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There isn't a way to read uniform values, at least not in older versions of glsl, so it would be nice to cache them. E.g. so you can do shader.frog += 1
The text was updated successfully, but these errors were encountered:
There isn't a way to read uniform values, at least not in older versions of glsl, so it would be nice to cache them. E.g. so you can do shader.frog += 1
The text was updated successfully, but these errors were encountered: