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geometry.asd
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geometry.asd
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;; (eval-when (:compile-toplevel :load-toplevel :execute)
;; (ql:quickload :gsll))
(defsystem "geometry"
:name "geometry"
:description "General pupose geometric objects and algorithms."
:version "0.1"
:author "Jerry Vinokurov <[email protected]>"
:license "GPL v3"
:defsystem-depends-on (#:gsll #:cl-graph) ;; #:lisp-unit2)
:depends-on (#:gsll #:antik) ;; #:lisp-unit2)
:components
((:module objects
:components
((:file "geometric-object")
(:file "conditions")
(:file "point" :depends-on ("geometric-object"))
(:file "vector" :depends-on ("point"))
(:file "matrix" :depends-on ("vector"))
(:file "quaternion" :depends-on ("vector" "matrix"))
(:file "line-segment" :depends-on ("vector" "matrix"))
(:file "polygon" :depends-on ("line-segment" "quaternion"))
(:file "geometry" :depends-on ("polygon"))
(:file "test" :depends-on ("geometry"))))
(:module algorithms
:depends-on (objects)
:components
((:file "numerical-methods")
(:file "polyline-matching")
(:file "icp" :depends-on ("numerical-methods"))
(:file "constraint")
(:file "solver" :depends-on ("constraint"))))))
(defpackage :geometry
(:nicknames :geom)
(:use :cl :asdf :gsll) ;; :lisp-unit2)
(:shadow :norm)
(:documentation "A general purpose geometry library. Includes support for points,
line segments, polygons, 3-vectors, 4-vectors, quaternions, and hopefully lots more")
(:export #:point
#:point-x
#:point-y
#:point-z
#:line-segment
#:distance
#:make-line
#:make-point
#:start-point
#:end-point
#:make-constraint))