diff --git a/site/content/en/docs/Guides/Client SDKs/_index.md b/site/content/en/docs/Guides/Client SDKs/_index.md index 856011931d..a77bae2e21 100644 --- a/site/content/en/docs/Guides/Client SDKs/_index.md +++ b/site/content/en/docs/Guides/Client SDKs/_index.md @@ -258,9 +258,9 @@ If `GameServer.Status.Players.Capacity` is set manually through the Kubernetes A #### Alpha().GetPlayerCount() -This function returns if the playerID is currently connected to the GameServer. -This is always accurate from what has been set through this SDK, -even if the value has yet to be updated on the GameServer status resource. +This function retrieves the current player count. +This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the +GameServer status resource. {{< alert title="Note" color="info">}} If `GameServer.Status.Players.IDs` is set manually through the Kubernetes API, use SDK.GameServer()