-
Notifications
You must be signed in to change notification settings - Fork 15.6k
/
ByteString.cs
424 lines (385 loc) · 15.9 KB
/
ByteString.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Google.Protobuf
{
/// <summary>
/// Immutable array of bytes.
/// </summary>
[SecuritySafeCritical]
[DebuggerDisplay("Length = {Length}")]
[DebuggerTypeProxy(typeof(ByteStringDebugView))]
public sealed class ByteString : IEnumerable<byte>, IEquatable<ByteString>
{
private static readonly ByteString empty = new ByteString(new byte[0]);
private readonly ReadOnlyMemory<byte> bytes;
/// <summary>
/// Internal use only. Ensure that the provided memory is not mutated and belongs to this instance.
/// </summary>
internal static ByteString AttachBytes(ReadOnlyMemory<byte> bytes)
{
return new ByteString(bytes);
}
/// <summary>
/// Internal use only. Ensure that the provided memory is not mutated and belongs to this instance.
/// This method encapsulates converting array to memory. Reduces need for SecuritySafeCritical
/// in .NET Framework.
/// </summary>
internal static ByteString AttachBytes(byte[] bytes)
{
return AttachBytes(bytes.AsMemory());
}
/// <summary>
/// Constructs a new ByteString from the given memory. The memory is
/// *not* copied, and must not be modified after this constructor is called.
/// </summary>
private ByteString(ReadOnlyMemory<byte> bytes)
{
this.bytes = bytes;
}
/// <summary>
/// Returns an empty ByteString.
/// </summary>
public static ByteString Empty
{
get { return empty; }
}
/// <summary>
/// Returns the length of this ByteString in bytes.
/// </summary>
public int Length
{
get { return bytes.Length; }
}
/// <summary>
/// Returns <c>true</c> if this byte string is empty, <c>false</c> otherwise.
/// </summary>
public bool IsEmpty
{
get { return Length == 0; }
}
/// <summary>
/// Provides read-only access to the data of this <see cref="ByteString"/>.
/// No data is copied so this is the most efficient way of accessing.
/// </summary>
public ReadOnlySpan<byte> Span
{
get { return bytes.Span; }
}
/// <summary>
/// Provides read-only access to the data of this <see cref="ByteString"/>.
/// No data is copied so this is the most efficient way of accessing.
/// </summary>
public ReadOnlyMemory<byte> Memory
{
get { return bytes; }
}
/// <summary>
/// Converts this <see cref="ByteString"/> into a byte array.
/// </summary>
/// <remarks>The data is copied - changes to the returned array will not be reflected in this <c>ByteString</c>.</remarks>
/// <returns>A byte array with the same data as this <c>ByteString</c>.</returns>
public byte[] ToByteArray()
{
return bytes.ToArray();
}
/// <summary>
/// Converts this <see cref="ByteString"/> into a standard base64 representation.
/// </summary>
/// <returns>A base64 representation of this <c>ByteString</c>.</returns>
public string ToBase64()
{
#if NET5_0_OR_GREATER
return Convert.ToBase64String(bytes.Span);
#else
if (MemoryMarshal.TryGetArray(bytes, out ArraySegment<byte> segment))
{
// Fast path. ByteString was created with an array, so pass the underlying array.
return Convert.ToBase64String(segment.Array, segment.Offset, segment.Count);
}
else
{
// Slow path. BytesString is not an array. Convert memory and pass result to ToBase64String.
return Convert.ToBase64String(bytes.ToArray());
}
#endif
}
/// <summary>
/// Constructs a <see cref="ByteString" /> from the Base64 Encoded String.
/// </summary>
public static ByteString FromBase64(string bytes)
{
// By handling the empty string explicitly, we not only optimize but we fix a
// problem on CF 2.0. See issue 61 for details.
return bytes == "" ? Empty : new ByteString(Convert.FromBase64String(bytes));
}
/// <summary>
/// Constructs a <see cref="ByteString"/> from data in the given stream, synchronously.
/// </summary>
/// <remarks>If successful, <paramref name="stream"/> will be read completely, from the position
/// at the start of the call.</remarks>
/// <param name="stream">The stream to copy into a ByteString.</param>
/// <returns>A ByteString with content read from the given stream.</returns>
public static ByteString FromStream(Stream stream)
{
ProtoPreconditions.CheckNotNull(stream, nameof(stream));
int capacity = stream.CanSeek ? checked((int) (stream.Length - stream.Position)) : 0;
var memoryStream = new MemoryStream(capacity);
stream.CopyTo(memoryStream);
#if NETSTANDARD1_1 || NETSTANDARD2_0
byte[] bytes = memoryStream.ToArray();
#else
// Avoid an extra copy if we can.
byte[] bytes = memoryStream.Length == memoryStream.Capacity ? memoryStream.GetBuffer() : memoryStream.ToArray();
#endif
return AttachBytes(bytes);
}
/// <summary>
/// Constructs a <see cref="ByteString"/> from data in the given stream, asynchronously.
/// </summary>
/// <remarks>If successful, <paramref name="stream"/> will be read completely, from the position
/// at the start of the call.</remarks>
/// <param name="stream">The stream to copy into a ByteString.</param>
/// <param name="cancellationToken">The cancellation token to use when reading from the stream, if any.</param>
/// <returns>A ByteString with content read from the given stream.</returns>
public static Task<ByteString> FromStreamAsync(Stream stream, CancellationToken cancellationToken = default)
{
ProtoPreconditions.CheckNotNull(stream, nameof(stream));
return ByteStringAsync.FromStreamAsyncCore(stream, cancellationToken);
}
/// <summary>
/// Constructs a <see cref="ByteString" /> from the given array. The contents
/// are copied, so further modifications to the array will not
/// be reflected in the returned ByteString.
/// This method can also be invoked in <c>ByteString.CopyFrom(0xaa, 0xbb, ...)</c> form
/// which is primarily useful for testing.
/// </summary>
public static ByteString CopyFrom(params byte[] bytes)
{
return new ByteString((byte[]) bytes.Clone());
}
/// <summary>
/// Constructs a <see cref="ByteString" /> from a portion of a byte array.
/// </summary>
public static ByteString CopyFrom(byte[] bytes, int offset, int count)
{
byte[] portion = new byte[count];
ByteArray.Copy(bytes, offset, portion, 0, count);
return new ByteString(portion);
}
/// <summary>
/// Constructs a <see cref="ByteString" /> from a read only span. The contents
/// are copied, so further modifications to the span will not
/// be reflected in the returned <see cref="ByteString" />.
/// </summary>
public static ByteString CopyFrom(ReadOnlySpan<byte> bytes)
{
return new ByteString(bytes.ToArray());
}
/// <summary>
/// Creates a new <see cref="ByteString" /> by encoding the specified text with
/// the given encoding.
/// </summary>
public static ByteString CopyFrom(string text, Encoding encoding)
{
return new ByteString(encoding.GetBytes(text));
}
/// <summary>
/// Creates a new <see cref="ByteString" /> by encoding the specified text in UTF-8.
/// </summary>
public static ByteString CopyFromUtf8(string text)
{
return CopyFrom(text, Encoding.UTF8);
}
/// <summary>
/// Returns the byte at the given index.
/// </summary>
public byte this[int index]
{
get { return bytes.Span[index]; }
}
/// <summary>
/// Converts this <see cref="ByteString"/> into a string by applying the given encoding.
/// </summary>
/// <remarks>
/// This method should only be used to convert binary data which was the result of encoding
/// text with the given encoding.
/// </remarks>
/// <param name="encoding">The encoding to use to decode the binary data into text.</param>
/// <returns>The result of decoding the binary data with the given decoding.</returns>
public string ToString(Encoding encoding)
{
if (MemoryMarshal.TryGetArray(bytes, out ArraySegment<byte> segment))
{
// Fast path. ByteString was created with an array.
return encoding.GetString(segment.Array, segment.Offset, segment.Count);
}
else
{
// Slow path. BytesString is not an array. Convert memory and pass result to GetString.
// TODO: Consider using GetString overload that takes a pointer.
byte[] array = bytes.ToArray();
return encoding.GetString(array, 0, array.Length);
}
}
/// <summary>
/// Converts this <see cref="ByteString"/> into a string by applying the UTF-8 encoding.
/// </summary>
/// <remarks>
/// This method should only be used to convert binary data which was the result of encoding
/// text with UTF-8.
/// </remarks>
/// <returns>The result of decoding the binary data with the given decoding.</returns>
public string ToStringUtf8()
{
return ToString(Encoding.UTF8);
}
/// <summary>
/// Returns an iterator over the bytes in this <see cref="ByteString"/>.
/// </summary>
/// <returns>An iterator over the bytes in this object.</returns>
[SecuritySafeCritical]
public IEnumerator<byte> GetEnumerator()
{
return MemoryMarshal.ToEnumerable(bytes).GetEnumerator();
}
/// <summary>
/// Returns an iterator over the bytes in this <see cref="ByteString"/>.
/// </summary>
/// <returns>An iterator over the bytes in this object.</returns>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// Creates a CodedInputStream from this ByteString's data.
/// </summary>
public CodedInputStream CreateCodedInput()
{
// We trust CodedInputStream not to reveal the provided byte array or modify it
if (MemoryMarshal.TryGetArray(bytes, out ArraySegment<byte> segment) && segment.Count == bytes.Length)
{
// Fast path. ByteString was created with a complete array.
return new CodedInputStream(segment.Array, segment.Offset, segment.Count);
}
else
{
// Slow path. BytesString is not an array, or is a slice of an array.
// Convert memory and pass result to WriteRawBytes.
return new CodedInputStream(bytes.ToArray());
}
}
/// <summary>
/// Compares two byte strings for equality.
/// </summary>
/// <param name="lhs">The first byte string to compare.</param>
/// <param name="rhs">The second byte string to compare.</param>
/// <returns><c>true</c> if the byte strings are equal; false otherwise.</returns>
public static bool operator ==(ByteString lhs, ByteString rhs)
{
if (ReferenceEquals(lhs, rhs))
{
return true;
}
if (lhs is null || rhs is null)
{
return false;
}
return lhs.bytes.Span.SequenceEqual(rhs.bytes.Span);
}
/// <summary>
/// Compares two byte strings for inequality.
/// </summary>
/// <param name="lhs">The first byte string to compare.</param>
/// <param name="rhs">The second byte string to compare.</param>
/// <returns><c>false</c> if the byte strings are equal; true otherwise.</returns>
public static bool operator !=(ByteString lhs, ByteString rhs)
{
return !(lhs == rhs);
}
/// <summary>
/// Compares this byte string with another object.
/// </summary>
/// <param name="obj">The object to compare this with.</param>
/// <returns><c>true</c> if <paramref name="obj"/> refers to an equal <see cref="ByteString"/>; <c>false</c> otherwise.</returns>
[SecuritySafeCritical]
public override bool Equals(object obj)
{
return this == (obj as ByteString);
}
/// <summary>
/// Returns a hash code for this object. Two equal byte strings
/// will return the same hash code.
/// </summary>
/// <returns>A hash code for this object.</returns>
[SecuritySafeCritical]
public override int GetHashCode()
{
ReadOnlySpan<byte> b = bytes.Span;
int ret = 23;
for (int i = 0; i < b.Length; i++)
{
ret = (ret * 31) + b[i];
}
return ret;
}
/// <summary>
/// Compares this byte string with another.
/// </summary>
/// <param name="other">The <see cref="ByteString"/> to compare this with.</param>
/// <returns><c>true</c> if <paramref name="other"/> refers to an equal byte string; <c>false</c> otherwise.</returns>
public bool Equals(ByteString other)
{
return this == other;
}
/// <summary>
/// Copies the entire byte array to the destination array provided at the offset specified.
/// </summary>
public void CopyTo(byte[] array, int position)
{
bytes.CopyTo(array.AsMemory(position));
}
/// <summary>
/// Writes the entire byte array to the provided stream
/// </summary>
public void WriteTo(Stream outputStream)
{
if (MemoryMarshal.TryGetArray(bytes, out ArraySegment<byte> segment))
{
// Fast path. ByteString was created with an array, so pass the underlying array.
outputStream.Write(segment.Array, segment.Offset, segment.Count);
}
else
{
// Slow path. BytesString is not an array. Convert memory and pass result to WriteRawBytes.
var array = bytes.ToArray();
outputStream.Write(array, 0, array.Length);
}
}
private sealed class ByteStringDebugView
{
private readonly ByteString data;
public ByteStringDebugView(ByteString data)
{
this.data = data;
}
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public byte[] Items => data.bytes.ToArray();
}
}
}