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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
Summary:
I put the GvrControllerPointer prefab into my scene, as a sibling of Main Camera. But when I hit play, the pointer does not show up! I get a bunch of this warning "No GvrEditorEmulator instance was found in your scene. Please ensure thatGvrEditorEmulator exists in your scene.
UnityEngine.Debug:LogWarning(Object)" although it is right in the scene. I don't know if this affects the problem.
I just tested on my Mac. I haven't put it in a phone.
Found using:
Google VR SDK version: 1.120.0
Unity version:2017.3.1f1
Phone manufacturer, model, and O/S version: not using a phone
Viewer manufacturer & model:not using a viewer
Steps to reproduce the issue:
Have a scene and drag GvrControllerPointer in
Hit play. No pointer shows up...
Workarounds:
Additional comments:
The text was updated successfully, but these errors were encountered:
Have you added a GvrControllerInput instance (eg the GvrControllerMain prefab) to your scene? If it's in there, you should be able to see your controller (and move it with Shift+MouseMovement).
The missing GvrEditorEmulator instance warning seems to be a separate unrelated bug we'll look into.
Summary:
I put the GvrControllerPointer prefab into my scene, as a sibling of Main Camera. But when I hit play, the pointer does not show up! I get a bunch of this warning "No GvrEditorEmulator instance was found in your scene. Please ensure thatGvrEditorEmulator exists in your scene.
UnityEngine.Debug:LogWarning(Object)" although it is right in the scene. I don't know if this affects the problem.
I just tested on my Mac. I haven't put it in a phone.
Found using:
Steps to reproduce the issue:
Workarounds:
Additional comments:
The text was updated successfully, but these errors were encountered: