From dd969d0e63208c1fa39deefc7e346114f586d9e5 Mon Sep 17 00:00:00 2001 From: Alexander Apalikov Date: Fri, 5 Jul 2019 16:03:11 +0300 Subject: [PATCH] Fix for CRD API docs generator Leave only one expiryVersion and one publishVersion tag. --- pkg/apis/stable/v1alpha1/gameserver.go | 2 +- pkg/apis/stable/v1alpha1/gameserverset.go | 6 +- .../Reference/agones_crd_api_reference.html | 4563 +---------------- site/gen-api-docs.sh | 45 +- 4 files changed, 39 insertions(+), 4577 deletions(-) diff --git a/pkg/apis/stable/v1alpha1/gameserver.go b/pkg/apis/stable/v1alpha1/gameserver.go index a24c6d9534..0772da8663 100644 --- a/pkg/apis/stable/v1alpha1/gameserver.go +++ b/pkg/apis/stable/v1alpha1/gameserver.go @@ -94,7 +94,7 @@ var ( // +genclient // +k8s:deepcopy-gen:interfaces=k8s.io/apimachinery/pkg/runtime.Object -// GameServer is the data structure for a gameserver resource +// GameServer is the data structure for a GameServer resource type GameServer struct { metav1.TypeMeta `json:",inline"` metav1.ObjectMeta `json:"metadata,omitempty"` diff --git a/pkg/apis/stable/v1alpha1/gameserverset.go b/pkg/apis/stable/v1alpha1/gameserverset.go index e94aa424b1..af8bc72a0d 100644 --- a/pkg/apis/stable/v1alpha1/gameserverset.go +++ b/pkg/apis/stable/v1alpha1/gameserverset.go @@ -33,7 +33,7 @@ const ( // +genclient:method=UpdateScale,verb=update,subresource=scale,input=k8s.io/api/extensions/v1beta1.Scale,result=k8s.io/api/extensions/v1beta1.Scale // +k8s:deepcopy-gen:interfaces=k8s.io/apimachinery/pkg/runtime.Object -// GameServerSet is the data structure a set of GameServers +// GameServerSet is the data structure for a set of GameServers. // This matches philosophically with the relationship between // Depoyments and ReplicaSets type GameServerSet struct { @@ -54,7 +54,7 @@ type GameServerSetList struct { Items []GameServerSet `json:"items"` } -// GameServerSetSpec the specification for +// GameServerSetSpec the specification for GameServerSet type GameServerSetSpec struct { // Replicas are the number of GameServers that should be in this set Replicas int32 `json:"replicas"` @@ -93,7 +93,7 @@ func (gsSet *GameServerSet) ValidateUpdate(new *GameServerSet) ([]metav1.StatusC return causes, len(causes) == 0 } -// Validate validates when Create occur. Check the name szie +// Validate validates when Create occur. Check the name size func (gsSet *GameServerSet) Validate() ([]metav1.StatusCause, bool) { causes := validateName(gsSet) diff --git a/site/content/en/docs/Reference/agones_crd_api_reference.html b/site/content/en/docs/Reference/agones_crd_api_reference.html index 993094e52a..f0945b4c74 100644 --- a/site/content/en/docs/Reference/agones_crd_api_reference.html +++ b/site/content/en/docs/Reference/agones_crd_api_reference.html @@ -3,4561 +3,6 @@ description="Detailed list of Agones Custom Resource Definitions available" +++ -{{% feature expiryVersion="0.10.0" %}} -

Packages:

- -

stable.agones.dev

-

-

Package v1alpha1 is the v1alpha1 version of the API.

-

-Resource Types: - -

Fleet -

-

-

Fleet is the data structure for a Fleet resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
Fleet
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -FleetSpec - - -
-
-
- - - - - - - - - - - - - - - - - -
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-strategy
- - -Kubernetes apps/v1.DeploymentStrategy - - -
-

Deployment strategy

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this Fleet

-
-
-status
- - -FleetStatus - - -
-
-

FleetAllocation -

-

-

FleetAllocation is the data structure for allocating against a Fleet

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
FleetAllocation
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -FleetAllocationSpec - - -
-
-
- - - - - - - - - -
-fleetName
- -string - -
-
-metadata
- - -MetaPatch - - -
-
-
-status
- - -FleetAllocationStatus - - -
-
-

FleetAutoscaler -

-

-

FleetAutoscaler is the data structure for a FleetAutoscaler resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
FleetAutoscaler
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -FleetAutoscalerSpec - - -
-
-
- - - - - - - - - -
-fleetName
- -string - -
-
-policy
- - -FleetAutoscalerPolicy - - -
-

Autoscaling policy

-
-
-status
- - -FleetAutoscalerStatus - - -
-
-

GameServer -

-

-(Appears on: -FleetAllocationStatus) -

-

-

GameServer is the data structure for a gameserver resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
GameServer
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerSpec - - -
-
-
- - - - - - - - - - - - - - - - - - - - - -
-container
- -string - -
-

Container specifies which Pod container is the game server. Only required if there is more than one -container defined

-
-ports
- - -[]GameServerPort - - -
-

Ports are the array of ports that can be exposed via the game server

-
-health
- - -Health - - -
-

Health configures health checking

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -Kubernetes core/v1.PodTemplateSpec - - -
-

Template describes the Pod that will be created for the GameServer

-
-
-status
- - -GameServerStatus - - -
-
-

GameServerAllocation -

-

-

GameServerAllocation is the data structure for allocating against a set of -GameServers, defined required and preferred selectors

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
GameServerAllocation
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerAllocationSpec - - -
-
-
- - - - - - - - - - - - - - - - - -
-required
- - -Kubernetes meta/v1.LabelSelector - - -
-

Required The required allocation. Defaults to all GameServers.

-
-preferred
- - -[]Kubernetes meta/v1.LabelSelector - - -
-

Preferred ordered list of preferred allocations out of the required set. -If the first selector is not matched, -the selection attempts the second selector, and so on.

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-metadata
- - -MetaPatch - - -
-

MetaPatch is optional custom metadata that is added to the game server at allocation -You can use this to tell the server necessary session data

-
-
-status
- - -GameServerAllocationStatus - - -
-
-

GameServerSet -

-

-

GameServerSet is the data structure a set of GameServers -This matches philosophically with the relationship between -Depoyments and ReplicaSets

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
GameServerSet
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerSetSpec - - -
-
-
- - - - - - - - - - - - - -
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this GameServerSet

-
-
-status
- - -GameServerSetStatus - - -
-
-

BufferPolicy -

-

-(Appears on: -FleetAutoscalerPolicy) -

-

-

BufferPolicy controls the desired behavior of the buffer policy.

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-maxReplicas
- -int32 - -
-

MaxReplicas is the maximum amount of replicas that the fleet may have. -It must be bigger than both MinReplicas and BufferSize

-
-minReplicas
- -int32 - -
-

MinReplicas is the minimum amount of replicas that the fleet must have -If zero, it is ignored. -If non zero, it must be smaller than MaxReplicas and bigger than BufferSize

-
-bufferSize
- -k8s.io/apimachinery/pkg/util/intstr.IntOrString - -
-

BufferSize defines how many replicas the autoscaler tries to have ready all the time -Value can be an absolute number (ex: 5) or a percentage of desired gs instances (ex: 15%) -Absolute number is calculated from percentage by rounding up. -Example: when this is set to 20%, the autoscaler will make sure that 20% -of the fleet’s game server replicas are ready. When this is set to 20, -the autoscaler will make sure that there are 20 available game servers -Must be bigger than 0 -Note: by “ready” we understand in this case “non-allocated”; this is done to ensure robustness -and computation stability in different edge case (fleet just created, not enough -capacity in the cluster etc)

-
-

FleetAllocationSpec -

-

-(Appears on: -FleetAllocation) -

-

-

FleetAllocationSpec is the spec for a Fleet -Allocation

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-fleetName
- -string - -
-
-metadata
- - -MetaPatch - - -
-
-

FleetAllocationStatus -

-

-(Appears on: -FleetAllocation) -

-

-

FleetAllocationStatus will contain the -GameServer that has been allocated from -a Fleet

-

- - - - - - - - - - - - - -
FieldDescription
-gameServer
- - -GameServer - - -
-
-

FleetAutoscaleRequest -

-

-(Appears on: -FleetAutoscaleReview) -

-

-

FleetAutoscaleRequest defines the request to webhook autoscaler endpoint

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-uid
- -k8s.io/apimachinery/pkg/types.UID - -
-

UID is an identifier for the individual request/response. It allows us to distinguish instances of requests which are -otherwise identical (parallel requests, requests when earlier requests did not modify etc) -The UID is meant to track the round trip (request/response) between the Autoscaler and the WebHook, not the user request. -It is suitable for correlating log entries between the webhook and apiserver, for either auditing or debugging.

-
-name
- -string - -
-

Name is the name of the Fleet being scaled

-
-namespace
- -string - -
-

Namespace is the namespace associated with the request (if any).

-
-status
- - -FleetStatus - - -
-

The Fleet’s status values

-
-

FleetAutoscaleResponse -

-

-(Appears on: -FleetAutoscaleReview) -

-

-

FleetAutoscaleResponse defines the response of webhook autoscaler endpoint

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-uid
- -k8s.io/apimachinery/pkg/types.UID - -
-

UID is an identifier for the individual request/response. -This should be copied over from the corresponding FleetAutoscaleRequest.

-
-scale
- -bool - -
-

Set to false if no scaling should occur to the Fleet

-
-replicas
- -int32 - -
-

The targeted replica count

-
-

FleetAutoscaleReview -

-

-

FleetAutoscaleReview is passed to the webhook with a populated Request value, -and then returned with a populated Response.

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-request
- - -FleetAutoscaleRequest - - -
-
-response
- - -FleetAutoscaleResponse - - -
-
-

FleetAutoscalerPolicy -

-

-(Appears on: -FleetAutoscalerSpec) -

-

-

FleetAutoscalerPolicy describes how to scale a fleet

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-type
- - -FleetAutoscalerPolicyType - - -
-

Type of autoscaling policy.

-
-buffer
- - -BufferPolicy - - -
-(Optional) -

Buffer policy config params. Present only if FleetAutoscalerPolicyType = Buffer.

-
-webhook
- - -WebhookPolicy - - -
-(Optional) -

Webhook policy config params. Present only if FleetAutoscalerPolicyType = Webhook.

-
-

FleetAutoscalerPolicyType -(string alias)

-

-(Appears on: -FleetAutoscalerPolicy) -

-

-

FleetAutoscalerPolicyType is the policy for autoscaling -for a given Fleet

-

-

FleetAutoscalerSpec -

-

-(Appears on: -FleetAutoscaler) -

-

-

FleetAutoscalerSpec is the spec for a Fleet Scaler

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-fleetName
- -string - -
-
-policy
- - -FleetAutoscalerPolicy - - -
-

Autoscaling policy

-
-

FleetAutoscalerStatus -

-

-(Appears on: -FleetAutoscaler) -

-

-

FleetAutoscalerStatus defines the current status of a FleetAutoscaler

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-currentReplicas
- -int32 - -
-

CurrentReplicas is the current number of gameserver replicas -of the fleet managed by this autoscaler, as last seen by the autoscaler

-
-desiredReplicas
- -int32 - -
-

DesiredReplicas is the desired number of gameserver replicas -of the fleet managed by this autoscaler, as last calculated by the autoscaler

-
-lastScaleTime
- - -Kubernetes meta/v1.Time - - -
-(Optional) -

lastScaleTime is the last time the FleetAutoscaler scaled the attached fleet,

-
-ableToScale
- -bool - -
-

AbleToScale indicates that we can access the target fleet

-
-scalingLimited
- -bool - -
-

ScalingLimited indicates that the calculated scale would be above or below the range -defined by MinReplicas and MaxReplicas, and has thus been capped.

-
-

FleetSpec -

-

-(Appears on: -Fleet) -

-

-

FleetSpec is the spec for a Fleet

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-strategy
- - -Kubernetes apps/v1.DeploymentStrategy - - -
-

Deployment strategy

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this Fleet

-
-

FleetStatus -

-

-(Appears on: -Fleet, -FleetAutoscaleRequest) -

-

-

FleetStatus is the status of a Fleet

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas the total number of current GameServer replicas

-
-readyReplicas
- -int32 - -
-

ReadyReplicas are the number of Ready GameServer replicas

-
-allocatedReplicas
- -int32 - -
-

AllocatedReplicas are the number of Allocated GameServer replicas

-
-

GameServerAllocationSpec -

-

-(Appears on: -GameServerAllocation) -

-

-

GameServerAllocationSpec is the spec for a GameServerAllocation

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-required
- - -Kubernetes meta/v1.LabelSelector - - -
-

Required The required allocation. Defaults to all GameServers.

-
-preferred
- - -[]Kubernetes meta/v1.LabelSelector - - -
-

Preferred ordered list of preferred allocations out of the required set. -If the first selector is not matched, -the selection attempts the second selector, and so on.

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-metadata
- - -MetaPatch - - -
-

MetaPatch is optional custom metadata that is added to the game server at allocation -You can use this to tell the server necessary session data

-
-

GameServerAllocationState -(string alias)

-

-(Appears on: -GameServerAllocationStatus) -

-

-

GameServerAllocationState is the Allocation state

-

-

GameServerAllocationStatus -

-

-(Appears on: -GameServerAllocation) -

-

-

GameServerAllocationStatus is the status for an GameServerAllocation resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-state
- - -GameServerAllocationState - - -
-

GameServerState is the current state of an GameServerAllocation, e.g. Allocated, or UnAllocated

-
-gameServerName
- -string - -
-
-ports
- - -[]GameServerStatusPort - - -
-
-address
- -string - -
-
-nodeName
- -string - -
-
-

GameServerPort -

-

-(Appears on: -GameServerSpec) -

-

-

GameServerPort defines a set of Ports that -are to be exposed via the GameServer

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-name
- -string - -
-

Name is the descriptive name of the port

-
-portPolicy
- - -PortPolicy - - -
-

PortPolicy defines the policy for how the HostPort is populated. -Dynamic port will allocate a HostPort within the selected MIN_PORT and MAX_PORT range passed to the controller -at installation time. -When static is the policy specified, HostPort is required, to specify the port that game clients will -connect to

-
-containerPort
- -int32 - -
-

ContainerPort is the port that is being opened on the game server process

-
-hostPort
- -int32 - -
-

HostPort the port exposed on the host for clients to connect to

-
-protocol
- - -Kubernetes core/v1.Protocol - - -
-

Protocol is the network protocol being used. Defaults to UDP. TCP is the only other option

