenCreator(scroller, direction) {
_horizontal.op = _vertical;
export var ScrollTrigger = /*#__PURE__*/function () {
function ScrollTrigger(vars, animation) {
- _coreInitted || console.warn("Please gsap.registerPlugin(ScrollTrigger)");
+ _coreInitted || ScrollTrigger.register(gsap) || console.warn("Please gsap.registerPlugin(ScrollTrigger)");
this.init(vars, animation);
}
var _proto = ScrollTrigger.prototype;
_proto.init = function init(vars, animation) {
- var _this = this;
-
this.progress = 0;
this.vars && this.kill(1); // in case it's being initted again
@@ -563,10 +565,13 @@ export var ScrollTrigger = /*#__PURE__*/function () {
toggleActions = isToggle && (once ? "play" : vars.toggleActions).split(" "),
markers = "markers" in vars ? vars.markers : _defaults.markers,
borderWidth = isViewport ? 0 : parseFloat(_getComputedStyle(scroller)["border" + direction.p2 + _Width]) || 0,
+ self = this,
softRefresh = function softRefresh() {
- return ScrollTrigger.removeEventListener("scrollEnd", softRefresh) || _this.refresh();
+ return ScrollTrigger.removeEventListener("scrollEnd", softRefresh) || self.refresh();
+ },
+ onRefreshInit = vars.onRefreshInit && function () {
+ return vars.onRefreshInit(self);
},
- self = this,
tweenTo,
pinCache,
snapFunc,
@@ -594,7 +599,6 @@ export var ScrollTrigger = /*#__PURE__*/function () {
markerStartSetter,
markerEndSetter,
cs,
- initted,
snap1,
snap2,
scrubScrollTime,
@@ -621,7 +625,7 @@ export var ScrollTrigger = /*#__PURE__*/function () {
if (animation) {
animation.vars.lazy = false;
- animation._initted || animation.render(0, true, true);
+ animation._initted || animation.vars.immediateRender !== false && animation.render(0, true, true);
self.animation = animation.pause();
animation.scrollTrigger = self;
scrubSmooth = _isNumber(scrub) && scrub;
@@ -759,8 +763,9 @@ export var ScrollTrigger = /*#__PURE__*/function () {
return;
}
- var prevScroll = self.scroll(); // record the scroll so we can revert later (repositioning/pinning things can affect scroll position)
-
+ var prevScroll = self.scroll(),
+ // record the scroll so we can revert later (repositioning/pinning things can affect scroll position)
+ prevProgress = self.progress;
_refreshing = 1;
scrubTween && scrubTween.kill();
invalidateOnRefresh && animation && animation.progress(0).invalidate().progress(self.progress);
@@ -853,13 +858,21 @@ export var ScrollTrigger = /*#__PURE__*/function () {
self.scroll() < prevScroll && self.scroll(prevScroll);
self.update();
_refreshing = isReverted = 0;
- initted = 1;
+
+ if (prevProgress !== self.progress) {
+ // ensures that the direction is set properly (when refreshing, progress is set back to 0 initially, then back again to wherever it needs to be) and that callbacks are triggered.
+ scrubTween && animation.totalProgress(prevProgress, true); // to avoid issues where animation callbacks like onStart aren't triggered.
+
+ self.progress = prevProgress;
+ self.update();
+ }
+
pin && pinSpacing && (spacer._pinOffset = Math.round(self.progress * change));
onRefresh && onRefresh(self);
};
self.getVelocity = function () {
- return (self.scroll() - scroll2) / (_getTime() - _time2) * 1000;
+ return (self.scroll() - scroll2) / (_getTime() - _time2) * 1000 || 0;
};
self.update = function (reset, recordVelocity) {
@@ -927,7 +940,7 @@ export var ScrollTrigger = /*#__PURE__*/function () {
scrubTween.vars.totalProgress = clipped;
scrubTween.invalidate().restart();
} else if (animation) {
- animation.totalProgress(clipped);
+ animation.totalProgress(clipped, !!_refreshing);
}
onUpdate && !reset && onUpdate(self);
@@ -938,10 +951,10 @@ export var ScrollTrigger = /*#__PURE__*/function () {
snapDelayedCall.restart(true);
}
- if (stateChanged) {
- toggleState = clipped && !prevProgress ? 0 : clipped === 1 ? 1 : prevProgress === 1 ? 2 : 3; // 0 = enter, 1 = leave, 2 = enterBack, 3 = leaveBack
+ if (stateChanged && !_refreshing) {
+ toggleState = clipped && !prevProgress && clipped < 1 ? 0 : clipped === 1 && prevProgress < 1 ? 1 : prevProgress === 1 && clipped > 0 ? 2 : 3; // 0 = enter, 1 = leave, 2 = enterBack, 3 = leaveBack
- if (clipped === 1 && once && !reset) {
+ if (clipped === 1 && once) {
self.kill();
} else if (isToggle) {
action = toggleActions[toggleState];
@@ -956,22 +969,20 @@ export var ScrollTrigger = /*#__PURE__*/function () {
}
}
- onUpdate && !_refreshing && onUpdate(self);
+ onUpdate && onUpdate(self);
}
- if (!_refreshing || !initted) {
- toggleClass && toggled && _toArray(toggleClass.targets).forEach(function (el) {
- return el.classList.toggle(toggleClass.className);
- });
- onToggle && toggled && onToggle(self);
- callbacks[toggleState] && callbacks[toggleState](self);
- once && (callbacks[toggleState] = 0); // a callback shouldn't be called again if once is true.
+ toggleClass && toggled && _toArray(toggleClass.targets).forEach(function (el) {
+ return el.classList.toggle(toggleClass.className);
+ });
+ onToggle && toggled && onToggle(self);
+ callbacks[toggleState] && callbacks[toggleState](self);
+ once && (callbacks[toggleState] = 0); // a callback shouldn't be called again if once is true.
- if (!toggled) {
- // it's possible to go completely past, like from before the start to after the end (or vice-versa) in which case BOTH callbacks should be fired in that order
- toggleState = clipped === 1 ? 1 : 3;
- callbacks[toggleState] && callbacks[toggleState](self);
- }
+ if (!toggled) {
+ // it's possible to go completely past, like from before the start to after the end (or vice-versa) in which case BOTH callbacks should be fired in that order
+ toggleState = clipped === 1 ? 1 : 3;
+ callbacks[toggleState] && callbacks[toggleState](self);
}
} else if (isToggle && onUpdate && !_refreshing) {
onUpdate(self);
@@ -993,9 +1004,8 @@ export var ScrollTrigger = /*#__PURE__*/function () {
_addListener(scroller, "scroll", _onScroll);
- animation && animation.add && gsap.delayedCall(0.01, self.refresh); // if the animation is a timeline, it may not have been populated yet, so it wouldn't render at the proper place on the first refresh(), thus we should schedule one for the next tick.
-
- self.refresh();
+ onRefreshInit && _addListener(ScrollTrigger, "refreshInit", onRefreshInit);
+ animation && (animation.add ? gsap.delayedCall(0.01, self.refresh) : self.refresh()); // if the animation is a timeline, it may not have been populated yet, so it wouldn't render at the proper place on the first refresh(), thus we should schedule one for the next tick.
}
};
@@ -1004,6 +1014,7 @@ export var ScrollTrigger = /*#__PURE__*/function () {
enabled = self.isActive = false;
reset !== enabled && self.update(1);
pin && _swapPinOut(pin, spacer, pinOriginalState);
+ onRefreshInit && _removeListener(ScrollTrigger, "refreshInit", onRefreshInit);
if (!isViewport) {
var i = _triggers.length;
@@ -1041,71 +1052,76 @@ export var ScrollTrigger = /*#__PURE__*/function () {
_doc = document;
_docEl = _doc.documentElement;
_body = _doc.body;
+ }
- _raf = _win.requestAnimationFrame || function (f) {
- return setTimeout(f, 16);
- };
+ if (gsap) {
+ _toArray = gsap.utils.toArray;
+ _clamp = gsap.utils.clamp;
+ gsap.core.globals("ScrollTrigger", ScrollTrigger); // must register the global manually because in Internet Explorer, functions (classes) don't have a "name" property.
- _addListener(_win, "mousewheel", _onScroll);
+ if (_body) {
+ _raf = _win.requestAnimationFrame || function (f) {
+ return setTimeout(f, 16);
+ };
- _root = [_win, _doc, _docEl, _body];
+ _addListener(_win, "mousewheel", _onScroll);
- _addListener(_doc, "scroll", _onScroll); // some browsers (like Chrome), the window stops dispatching scroll events on the window if you scroll really fast, but it's consistent on the document!
+ _root = [_win, _doc, _docEl, _body];
+ _addListener(_doc, "scroll", _onScroll); // some browsers (like Chrome), the window stops dispatching scroll events on the window if you scroll really fast, but it's consistent on the document!
- var bodyStyle = _body.style,
- border = bodyStyle.borderTop,
- bounds;
- bodyStyle.borderTop = "1px solid #000"; // works around an issue where a margin of a child element could throw off the bounds of the _body, making it seem like there's a margin when there actually isn't. The border ensures that the bounds are accurate.
- bounds = _getBounds(_body);
- _vertical.m = Math.round(bounds.top + _vertical.sc()) || 0; // accommodate the offset of the caused by margins and/or padding
+ var bodyStyle = _body.style,
+ border = bodyStyle.borderTop,
+ bounds;
+ bodyStyle.borderTop = "1px solid #000"; // works around an issue where a margin of a child element could throw off the bounds of the _body, making it seem like there's a margin when there actually isn't. The border ensures that the bounds are accurate.
- _horizontal.m = Math.round(bounds.left + _horizontal.sc()) || 0;
- border ? bodyStyle.borderTop = border : bodyStyle.removeProperty("border-top");
- }
+ bounds = _getBounds(_body);
+ _vertical.m = Math.round(bounds.top + _vertical.sc()) || 0; // accommodate the offset of the caused by margins and/or padding
- if (gsap && _docEl) {
- _toArray = gsap.utils.toArray;
- _clamp = gsap.utils.clamp;
- _syncInterval = setInterval(_sync, 100);
- gsap.delayedCall(0.5, function () {
- return _startup = 0;
- });
+ _horizontal.m = Math.round(bounds.left + _horizontal.sc()) || 0;
+ border ? bodyStyle.borderTop = border : bodyStyle.removeProperty("border-top");
+ _syncInterval = setInterval(_sync, 100);
+ gsap.delayedCall(0.5, function () {
+ return _startup = 0;
+ });
- _addListener(_doc, "touchcancel", _passThrough); // some older Android devices intermittently stop dispatching "touchmove" events if we don't listen for "touchcancel" on the document.
+ _addListener(_doc, "touchcancel", _passThrough); // some older Android devices intermittently stop dispatching "touchmove" events if we don't listen for "touchcancel" on the document.
- _addListener(_body, "touchstart", _passThrough); //works around Safari bug: https://greensock.com/forums/topic/21450-draggable-in-iframe-on-mobile-is-buggy/
+ _addListener(_body, "touchstart", _passThrough); //works around Safari bug: https://greensock.com/forums/topic/21450-draggable-in-iframe-on-mobile-is-buggy/
- _multiListener(_addListener, _doc, "pointerdown,touchstart,mousedown", function () {
- return _pointerIsDown = 1;
- });
+ _multiListener(_addListener, _doc, "pointerdown,touchstart,mousedown", function () {
+ return _pointerIsDown = 1;
+ });
- _multiListener(_addListener, _doc, "pointerup,touchend,mouseup", function () {
- return _pointerIsDown = 0;
- });
+ _multiListener(_addListener, _doc, "pointerup,touchend,mouseup", function () {
+ return _pointerIsDown = 0;
+ });
- _transformProp = gsap.utils.checkPrefix("transform");
+ _transformProp = gsap.utils.checkPrefix("transform");
- _stateProps.push(_transformProp);
+ _stateProps.push(_transformProp);
- _coreInitted = _getTime();
- _resizeDelay = gsap.delayedCall(0.2, _refreshAll).pause();
+ _coreInitted = _getTime();
+ _resizeDelay = gsap.delayedCall(0.2, _refreshAll).pause();
- _addListener(_doc, "visibilitychange", function () {
- return _doc.hidden || _refreshAll();
- });
+ _addListener(_doc, "visibilitychange", function () {
+ return _doc.hidden || _refreshAll();
+ });
- _addListener(_doc, "DOMContentLoaded", _refreshAll);
+ _addListener(_doc, "DOMContentLoaded", _refreshAll);
- _addListener(_win, "load", function () {
- return _lastScrollTime || _refreshAll();
- });
+ _addListener(_win, "load", function () {
+ return _lastScrollTime || _refreshAll();
+ });
- _addListener(_win, "resize", _onResize);
+ _addListener(_win, "resize", _onResize);
+ }
}
+
+ return _coreInitted;
};
ScrollTrigger.defaults = function defaults(config) {
@@ -1124,7 +1140,7 @@ export var ScrollTrigger = /*#__PURE__*/function () {
return ScrollTrigger;
}();
-ScrollTrigger.version = "3.3.0";
+ScrollTrigger.version = "3.3.1";
ScrollTrigger.create = function (vars, animation) {
return new ScrollTrigger(vars, animation);
@@ -1171,5 +1187,52 @@ ScrollTrigger.removeEventListener = function (type, callback) {
i >= 0 && a.splice(i, 1);
};
+ScrollTrigger.batch = function (targets, vars) {
+ var result = [],
+ varsCopy = {},
+ interval = vars.interval || 0.02,
+ batchMax = vars.batchMax || 1e9,
+ proxyCallback = function proxyCallback(type, callback) {
+ var elements = [],
+ triggers = [],
+ delay = gsap.delayedCall(interval, function () {
+ callback(elements, triggers);
+ elements = [];
+ triggers = [];
+ }).pause();
+ return function (self) {
+ elements.length || delay.restart(true);
+ elements.push(self.trigger);
+ triggers.push(self);
+ batchMax <= elements.length && delay.progress(1);
+ };
+ },
+ p;
+
+ for (p in vars) {
+ varsCopy[p] = p.substr(0, 2) === "on" && _isFunction(vars[p]) && p !== "onRefreshInit" ? proxyCallback(p, vars[p]) : vars[p];
+ }
+
+ if (_isFunction(batchMax)) {
+ batchMax = batchMax();
+ ScrollTrigger.addEventListener("refresh", function () {
+ return batchMax = vars.batchMax();
+ });
+ }
+
+ _toArray(targets).forEach(function (target) {
+ var config = {};
+
+ for (p in varsCopy) {
+ config[p] = varsCopy[p];
+ }
+
+ config.trigger = target;
+ result.push(ScrollTrigger.create(config));
+ });
+
+ return result;
+};
+
_getGSAP() && gsap.registerPlugin(ScrollTrigger);
export { ScrollTrigger as default };
\ No newline at end of file
diff --git a/esm/TextPlugin.js b/esm/TextPlugin.js
index cfb805962..0a4e3b24f 100644
--- a/esm/TextPlugin.js
+++ b/esm/TextPlugin.js
@@ -1,5 +1,5 @@
/*!
- * TextPlugin 3.3.0
+ * TextPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -18,7 +18,7 @@ var gsap,
};
export var TextPlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "text",
init: function init(target, value, tween) {
var i = target.nodeName.toUpperCase(),
diff --git a/esm/gsap-core.js b/esm/gsap-core.js
index 59354819e..d50a08cab 100644
--- a/esm/gsap-core.js
+++ b/esm/gsap-core.js
@@ -3,7 +3,7 @@ function _assertThisInitialized(self) { if (self === void 0) { throw new Referen
function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; }
/*!
- * GSAP 3.3.0
+ * GSAP 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -3201,8 +3201,11 @@ export var Tween = /*#__PURE__*/function (_Animation2) {
}
if (this.timeline) {
+ var tDur = this.timeline.totalDuration();
this.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this); // if nothing is left tweenng, interrupt.
+ this.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur); // if a nested tween is killed that changes the duration, it should affect this tween's duration. We must use the ratio, though, because sometimes the internal timeline is stretched like for keyframes where they don't all add up to whatever the parent tween's duration was set to.
+
return this;
}
@@ -3801,7 +3804,7 @@ export var gsap = _gsap.registerPlugin({
}
}, _buildModifierPlugin("roundProps", _roundModifier), _buildModifierPlugin("modifiers"), _buildModifierPlugin("snap", snap)) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.
-Tween.version = Timeline.version = gsap.version = "3.3.0";
+Tween.version = Timeline.version = gsap.version = "3.3.1";
_coreReady = 1;
if (_windowExists()) {
diff --git a/esm/utils/matrix.js b/esm/utils/matrix.js
index 5562ad73f..380491760 100644
--- a/esm/utils/matrix.js
+++ b/esm/utils/matrix.js
@@ -1,5 +1,5 @@
/*!
- * matrix 3.3.0
+ * matrix 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
@@ -60,7 +60,7 @@ var _doc,
while (e && e !== _body) {
cache = e._gsap;
- if (cache && !cache.scaleX && !cache.scaleY) {
+ if (cache && !cache.scaleX && !cache.scaleY && cache.renderTransform) {
cache.scaleX = cache.scaleY = 1e-4;
cache.renderTransform(1, cache);
a ? a.push(cache) : a = [cache];
diff --git a/esm/utils/paths.js b/esm/utils/paths.js
index f1efcbdb7..5d7217376 100644
--- a/esm/utils/paths.js
+++ b/esm/utils/paths.js
@@ -1,5 +1,5 @@
/*!
- * paths 3.3.0
+ * paths 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
diff --git a/esm/utils/strings.js b/esm/utils/strings.js
index 2606a5518..b62932812 100644
--- a/esm/utils/strings.js
+++ b/esm/utils/strings.js
@@ -1,5 +1,5 @@
/*!
- * strings: 3.3.0
+ * strings: 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
diff --git a/package.json b/package.json
index faf21ef58..c4ce2d76a 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "gsap",
- "version": "3.3.0",
+ "version": "3.3.1",
"description": "GSAP is a JavaScript library for building high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths, generic objects...anything JavaScript can touch! No other library delivers such advanced sequencing, reliability, and tight control while solving real-world problems on millions of sites. GSAP works around countless browser inconsistencies; your animations **just work**. At its core, GSAP is a high-speed property manipulator, updating values over time with extreme accuracy. It's up to 20x faster than jQuery! See https://greensock.com/why-gsap/ for what makes GSAP so special.",
"homepage": "https://greensock.com",
"module": "esm/index.js",
diff --git a/src/CSSPlugin.js b/src/CSSPlugin.js
index c3e4921cc..668b0be69 100644
--- a/src/CSSPlugin.js
+++ b/src/CSSPlugin.js
@@ -1,5 +1,5 @@
/*!
- * CSSPlugin 3.3.0
+ * CSSPlugin 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
diff --git a/src/CSSRulePlugin.js b/src/CSSRulePlugin.js
index 3b5d255ff..fccfd556d 100644
--- a/src/CSSRulePlugin.js
+++ b/src/CSSRulePlugin.js
@@ -1,5 +1,5 @@
/*!
- * CSSRulePlugin 3.3.0
+ * CSSRulePlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -37,7 +37,7 @@ let gsap, _coreInitted, _win, _doc, CSSPlugin,
export const CSSRulePlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "cssRule",
init(target, value, tween, index, targets) {
if (!_checkRegister() || typeof(target.cssText) === "undefined") {
diff --git a/src/Draggable.js b/src/Draggable.js
index 2e3e148ec..c74bb249e 100644
--- a/src/Draggable.js
+++ b/src/Draggable.js
@@ -1,5 +1,5 @@
/*!
- * Draggable 3.3.0
+ * Draggable 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -1917,7 +1917,7 @@ export class Draggable extends EventDispatcher {
_setDefaults(Draggable.prototype, {pointerX:0, pointerY: 0, startX: 0, startY: 0, deltaX: 0, deltaY: 0, isDragging: false, isPressed: false});
Draggable.zIndex = 1000;
-Draggable.version = "3.3.0";
+Draggable.version = "3.3.1";
_getGSAP() && gsap.registerPlugin(Draggable);
diff --git a/src/EasePack.js b/src/EasePack.js
index 9a4fb3468..8de1c12ad 100644
--- a/src/EasePack.js
+++ b/src/EasePack.js
@@ -1,5 +1,5 @@
/*!
- * EasePack 3.3.0
+ * EasePack 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -155,7 +155,7 @@ export const EasePack = {
for (let p in EasePack) {
EasePack[p].register = _initCore;
- EasePack[p].version = "3.3.0";
+ EasePack[p].version = "3.3.1";
}
_getGSAP() && gsap.registerPlugin(SlowMo);
diff --git a/src/EaselPlugin.js b/src/EaselPlugin.js
index 992b58d88..5e99b9eda 100644
--- a/src/EaselPlugin.js
+++ b/src/EaselPlugin.js
@@ -1,5 +1,5 @@
/*!
- * EaselPlugin 3.3.0
+ * EaselPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -215,7 +215,7 @@ let gsap, _coreInitted, _win, _createJS, _ColorFilter, _ColorMatrixFilter,
export const EaselPlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "easel",
init(target, value, tween, index, targets) {
if (!_coreInitted) {
diff --git a/src/MotionPathPlugin.js b/src/MotionPathPlugin.js
index 6a1e6e6ad..88a9086e9 100644
--- a/src/MotionPathPlugin.js
+++ b/src/MotionPathPlugin.js
@@ -1,5 +1,5 @@
/*!
- * MotionPathPlugin 3.3.0
+ * MotionPathPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -139,7 +139,7 @@ let _xProps = ["x","translateX","left","marginLeft"],
export const MotionPathPlugin = {
- version: "3.3.0",
+ version: "3.3.1",
name: "motionPath",
register(core, Plugin, propTween) {
gsap = core;
diff --git a/src/PixiPlugin.js b/src/PixiPlugin.js
index 9a4acd8eb..d48bc1e4c 100644
--- a/src/PixiPlugin.js
+++ b/src/PixiPlugin.js
@@ -1,5 +1,5 @@
/*!
- * PixiPlugin 3.3.0
+ * PixiPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -260,7 +260,7 @@ for (i = 0; i < _xyContexts.length; i++) {
export const PixiPlugin = {
- version:"3.3.0",
+ version:"3.3.1",
name:"pixi",
register(core, Plugin, propTween) {
gsap = core;
diff --git a/src/ScrollToPlugin.js b/src/ScrollToPlugin.js
index 2f921f9ee..780ffcda4 100644
--- a/src/ScrollToPlugin.js
+++ b/src/ScrollToPlugin.js
@@ -1,5 +1,5 @@
/*!
- * ScrollToPlugin 3.3.0
+ * ScrollToPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -57,7 +57,7 @@ let gsap, _coreInitted, _window, _docEl, _body, _toArray, _config,
export const ScrollToPlugin = {
- version:"3.3.0",
+ version:"3.3.1",
name:"scrollTo",
rawVars:1,
register(core) {
diff --git a/src/ScrollTrigger.js b/src/ScrollTrigger.js
index 77476f5f9..6ef038a6b 100644
--- a/src/ScrollTrigger.js
+++ b/src/ScrollTrigger.js
@@ -1,5 +1,5 @@
/*!
- * ScrollTrigger 3.3.0
+ * ScrollTrigger 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -135,14 +135,16 @@ let gsap, _coreInitted, _win, _doc, _docEl, _body, _root, _resizeDelay, _raf, _r
},
_onResize = () => !_refreshing && (_getTime() - _lastScrollTime > 200) && _resizeDelay.restart(true), // ignore resizes that occur DURING a scroll as well as those triggered by refresh()
_listeners = {},
- _dispatch = type => _listeners[type] && _listeners[type].forEach(f => f()),
+ _emptyArray = [],
+ _dispatch = type => (_listeners[type] && _listeners[type].map(f => f())) || _emptyArray,
_refreshAll = force => {
- let l = _triggers.length,
+ let refreshInits = _dispatch("refreshInit"),
+ l = _triggers.length,
i = 0;
- _dispatch("refreshInit");
for (; i < l; i++) {
_triggers[i].refresh(force !== true);
}
+ refreshInits.forEach(result => result && result.render && result.render(-1)); // if the onRefreshInit() returns an animation (typically a gsap.set()), revert it. This makes it easy to put things in a certain spot before refreshing for measurement purposes, and then put things back.
_dispatch("refresh");
},
_updateAll = () => {
@@ -336,7 +338,7 @@ _horizontal.op = _vertical;
export class ScrollTrigger {
constructor(vars, animation) {
- _coreInitted || console.warn("Please gsap.registerPlugin(ScrollTrigger)");
+ _coreInitted || ScrollTrigger.register(gsap) || console.warn("Please gsap.registerPlugin(ScrollTrigger)");
this.init(vars, animation);
}
@@ -358,9 +360,10 @@ export class ScrollTrigger {
toggleActions = isToggle && (once ? "play" : vars.toggleActions).split(" "),
markers = "markers" in vars ? vars.markers : _defaults.markers,
borderWidth = isViewport ? 0 : parseFloat(_getComputedStyle(scroller)["border" + direction.p2 + _Width]) || 0,
- softRefresh = () => ScrollTrigger.removeEventListener("scrollEnd", softRefresh) || this.refresh(),
self = this,
- tweenTo, pinCache, snapFunc, isReverted, scroll1, scroll2, start, end, markerStart, markerEnd, markerStartTrigger, markerEndTrigger, markerVars, change, pinOriginalState, pinActiveState, pinState, spacer, offset, pinGetter, pinSetter, pinStart, spacingStart, spacingActive, markerStartSetter, markerEndSetter, cs, initted, snap1, snap2, scrubScrollTime, scrubTween, scrubSmooth, snapDurClamp, snapDelayedCall, enabled;
+ softRefresh = () => ScrollTrigger.removeEventListener("scrollEnd", softRefresh) || self.refresh(),
+ onRefreshInit = vars.onRefreshInit && (() => vars.onRefreshInit(self)),
+ tweenTo, pinCache, snapFunc, isReverted, scroll1, scroll2, start, end, markerStart, markerEnd, markerStartTrigger, markerEndTrigger, markerVars, change, pinOriginalState, pinActiveState, pinState, spacer, offset, pinGetter, pinSetter, pinStart, spacingStart, spacingActive, markerStartSetter, markerEndSetter, cs, snap1, snap2, scrubScrollTime, scrubTween, scrubSmooth, snapDurClamp, snapDelayedCall, enabled;
anticipatePin *= 45;
_triggers.push(self);
@@ -376,7 +379,7 @@ export class ScrollTrigger {
self.tweenTo = tweenTo = scrollerCache.tweenScroll[direction.p];
if (animation) {
animation.vars.lazy = false;
- animation._initted || animation.render(0, true, true);
+ animation._initted || (animation.vars.immediateRender !== false && animation.render(0, true, true));
self.animation = animation.pause();
animation.scrollTrigger = self;
scrubSmooth = _isNumber(scrub) && scrub;
@@ -467,6 +470,7 @@ export class ScrollTrigger {
isReverted = 1;
}
+
self.refresh = soft => {
if (_refreshing || !enabled) {
return;
@@ -475,7 +479,8 @@ export class ScrollTrigger {
_addListener(ScrollTrigger, "scrollEnd", softRefresh);
return;
}
- let prevScroll = self.scroll(); // record the scroll so we can revert later (repositioning/pinning things can affect scroll position)
+ let prevScroll = self.scroll(), // record the scroll so we can revert later (repositioning/pinning things can affect scroll position)
+ prevProgress = self.progress;
_refreshing = 1;
scrubTween && scrubTween.kill();
invalidateOnRefresh && animation && animation.progress(0).invalidate().progress(self.progress);
@@ -548,12 +553,16 @@ export class ScrollTrigger {
self.scroll() < prevScroll && self.scroll(prevScroll);
self.update();
_refreshing = isReverted = 0;
- initted = 1;
+ if (prevProgress !== self.progress) { // ensures that the direction is set properly (when refreshing, progress is set back to 0 initially, then back again to wherever it needs to be) and that callbacks are triggered.
+ scrubTween && animation.totalProgress(prevProgress, true); // to avoid issues where animation callbacks like onStart aren't triggered.
+ self.progress = prevProgress;
+ self.update();
+ }
pin && pinSpacing && (spacer._pinOffset = Math.round(self.progress * change));
onRefresh && onRefresh(self);
};
- self.getVelocity = () => (self.scroll() - scroll2) / (_getTime() - _time2) * 1000;
+ self.getVelocity = () => ((self.scroll() - scroll2) / (_getTime() - _time2) * 1000) || 0;
self.update = (reset, recordVelocity) => {
let scroll = self.scroll(),
@@ -602,7 +611,7 @@ export class ScrollTrigger {
scrubTween.vars.totalProgress = clipped;
scrubTween.invalidate().restart();
} else if (animation) {
- animation.totalProgress(clipped);
+ animation.totalProgress(clipped, !!_refreshing);
}
onUpdate && !reset && onUpdate(self);
}
@@ -610,9 +619,9 @@ export class ScrollTrigger {
scrubScrollTime = _lastScrollTime;
snapDelayedCall.restart(true);
}
- if (stateChanged) {
- toggleState = clipped && !prevProgress ? 0 : clipped === 1 ? 1 : prevProgress === 1 ? 2 : 3; // 0 = enter, 1 = leave, 2 = enterBack, 3 = leaveBack
- if (clipped === 1 && once && !reset) {
+ if (stateChanged && !_refreshing) {
+ toggleState = clipped && !prevProgress && clipped < 1 ? 0 : clipped === 1 && prevProgress < 1 ? 1 : prevProgress === 1 && clipped > 0 ? 2 : 3; // 0 = enter, 1 = leave, 2 = enterBack, 3 = leaveBack
+ if (clipped === 1 && once) {
self.kill();
} else if (isToggle) {
action = toggleActions[toggleState];
@@ -625,17 +634,15 @@ export class ScrollTrigger {
animation[action]();
}
}
- onUpdate && !_refreshing && onUpdate(self);
+ onUpdate && onUpdate(self);
}
- if (!_refreshing || !initted) {
- toggleClass && toggled && _toArray(toggleClass.targets).forEach(el => el.classList.toggle(toggleClass.className));
- onToggle && toggled && onToggle(self);
+ toggleClass && toggled && _toArray(toggleClass.targets).forEach(el => el.classList.toggle(toggleClass.className));
+ onToggle && toggled && onToggle(self);
+ callbacks[toggleState] && callbacks[toggleState](self);
+ once && (callbacks[toggleState] = 0); // a callback shouldn't be called again if once is true.
+ if (!toggled) { // it's possible to go completely past, like from before the start to after the end (or vice-versa) in which case BOTH callbacks should be fired in that order
+ toggleState = clipped === 1 ? 1 : 3;
callbacks[toggleState] && callbacks[toggleState](self);
- once && (callbacks[toggleState] = 0); // a callback shouldn't be called again if once is true.
- if (!toggled) { // it's possible to go completely past, like from before the start to after the end (or vice-versa) in which case BOTH callbacks should be fired in that order
- toggleState = clipped === 1 ? 1 : 3;
- callbacks[toggleState] && callbacks[toggleState](self);
- }
}
} else if (isToggle && onUpdate && !_refreshing) {
onUpdate(self);
@@ -653,8 +660,8 @@ export class ScrollTrigger {
enabled = true;
_addListener(scroller, "resize", _onResize);
_addListener(scroller, "scroll", _onScroll);
- animation && animation.add && gsap.delayedCall(0.01, self.refresh); // if the animation is a timeline, it may not have been populated yet, so it wouldn't render at the proper place on the first refresh(), thus we should schedule one for the next tick.
- self.refresh();
+ onRefreshInit && _addListener(ScrollTrigger, "refreshInit", onRefreshInit);
+ animation && (animation.add ? gsap.delayedCall(0.01, self.refresh) : self.refresh()); // if the animation is a timeline, it may not have been populated yet, so it wouldn't render at the proper place on the first refresh(), thus we should schedule one for the next tick.
}
};
@@ -663,6 +670,7 @@ export class ScrollTrigger {
enabled = self.isActive = false;
reset !== enabled && self.update(1);
pin && _swapPinOut(pin, spacer, pinOriginalState);
+ onRefreshInit && _removeListener(ScrollTrigger, "refreshInit", onRefreshInit);
if (!isViewport) {
let i = _triggers.length;
while (i--) {
@@ -694,37 +702,41 @@ export class ScrollTrigger {
_doc = document;
_docEl = _doc.documentElement;
_body = _doc.body;
- _raf = _win.requestAnimationFrame || (f => setTimeout(f, 16));
- _addListener(_win, "mousewheel", _onScroll);
- _root = [_win, _doc, _docEl, _body];
- _addListener(_doc, "scroll", _onScroll); // some browsers (like Chrome), the window stops dispatching scroll events on the window if you scroll really fast, but it's consistent on the document!
- let bodyStyle = _body.style,
- border = bodyStyle.borderTop,
- bounds;
- bodyStyle.borderTop = "1px solid #000"; // works around an issue where a margin of a child element could throw off the bounds of the _body, making it seem like there's a margin when there actually isn't. The border ensures that the bounds are accurate.
- bounds = _getBounds(_body);
- _vertical.m = Math.round(bounds.top + _vertical.sc()) || 0; // accommodate the offset of the caused by margins and/or padding
- _horizontal.m = Math.round(bounds.left + _horizontal.sc()) || 0;
- border ? (bodyStyle.borderTop = border) : bodyStyle.removeProperty("border-top");
}
- if (gsap && _docEl) {
+ if (gsap) {
_toArray = gsap.utils.toArray;
_clamp = gsap.utils.clamp;
- _syncInterval = setInterval(_sync, 100);
- gsap.delayedCall(0.5, () => _startup = 0);
- _addListener(_doc, "touchcancel", _passThrough); // some older Android devices intermittently stop dispatching "touchmove" events if we don't listen for "touchcancel" on the document.
- _addListener(_body, "touchstart", _passThrough); //works around Safari bug: https://greensock.com/forums/topic/21450-draggable-in-iframe-on-mobile-is-buggy/
- _multiListener(_addListener, _doc, "pointerdown,touchstart,mousedown", () => _pointerIsDown = 1);
- _multiListener(_addListener, _doc, "pointerup,touchend,mouseup", () => _pointerIsDown = 0);
- _transformProp = gsap.utils.checkPrefix("transform");
- _stateProps.push(_transformProp);
- _coreInitted = _getTime();
- _resizeDelay = gsap.delayedCall(0.2, _refreshAll).pause();
- _addListener(_doc, "visibilitychange", () => _doc.hidden || _refreshAll());
- _addListener(_doc, "DOMContentLoaded", _refreshAll);
- _addListener(_win, "load", () => _lastScrollTime || _refreshAll());
- _addListener(_win, "resize", _onResize);
+ gsap.core.globals("ScrollTrigger", ScrollTrigger); // must register the global manually because in Internet Explorer, functions (classes) don't have a "name" property.
+ if (_body) {
+ _raf = _win.requestAnimationFrame || (f => setTimeout(f, 16));
+ _addListener(_win, "mousewheel", _onScroll);
+ _root = [_win, _doc, _docEl, _body];
+ _addListener(_doc, "scroll", _onScroll); // some browsers (like Chrome), the window stops dispatching scroll events on the window if you scroll really fast, but it's consistent on the document!
+ let bodyStyle = _body.style,
+ border = bodyStyle.borderTop,
+ bounds;
+ bodyStyle.borderTop = "1px solid #000"; // works around an issue where a margin of a child element could throw off the bounds of the _body, making it seem like there's a margin when there actually isn't. The border ensures that the bounds are accurate.
+ bounds = _getBounds(_body);
+ _vertical.m = Math.round(bounds.top + _vertical.sc()) || 0; // accommodate the offset of the caused by margins and/or padding
+ _horizontal.m = Math.round(bounds.left + _horizontal.sc()) || 0;
+ border ? (bodyStyle.borderTop = border) : bodyStyle.removeProperty("border-top");
+ _syncInterval = setInterval(_sync, 100);
+ gsap.delayedCall(0.5, () => _startup = 0);
+ _addListener(_doc, "touchcancel", _passThrough); // some older Android devices intermittently stop dispatching "touchmove" events if we don't listen for "touchcancel" on the document.
+ _addListener(_body, "touchstart", _passThrough); //works around Safari bug: https://greensock.com/forums/topic/21450-draggable-in-iframe-on-mobile-is-buggy/
+ _multiListener(_addListener, _doc, "pointerdown,touchstart,mousedown", () => _pointerIsDown = 1);
+ _multiListener(_addListener, _doc, "pointerup,touchend,mouseup", () => _pointerIsDown = 0);
+ _transformProp = gsap.utils.checkPrefix("transform");
+ _stateProps.push(_transformProp);
+ _coreInitted = _getTime();
+ _resizeDelay = gsap.delayedCall(0.2, _refreshAll).pause();
+ _addListener(_doc, "visibilitychange", () => _doc.hidden || _refreshAll());
+ _addListener(_doc, "DOMContentLoaded", _refreshAll);
+ _addListener(_win, "load", () => _lastScrollTime || _refreshAll());
+ _addListener(_win, "resize", _onResize);
+ }
}
+ return _coreInitted;
}
static defaults(config) {
@@ -740,7 +752,7 @@ export class ScrollTrigger {
}
-ScrollTrigger.version = "3.3.0";
+ScrollTrigger.version = "3.3.1";
ScrollTrigger.create = (vars, animation) => new ScrollTrigger(vars, animation);
ScrollTrigger.refresh = safe => safe ? _onResize() : _refreshAll(true);
ScrollTrigger.update = _updateAll;
@@ -758,6 +770,40 @@ ScrollTrigger.removeEventListener = (type, callback) => {
let a = _listeners[type],
i = a && a.indexOf(callback);
i >= 0 && a.splice(i, 1);
+};
+ScrollTrigger.batch = (targets, vars) => {
+ let result = [],
+ varsCopy = {},
+ interval = vars.interval || 0.02,
+ batchMax = vars.batchMax || 1e9,
+ proxyCallback = (type, callback) => {
+ let elements = [],
+ triggers = [],
+ delay = gsap.delayedCall(interval, () => {callback(elements, triggers); elements = []; triggers = [];}).pause();
+ return self => {
+ elements.length || delay.restart(true);
+ elements.push(self.trigger);
+ triggers.push(self);
+ batchMax <= elements.length && delay.progress(1);
+ };
+ },
+ p;
+ for (p in vars) {
+ varsCopy[p] = (p.substr(0, 2) === "on" && _isFunction(vars[p]) && p !== "onRefreshInit") ? proxyCallback(p, vars[p]) : vars[p];
+ }
+ if (_isFunction(batchMax)) {
+ batchMax = batchMax();
+ ScrollTrigger.addEventListener("refresh", () => batchMax = vars.batchMax());
+ }
+ _toArray(targets).forEach(target => {
+ let config = {};
+ for (p in varsCopy) {
+ config[p] = varsCopy[p];
+ }
+ config.trigger = target;
+ result.push(ScrollTrigger.create(config));
+ });
+ return result;
}
_getGSAP() && gsap.registerPlugin(ScrollTrigger);
diff --git a/src/TextPlugin.js b/src/TextPlugin.js
index 07ab4fa80..be89c1da2 100644
--- a/src/TextPlugin.js
+++ b/src/TextPlugin.js
@@ -1,5 +1,5 @@
/*!
- * TextPlugin 3.3.0
+ * TextPlugin 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -16,7 +16,7 @@ let gsap, _tempDiv,
export const TextPlugin = {
- version:"3.3.0",
+ version:"3.3.1",
name:"text",
init(target, value, tween) {
let i = target.nodeName.toUpperCase(),
diff --git a/src/gsap-core.js b/src/gsap-core.js
index 53d1886ef..beefac711 100644
--- a/src/gsap-core.js
+++ b/src/gsap-core.js
@@ -1,5 +1,5 @@
/*!
- * GSAP 3.3.0
+ * GSAP 3.3.1
* https://greensock.com
*
* @license Copyright 2008-2020, GreenSock. All rights reserved.
@@ -2386,7 +2386,9 @@ export class Tween extends Animation {
}
}
if (this.timeline) {
+ let tDur = this.timeline.totalDuration();
this.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this); // if nothing is left tweenng, interrupt.
+ this.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur); // if a nested tween is killed that changes the duration, it should affect this tween's duration. We must use the ratio, though, because sometimes the internal timeline is stretched like for keyframes where they don't all add up to whatever the parent tween's duration was set to.
return this;
}
let parsedTargets = this._targets,
@@ -2834,7 +2836,7 @@ export const gsap = _gsap.registerPlugin({
_buildModifierPlugin("snap", snap)
) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.
-Tween.version = Timeline.version = gsap.version = "3.3.0";
+Tween.version = Timeline.version = gsap.version = "3.3.1";
_coreReady = 1;
if (_windowExists()) {
_wake();
diff --git a/src/utils/matrix.js b/src/utils/matrix.js
index 20f93daad..169b89e75 100644
--- a/src/utils/matrix.js
+++ b/src/utils/matrix.js
@@ -1,5 +1,5 @@
/*!
- * matrix 3.3.0
+ * matrix 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
@@ -42,7 +42,7 @@ let _doc, _win, _docElement, _body, _divContainer, _svgContainer, _identityMatri
let a, cache;
while (e && e !== _body) {
cache = e._gsap;
- if (cache && !cache.scaleX && !cache.scaleY) {
+ if (cache && !cache.scaleX && !cache.scaleY && cache.renderTransform) {
cache.scaleX = cache.scaleY = 1e-4;
cache.renderTransform(1, cache);
a ? a.push(cache) : (a = [cache]);
diff --git a/src/utils/paths.js b/src/utils/paths.js
index 370945ef8..c34578cf2 100644
--- a/src/utils/paths.js
+++ b/src/utils/paths.js
@@ -1,5 +1,5 @@
/*!
- * paths 3.3.0
+ * paths 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
diff --git a/src/utils/strings.js b/src/utils/strings.js
index 721307bd6..e2dc99c57 100644
--- a/src/utils/strings.js
+++ b/src/utils/strings.js
@@ -1,5 +1,5 @@
/*!
- * strings: 3.3.0
+ * strings: 3.3.1
* https://greensock.com
*
* Copyright 2008-2020, GreenSock. All rights reserved.
diff --git a/types/animation.d.ts b/types/animation.d.ts
index ddeeaf926..274b980eb 100644
--- a/types/animation.d.ts
+++ b/types/animation.d.ts
@@ -145,7 +145,6 @@ declare namespace gsap.core {
* anim.iteration(); // getter
* ```
*
- * @param {number} [value]
* @returns {number} The iteration
* @memberof Animation
*/
@@ -381,7 +380,6 @@ declare namespace gsap.core {
* anim.startTime(); // the current start time, something like 1.0
* ```
*
- * @param {number} value
* @returns {Animation} The animation
* @memberof Animation
*/
@@ -394,12 +392,12 @@ declare namespace gsap.core {
* anim.seek(1); // moves the playhead to the 1 second mark
* ```
*
- * @param {number| string} value
- * @param {boolean} [supressEvents]
+ * @param {number| string} time
+ * @param {boolean} suppressEvents
* @returns {Animation} The animation
* @memberof Animation
*/
- seek(time: number | string, supressEvents?: boolean): this;
+ seek(time: number | string, suppressEvents?: boolean): this;
/**
* Returns a promise for the given animation.
@@ -458,7 +456,6 @@ declare namespace gsap.core {
* anim.timeScale(); // the
* ```
*
- * @param {number} value
* @returns {Animation} The animation
* @memberof Animation
*/
@@ -496,10 +493,11 @@ declare namespace gsap.core {
* ```
*
* @param {number} value
+ * @param {boolean} suppressEvents
* @returns {Animation} The animation
* @memberof Animation
*/
- totalProgress(value: number, supressEvents?: boolean): this;
+ totalProgress(value: number, suppressEvents?: boolean): this;
/**
* Gets the total progress (including repeats) of the given animation.
*
@@ -507,7 +505,6 @@ declare namespace gsap.core {
* anim.totalProgress(); // the total progress, e.g. something like 0.5
* ```
*
- * @param {number} value
* @returns {number} The total progress
* @memberof Animation
*/
@@ -533,7 +530,6 @@ declare namespace gsap.core {
* anim.totalTime(); // the total time, e.g. something like 5.7
* ```
*
- * @param {number} value
* @returns {number} The total time
* @memberof Animation
*/
diff --git a/types/gs-dev-tools.d.ts b/types/gs-dev-tools.d.ts
index 1e108dbd4..10cd17950 100644
--- a/types/gs-dev-tools.d.ts
+++ b/types/gs-dev-tools.d.ts
@@ -9,11 +9,11 @@ declare class GSDevTools {
* GSDevTools.create(".myClass");
* ```
*
- * @param {GSDevTools.Vars} [vars]
+ * @param {GSDevTools.Vars} vars
* @returns {GSDevTools} The GSDevTools instance
* @memberof GSDevTools
*/
- static create(target?: GSDevTools.Vars): GSDevTools;
+ static create(vars?: GSDevTools.Vars): GSDevTools;
}
declare namespace GSDevTools {
diff --git a/types/gsap-core.d.ts b/types/gsap-core.d.ts
index 137bf2bae..93bf9c2b3 100644
--- a/types/gsap-core.d.ts
+++ b/types/gsap-core.d.ts
@@ -197,10 +197,11 @@ declare namespace gsap {
*
* @param {number} delay
* @param {Function} callback
+ * @param {any[]} [params]
* @returns {Tween} Tween instance
* @memberof gsap
*/
- function delayedCall(delay: number, callback: Function): core.Tween;
+ function delayedCall(delay: number, callback: Function, params?: any[]): core.Tween;
/**
* Transfers all tweens, timelines, and (optionally) delayed calls from the root timeline into a new timeline.
@@ -253,7 +254,8 @@ declare namespace gsap {
* ```
*
* @param {TweenTarget} targets
- * @param {TweenVars} vars
+ * @param {TweenVars} fromVars
+ * @param {TweenVars} toVars
* @returns {Tween} Tween instance
* @memberof gsap
*/
@@ -268,7 +270,8 @@ declare namespace gsap {
* @deprecated since version 2
* @param {TweenTarget} targets
* @param {number} duration - The duration parameter is deprecated. Use the `duration` property instead.
- * @param {TweenVars} vars
+ * @param {TweenVars} fromVars
+ * @param {TweenVars} toVars
* @returns {Tween} Tween instance
*/
function fromTo(targets: TweenTarget, duration: number, fromVars: TweenVars, toVars: TweenVars): core.Tween;
diff --git a/types/gsap-utils.d.ts b/types/gsap-utils.d.ts
index 2338f2d74..64ba008de 100644
--- a/types/gsap-utils.d.ts
+++ b/types/gsap-utils.d.ts
@@ -35,7 +35,7 @@ declare namespace gsap.utils {
* @returns {string | null} The appropriately prefixed property
* @memberof gsap.utils
*/
- function checkPrefix(value: string): string;
+ function checkPrefix(property: string): string;
/**
* Clamps a number between a given minimum and maximum.
@@ -118,7 +118,7 @@ declare namespace gsap.utils {
* ```
*
* @param {T[]} array
- * @param {number} [number]
+ * @param {number} progress
* @returns {T | Function} The interpolated value or interpolate function
* @memberof gsap.utils
*/
diff --git a/types/motion-path-plugin.d.ts b/types/motion-path-plugin.d.ts
index 91f50067b..9bf8b25ec 100644
--- a/types/motion-path-plugin.d.ts
+++ b/types/motion-path-plugin.d.ts
@@ -234,7 +234,7 @@ declare namespace MotionPath {
end?: number;
offsetX?: number;
offsetY?: number;
- path?: SVGPathValue | TweenValue | Point2D[]| PathObject[];
+ path?: gsap.SVGPathValue | gsap.TweenValue | gsap.Point2D[]| gsap.PathObject[];
relative?: boolean;
resolution?: number;
start?: number;
diff --git a/types/scroll-trigger.d.ts b/types/scroll-trigger.d.ts
index 38262c90b..8ca5a016d 100644
--- a/types/scroll-trigger.d.ts
+++ b/types/scroll-trigger.d.ts
@@ -8,7 +8,7 @@ declare namespace gsap {
declare namespace gsap.plugins {
interface ScrollTriggerInstance {
- readonly animation: gsap.core.Animation;
+ readonly animation?: gsap.core.Animation;
readonly direction: number;
readonly end: number;
readonly isActive: boolean;
@@ -16,7 +16,7 @@ declare namespace gsap.plugins {
readonly progress: number;
readonly scroller: Element;
readonly start: number;
- readonly trigger: Element;
+ readonly trigger?: Element;
readonly vars: ScrollTriggerInstanceVars;
@@ -43,7 +43,7 @@ declare namespace gsap.plugins {
enable(): void;
/**
- * Gets the current velocity of the element's scroll on which the ScrollTrigger is attached to.
+ * Gets the current velocity of the element's scroll on which the ScrollTrigger is attached to (in pixels per second).
*
* ```js
* scrollTrigger.disable();
@@ -105,7 +105,7 @@ declare namespace gsap.plugins {
interface ScrollTriggerStatic extends Plugin {
/**
- * Attatch a new event listener to a ScrollTrigger event.
+ * Attach a new event listener to a ScrollTrigger event.
*
* ```js
* ScrollTrigger.addEventListener("scrollStart", myFunc);
@@ -117,6 +117,27 @@ declare namespace gsap.plugins {
*/
addEventListener(event: "scrollStart" | "scrollEnd" | "refreshInit" | "refresh", callback: gsap.Callback): void;
+ /**
+ * Creates a coordinated group of ScrollTriggers (one for each target element) that batch their callbacks within a certain interval
+ *
+ * ```js
+ * ScrollTrigger.batch(".class", {
+ * interval: 0.1,
+ * batchMax: 3,
+ * onEnter: batch => gsap.to(batch, {opacity: 1, stagger: 0.15, overwrite: true}),
+ * onLeave: batch => gsap.set(batch, {opacity: 0, overwrite: true}),
+ * onEnterBack: batch => gsap.to(batch, {opacity: 1, stagger: 0.15, overwrite: true}),
+ * onLeaveBack: batch => gsap.set(batch, {opacity: 0, overwrite: true})
+ * });
+ * ```
+ *
+ * @param {gsap.DOMTarget} targets
+ * @param {ScrollTriggerBatchVars} vars
+ * @returns {ScrollTriggerInstance[]} An Array of the resulting ScrollTrigger instances
+ * @memberof ScrollTrigger
+ */
+ batch(targets: gsap.DOMTarget, vars: ScrollTriggerBatchVars): ScrollTriggerInstance[];
+
/**
* Create scroll triggers that aren't directly connected to a tween or timeline.
*
@@ -244,6 +265,8 @@ declare namespace gsap.plugins {
}
type Callback = (self: ScrollTriggerInstance) => any;
+ type BatchCallback = (targets: Element[], triggers: ScrollTriggerInstance[]) => any;
+ type NumFunc = () => number;
type SnapFunc = (value: number) => number;
type StartEndFunc = () => string | number;
@@ -286,6 +309,7 @@ declare namespace gsap.plugins {
onLeave?: Callback;
onLeaveBack?: Callback;
onRefresh?: Callback;
+ onRefreshInit?: Callback;
onSnapComplete?: Callback;
onScrubComplete?: Callback;
onUpdate?: Callback;
@@ -305,6 +329,29 @@ declare namespace gsap.plugins {
interface ScrollTriggerStaticVars extends ScrollTriggerInstanceVars {
animation?: gsap.core.Animation;
}
+
+ interface ScrollTriggerBatchVars {
+ interval?: number;
+ batchMax?: number | NumFunc;
+ anticipatePin?: number;
+ end?: string | number | StartEndFunc;
+ horizontal?: boolean;
+ once?: boolean;
+ onEnter?: BatchCallback;
+ onEnterBack?: BatchCallback;
+ onLeave?: BatchCallback;
+ onLeaveBack?: BatchCallback;
+ onRefresh?: BatchCallback;
+ onRefreshInit?: Callback;
+ onUpdate?: BatchCallback;
+ onToggle?: BatchCallback;
+ pin?: boolean | string | Element;
+ pinReparent?: boolean;
+ pinSpacing?: boolean | string;
+ scroller?: string | Element;
+ start?: string | number | StartEndFunc;
+ toggleClass?: string | ToggleClassVars;
+ }
}
declare const ScrollTrigger: gsap.plugins.ScrollTrigger;
diff --git a/types/timeline.d.ts b/types/timeline.d.ts
index 68f4aa29e..ae6f94bba 100644
--- a/types/timeline.d.ts
+++ b/types/timeline.d.ts
@@ -308,7 +308,7 @@ declare namespace gsap.core {
* @returns {Timeline} The timeline
* @memberof Timeline
*/
- set(target: TweenTarget, vars: TweenVars, position?: Position): this;
+ set(targets: TweenTarget, vars: TweenVars, position?: Position): this;
/**
* Shifts the startTime of the timeline's children by a certain amount and optionally adjusts labels too.
@@ -334,6 +334,7 @@ declare namespace gsap.core {
*
* @param {TweenTarget} targets
* @param {TweenVars} vars
+ * @param {Position} position
* @returns {Timeline} The timeline
* @memberof Timeline
*/
@@ -348,6 +349,7 @@ declare namespace gsap.core {
* @param {TweenTarget} targets
* @param {number} duration - The duration parameter is deprecated. Use the `duration` property instead.
* @param {Timeline} vars
+ * @param {Position} position
* @returns {Timeline} The timeline
* @memberof Timeline
*/