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I been experimenting with various modules and addons. I think https://github.com/Relintai/voxelman is more lightweight and better fit for your needs. It only adds +1MB to the executable size. You can also add ThreadPools which works together with Voxelman multithreaded chunk loading. |
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I've seen Godot community talking about @Zylann's work like https://github.com/Zylann/godot_voxel and https://github.com/Zylann/godot_heightmap_plugin. But It's not yet clear at what point those features may end up being integrated into Godot. The Godot core developers say "eventually", but people cannot wait! 🙂
It makes me think that Goost could incorporate those features as experimental, including distributing export templates if such support exists, I think terrain tools are one of the most wanted features by Godot community I've seen so far.
So, I've created this discussion in order to talk about possibility and feasibility of such integration, or simply discuss the current state of development here. The "problem" is that https://github.com/Zylann/godot_heightmap_plugin is implemented as a GDScript plugin, and I have little idea whether such a plugin would benefit from C++ implementation (other than performance).
In any case, I think it's something that might be worth integrating in Goost, so people could download full Godot features + terrain stuff freely, and people could try all those features on a built-in level, as if those terrain tools were already integrated into Godot, I think this could definitely improve the chances of adoption of terrain tools in Godot (or terrain stuff could be
maintaineddistributed by Goost instead).See also Godot proposal:
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