-
-

GameServerSetSpec -

-

-(Appears on: -GameServerSet) -

-

-

GameServerSetSpec the specification for

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this GameServerSet

-
-

GameServerSetStatus -

-

-(Appears on: -GameServerSet) -

-

-

GameServerSetStatus is the status of a GameServerSet

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas the total number of current GameServer replicas

-
-readyReplicas
- -int32 - -
-

ReadyReplicas are the number of Ready GameServer replicas

-
-allocatedReplicas
- -int32 - -
-

AllocatedReplicas are the number of Allocated GameServer replicas

-
-

GameServerSpec -

-

-(Appears on: -GameServer, -GameServerTemplateSpec) -

-

-

GameServerSpec is the spec for a GameServer resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-container
- -string - -
-

Container specifies which Pod container is the game server. Only required if there is more than one -container defined

-
-ports
- - -[]GameServerPort - - -
-

Ports are the array of ports that can be exposed via the game server

-
-health
- - -Health - - -
-

Health configures health checking

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -Kubernetes core/v1.PodTemplateSpec - - -
-

Template describes the Pod that will be created for the GameServer

-
-

GameServerState -(string alias)

-

-(Appears on: -GameServerStatus) -

-

-

GameServerState is the state for the GameServer

-

-

GameServerStatus -

-

-(Appears on: -GameServer) -

-

-

GameServerStatus is the status for a GameServer resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-state
- - -GameServerState - - -
-

GameServerState is the current state of a GameServer, e.g. Creating, Starting, Ready, etc

-
-ports
- - -[]GameServerStatusPort - - -
-
-address
- -string - -
-
-nodeName
- -string - -
-
-

GameServerStatusPort -

-

-(Appears on: -GameServerAllocationStatus, -GameServerStatus) -

-

-

GameServerStatusPort shows the port that was allocated to a -GameServer.

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-name
- -string - -
-
-port
- -int32 - -
-
-

GameServerTemplateSpec -

-

-(Appears on: -FleetSpec, -GameServerSetSpec) -

-

-

GameServerTemplateSpec is a template for GameServers

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerSpec - - -
-
-
- - - - - - - - - - - - - - - - - - - - - -
-container
- -string - -
-

Container specifies which Pod container is the game server. Only required if there is more than one -container defined

-
-ports
- - -[]GameServerPort - - -
-

Ports are the array of ports that can be exposed via the game server

-
-health
- - -Health - - -
-

Health configures health checking

-
-scheduling
- - -SchedulingStrategy - - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -Kubernetes core/v1.PodTemplateSpec - - -
-

Template describes the Pod that will be created for the GameServer

-
-
-

Health -

-

-(Appears on: -GameServerSpec) -

-

-

Health configures health checking on the GameServer

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-disabled
- -bool - -
-

Disabled is whether health checking is disabled or not

-
-periodSeconds
- -int32 - -
-

PeriodSeconds is the number of seconds each health ping has to occur in

-
-failureThreshold
- -int32 - -
-

FailureThreshold how many failures in a row constitutes unhealthy

-
-initialDelaySeconds
- -int32 - -
-

InitialDelaySeconds initial delay before checking health

-
-

MetaPatch -

-

-(Appears on: -FleetAllocationSpec, -GameServerAllocationSpec) -

-

-

MetaPatch is the metadata used to patch the GameServer metadata on allocation

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-labels
- -map[string]string - -
-
-annotations
- -map[string]string - -
-
-

PortPolicy -(string alias)

-

-(Appears on: -GameServerPort) -

-

-

PortPolicy is the port policy for the GameServer

-

-

SchedulingStrategy -(string alias)

-

-(Appears on: -FleetSpec, -GameServerAllocationSpec, -GameServerSetSpec, -GameServerSpec) -

-

-

SchedulingStrategy is the strategy that a Fleet & GameServers will use -when scheduling GameServers’ Pods across a cluster.

-

-

WebhookPolicy -

-

-(Appears on: -FleetAutoscalerPolicy) -

-

-

WebhookPolicy controls the desired behavior of the webhook policy. -It contains the description of the webhook autoscaler service -used to form url which is accessible inside the cluster

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-url
- -string - -
-(Optional) -

url gives the location of the webhook, in standard URL form -(scheme://host:port/path). Exactly one of url or service -must be specified.

-

The host should not refer to a service running in the cluster; use -the service field instead. The host might be resolved via external -DNS in some apiservers (e.g., kube-apiserver cannot resolve -in-cluster DNS as that would be a layering violation). host may -also be an IP address.

-

Please note that using localhost or 127.0.0.1 as a host is -risky unless you take great care to run this webhook on all hosts -which run an apiserver which might need to make calls to this -webhook. Such installs are likely to be non-portable, i.e., not easy -to turn up in a new cluster.

-

The scheme must be “https”; the URL must begin with “https://”.

-

A path is optional, and if present may be any string permissible in -a URL. You may use the path to pass an arbitrary string to the -webhook, for example, a cluster identifier.

-

Attempting to use a user or basic auth e.g. “user:password@” is not -allowed. Fragments (“#…”) and query parameters (“?…”) are not -allowed, either.

-
-service
- - -Kubernetes admissionregistration/v1beta1.ServiceReference - - -
-(Optional) -

service is a reference to the service for this webhook. Either -service or url must be specified.

-

If the webhook is running within the cluster, then you should use service.

-

Port 443 will be used if it is open, otherwise it is an error.

-
-caBundle
- -[]byte - -
-(Optional) -

caBundle is a PEM encoded CA bundle which will be used to validate the webhook’s server certificate. -If unspecified, system trust roots on the apiserver are used.

-
-
-

-Generated with gen-crd-api-reference-docs. -

-{{% /feature %}} - - - - - - - - - - - - - - - - -{{% feature expiryVersion="0.11.0" %}} -

Packages:

- -

allocation.agones.dev

-

-

Package v1alpha1 is the v1alpha1 version of the API.

-

-Resource Types: - -

GameServerAllocation -

-

-

GameServerAllocation is the data structure for allocating against a set of -GameServers, defined required and preferred selectors

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -allocation.agones.dev/v1alpha1 - -
-kind
-string -
GameServerAllocation
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerAllocationSpec - - -
-
-
- - - - - - - - - - - - - - - - - - - - - -
-multiClusterSetting
- - -MultiClusterSetting - - -
-

MultiClusterPolicySelector if specified, multi-cluster policies are applied. -Otherwise, allocation will happen locally.

-
-required
- - -Kubernetes meta/v1.LabelSelector - - -
-

Required The required allocation. Defaults to all GameServers.

-
-preferred
- - -[]Kubernetes meta/v1.LabelSelector - - -
-

Preferred ordered list of preferred allocations out of the required set. -If the first selector is not matched, -the selection attempts the second selector, and so on.

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-metadata
- - -MetaPatch - - -
-

MetaPatch is optional custom metadata that is added to the game server at allocation -You can use this to tell the server necessary session data

-
-
-status
- - -GameServerAllocationStatus - - -
-
-

GameServerAllocationSpec -

-

-(Appears on: -GameServerAllocation) -

-

-

GameServerAllocationSpec is the spec for a GameServerAllocation

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-multiClusterSetting
- - -MultiClusterSetting - - -
-

MultiClusterPolicySelector if specified, multi-cluster policies are applied. -Otherwise, allocation will happen locally.

-
-required
- - -Kubernetes meta/v1.LabelSelector - - -
-

Required The required allocation. Defaults to all GameServers.

-
-preferred
- - -[]Kubernetes meta/v1.LabelSelector - - -
-

Preferred ordered list of preferred allocations out of the required set. -If the first selector is not matched, -the selection attempts the second selector, and so on.

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-metadata
- - -MetaPatch - - -
-

MetaPatch is optional custom metadata that is added to the game server at allocation -You can use this to tell the server necessary session data

-
-

GameServerAllocationState -(string alias)

-

-(Appears on: -GameServerAllocationStatus) -

-

-

GameServerAllocationState is the Allocation state

-

-

GameServerAllocationStatus -

-

-(Appears on: -GameServerAllocation) -

-

-

GameServerAllocationStatus is the status for an GameServerAllocation resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-state
- - -GameServerAllocationState - - -
-

GameServerState is the current state of an GameServerAllocation, e.g. Allocated, or UnAllocated

-
-gameServerName
- -string - -
-
-ports
- - -[]GameServerStatusPort - - -
-
-address
- -string - -
-
-nodeName
- -string - -
-
-

MetaPatch -

-

-(Appears on: -GameServerAllocationSpec) -

-

-

MetaPatch is the metadata used to patch the GameServer metadata on allocation

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-labels
- -map[string]string - -
-
-annotations
- -map[string]string - -
-
-

MultiClusterSetting -

-

-(Appears on: -GameServerAllocationSpec) -

-

-

MultiClusterSetting specifies settings for multi-cluster allocation.

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-enabled
- -bool - -
-
-policySelector
- - -Kubernetes meta/v1.LabelSelector - - -
-
-
-

stable.agones.dev

-

-

Package v1alpha1 is the v1alpha1 version of the API.

-

-Resource Types: - -

Fleet -

-

-

Fleet is the data structure for a Fleet resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
Fleet
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -FleetSpec - - -
-
-
- - - - - - - - - - - - - - - - - -
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-strategy
- - -Kubernetes apps/v1.DeploymentStrategy - - -
-

Deployment strategy

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this Fleet

-
-
-status
- - -FleetStatus - - -
-
-

FleetAllocation -

-

-

FleetAllocation is the data structure for allocating against a Fleet -Deprecated: Please use GameServerAllocation instead.

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
FleetAllocation
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -FleetAllocationSpec - - -
-
-
- - - - - - - - - -
-fleetName
- -string - -
-
-metadata
- - -MetaPatch - - -
-
-
-status
- - -FleetAllocationStatus - - -
-
-

FleetAutoscaler -

-

-

FleetAutoscaler is the data structure for a FleetAutoscaler resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
FleetAutoscaler
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -FleetAutoscalerSpec - - -
-
-
- - - - - - - - - -
-fleetName
- -string - -
-
-policy
- - -FleetAutoscalerPolicy - - -
-

Autoscaling policy

-
-
-status
- - -FleetAutoscalerStatus - - -
-
-

GameServer -

-

-(Appears on: -FleetAllocationStatus) -

-

-

GameServer is the data structure for a gameserver resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
GameServer
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerSpec - - -
-
-
- - - - - - - - - - - - - - - - - - - - - -
-container
- -string - -
-

Container specifies which Pod container is the game server. Only required if there is more than one -container defined

-
-ports
- - -[]GameServerPort - - -
-

Ports are the array of ports that can be exposed via the game server

-
-health
- - -Health - - -
-

Health configures health checking

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -Kubernetes core/v1.PodTemplateSpec - - -
-

Template describes the Pod that will be created for the GameServer

-
-
-status
- - -GameServerStatus - - -
-
-

GameServerSet -

-

-

GameServerSet is the data structure a set of GameServers -This matches philosophically with the relationship between -Depoyments and ReplicaSets

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-apiVersion
-string
- -stable.agones.dev/v1alpha1 - -
-kind
-string -
GameServerSet
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerSetSpec - - -
-
-
- - - - - - - - - - - - - -
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this GameServerSet

-
-
-status
- - -GameServerSetStatus - - -
-
-

BufferPolicy -

-

-(Appears on: -FleetAutoscalerPolicy) -

-

-

BufferPolicy controls the desired behavior of the buffer policy.

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-maxReplicas
- -int32 - -
-

MaxReplicas is the maximum amount of replicas that the fleet may have. -It must be bigger than both MinReplicas and BufferSize

-
-minReplicas
- -int32 - -
-

MinReplicas is the minimum amount of replicas that the fleet must have -If zero, it is ignored. -If non zero, it must be smaller than MaxReplicas and bigger than BufferSize

-
-bufferSize
- -k8s.io/apimachinery/pkg/util/intstr.IntOrString - -
-

BufferSize defines how many replicas the autoscaler tries to have ready all the time -Value can be an absolute number (ex: 5) or a percentage of desired gs instances (ex: 15%) -Absolute number is calculated from percentage by rounding up. -Example: when this is set to 20%, the autoscaler will make sure that 20% -of the fleet’s game server replicas are ready. When this is set to 20, -the autoscaler will make sure that there are 20 available game servers -Must be bigger than 0 -Note: by “ready” we understand in this case “non-allocated”; this is done to ensure robustness -and computation stability in different edge case (fleet just created, not enough -capacity in the cluster etc)

-
-

FleetAllocationSpec -

-

-(Appears on: -FleetAllocation) -

-

-

FleetAllocationSpec is the spec for a Fleet -Allocation

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-fleetName
- -string - -
-
-metadata
- - -MetaPatch - - -
-
-

FleetAllocationStatus -

-

-(Appears on: -FleetAllocation) -

-

-

FleetAllocationStatus will contain the -GameServer that has been allocated from -a Fleet

-

- - - - - - - - - - - - - -
FieldDescription
-gameServer
- - -GameServer - - -
-
-

FleetAutoscaleRequest -

-

-(Appears on: -FleetAutoscaleReview) -

-

-

FleetAutoscaleRequest defines the request to webhook autoscaler endpoint

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-uid
- -k8s.io/apimachinery/pkg/types.UID - -
-

UID is an identifier for the individual request/response. It allows us to distinguish instances of requests which are -otherwise identical (parallel requests, requests when earlier requests did not modify etc) -The UID is meant to track the round trip (request/response) between the Autoscaler and the WebHook, not the user request. -It is suitable for correlating log entries between the webhook and apiserver, for either auditing or debugging.

-
-name
- -string - -
-

Name is the name of the Fleet being scaled

-
-namespace
- -string - -
-

Namespace is the namespace associated with the request (if any).

-
-status
- - -FleetStatus - - -
-

The Fleet’s status values

-
-

FleetAutoscaleResponse -

-

-(Appears on: -FleetAutoscaleReview) -

-

-

FleetAutoscaleResponse defines the response of webhook autoscaler endpoint

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-uid
- -k8s.io/apimachinery/pkg/types.UID - -
-

UID is an identifier for the individual request/response. -This should be copied over from the corresponding FleetAutoscaleRequest.

-
-scale
- -bool - -
-

Set to false if no scaling should occur to the Fleet

-
-replicas
- -int32 - -
-

The targeted replica count

-
-

FleetAutoscaleReview -

-

-

FleetAutoscaleReview is passed to the webhook with a populated Request value, -and then returned with a populated Response.

