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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
Hi, we've addressed the first problem, and it should be live with our next release on 5/28. If you want to make a local change on your end before that, it was an issue with branching in the GetHeadRotation's editor code. We've added the following lines inside the #if UNITY_EDITOR statement:
Regarding the second problem, we'll take a look at detecting the GyroController behavior and getting rotation accordingly.
Accommodating a SetHeadRotation method would be useful, but would require a larger refactor to work well. We'll look into it and let you know what we decide!
Summary:
When InstantPreview is working (i.e. connected to your phone) then GvrVRHelpers.GetHeadRotation(); doesnt return the correct angle anymore.
Found using:
Steps to reproduce the issue:
Workarounds:
use Camera.main.transform.rotation; instead.
Additional comments:
The text was updated successfully, but these errors were encountered: