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Releases: googlevr/gvr-android-sdk
Releases · googlevr/gvr-android-sdk
v1.100.0
- Improvements to head tracking:
- Reduced sceen drift when watching video on most devices.
- Imposed new restrictions on multiview to protect against flaky GPU drivers.
- Removed experimental multiview support from non-Daydream Ready devices.
- Blacklisted support for multiview on Mali-based Android N devices.
- Added
gvr_frame_get_hardware_buffer
, an advanced API that can be used to obtain the backing AHardwareBuffer reference on Android, when available. - Added APIs for indicating head tracking state:
- New events:
GVR_EVENT_HEAD_TRACKING_PAUSED
andGVR_EVENT_HEAD_TRACKING_RESUMED
- New property:
GVR_PROPERTY_TRACKING_STATUS
- New events:
v1.80.0
- Performance HUD, a performance overlay enabled for all
Daydream applications built with Google VR SDK 1.60.0 and above, is now
available. - Added APIs related to head tracking with 6 degrees-of-freedom (DoF):
gvr_get_current_properties
to obtain stateful properties about the
GVR head tracker and context.gvr_get_head_space_from_start_space_transform
to obtain a 6DoF head
pose when supported (3DoF otherwise).gvr_poll_event
to query events related to head tracking.
- The sdk-videoplayer sample now uses an Intent
to configure DRM instead of a hardcoded Configuration.java file.
v1.70.0
Fixes
- Fixed several graphics memory leaks and artifacts related to asynchronous
reprojection.
GVR Audio SDK
- Various performance optimizations (SIMD optimized channel de/interleaving,
reduced memory allocations during runtime, improved early reflection
rendering). - Fixed glitch in reverb update when changing from very dry to very wet.
- Improved audio engine performance (multi-threaded sound asset preloading
and initialization).
GVR Android SDK v1.0.1
Merge branch 'master' of sso://daydream-internal.git.corp.google.com/…