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-request
- - -FleetAutoscaleRequest - - -
-
-response
- - -FleetAutoscaleResponse - - -
-
-

FleetAutoscalerPolicy -

-

-(Appears on: -FleetAutoscalerSpec) -

-

-

FleetAutoscalerPolicy describes how to scale a fleet

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-type
- - -FleetAutoscalerPolicyType - - -
-

Type of autoscaling policy.

-
-buffer
- - -BufferPolicy - - -
-(Optional) -

Buffer policy config params. Present only if FleetAutoscalerPolicyType = Buffer.

-
-webhook
- - -WebhookPolicy - - -
-(Optional) -

Webhook policy config params. Present only if FleetAutoscalerPolicyType = Webhook.

-
-

FleetAutoscalerPolicyType -(string alias)

-

-(Appears on: -FleetAutoscalerPolicy) -

-

-

FleetAutoscalerPolicyType is the policy for autoscaling -for a given Fleet

-

-

FleetAutoscalerSpec -

-

-(Appears on: -FleetAutoscaler) -

-

-

FleetAutoscalerSpec is the spec for a Fleet Scaler

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-fleetName
- -string - -
-
-policy
- - -FleetAutoscalerPolicy - - -
-

Autoscaling policy

-
-

FleetAutoscalerStatus -

-

-(Appears on: -FleetAutoscaler) -

-

-

FleetAutoscalerStatus defines the current status of a FleetAutoscaler

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-currentReplicas
- -int32 - -
-

CurrentReplicas is the current number of gameserver replicas -of the fleet managed by this autoscaler, as last seen by the autoscaler

-
-desiredReplicas
- -int32 - -
-

DesiredReplicas is the desired number of gameserver replicas -of the fleet managed by this autoscaler, as last calculated by the autoscaler

-
-lastScaleTime
- - -Kubernetes meta/v1.Time - - -
-(Optional) -

lastScaleTime is the last time the FleetAutoscaler scaled the attached fleet,

-
-ableToScale
- -bool - -
-

AbleToScale indicates that we can access the target fleet

-
-scalingLimited
- -bool - -
-

ScalingLimited indicates that the calculated scale would be above or below the range -defined by MinReplicas and MaxReplicas, and has thus been capped.

-
-

FleetSpec -

-

-(Appears on: -Fleet) -

-

-

FleetSpec is the spec for a Fleet

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-strategy
- - -Kubernetes apps/v1.DeploymentStrategy - - -
-

Deployment strategy

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this Fleet

-
-

FleetStatus -

-

-(Appears on: -Fleet, -FleetAutoscaleRequest) -

-

-

FleetStatus is the status of a Fleet

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas the total number of current GameServer replicas

-
-readyReplicas
- -int32 - -
-

ReadyReplicas are the number of Ready GameServer replicas

-
-reservedReplicas
- -int32 - -
-

ReservedReplicas are the total number of Reserved GameServer replicas in this fleet. -Reserved instances won’t be deleted on scale down, but won’t cause an autoscaler to scale up.

-
-allocatedReplicas
- -int32 - -
-

AllocatedReplicas are the number of Allocated GameServer replicas

-
-

GameServerPort -

-

-(Appears on: -GameServerSpec) -

-

-

GameServerPort defines a set of Ports that -are to be exposed via the GameServer

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-name
- -string - -
-

Name is the descriptive name of the port

-
-portPolicy
- - -PortPolicy - - -
-

PortPolicy defines the policy for how the HostPort is populated. -Dynamic port will allocate a HostPort within the selected MIN_PORT and MAX_PORT range passed to the controller -at installation time. -When Static portPolicy is specified, HostPort is required, to specify the port that game clients will -connect to

-
-containerPort
- -int32 - -
-

ContainerPort is the port that is being opened on the game server process

-
-hostPort
- -int32 - -
-

HostPort the port exposed on the host for clients to connect to

-
-protocol
- - -Kubernetes core/v1.Protocol - - -
-

Protocol is the network protocol being used. Defaults to UDP. TCP is the only other option

-
-

GameServerSetSpec -

-

-(Appears on: -GameServerSet) -

-

-

GameServerSetSpec the specification for

-

- - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas are the number of GameServers that should be in this set

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -GameServerTemplateSpec - - -
-

Template the GameServer template to apply for this GameServerSet

-
-

GameServerSetStatus -

-

-(Appears on: -GameServerSet) -

-

-

GameServerSetStatus is the status of a GameServerSet

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-replicas
- -int32 - -
-

Replicas the total number of current GameServer replicas

-
-readyReplicas
- -int32 - -
-

ReadyReplicas are the number of Ready GameServer replicas

-
-reservedReplicas
- -int32 - -
-

ReservedReplicas are the number of Reserved GameServer replicas

-
-allocatedReplicas
- -int32 - -
-

AllocatedReplicas are the number of Allocated GameServer replicas

-
-

GameServerSpec -

-

-(Appears on: -GameServer, -GameServerTemplateSpec) -

-

-

GameServerSpec is the spec for a GameServer resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-container
- -string - -
-

Container specifies which Pod container is the game server. Only required if there is more than one -container defined

-
-ports
- - -[]GameServerPort - - -
-

Ports are the array of ports that can be exposed via the game server

-
-health
- - -Health - - -
-

Health configures health checking

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -Kubernetes core/v1.PodTemplateSpec - - -
-

Template describes the Pod that will be created for the GameServer

-
-

GameServerState -(string alias)

-

-(Appears on: -GameServerStatus) -

-

-

GameServerState is the state for the GameServer

-

-

GameServerStatus -

-

-(Appears on: -GameServer) -

-

-

GameServerStatus is the status for a GameServer resource

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-state
- - -GameServerState - - -
-

GameServerState is the current state of a GameServer, e.g. Creating, Starting, Ready, etc

-
-ports
- - -[]GameServerStatusPort - - -
-
-address
- -string - -
-
-nodeName
- -string - -
-
-

GameServerStatusPort -

-

-(Appears on: -GameServerAllocationStatus, -GameServerStatus) -

-

-

GameServerStatusPort shows the port that was allocated to a -GameServer.

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-name
- -string - -
-
-port
- -int32 - -
-
-

GameServerTemplateSpec -

-

-(Appears on: -FleetSpec, -GameServerSetSpec) -

-

-

GameServerTemplateSpec is a template for GameServers

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-metadata
- - -Kubernetes meta/v1.ObjectMeta - - -
-Refer to the Kubernetes API documentation for the fields of the -metadata field. -
-spec
- - -GameServerSpec - - -
-
-
- - - - - - - - - - - - - - - - - - - - - -
-container
- -string - -
-

Container specifies which Pod container is the game server. Only required if there is more than one -container defined

-
-ports
- - -[]GameServerPort - - -
-

Ports are the array of ports that can be exposed via the game server

-
-health
- - -Health - - -
-

Health configures health checking

-
-scheduling
- -agones.dev/agones/pkg/apis.SchedulingStrategy - -
-

Scheduling strategy. Defaults to “Packed”.

-
-template
- - -Kubernetes core/v1.PodTemplateSpec - - -
-

Template describes the Pod that will be created for the GameServer

-
-
-

Health -

-

-(Appears on: -GameServerSpec) -

-

-

Health configures health checking on the GameServer

-

- - - - - - - - - - - - - - - - - - - - - - - - - -
FieldDescription
-disabled
- -bool - -
-

Disabled is whether health checking is disabled or not

-
-periodSeconds
- -int32 - -
-

PeriodSeconds is the number of seconds each health ping has to occur in

-
-failureThreshold
- -int32 - -
-

FailureThreshold how many failures in a row constitutes unhealthy

-
-initialDelaySeconds
- -int32 - -
-

InitialDelaySeconds initial delay before checking health

-
-

MetaPatch -

-

-(Appears on: -FleetAllocationSpec) -

-

-

MetaPatch is the metadata used to patch the GameServer metadata on allocation

-

- - - - - - - - - - - - - - - - - -
FieldDescription
-labels
- -map[string]string - -
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-annotations
- -map[string]string - -
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PortPolicy -(string alias)

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-(Appears on: -GameServerPort) -

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PortPolicy is the port policy for the GameServer

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WebhookPolicy -

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-(Appears on: -FleetAutoscalerPolicy) -

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WebhookPolicy controls the desired behavior of the webhook policy. -It contains the description of the webhook autoscaler service -used to form url which is accessible inside the cluster

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FieldDescription
-url
- -string - -
-(Optional) -

url gives the location of the webhook, in standard URL form -([scheme://]host:port/path). Exactly one of url or service -must be specified.

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The host should not refer to a service running in the cluster; use -the service field instead. The host might be resolved via external -DNS in some apiservers (e.g., kube-apiserver cannot resolve -in-cluster DNS as that would be a layering violation). host may -also be an IP address.

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Please note that using localhost or 127.0.0.1 as a host is -risky unless you take great care to run this webhook on all hosts -which run an apiserver which might need to make calls to this -webhook. Such installs are likely to be non-portable, i.e., not easy -to turn up in a new cluster.

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The scheme must be “https”; the URL must begin with “https://”.

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A path is optional, and if present may be any string permissible in -a URL. You may use the path to pass an arbitrary string to the -webhook, for example, a cluster identifier.

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Attempting to use a user or basic auth e.g. “user:password@” is not -allowed. Fragments (“#…”) and query parameters (“?…”) are not -allowed, either.

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-service
- - -Kubernetes admissionregistration/v1beta1.ServiceReference - - -
-(Optional) -

service is a reference to the service for this webhook. Either -service or url must be specified.

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If the webhook is running within the cluster, then you should use service.

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Port 443 will be used if it is open, otherwise it is an error.

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-caBundle
- -[]byte - -
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caBundle is a PEM encoded CA bundle which will be used to validate -the webhook’s server certificate. -Required.

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-Generated with gen-crd-api-reference-docs. -

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Packages: