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GVR SDK for Unity v1.100.1 - Demos #769
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Can you post an image of what your "Virtual Reality Supported" Player settings look like for Android? Thanks, Dan |
Thanks, I don't see any issues there. Can you connect your device to your computer and post the output of the command 'adb logcat' that occurs when launching the application? Thanks, Dan |
Im not too sure if this is what you are asking for since this is my first time debugging or worked with android. But this is what i got from it E/Unity ( 2783): NullReferenceException: Object reference not set to an instance of an object Thanks |
Thanks! I'd also like to see the output that occurs just as the app first launches. This is how I suggest you get it:
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Hello, I have the exact same problem. Seems that the gyroscope is just not working. Below I have the logcat from the GvrDemo scene. I just opened a new project, imported the googlvr sdk, run and build it to the device and bam. Camera is just not moving. I hope you have enough data to find out what is going wrong. Thanks in advance, beginning of main |
Heres my version of it. I also found that all the other apps on google cardboard works without a problem. I/ActivityManager( 637): START u0 {cmp=com.hhalf.cubes/com.unity3d.player.UnityPlayerActivity} from uid 10146 on display 0 |
Thanks! I believe this issue is occurring because the SDK no longer supports phones with x86 architecture. Do you still see this issue if you use the 1.40 version of the SDK? |
I just installed the GvrDemo scene from "GVR Unity SDK v1.40.0" onto my device and it is just the same :s |
I think there are two issues here:
Unfortunately we don't support either of the above on supported our SDK, so I have to close this issue. If you run into similar issues on a supported device, please feel free to re-open and post the device details here. |
There is experimental support for x86 devices in the latest release. |
I've had a problem with Instant Preview not working if Unity was running in Administrator mode on my Windows 10 PC. You need to navigate to the Unity.exe file, right click it, select properties, and under the Compatibility tab, make sure the "Run as administrator" checkbox is not filled. You will have to do the same for any shortcuts you use to launch Unity. |
I'm pretty much brand new to working with Google VR so please excuse me for any stupid questions, but I can't seems to find much about this.
Basically, I opened the GVRDemo scene from Demos and set it to run and build just to see how it works on the phone but the issue are :
(I tried following "Enable stereo rendering" on https://developers.google.com/vr/unity/guide but doesn't seems to work.)
I also wanted to try the instant preview to work but can't, just want to ask is the instant preview not for Google cardboard?
Found using:
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