This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
Fixed issue with InstantPreview trying to destroy already destroyed cameras #870
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Switching between scenes causes the InstantPreview cameras to be destroyed. While checking whether the cameras should be removed it will try to destroy the already destoyed GameObject again. This causes the function to halt and the old cameras to remain in the list. This results in an error message every frame as shown below.
I added a null-check for the eye cameras. This way already destroyed objects will be skipped, but will still be removed from the list.