forked from PeterTh/dsfix
-
Notifications
You must be signed in to change notification settings - Fork 0
/
d3d9dev.cpp
691 lines (564 loc) · 31 KB
/
d3d9dev.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
#include <windows.h>
#include <fstream>
#include <ostream>
#include <iostream>
#include <list>
#include "main.h"
#include "d3d9.h"
#include "d3dutil.h"
#include "RenderstateManager.h"
#include "WindowManager.h"
#include "Settings.h"
#include "KeyActions.h"
#include "SaveManager.h"
using namespace std;
hkIDirect3DDevice9::hkIDirect3DDevice9(IDirect3DDevice9 **ppReturnedDeviceInterface, D3DPRESENT_PARAMETERS *pPresentParam, IDirect3D9 *pIDirect3D9) {
m_pD3Ddev = *ppReturnedDeviceInterface;
*ppReturnedDeviceInterface = this;
m_PresentParam = *pPresentParam;
m_pD3Dint = pIDirect3D9;
RSManager::get().setD3DDevice(m_pD3Ddev);
RSManager::get().initResources();
}
HRESULT APIENTRY hkIDirect3DDevice9::Present(CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
SDLOG(3, "!!!!!!!!!!!!!!!!!!!!!!! Present !!!!!!!!!!!!!!!!!!\n");
KeyActions::get().processIO();
WindowManager::get().applyCursorCapture();
SaveManager::get().tick();
return RSManager::get().redirectPresent(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) {
//static float replacement[128*8];
//SDLOG(0, "SetVertexShaderConstantF: start: %u, count: %u\n", StartRegister, Vector4fCount);
//if(Settings::get().getLogLevel() > 13 || Vector4fCount == 8 || Vector4fCount == 4) {
// for(size_t i=0; i<Vector4fCount; ++i) {
// SDLOG(0, " - %16.10f %16.10f %16.10f %16.10f\n", pConstantData[i*4+0], pConstantData[i*4+1], pConstantData[i*4+2], pConstantData[i*4+3]);
// }
//}
//if(StartRegister == 8 && Vector4fCount == 8) {
// SDLOG(0, "!!8ball\n");
// memcpy(replacement, pConstantData, sizeof(float)*4*Vector4fCount);
// D3DXMATRIX projMatrix, viewMatrix, cameraMatrix, viewInv;
// memcpy(&projMatrix, &(replacement[0]), sizeof(float)*16);
// memcpy(&viewMatrix, &(replacement[16]), sizeof(float)*16);
// if(viewMatrix._14 != 0.0 && viewMatrix._24 != 0.0 && viewMatrix._34 != 0.0 && viewMatrix._44 != 0.0) {
// SDLOG(0, "!!8ball zero\n");
// D3DXMatrixInverse(&viewInv, NULL, &viewMatrix);
// projMatrix *= viewInv;
// viewMatrix._11 *= 2.0;
// viewMatrix._22 *= 2.0;
// projMatrix *= viewMatrix;
// memcpy(&(replacement[0]), &projMatrix, sizeof(float)*16);
// memcpy(&(replacement[16]), &viewMatrix, sizeof(float)*16);
// memset(replacement, 0, sizeof(float)*32);
// for(size_t i=0; i<Vector4fCount; ++i) {
// SDLOG(0, " + %16.10f %16.10f %16.10f %16.10f\n", replacement[i*4+0], replacement[i*4+1], replacement[i*4+2], replacement[i*4+3]);
// }
// return m_pD3Ddev->SetVertexShaderConstantF(StartRegister, replacement, Vector4fCount);
// }
//} /*else if(StartRegister == 8 && Vector4fCount == 4) {
// SDLOG(0, "!!4ball\n");
// return m_pD3Ddev->SetVertexShaderConstantF(StartRegister, replacement, Vector4fCount);
//}*/
return m_pD3Ddev->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
if(RenderTargetIndex != 0) return D3D_OK; // rendertargets > 0 are not actually used by the game - this makes the log shorter
SDLOG(3, "SetRenderTarget %5d, %p\n", RenderTargetIndex, pRenderTarget);
return RSManager::get().redirectSetRenderTarget(RenderTargetIndex, pRenderTarget);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShader(IDirect3DVertexShader9* pvShader) {
SDLOG(7, "SetVertexShader: %p\n", pvShader);
return m_pD3Ddev->SetVertexShader(pvShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetViewport(CONST D3DVIEWPORT9 *pViewport) {
Settings::get().init();
SDLOG(6, "SetViewport X / Y - W x H : %4lu / %4lu - %4lu x %4lu\n", pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height);
RSManager::get().setViewport(*pViewport);
return m_pD3Ddev->SetViewport(pViewport);
//D3DVIEWPORT9 copy;
//memcpy(©, pViewport, sizeof(D3DVIEWPORT9));
//if(copy.Height == Settings::get().getRenderHeight() && copy.Width == Settings::get().getRenderWidth()) {
// copy.Width /= 2;
// copy.Height /= 2;
//}
//return m_pD3Ddev->SetViewport(©);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
SDLOG(9, "DrawIndexedPrimitive\n");
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinIndex, UINT NumVertices, UINT PrimitiveCount, CONST void *pIndexData, D3DFORMAT IndexDataFormat, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride) {
SDLOG(9, "DrawIndexedPrimitiveUP(%d, %u, %u, %u, %u, %p, %d, %p, %d)\n", PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
return RSManager::get().redirectDrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
SDLOG(9, "DrawPrimitive\n");
return m_pD3Ddev->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void *pVertexStreamZeroData, UINT VertexStreamZeroStride) {
SDLOG(9, "DrawPrimitiveUP(%d, %u, %u, %u, %u, %p, %d, %p, %d)\n", PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
return RSManager::get().redirectDrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawRectPatch(UINT Handle, CONST float *pNumSegs, CONST D3DRECTPATCH_INFO *pRectPatchInfo) {
SDLOG(9, "DrawRectPatch\n");
return m_pD3Ddev->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo);
}
HRESULT APIENTRY hkIDirect3DDevice9::DrawTriPatch(UINT Handle, CONST float *pNumSegs, CONST D3DTRIPATCH_INFO *pTriPatchInfo) {
SDLOG(9, "DrawTriPatch\n");
return m_pD3Ddev->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) {
return m_pD3Ddev->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer);
}
HRESULT APIENTRY hkIDirect3DDevice9::EndScene(){
SDLOG(7, "EndScene\n");
return m_pD3Ddev->EndScene();
}
HRESULT APIENTRY hkIDirect3DDevice9::QueryInterface(REFIID riid, LPVOID *ppvObj) {
return m_pD3Ddev->QueryInterface(riid, ppvObj);
}
ULONG APIENTRY hkIDirect3DDevice9::AddRef() {
return m_pD3Ddev->AddRef();
}
HRESULT APIENTRY hkIDirect3DDevice9::BeginScene() {
SDLOG(7, "BeginScene\n");
return m_pD3Ddev->BeginScene();
}
HRESULT APIENTRY hkIDirect3DDevice9::BeginStateBlock() {
return m_pD3Ddev->BeginStateBlock();
}
HRESULT APIENTRY hkIDirect3DDevice9::Clear(DWORD Count, CONST D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
return m_pD3Ddev->Clear(Count, pRects, Flags, Color, Z, Stencil);
}
HRESULT APIENTRY hkIDirect3DDevice9::ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect, D3DCOLOR color) {
return m_pD3Ddev->ColorFill(pSurface,pRect,color);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain) {
return m_pD3Ddev->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) {
return m_pD3Ddev->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture,pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
SDLOG(4, "CreateDepthStencilSurface w/h: %4u/%4u format: %s\n", Width, Height, D3DFormatToString(Format));
if(Width == 1024 && Height == 720) {
SDLOG(4, " - OVERRIDE to %4u/%4u!\n", Settings::get().getRenderWidth(), Settings::get().getRenderHeight());
return m_pD3Ddev->CreateDepthStencilSurface(Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
}
return m_pD3Ddev->CreateDepthStencilSurface(Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) {
return m_pD3Ddev->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer,pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
return m_pD3Ddev->CreateOffscreenPlainSurface(Width,Height,Format,Pool,ppSurface,pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) {
HRESULT res = m_pD3Ddev->CreatePixelShader(pFunction, ppShader);
if(Settings::get().getLogLevel() > 12) {
SDLOG(12, "CreatePixelShader data: %p : shader: %p\n", pFunction, *ppShader);
LPD3DXBUFFER buffer;
D3DXDisassembleShader(pFunction, false, NULL, &buffer);
SDLOG(12, "===== disassembly:\n%s\n==============\n", buffer->GetBufferPointer());
}
return res;
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) {
return m_pD3Ddev->CreateQuery(Type, ppQuery);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
SDLOG(1, "CreateRenderTarget w/h: %4u/%4u format: %s\n", Width, Height, D3DFormatToString(Format));
if(Width == 1024 && Height == 720) {
SDLOG(1, " - OVERRIDE to %4u/%4u!\n", Settings::get().getRenderWidth(), Settings::get().getRenderHeight());
HRESULT hr = m_pD3Ddev->CreateRenderTarget(Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle);
RSManager::get().registerMainRenderSurface(*ppSurface);
return hr;
}
return m_pD3Ddev->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) {
return m_pD3Ddev->CreateStateBlock(Type, ppSB);
}
void getDofRes(UINT inW, UINT inH, UINT& outW, UINT& outH) {
if(Settings::get().getDOFOverrideResolution() == 0) {
outW = inW;
outH = inH;
return;
} else {
UINT divFactor = Settings::get().getDisableDofScaling() ? 1 : 360/inH;
UINT topWidth = Settings::get().getDOFOverrideResolution()*16/9, topHeight = Settings::get().getDOFOverrideResolution();
outW = topWidth / divFactor;
outH = topHeight / divFactor;
}
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
SDLOG(1, "CreateTexture w/h: %4u/%4u format: %s RENDERTARGET=%d\n", Width, Height, D3DFormatToString(Format), Usage & D3DUSAGE_RENDERTARGET);
if(Width == 1024 && Height == 720) {
SDLOG(1, " - OVERRIDE to %4u/%4u!\n", Settings::get().getRenderWidth(), Settings::get().getRenderHeight());
HRESULT res = m_pD3Ddev->CreateTexture(Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
if(res == D3D_OK && (Usage & D3DUSAGE_RENDERTARGET)) RSManager::get().registerMainRenderTexture(*ppTexture);
return res;
}
//if((Width == 512 && Height == 360) || (Width == 256 && Height == 180) || (Width == 128 && Height == 90)) { // !
if((Width == 512 && Height == 360) || (Width == 256 && Height == 180)) {
UINT w,h;
getDofRes(Width, Height, w, h);
SDLOG(1, " - OVERRIDE DoF to %4u/%4u!\n", w, h);
return m_pD3Ddev->CreateTexture(w, h, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
}
//if((Width == 16 && Height == 16) || (Width == 32 && Height == 32) || (Width == 64 && Height == 64)) {
// return m_pD3Ddev->CreateTexture(Width*2, Height*2, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
//}
if(Width == 1280 && Height == 720) {
SDLOG(1, " - OVERRIDE to %4u/%4u!\n", Settings::get().getPresentWidth(), Settings::get().getPresentHeight());
return m_pD3Ddev->CreateTexture(Settings::get().getPresentWidth(), Settings::get().getPresentHeight(), Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
}
HRESULT res = m_pD3Ddev->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
//RSManager::get().registerTexture(*ppTexture);
return res;
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** VERTexBuffer, HANDLE* pSharedHandle) {
return m_pD3Ddev->CreateVertexBuffer(Length, Usage, FVF, Pool, VERTexBuffer, pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) {
return m_pD3Ddev->CreateVertexDeclaration(pVertexElements,ppDecl);
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) {
HRESULT res = m_pD3Ddev->CreateVertexShader(pFunction, ppShader);
if(Settings::get().getLogLevel() > 12) {
SDLOG(12, "CreateVertexShader data: %p : shader: %p\n", pFunction, *ppShader);
LPD3DXBUFFER buffer;
D3DXDisassembleShader(pFunction, false, NULL, &buffer);
SDLOG(12, "===== disassembly:\n%s\n==============\n", buffer->GetBufferPointer());
