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GvrControllerPointer does not show #888

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linglonglinglong opened this issue Mar 28, 2018 · 4 comments
Closed

GvrControllerPointer does not show #888

linglonglinglong opened this issue Mar 28, 2018 · 4 comments
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@linglonglinglong
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Summary:
I put the GvrControllerPointer prefab into my scene, as a sibling of Main Camera. But when I hit play, the pointer does not show up! I get a bunch of this warning "No GvrEditorEmulator instance was found in your scene. Please ensure thatGvrEditorEmulator exists in your scene.
UnityEngine.Debug:LogWarning(Object)" although it is right in the scene. I don't know if this affects the problem.
I just tested on my Mac. I haven't put it in a phone.

Found using:

  • Google VR SDK version: 1.120.0
  • Unity version:2017.3.1f1
  • Phone manufacturer, model, and O/S version: not using a phone
  • Viewer manufacturer & model:not using a viewer

Steps to reproduce the issue:

  1. Have a scene and drag GvrControllerPointer in
  2. Hit play. No pointer shows up...
    Workarounds:

Additional comments:

@ddrocco
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ddrocco commented Mar 29, 2018

Thanks for the report; we'll take a look.

@ddrocco
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ddrocco commented Apr 6, 2018

Have you added a GvrControllerInput instance (eg the GvrControllerMain prefab) to your scene? If it's in there, you should be able to see your controller (and move it with Shift+MouseMovement).

The missing GvrEditorEmulator instance warning seems to be a separate unrelated bug we'll look into.

@linglonglinglong
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Thank you. Adding a GvrControllerMain prefab gives the controller!

@rusmaxham
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We've added a warning in the latest release to help catch this in the future.

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