You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I think something funky is going on here with the model-view-projection matrices, I've done opengl stuff and haven't had to flip images when displaying them like Pixel does.
Collection of thoughts, originally meant for v3, but some/most of them will likely be able to be done with the need for a major release.
Could think of this as an Epic if you want :D
The current rationale is that pixel.BottomLeft will anchor text/whatever such that it appears to the bottom-left of the anchor. Or in other words... it is anchored to the top right.
The original design from the PR that introduced anchoring was the opposite, but they switched it before the final merge. This seems far more intuitive to me though. The anchor should describe the point at which the text is anchored, not the direction in which the text will flow.
All of the following is up for discussion.
Reworks
opengl.Run
should be replaced withpixel.Run
ex)
Features
The text was updated successfully, but these errors were encountered: