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Introduce render passes #7

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6 of 10 tasks
Kangz opened this issue May 2, 2017 · 1 comment
Closed
6 of 10 tasks

Introduce render passes #7

Kangz opened this issue May 2, 2017 · 1 comment
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@Kangz
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Kangz commented May 2, 2017

NXT uses a default framebuffer style of rendering as a placeholder for render passes. For automated testing we need to read-back what was rendered so we need to add render passes.

TODO (@kainino0x):

@kainino0x
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kainino0x commented May 19, 2017

First implementation is done in #14.

In particular:

  • First API design (many features missing, including input attachments)
  • Metal implementation (no OpenGL yet)
  • Render-to-texture demo (a little broken until we have depth buffers)
  • Update examples to use render passes

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