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job.go
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job.go
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//go:generate mockgen -destination=mocks/job.go -package=gocronmocks . Job
package gocron
import (
"context"
"errors"
"fmt"
"math/rand"
"strings"
"time"
"github.com/google/uuid"
"github.com/jonboulle/clockwork"
"github.com/robfig/cron/v3"
"golang.org/x/exp/slices"
)
// internalJob stores the information needed by the scheduler
// to manage scheduling, starting and stopping the job
type internalJob struct {
ctx context.Context
cancel context.CancelFunc
id uuid.UUID
name string
tags []string
jobSchedule
lastRun, nextRun time.Time
function any
parameters []any
timer clockwork.Timer
singletonMode bool
singletonLimitMode LimitMode
limitRunsTo *limitRunsTo
startTime time.Time
startImmediately bool
// event listeners
afterJobRuns func(jobID uuid.UUID, jobName string)
beforeJobRuns func(jobID uuid.UUID, jobName string)
afterJobRunsWithError func(jobID uuid.UUID, jobName string, err error)
}
// stop is used to stop the job's timer and cancel the context
// stopping the timer is critical for cleaning up jobs that are
// sleeping in a time.AfterFunc timer when the job is being stopped.
// cancelling the context keeps the executor from continuing to try
// and run the job.
func (j *internalJob) stop() {
if j.timer != nil {
j.timer.Stop()
}
j.cancel()
}
// task stores the function and parameters
// that are actually run when the job is executed.
type task struct {
function any
parameters []any
}
// Task defines a function that returns the task
// function and parameters.
type Task func() task
// NewTask provides the job's task function and parameters.
func NewTask(function any, parameters ...any) Task {
return func() task {
return task{
function: function,
parameters: parameters,
}
}
}
// limitRunsTo is used for managing the number of runs
// when the user only wants the job to run a certain
// number of times and then be removed from the scheduler.
type limitRunsTo struct {
limit uint
runCount uint
}
// -----------------------------------------------
// -----------------------------------------------
// --------------- Job Variants ------------------
// -----------------------------------------------
// -----------------------------------------------
// JobDefinition defines the interface that must be
// implemented to create a job from the definition.
type JobDefinition interface {
setup(*internalJob, *time.Location) error
}
var _ JobDefinition = (*cronJobDefinition)(nil)
type cronJobDefinition struct {
crontab string
withSeconds bool
}
func (c cronJobDefinition) setup(j *internalJob, location *time.Location) error {
var withLocation string
if strings.HasPrefix(c.crontab, "TZ=") || strings.HasPrefix(c.crontab, "CRON_TZ=") {
withLocation = c.crontab
} else {
// since the user didn't provide a timezone default to the location
// passed in by the scheduler. Default: time.Local
withLocation = fmt.Sprintf("CRON_TZ=%s %s", location.String(), c.crontab)
}
var (
cronSchedule cron.Schedule
err error
)
if c.withSeconds {
p := cron.NewParser(cron.Second | cron.Minute | cron.Hour | cron.Dom | cron.Month | cron.Dow | cron.Descriptor)
cronSchedule, err = p.Parse(withLocation)
} else {
cronSchedule, err = cron.ParseStandard(withLocation)
}
if err != nil {
return errors.Join(ErrCronJobParse, err)
}
j.jobSchedule = &cronJob{cronSchedule: cronSchedule}
return nil
}
// CronJob defines a new job using the crontab syntax: `* * * * *`.
// An optional 6th field can be used at the beginning if withSeconds
// is set to true: `* * * * * *`.
// The timezone can be set on the Scheduler using WithLocation, or in the
// crontab in the form `TZ=America/Chicago * * * * *` or
// `CRON_TZ=America/Chicago * * * * *`
func CronJob(crontab string, withSeconds bool) JobDefinition {
return cronJobDefinition{
crontab: crontab,
withSeconds: withSeconds,
}
}
var _ JobDefinition = (*durationJobDefinition)(nil)
type durationJobDefinition struct {
duration time.Duration
}
func (d durationJobDefinition) setup(j *internalJob, _ *time.Location) error {
j.jobSchedule = &durationJob{duration: d.duration}
return nil
}
// DurationJob defines a new job using time.Duration
// for the interval.
func DurationJob(duration time.Duration) JobDefinition {
return durationJobDefinition{
duration: duration,
}
}
var _ JobDefinition = (*durationRandomJobDefinition)(nil)
type durationRandomJobDefinition struct {
min, max time.Duration
}
func (d durationRandomJobDefinition) setup(j *internalJob, _ *time.Location) error {
if d.min >= d.max {
return ErrDurationRandomJobMinMax
}
j.jobSchedule = &durationRandomJob{
min: d.min,
max: d.max,
rand: rand.New(rand.NewSource(time.Now().UnixNano())), // nolint:gosec
}
return nil
}
// DurationRandomJob defines a new job that runs on a random interval
// between the min and max duration values provided.
//
// To achieve a similar behavior as tools that use a splay/jitter technique
// consider the median value as the baseline and the difference between the
// max-median or median-min as the splay/jitter.
//
// For example, if you want a job to run every 5 minutes, but want to add
// up to 1 min of jitter to the interval, you could use
// DurationRandomJob(4*time.Minute, 6*time.Minute)
func DurationRandomJob(minDuration, maxDuration time.Duration) JobDefinition {
return durationRandomJobDefinition{
min: minDuration,
max: maxDuration,
}
}
// DailyJob runs the job on the interval of days, and at the set times.
// By default, the job will start the next available day, considering the last run to be now,
// and the time and day based on the interval and times you input. This means, if you
// select an interval greater than 1, your job by default will run X (interval) days from now
// if there are no atTimes left in the current day. You can use WithStartAt to tell the
// scheduler to start the job sooner.
func DailyJob(interval uint, atTimes AtTimes) JobDefinition {
return dailyJobDefinition{
interval: interval,
atTimes: atTimes,
}
}
var _ JobDefinition = (*dailyJobDefinition)(nil)
type dailyJobDefinition struct {
interval uint
atTimes AtTimes
}
func (d dailyJobDefinition) setup(j *internalJob, location *time.Location) error {
atTimesDate, err := convertAtTimesToDateTime(d.atTimes, location)
switch {
case errors.Is(err, errAtTimesNil):
return ErrDailyJobAtTimesNil
case errors.Is(err, errAtTimeNil):
return ErrDailyJobAtTimeNil
case errors.Is(err, errAtTimeHours):
return ErrDailyJobHours
case errors.Is(err, errAtTimeMinSec):
return ErrDailyJobMinutesSeconds
}
ds := dailyJob{
interval: d.interval,
atTimes: atTimesDate,
}
j.jobSchedule = ds
return nil
}
var _ JobDefinition = (*weeklyJobDefinition)(nil)
type weeklyJobDefinition struct {
interval uint
daysOfTheWeek Weekdays
atTimes AtTimes
}
func (w weeklyJobDefinition) setup(j *internalJob, location *time.Location) error {
var ws weeklyJob
ws.interval = w.interval
if w.daysOfTheWeek == nil {
return ErrWeeklyJobDaysOfTheWeekNil
}
daysOfTheWeek := w.daysOfTheWeek()
slices.Sort(daysOfTheWeek)
ws.daysOfWeek = daysOfTheWeek
atTimesDate, err := convertAtTimesToDateTime(w.atTimes, location)
switch {
case errors.Is(err, errAtTimesNil):
return ErrWeeklyJobAtTimesNil
case errors.Is(err, errAtTimeNil):
return ErrWeeklyJobAtTimeNil
case errors.Is(err, errAtTimeHours):
return ErrWeeklyJobHours
case errors.Is(err, errAtTimeMinSec):
return ErrWeeklyJobMinutesSeconds
}
ws.atTimes = atTimesDate
j.jobSchedule = ws
return nil
}
// Weekdays defines a function that returns a list of week days.
type Weekdays func() []time.Weekday
// NewWeekdays provide the days of the week the job should run.
func NewWeekdays(weekday time.Weekday, weekdays ...time.Weekday) Weekdays {
return func() []time.Weekday {
return append(weekdays, weekday)
}
}
// WeeklyJob runs the job on the interval of weeks, on the specific days of the week
// specified, and at the set times.
//
// By default, the job will start the next available day, considering the last run to be now,
// and the time and day based on the interval, days and times you input. This means, if you
// select an interval greater than 1, your job by default will run X (interval) weeks from now
// if there are no daysOfTheWeek left in the current week. You can use WithStartAt to tell the
// scheduler to start the job sooner.
func WeeklyJob(interval uint, daysOfTheWeek Weekdays, atTimes AtTimes) JobDefinition {
return weeklyJobDefinition{
interval: interval,
daysOfTheWeek: daysOfTheWeek,
atTimes: atTimes,
}
}
var _ JobDefinition = (*monthlyJobDefinition)(nil)
type monthlyJobDefinition struct {
interval uint
daysOfTheMonth DaysOfTheMonth
atTimes AtTimes
}
func (m monthlyJobDefinition) setup(j *internalJob, location *time.Location) error {
var ms monthlyJob
ms.interval = m.interval
if m.daysOfTheMonth == nil {
return ErrMonthlyJobDaysNil
}
var daysStart, daysEnd []int
for _, day := range m.daysOfTheMonth() {
if day > 31 || day == 0 || day < -31 {
return ErrMonthlyJobDays
}
if day > 0 {
daysStart = append(daysStart, day)
} else {
daysEnd = append(daysEnd, day)
}
}
daysStart = removeSliceDuplicatesInt(daysStart)
slices.Sort(daysStart)
ms.days = daysStart
daysEnd = removeSliceDuplicatesInt(daysEnd)
slices.Sort(daysEnd)
ms.daysFromEnd = daysEnd
atTimesDate, err := convertAtTimesToDateTime(m.atTimes, location)
switch {
case errors.Is(err, errAtTimesNil):
return ErrMonthlyJobAtTimesNil
case errors.Is(err, errAtTimeNil):
return ErrMonthlyJobAtTimeNil
case errors.Is(err, errAtTimeHours):
return ErrMonthlyJobHours
case errors.Is(err, errAtTimeMinSec):
return ErrMonthlyJobMinutesSeconds
}
ms.atTimes = atTimesDate
j.jobSchedule = ms
return nil
}
type days []int
// DaysOfTheMonth defines a function that returns a list of days.
type DaysOfTheMonth func() days
// NewDaysOfTheMonth provide the days of the month the job should
// run. The days can be positive 1 to 31 and/or negative -31 to -1.
// Negative values count backwards from the end of the month.
// For example: -1 == the last day of the month.
//
// -5 == 5 days before the end of the month.
func NewDaysOfTheMonth(day int, moreDays ...int) DaysOfTheMonth {
return func() days {
moreDays = append(moreDays, day)
return moreDays
}
}
type atTime struct {
hours, minutes, seconds uint
}
func (a atTime) time(location *time.Location) time.Time {
return time.Date(0, 0, 0, int(a.hours), int(a.minutes), int(a.seconds), 0, location)
}
// AtTime defines a function that returns the internal atTime
type AtTime func() atTime
// NewAtTime provide the hours, minutes and seconds at which
// the job should be run
func NewAtTime(hours, minutes, seconds uint) AtTime {
return func() atTime {
return atTime{hours: hours, minutes: minutes, seconds: seconds}
}
}
// AtTimes define a list of AtTime
type AtTimes func() []AtTime
// NewAtTimes provide the hours, minutes and seconds at which
// the job should be run
func NewAtTimes(atTime AtTime, atTimes ...AtTime) AtTimes {
return func() []AtTime {
atTimes = append(atTimes, atTime)
return atTimes
}
}
// MonthlyJob runs the job on the interval of months, on the specific days of the month
// specified, and at the set times. Days of the month can be 1 to 31 or negative (-1 to -31), which
// count backwards from the end of the month. E.g. -1 is the last day of the month.
//
// If a day of the month is selected that does not exist in all months (e.g. 31st)
// any month that does not have that day will be skipped.
//
// By default, the job will start the next available day, considering the last run to be now,
// and the time and month based on the interval, days and times you input.
// This means, if you select an interval greater than 1, your job by default will run
// X (interval) months from now if there are no daysOfTheMonth left in the current month.
// You can use WithStartAt to tell the scheduler to start the job sooner.
//
// Carefully consider your configuration!
// - For example: an interval of 2 months on the 31st of each month, starting 12/31
// would skip Feb, April, June, and next run would be in August.
func MonthlyJob(interval uint, daysOfTheMonth DaysOfTheMonth, atTimes AtTimes) JobDefinition {
return monthlyJobDefinition{
interval: interval,
daysOfTheMonth: daysOfTheMonth,
atTimes: atTimes,
}
}
var _ JobDefinition = (*oneTimeJobDefinition)(nil)
type oneTimeJobDefinition struct {
startAt OneTimeJobStartAtOption
}
func (o oneTimeJobDefinition) setup(j *internalJob, _ *time.Location) error {
j.jobSchedule = oneTimeJob{}
return o.startAt(j)
}
// OneTimeJobStartAtOption defines when the one time job is run
type OneTimeJobStartAtOption func(*internalJob) error
// OneTimeJobStartImmediately tells the scheduler to run the one time job immediately.
func OneTimeJobStartImmediately() OneTimeJobStartAtOption {
return func(j *internalJob) error {
j.startImmediately = true
return nil
}
}
// OneTimeJobStartDateTime sets the date & time at which the job should run.
// This datetime must be in the future.
func OneTimeJobStartDateTime(start time.Time) OneTimeJobStartAtOption {
return func(j *internalJob) error {
if start.IsZero() || start.Before(time.Now()) {
return ErrOneTimeJobStartDateTimePast
}
j.startTime = start
return nil
}
}
// OneTimeJob is to run a job once at a specified time and not on
// any regular schedule.
func OneTimeJob(startAt OneTimeJobStartAtOption) JobDefinition {
return oneTimeJobDefinition{
startAt: startAt,
}
}
// -----------------------------------------------
// -----------------------------------------------
// ----------------- Job Options -----------------
// -----------------------------------------------
// -----------------------------------------------
// JobOption defines the constructor for job options.
type JobOption func(*internalJob) error
// WithEventListeners sets the event listeners that should be
// run for the job.
func WithEventListeners(eventListeners ...EventListener) JobOption {
return func(j *internalJob) error {
for _, eventListener := range eventListeners {
if err := eventListener(j); err != nil {
return err
}
}
return nil
}
}
// WithLimitedRuns limits the number of executions of this job to n.
// Upon reaching the limit, the job is removed from the scheduler.
func WithLimitedRuns(limit uint) JobOption {
return func(j *internalJob) error {
j.limitRunsTo = &limitRunsTo{
limit: limit,
runCount: 0,
}
return nil
}
}
// WithName sets the name of the job. Name provides
// a human-readable identifier for the job.
func WithName(name string) JobOption {
// TODO use the name for metrics and future logging option
return func(j *internalJob) error {
if name == "" {
return ErrWithNameEmpty
}
j.name = name
return nil
}
}
// WithSingletonMode keeps the job from running again if it is already running.
// This is useful for jobs that should not overlap, and that occasionally
// (but not consistently) run longer than the interval between job runs.
func WithSingletonMode(mode LimitMode) JobOption {
return func(j *internalJob) error {
j.singletonMode = true
j.singletonLimitMode = mode
return nil
}
}
// WithStartAt sets the option for starting the job at
// a specific datetime.
func WithStartAt(option StartAtOption) JobOption {
return func(j *internalJob) error {
return option(j)
}
}
// StartAtOption defines options for starting the job
type StartAtOption func(*internalJob) error
// WithStartImmediately tells the scheduler to run the job immediately
// regardless of the type or schedule of job. After this immediate run
// the job is scheduled from this time based on the job definition.
func WithStartImmediately() StartAtOption {
return func(j *internalJob) error {
j.startImmediately = true
return nil
}
}
// WithStartDateTime sets the first date & time at which the job should run.
// This datetime must be in the future.
func WithStartDateTime(start time.Time) StartAtOption {
return func(j *internalJob) error {
if start.IsZero() || start.Before(time.Now()) {
return ErrWithStartDateTimePast
}
j.startTime = start
return nil
}
}
// WithTags sets the tags for the job. Tags provide
// a way to identify jobs by a set of tags and remove
// multiple jobs by tag.
func WithTags(tags ...string) JobOption {
return func(j *internalJob) error {
j.tags = tags
return nil
}
}
// -----------------------------------------------
// -----------------------------------------------
// ------------- Job Event Listeners -------------
// -----------------------------------------------
// -----------------------------------------------
// EventListener defines the constructor for event
// listeners that can be used to listen for job events.
type EventListener func(*internalJob) error
// AfterJobRuns is used to listen for when a job has run regardless
// of any returned error value, and run the provided function.
func AfterJobRuns(eventListenerFunc func(jobID uuid.UUID, jobName string)) EventListener {
return func(j *internalJob) error {
if eventListenerFunc == nil {
return ErrEventListenerFuncNil
}
j.afterJobRuns = eventListenerFunc
return nil
}
}
// AfterJobRunsWithError is used to listen for when a job has run and
// returned an error, and then run the provided function.
func AfterJobRunsWithError(eventListenerFunc func(jobID uuid.UUID, jobName string, err error)) EventListener {
return func(j *internalJob) error {
if eventListenerFunc == nil {
return ErrEventListenerFuncNil
}
j.afterJobRunsWithError = eventListenerFunc
return nil
}
}
// BeforeJobRuns is used to listen for when a job is about to run and
// then run the provided function.
func BeforeJobRuns(eventListenerFunc func(jobID uuid.UUID, jobName string)) EventListener {
return func(j *internalJob) error {
if eventListenerFunc == nil {
return ErrEventListenerFuncNil
}
j.beforeJobRuns = eventListenerFunc
return nil
}
}
// -----------------------------------------------
// -----------------------------------------------
// ---------------- Job Schedules ----------------
// -----------------------------------------------
// -----------------------------------------------
type jobSchedule interface {
next(lastRun time.Time) time.Time
}
var _ jobSchedule = (*cronJob)(nil)
type cronJob struct {
cronSchedule cron.Schedule
}
func (j *cronJob) next(lastRun time.Time) time.Time {
return j.cronSchedule.Next(lastRun)
}
var _ jobSchedule = (*durationJob)(nil)
type durationJob struct {
duration time.Duration
}
func (j *durationJob) next(lastRun time.Time) time.Time {
return lastRun.Add(j.duration)
}
var _ jobSchedule = (*durationRandomJob)(nil)
type durationRandomJob struct {
min, max time.Duration
rand *rand.Rand
}
func (j *durationRandomJob) next(lastRun time.Time) time.Time {
r := j.rand.Int63n(int64(j.max - j.min))
return lastRun.Add(j.min + time.Duration(r))
}
var _ jobSchedule = (*dailyJob)(nil)
type dailyJob struct {
interval uint
atTimes []time.Time
}
func (d dailyJob) next(lastRun time.Time) time.Time {
firstPass := true
next := d.nextDay(lastRun, firstPass)
if !next.IsZero() {
return next
}
firstPass = false
startNextDay := time.Date(lastRun.Year(), lastRun.Month(), lastRun.Day()+int(d.interval), 0, 0, 0, lastRun.Nanosecond(), lastRun.Location())
return d.nextDay(startNextDay, firstPass)
}
func (d dailyJob) nextDay(lastRun time.Time, firstPass bool) time.Time {
for _, at := range d.atTimes {
// sub the at time hour/min/sec onto the lastRun's values
// to use in checks to see if we've got our next run time
atDate := time.Date(lastRun.Year(), lastRun.Month(), lastRun.Day(), at.Hour(), at.Minute(), at.Second(), lastRun.Nanosecond(), lastRun.Location())
if firstPass && atDate.After(lastRun) {
// checking to see if it is after i.e. greater than,
// and not greater or equal as our lastRun day/time
// will be in the loop, and we don't want to select it again
return atDate
} else if !firstPass && !atDate.Before(lastRun) {
// now that we're looking at the next day, it's ok to consider
// the same at time that was last run (as lastRun has been incremented)
return atDate
}
}
return time.Time{}
}
var _ jobSchedule = (*weeklyJob)(nil)
type weeklyJob struct {
interval uint
daysOfWeek []time.Weekday
atTimes []time.Time
}
func (w weeklyJob) next(lastRun time.Time) time.Time {
firstPass := true
next := w.nextWeekDayAtTime(lastRun, firstPass)
if !next.IsZero() {
return next
}
firstPass = false
startOfTheNextIntervalWeek := (lastRun.Day() - int(lastRun.Weekday())) + int(w.interval*7)
from := time.Date(lastRun.Year(), lastRun.Month(), startOfTheNextIntervalWeek, 0, 0, 0, 0, lastRun.Location())
return w.nextWeekDayAtTime(from, firstPass)
}
func (w weeklyJob) nextWeekDayAtTime(lastRun time.Time, firstPass bool) time.Time {
for _, wd := range w.daysOfWeek {
// checking if we're on the same day or later in the same week
if wd >= lastRun.Weekday() {
// weekDayDiff is used to add the correct amount to the atDate day below
weekDayDiff := wd - lastRun.Weekday()
for _, at := range w.atTimes {
// sub the at time hour/min/sec onto the lastRun's values
// to use in checks to see if we've got our next run time
atDate := time.Date(lastRun.Year(), lastRun.Month(), lastRun.Day()+int(weekDayDiff), at.Hour(), at.Minute(), at.Second(), lastRun.Nanosecond(), lastRun.Location())
if firstPass && atDate.After(lastRun) {
// checking to see if it is after i.e. greater than,
// and not greater or equal as our lastRun day/time
// will be in the loop, and we don't want to select it again
return atDate
} else if !firstPass && !atDate.Before(lastRun) {
// now that we're looking at the next week, it's ok to consider
// the same at time that was last run (as lastRun has been incremented)
return atDate
}
}
}
}
return time.Time{}
}
var _ jobSchedule = (*monthlyJob)(nil)
type monthlyJob struct {
interval uint
days []int
daysFromEnd []int
atTimes []time.Time
}
func (m monthlyJob) next(lastRun time.Time) time.Time {
daysList := make([]int, len(m.days))
copy(daysList, m.days)
firstDayNextMonth := time.Date(lastRun.Year(), lastRun.Month()+1, 1, 0, 0, 0, 0, lastRun.Location())
for _, daySub := range m.daysFromEnd {
// getting a combined list of all the daysList and the negative daysList
// which count backwards from the first day of the next month
// -1 == the last day of the month
day := firstDayNextMonth.AddDate(0, 0, daySub).Day()
daysList = append(daysList, day)
}
slices.Sort(daysList)
firstPass := true
next := m.nextMonthDayAtTime(lastRun, daysList, firstPass)
if !next.IsZero() {
return next
}
firstPass = false
from := time.Date(lastRun.Year(), lastRun.Month()+time.Month(m.interval), 1, 0, 0, 0, 0, lastRun.Location())
for next.IsZero() {
next = m.nextMonthDayAtTime(from, daysList, firstPass)
from = from.AddDate(0, int(m.interval), 0)
}
return next
}
func (m monthlyJob) nextMonthDayAtTime(lastRun time.Time, days []int, firstPass bool) time.Time {
// find the next day in the month that should run and then check for an at time
for _, day := range days {
if day >= lastRun.Day() {
for _, at := range m.atTimes {
// sub the day, and the at time hour/min/sec onto the lastRun's values
// to use in checks to see if we've got our next run time
atDate := time.Date(lastRun.Year(), lastRun.Month(), day, at.Hour(), at.Minute(), at.Second(), lastRun.Nanosecond(), lastRun.Location())
if atDate.Month() != lastRun.Month() {
// this check handles if we're setting a day not in the current month
// e.g. setting day 31 in Feb results in March 2nd
continue
}
if firstPass && atDate.After(lastRun) {
// checking to see if it is after i.e. greater than,
// and not greater or equal as our lastRun day/time
// will be in the loop, and we don't want to select it again
return atDate
} else if !firstPass && !atDate.Before(lastRun) {
// now that we're looking at the next month, it's ok to consider
// the same at time that was lastRun (as lastRun has been incremented)
return atDate
}
}
continue
}
}
return time.Time{}
}
var _ jobSchedule = (*oneTimeJob)(nil)
type oneTimeJob struct{}
func (o oneTimeJob) next(_ time.Time) time.Time {
return time.Time{}
}
// -----------------------------------------------
// -----------------------------------------------
// ---------------- Job Interface ----------------
// -----------------------------------------------
// -----------------------------------------------
// Job provides the available methods on the job
// available to the caller.
type Job interface {
// ID returns the job's unique identifier.
ID() uuid.UUID
// LastRun returns the time of the job's last run
LastRun() (time.Time, error)
// Name returns the name defined on the job.
Name() string
// NextRun returns the time of the job's next scheduled run.
NextRun() (time.Time, error)
// RunNow runs the job once, now. This does not alter
// the existing run schedule, and will respect all job
// and scheduler limits.
RunNow() error
// Tags returns the job's string tags.
Tags() []string
}
var _ Job = (*job)(nil)
// job is the internal struct that implements
// the public interface. This is used to avoid
// leaking information the caller never needs
// to have or tinker with.
type job struct {
id uuid.UUID
name string
tags []string
jobOutRequest chan jobOutRequest
runJobRequest chan runJobRequest
}
func (j job) ID() uuid.UUID {
return j.id
}
func (j job) LastRun() (time.Time, error) {
ij := requestJob(j.id, j.jobOutRequest)
if ij == nil || ij.id == uuid.Nil {
return time.Time{}, ErrJobNotFound
}
return ij.lastRun, nil
}
func (j job) Name() string {
return j.name
}
func (j job) NextRun() (time.Time, error) {
ij := requestJob(j.id, j.jobOutRequest)
if ij == nil || ij.id == uuid.Nil {
return time.Time{}, ErrJobNotFound
}
return ij.nextRun, nil
}
func (j job) Tags() []string {
return j.tags
}
func (j job) RunNow() error {
ctx, cancel := context.WithTimeout(context.Background(), time.Second)
defer cancel()
resp := make(chan error, 1)
select {
case j.runJobRequest <- runJobRequest{
id: j.id,
outChan: resp,
}:
case <-time.After(100 * time.Millisecond):
return ErrJobRunNowFailed
}
var err error
select {
case <-ctx.Done():
return ErrJobRunNowFailed
case errReceived := <-resp:
err = errReceived
}
return err
}