}
return res;
}
HRESULT APIENTRY hkIDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) {
return m_pD3Ddev->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture,pSharedHandle);
}
HRESULT APIENTRY hkIDirect3DDevice9::DeletePatch(UINT Handle) {
return m_pD3Ddev->DeletePatch(Handle);
}
HRESULT APIENTRY hkIDirect3DDevice9::EndStateBlock(IDirect3DStateBlock9** ppSB) {
return m_pD3Ddev->EndStateBlock(ppSB);
}
HRESULT APIENTRY hkIDirect3DDevice9::EvictManagedResources() {
return m_pD3Ddev->EvictManagedResources();
}
UINT APIENTRY hkIDirect3DDevice9::GetAvailableTextureMem() {
return m_pD3Ddev->GetAvailableTextureMem();
}
HRESULT APIENTRY hkIDirect3DDevice9::GetClipPlane(DWORD Index, float *pPlane) {
return m_pD3Ddev->GetClipPlane(Index, pPlane);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) {
return m_pD3Ddev->GetClipStatus(pClipStatus);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) {
return m_pD3Ddev->GetCreationParameters(pParameters);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetCurrentTexturePalette(UINT *pPaletteNumber){
return m_pD3Ddev->GetCurrentTexturePalette(pPaletteNumber);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) {
return m_pD3Ddev->GetDepthStencilSurface(ppZStencilSurface);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDeviceCaps(D3DCAPS9 *pCaps) {
return m_pD3Ddev->GetDeviceCaps(pCaps);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDirect3D(IDirect3D9 **ppD3D9) {
HRESULT hRet = m_pD3Ddev->GetDirect3D(ppD3D9);
if( SUCCEEDED(hRet) )
*ppD3D9 = m_pD3Dint;
return hRet;
}
HRESULT APIENTRY hkIDirect3DDevice9::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) {
SDLOG(15, "GetDisplayMode %u\n", iSwapChain);
//pMode = &displayMode;
//return S_OK;
return m_pD3Ddev->GetDisplayMode(iSwapChain, pMode);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
return m_pD3Ddev->GetFrontBufferData(iSwapChain, pDestSurface);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetFVF(DWORD* pFVF) {
return m_pD3Ddev->GetFVF(pFVF);
}
void APIENTRY hkIDirect3DDevice9::GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp) {
m_pD3Ddev->GetGammaRamp(iSwapChain,pRamp);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetIndices(IDirect3DIndexBuffer9** ppIndexData) {
return m_pD3Ddev->GetIndices(ppIndexData);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetLight(DWORD Index, D3DLIGHT9 *pLight) {
return m_pD3Ddev->GetLight(Index, pLight);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetLightEnable(DWORD Index, BOOL *pEnable) {
return m_pD3Ddev->GetLightEnable(Index, pEnable);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetMaterial(D3DMATERIAL9 *pMaterial) {
return m_pD3Ddev->GetMaterial(pMaterial);
}
float APIENTRY hkIDirect3DDevice9::GetNPatchMode() {
return m_pD3Ddev->GetNPatchMode();
}
unsigned int APIENTRY hkIDirect3DDevice9::GetNumberOfSwapChains() {
return m_pD3Ddev->GetNumberOfSwapChains();
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries){
return m_pD3Ddev->GetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShader(IDirect3DPixelShader9** ppShader) {
return m_pD3Ddev->GetPixelShader(ppShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount) {
return m_pD3Ddev->GetPixelShaderConstantB(StartRegister,pConstantData,BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount) {
return m_pD3Ddev->GetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount){
return m_pD3Ddev->GetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) {
return m_pD3Ddev->GetRasterStatus(iSwapChain,pRasterStatus);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) {
return m_pD3Ddev->GetRenderState(State, pValue);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRenderTarget(DWORD renderTargetIndex,IDirect3DSurface9** ppRenderTarget) {
return m_pD3Ddev->GetRenderTarget(renderTargetIndex,ppRenderTarget);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetRenderTargetData(IDirect3DSurface9* renderTarget,IDirect3DSurface9* pDestSurface) {
return m_pD3Ddev->GetRenderTargetData(renderTarget,pDestSurface);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) {
return m_pD3Ddev->GetSamplerState(Sampler,Type,pValue);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetScissorRect(RECT* pRect) {
return m_pD3Ddev->GetScissorRect(pRect);
}
BOOL APIENTRY hkIDirect3DDevice9::GetSoftwareVertexProcessing() {
return m_pD3Ddev->GetSoftwareVertexProcessing();
}
HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride) {
return m_pD3Ddev->GetStreamSource(StreamNumber, ppStreamData,OffsetInBytes, pStride);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetStreamSourceFreq(UINT StreamNumber,UINT* Divider) {
return m_pD3Ddev->GetStreamSourceFreq(StreamNumber,Divider);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetSwapChain(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain){
return m_pD3Ddev->GetSwapChain(iSwapChain,pSwapChain);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
return m_pD3Ddev->GetTexture(Stage, ppTexture);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) {
return m_pD3Ddev->GetTextureStageState(Stage, Type, pValue);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) {
return m_pD3Ddev->GetTransform(State, pMatrix);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) {
return m_pD3Ddev->GetVertexDeclaration(ppDecl);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShader(IDirect3DVertexShader9** ppShader) {
return m_pD3Ddev->GetVertexShader(ppShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount){
return m_pD3Ddev->GetVertexShaderConstantB(StartRegister,pConstantData,BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount) {
return m_pD3Ddev->GetVertexShaderConstantF(StartRegister,pConstantData,Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount){
return m_pD3Ddev->GetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::GetViewport(D3DVIEWPORT9 *pViewport) {
return m_pD3Ddev->GetViewport(pViewport);
}
HRESULT APIENTRY hkIDirect3DDevice9::LightEnable(DWORD LightIndex, BOOL bEnable) {
return m_pD3Ddev->LightEnable(LightIndex, bEnable);
}
HRESULT APIENTRY hkIDirect3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) {
SDLOG(5, "MultiplyTransform state: %u matrix: \n%s\n", State, D3DMatrixToString(pMatrix));
return m_pD3Ddev->MultiplyTransform(State, pMatrix);
}
void APIENTRY WINAPI D3DPERF_SetOptions(DWORD options){
//MessageBox(NULL, "D3DPERF_SetOptions", "D3D9Wrapper", MB_OK);
}
HRESULT APIENTRY hkIDirect3DDevice9::ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
return m_pD3Ddev->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer,pVertexDecl, Flags);
}
ULONG APIENTRY hkIDirect3DDevice9::Release() {
return m_pD3Ddev->Release();
}
HRESULT APIENTRY hkIDirect3DDevice9::Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) {
RSManager::get().releaseResources();
SDLOG(0, "Reset ------\n");
displayMode.Format = pPresentationParameters->BackBufferFormat;
displayMode.Width = pPresentationParameters->BackBufferWidth;
displayMode.Height = pPresentationParameters->BackBufferHeight;
displayMode.RefreshRate = 60;
D3DPRESENT_PARAMETERS adjusted = RSManager::get().adjustPresentationParameters(pPresentationParameters);
HRESULT hRet = m_pD3Ddev->Reset(&adjusted);
if(SUCCEEDED(hRet)) {
SDLOG(0, " - succeeded\n");
m_PresentParam = adjusted;
RSManager::get().initResources();
} else {
SDLOG(0, "ERROR: Reset Failed!\n");
SDLOG(0, "Error code: %s\n", DXGetErrorString(hRet));
}
return hRet;
}
HRESULT APIENTRY hkIDirect3DDevice9::SetClipPlane(DWORD Index, CONST float *pPlane) {
return m_pD3Ddev->SetClipPlane(Index, pPlane);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetClipStatus(CONST D3DCLIPSTATUS9 *pClipStatus) {
return m_pD3Ddev->SetClipStatus(pClipStatus);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetCurrentTexturePalette(UINT PaletteNumber) {
return m_pD3Ddev->SetCurrentTexturePalette(PaletteNumber);
}
void APIENTRY hkIDirect3DDevice9::SetCursorPosition(int X, int Y, DWORD Flags) {
m_pD3Ddev->SetCursorPosition(X, Y, Flags);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) {
return m_pD3Ddev->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) {
SDLOG(5, "SetDepthStencilSurface %p\n", pNewZStencil);
//return m_pD3Ddev->SetDepthStencilSurface(pNewZStencil);
return RSManager::get().redirectSetDepthStencilSurface(pNewZStencil);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetDialogBoxMode(BOOL bEnableDialogs) {
return m_pD3Ddev->SetDialogBoxMode(bEnableDialogs);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetFVF(DWORD FVF) {
return m_pD3Ddev->SetFVF(FVF);
}
void APIENTRY hkIDirect3DDevice9::SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp){
m_pD3Ddev->SetGammaRamp(iSwapChain,Flags, pRamp);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetIndices(IDirect3DIndexBuffer9* pIndexData) {
return m_pD3Ddev->SetIndices(pIndexData);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetLight(DWORD Index, CONST D3DLIGHT9 *pLight) {
return m_pD3Ddev->SetLight(Index, pLight);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetMaterial(CONST D3DMATERIAL9 *pMaterial) {
return m_pD3Ddev->SetMaterial(pMaterial);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetNPatchMode(float nSegments) {
return m_pD3Ddev->SetNPatchMode(nSegments);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY *pEntries) {
return m_pD3Ddev->SetPaletteEntries(PaletteNumber, pEntries);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShader(IDirect3DPixelShader9* pShader) {
return m_pD3Ddev->SetPixelShader(pShader);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) {
return m_pD3Ddev->SetPixelShaderConstantB(StartRegister,pConstantData,BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) {
return m_pD3Ddev->SetPixelShaderConstantF(StartRegister,pConstantData,Vector4fCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) {
return m_pD3Ddev->SetPixelShaderConstantI(StartRegister,pConstantData,Vector4iCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
return RSManager::get().redirectSetRenderState(State, Value);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
SDLOG(14, "SetSamplerState sampler %lu: state type: %s value: %lu\n", Sampler, D3DSamplerStateTypeToString(Type), Value);
if(Settings::get().getFilteringOverride() == 2) {
SDLOG(10, " - aniso sampling activated!\n");
if(Type == D3DSAMP_MAXANISOTROPY) {
return m_pD3Ddev->SetSamplerState(Sampler, Type, 16);
} else if(Type != D3DSAMP_MINFILTER && Type != D3DSAMP_MAGFILTER) {
return m_pD3Ddev->SetSamplerState(Sampler, Type, Value);
} else {
return m_pD3Ddev->SetSamplerState(Sampler, Type, D3DTEXF_ANISOTROPIC);
}
} else if(Settings::get().getFilteringOverride() == 1) {
if((Type == D3DSAMP_MINFILTER || Type == D3DSAMP_MIPFILTER) && (Value == D3DTEXF_POINT || Value == D3DTEXF_NONE)) {
SDLOG(10, " - linear override activated!\n");
return m_pD3Ddev->SetSamplerState(Sampler, Type, D3DTEXF_LINEAR);
}
}
return m_pD3Ddev->SetSamplerState(Sampler, Type, Value);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetScissorRect(CONST RECT* pRect) {
SDLOG(5, "SetScissorRect %s\n", RectToString(pRect));
// These are scissor rects used for shadow rendering, should not be suppressed:
//SetScissorRect RECT[ 0/ 0/1024/1024]
//SetScissorRect RECT[1024/ 0/2048/1024]
//SetScissorRect RECT[ 0/1024/1024/2048]
//SetScissorRect RECT[1024/1024/2048/2048]
if(RSManager::get().isViewport(*pRect)
|| (pRect->left==0 && pRect->top==0 && pRect->right==1024 && pRect->bottom==1024)
|| (pRect->left==1024 && pRect->top==0 && pRect->right==2048 && pRect->bottom==1024)
|| (pRect->left==0 && pRect->top==1024 && pRect->right==1024 && pRect->bottom==2048)
|| (pRect->left==1024 && pRect->top==1024 && pRect->right==2048 && pRect->bottom==2048)
) {
return m_pD3Ddev->SetScissorRect(pRect);
}
SDLOG(5, " - Lyrical Tokarev, kill them all!\n", RectToString(pRect));
return D3D_OK;
}
HRESULT APIENTRY hkIDirect3DDevice9::SetSoftwareVertexProcessing(BOOL bSoftware) {
return m_pD3Ddev->SetSoftwareVertexProcessing(bSoftware);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) {
return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData,OffsetInBytes, Stride);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSourceFreq(UINT StreamNumber,UINT Divider){
return m_pD3Ddev->SetStreamSourceFreq(StreamNumber, Divider);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) {
unsigned index = RSManager::get().getTextureIndex((IDirect3DTexture9*)pTexture);
SDLOG(6, "setTexture %d, %p (index %u)\n", Stage, pTexture, index);
return RSManager::get().redirectSetTexture(Stage, pTexture);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
return RSManager::get().redirectSetTextureStageState(Stage, Type, Value);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) {
SDLOG(0, "SetTransform state: %u matrix: \n%s\n", State, D3DMatrixToString(pMatrix));
return m_pD3Ddev->SetTransform(State, pMatrix);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) {
return m_pD3Ddev->SetVertexDeclaration(pDecl);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) {
return m_pD3Ddev->SetVertexShaderConstantB(StartRegister,pConstantData,BoolCount);
}
HRESULT APIENTRY hkIDirect3DDevice9::SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) {
return m_pD3Ddev->SetVertexShaderConstantI(StartRegister,pConstantData,Vector4iCount);
}
BOOL APIENTRY hkIDirect3DDevice9::ShowCursor(BOOL bShow) {
return m_pD3Ddev->ShowCursor(bShow);
}
HRESULT APIENTRY hkIDirect3DDevice9::StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) {
SDLOG(5, "StretchRect src -> dest, sR -> dR : %p -> %p, %s -> %s\n", pSourceSurface, pDestSurface, RectToString(pSourceRect), RectToString(pDestRect));
//return m_pD3Ddev->StretchRect(pSourceSurface,pSourceRect,pDestSurface,pDestRect,Filter);
return RSManager::get().redirectStretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
}
HRESULT APIENTRY hkIDirect3DDevice9::TestCooperativeLevel() {
SDLOG(8, "TestCooperativeLevel");
HRESULT hr = m_pD3Ddev->TestCooperativeLevel();
SDLOG(8, " - returned %s\n", (hr == D3D_OK ? "OK" : (D3DERR_DEVICELOST ? "DEVICELOST" : (hr == D3DERR_DEVICENOTRESET ? "DEVICENOTRESET" : "DRIVERINTERNALERROR"))));
return hr;
}
HRESULT APIENTRY hkIDirect3DDevice9::UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) {
return m_pD3Ddev->UpdateSurface(pSourceSurface,pSourceRect,pDestinationSurface,pDestPoint);
}
HRESULT APIENTRY hkIDirect3DDevice9::UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) {
return m_pD3Ddev->UpdateTexture(pSourceTexture, pDestinationTexture);
}
HRESULT APIENTRY hkIDirect3DDevice9::ValidateDevice(DWORD *pNumPasses) {
return m_pD3Ddev->ValidateDevice(pNumPasses);
}