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Cache shader uniform values in Ashton #4

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bil-bas opened this issue Aug 12, 2012 · 0 comments
Open

Cache shader uniform values in Ashton #4

bil-bas opened this issue Aug 12, 2012 · 0 comments
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@bil-bas
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bil-bas commented Aug 12, 2012

There isn't a way to read uniform values, at least not in older versions of glsl, so it would be nice to cache them. E.g. so you can do shader.frog += 1

@ghost ghost assigned bil-bas Aug 12, 2012
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