Goost 1.0 is released! #82
Xrayez
started this conversation in
Development
Replies: 1 comment
-
The API is susceptible to change in future versions, but I'll reserve |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
This is the first stable release of Goost.
Godot version: 3.3.2-stable.
Changelog since
1.0-beta
:Added
GridRect
GUI class for drawing rectangular grids on any size: AddGridRect
GUI node #80.GoostGeometry2D
: Implement polygon/polyline simplification and smoothing #76, Add interpolated versions of polyline and polygon smoothing #77.GoostGeometry2D
: Add various pixel-generation methods toGoostGeometry2D
#78.Random.decision()
method to get a random boolean based on probability: AddedRandom::decision()
which returns a bool based on a given probability #70.Changed
Grid2D
structure toVariantMap
, to avoid confusion withGridRect
GUI class: RenameGrid2D
toVariantMap
#67.Random2D.point_in_region()
now acceptsRect2
over endpoints: MakeRandom2D.point_in_region
accept aRect2
over endpoints #68.This discussion was created from the release 1.0-stable+3.3.2.
Beta Was this translation helpful? Give feedback.
All reactions