diff --git a/docs/viewer/filament-viewer.js b/docs/viewer/filament-viewer.js deleted file mode 120000 index bf4479c2be6..00000000000 --- a/docs/viewer/filament-viewer.js +++ /dev/null @@ -1 +0,0 @@ -../../web/filament-js/filament-viewer.js \ No newline at end of file diff --git a/docs/viewer/filament-viewer.js b/docs/viewer/filament-viewer.js new file mode 100644 index 00000000000..652d55d8ae4 --- /dev/null +++ b/docs/viewer/filament-viewer.js @@ -0,0 +1,447 @@ +/* +* Copyright (C) 2021 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +// If you are bundling this with rollup, webpack, or esbuild, the following URL should be trimmed. +import { LitElement, html, css } from "https://unpkg.com/lit@2.8.0?module"; + +// This little utility checks if the Filament module is ready for action. +// If so, it immediately calls the given function. If not, it asks the Filament +// loader to call it as soon as the module becomes ready. +class FilamentTasks { + add(callback) { + if (Filament.isReady) { + callback(); + } else { + Filament.init([], callback); + } + } +} + +// FilamentViewer is a fairly limited web component for showing glTF models with Filament. +// +// To embed a 3D viewer in your web page, simply add something like the following to your HTML, +// similar to an element. +// +// +// +// In addition to the src URL, attributes can be used to set up an optional IBL and skybox. +// The documentation for these attributes is in the FilamentViewer constructor. +// +// MISSING FEATURES +// ---------------- +// None of the following features are implemented. They would be easy to add. +// - Replace gltumble and Trackball with camutils Manipulator (i.e. enable scroll-to-zoom) +// - Write a documentation page (might be neat if the doc page has instances of the actual viewer) +// - Fix the import at the top of the file to support webpack / rollup / esbuild +// - Expose more animation properties (e.g. enable / disable, selected index) +// - Expose camera properties, glTF camera selection, and clear color +// - Expose more IBL properties +// - Expose directional light properties +// - Optional turntable animation +// +class FilamentViewer extends LitElement { + constructor() { + super(); + + // LitElement properties: + this.src = null; // Path to glTF file. + this.alt = null; // Alternate canvas content. + this.ibl = null; // Path to image based light ktx. + this.sky = null; // Path to skybox ktx. + this.enableDrop = null; // Enables drag and drop. + this.intensity = 30000; // Intensity of the image based light. + this.materialVariant = 0; // Index of material variant. + + // Private properties: + this.filamentTasks = new FilamentTasks(); + this.canvasId = "filament-viewer-canvas"; + this.overlayId = "filament-viewer-overlay"; + this.srcBlob = null; + } + + static get properties() { + return { + src: { type: String }, + alt: { type: String }, + ibl: { type: String }, + sky: { type: String }, + enableDrop: { type: Boolean }, + intensity: { type: Number }, + materialVariant: { type: Number }, + } + } + + firstUpdated() { + // At this point in the lit-element lifecycle, the "render" has taken place, which simply + // means the canvas element now exists. However the Filament wasm module may or may not be + // fully loaded, which is why we use the task manager. + const canvas = this.shadowRoot.getElementById(this.canvasId); + if (canvas.parentNode.host.parentElement.tagName === "FILAMENT-VIEWER") { + console.error("Do not nest FilamentViewer, this is unsupported."); + console.error("Try placing each viewer in a wrapper element."); + return; + } + this.filamentTasks.add(this._startFilament.bind(this)); + + const overlay = this.shadowRoot.getElementById(this.overlayId); + ["dragenter", "dragover", "dragleave", "drop"].forEach(eventName => { + overlay.addEventListener(eventName, e => { e.preventDefault(); e.stopPropagation() }, false) + }); + if (this.enableDrop) { + overlay.addEventListener("drop", this._dropHandler.bind(this), false); + } + } + + updated(props) { + if (props.has("src")) this.filamentTasks.add(this._loadAsset.bind(this)); + if (props.has("ibl")) this.filamentTasks.add(this._loadIbl.bind(this)); + if (props.has("sky")) this.filamentTasks.add(this._loadSky.bind(this)); + if (props.has("enableDrop")) this._updateOverlay(); + if (props.has("intensity") && this.indirectLight) { + this.indirectLight.setIntensity(this.intensity); + } + if (props.has("materialVariant") && this.asset) this._applyMaterialVariant(); + } + + static get styles() { + return css` + :host { + display: inline-block; + width: 300px; + height: 300px; + border: solid 1px black; + position: relative; + } + canvas { + background: #D9D9D9; /* This is consistent with the default clear color. */ + } + canvas, .overlay { + width: 100%; + height: 100%; + position: absolute; + } + .overlay { + text-align: center; + padding: 10px; + }`; + } + + render() { + return html` + +
+ `; + } + + _dropHandler(dragEvent) { + if (!dragEvent.dataTransfer) return; + this.srcBlob = null; + this.srcBlobResources = {}; + for (const file of dragEvent.dataTransfer.files) { + if (file.name.endsWith(".glb") || file.name.endsWith(".gltf")) { + this.srcBlob = file; + } else { + this.srcBlobResources[file.name] = file; + } + } + if (this.srcBlob) { + this._loadAsset(); + } else { + console.error("Please include a glTF file."); + } + }; + + _updateOverlay() { + const overlay = this.shadowRoot.getElementById(this.overlayId); + if (!this.enableDrop || this.asset) { + overlay.innerHTML = ""; + } else { + overlay.innerHTML = "Drop glb or file set here."; + } + } + + _startFilament() { + const LightType = Filament.LightManager$Type; + + const canvas = this.shadowRoot.getElementById(this.canvasId); + const overlay = this.shadowRoot.getElementById(this.overlayId); + + this.engine = Filament.Engine.create(canvas); + this.scene = this.engine.createScene(); + this.sunlight = Filament.EntityManager.get().create(); + this.scene.addEntity(this.sunlight); + this.loader = this.engine.createAssetLoader(); + this.cameraEntity = Filament.EntityManager.get().create(); + this.camera = this.engine.createCamera(this.cameraEntity); + this.swapChain = this.engine.createSwapChain(); + this.renderer = this.engine.createRenderer(); + this.view = this.engine.createView(); + this.view.setVignetteOptions({ midPoint: 0.7, enabled: true }); + this.view.setCamera(this.camera); + this.view.setScene(this.scene); + + // If gltumble has been loaded, use it. + if (window.Trackball) { + this.trackball = new Trackball(overlay, { startSpin: 0.0 }); + } + + // This color is consistent with the default CSS background color. + this.renderer.setClearOptions({ clearColor: [0.8, 0.8, 0.8, 1.0], clear: true }); + + Filament.LightManager.Builder(LightType.SUN) + .direction([0, -.7, -.7]) + .sunAngularRadius(1.9) + .castShadows(true) + .sunHaloSize(10.0) + .sunHaloFalloff(80.0) + .build(this.engine, this.sunlight); + + // TODO: if ResizeObserver is not supported, then we should call _onResized and + // pass (canvas.clientWidth * window.devicePixelRatio) for the dimensions. + var ro = new ResizeObserver(entries => { + const width = entries[0].devicePixelContentBoxSize[0].inlineSize; + const height = entries[0].devicePixelContentBoxSize[0].blockSize; + this._onResized(width, height); + }); + ro.observe(canvas); + + window.requestAnimationFrame(this._renderFrame.bind(this)); + } + + _onResized(width, height) { + const Fov = Filament.Camera$Fov; + const canvas = this.shadowRoot.getElementById(this.canvasId); + canvas.width = width; + canvas.height = height; + this.view.setViewport([0, 0, width, height]); + const y = -0.125, eye = [0, y, 1.5], center = [0, y, 0], up = [0, 1, 0]; + this.camera.lookAt(eye, center, up); + const aspect = width / height; + const fov = aspect < 1 ? Fov.HORIZONTAL : Fov.VERTICAL; + this.camera.setProjectionFov(25, aspect, 1.0, 10.0, fov); + } + + _loadIbl() { + if (!this.ibl) { + return; + } + if (this.indirectLight) { + console.info("FilamentViewer does not allow the IBL to be changed."); + return; + } + fetch(this.ibl).then(response => { + return response.arrayBuffer(); + }).then(arrayBuffer => { + const ktxData = new Uint8Array(arrayBuffer); + this.indirectLight = this.engine.createIblFromKtx1(ktxData); + this.indirectLight.setIntensity(this.intensity); + this.scene.setIndirectLight(this.indirectLight); + }); + } + + _loadSky() { + if (!this.sky) { + return; + } + if (this.skybox) { + console.info("FilamentViewer does not allow the skybox to be changed."); + return; + } + fetch(this.sky).then(response => { + return response.arrayBuffer(); + }).then(arrayBuffer => { + const ktxData = new Uint8Array(arrayBuffer); + this.skybox = this.engine.createSkyFromKtx1(ktxData); + this.scene.setSkybox(this.skybox); + }); + } + + _loadAsset() { + const zoffset = 4; + + if (this.asset) { + this.scene.removeEntities(this.asset.getEntities()); + this.animator = null; + this.asset = null; + } + + // If we have neither a URL nor a dropped file, leave early. + if (!this.src && !this.srcBlob) { + this._updateOverlay(); + return; + } + + // Dropping a glb file is simple because there are no external resources. + if (this.srcBlob && this.srcBlob.name.endsWith(".glb")) { + this.srcBlob.arrayBuffer().then(buffer => { + this.asset = this.loader.createAsset(new Uint8Array(buffer)); + const aabb = this.asset.getBoundingBox(); + this.assetRoot = this.asset.getRoot(); + this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset); + this.asset.loadResources(); + this.animator = this.asset.getInstance().getAnimator(); + this.animationStartTime = Date.now(); + this._updateOverlay(); + }); + return; + } + + // Dropping a fileset requires pushing each resource to ResourceLoader. + if (this.srcBlob && this.srcBlob.name.endsWith(".gltf")) { + + const config = { + normalizeSkinningWeights: true, + asyncInterval: 30 + }; + + const doneAddingResources = (resourceLoader, stbProvider, ktx2Provider) => { + this.srcBlobResources = {}; + resourceLoader.asyncBeginLoad(this.asset); + const timer = setInterval(() => { + resourceLoader.asyncUpdateLoad(); + const progress = resourceLoader.asyncGetLoadProgress(); + if (progress >= 1) { + clearInterval(timer); + resourceLoader.delete(); + stbProvider.delete(); + ktx2Provider.delete(); + this.animator = this.asset.getInstance().getAnimator(); + this.animationStartTime = Date.now(); + } + }, config.asyncInterval); + }; + + this.srcBlob.arrayBuffer().then(buffer => { + this.asset = this.loader.createAsset(new Uint8Array(buffer)); + const aabb = this.asset.getBoundingBox(); + this.assetRoot = this.asset.getRoot(); + this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset); + + const resourceLoader = new Filament.gltfio$ResourceLoader(this.engine, + config.normalizeSkinningWeights); + + const stbProvider = new Filament.gltfio$StbProvider(this.engine); + const ktx2Provider = new Filament.gltfio$Ktx2Provider(this.engine); + + resourceLoader.addStbProvider("image/jpeg", stbProvider); + resourceLoader.addStbProvider("image/png", stbProvider); + resourceLoader.addKtx2Provider("image/ktx2", ktx2Provider); + + let remaining = Object.keys(this.srcBlobResources).length; + for (const name in this.srcBlobResources) { + this.srcBlobResources[name].arrayBuffer().then(buffer => { + const desc = getBufferDescriptor(new Uint8Array(buffer)); + resourceLoader.addResourceData(name, getBufferDescriptor(desc)); + if (--remaining === 0) { + doneAddingResources(resourceLoader, stbProvider, ktx2Provider); + } + }); + } + + this._updateOverlay(); + }); + + return; + } + + // If we reach this point, we are loading from a src URL rather than drag-and-drop. + + fetch(this.src).then(response => { + return response.arrayBuffer(); + }).then(arrayBuffer => { + const modelData = new Uint8Array(arrayBuffer); + this.asset = this.loader.createAsset(modelData); + const aabb = this.asset.getBoundingBox(); + this.assetRoot = this.asset.getRoot(); + this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset); + + const basePath = '' + new URL(this.src, document.location); + + this.asset.loadResources(() => { + this.animator = this.asset.getInstance().getAnimator(); + this.animationStartTime = Date.now(); + this._applyMaterialVariant(); + }, null, basePath); + + this._updateOverlay(); + }); + } + + _updateAsset() { + // Invoke the first glTF animation if it exists. + if (this.animator) { + if (this.animator.getAnimationCount() > 0) { + const ms = Date.now() - this.animationStartTime; + this.animator.applyAnimation(0, ms / 1000); + } + this.animator.updateBoneMatrices(); + } + + // Apply the root transform of the model. + const tcm = this.engine.getTransformManager(); + const inst = tcm.getInstance(this.assetRoot); + let rootTransform = this.unitCubeTransform; + if (this.trackball) { + rootTransform = Filament.multiplyMatrices(rootTransform, this.trackball.getMatrix()); + } + tcm.setTransform(inst, rootTransform); + inst.delete(); + + // Add renderable entities to the scene as they become ready. + while (true) { + const entity = this.asset.popRenderable(); + if (entity.getId() == 0) { + entity.delete(); + break; + } + this.scene.addEntity(entity); + entity.delete(); + } + } + + _renderFrame() { + // Apply transforms and add entities to the scene. + if (this.asset) { + this._updateAsset(); + } + + // Render the view and update the Filament engine. + if (this.renderer.beginFrame(this.swapChain)) { + this.renderer.renderView(this.view); + this.renderer.endFrame(); + } + this.engine.execute(); + + window.requestAnimationFrame(this._renderFrame.bind(this)); + } + + _applyMaterialVariant() { + if (!this.hasAttribute("materialVariant")) { + return; + } + const instance = this.asset.getInstance(); + const names = instance.getMaterialVariantNames(); + const index = this.materialVariant; + if (index < 0 || index >= names.length) { + console.error(`Material variant ${index} does not exist in this asset.`); + return; + } + console.info(this.src, `Applying material variant: ${names[index]}`); + instance.applyMaterialVariant(index); + } +} + +customElements.define("filament-viewer", FilamentViewer); diff --git a/web/filament-js/filament-viewer.js b/web/filament-js/filament-viewer.js deleted file mode 100644 index 652d55d8ae4..00000000000 --- a/web/filament-js/filament-viewer.js +++ /dev/null @@ -1,447 +0,0 @@ -/* -* Copyright (C) 2021 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -// If you are bundling this with rollup, webpack, or esbuild, the following URL should be trimmed. -import { LitElement, html, css } from "https://unpkg.com/lit@2.8.0?module"; - -// This little utility checks if the Filament module is ready for action. -// If so, it immediately calls the given function. If not, it asks the Filament -// loader to call it as soon as the module becomes ready. -class FilamentTasks { - add(callback) { - if (Filament.isReady) { - callback(); - } else { - Filament.init([], callback); - } - } -} - -// FilamentViewer is a fairly limited web component for showing glTF models with Filament. -// -// To embed a 3D viewer in your web page, simply add something like the following to your HTML, -// similar to an element. -// -// -// -// In addition to the src URL, attributes can be used to set up an optional IBL and skybox. -// The documentation for these attributes is in the FilamentViewer constructor. -// -// MISSING FEATURES -// ---------------- -// None of the following features are implemented. They would be easy to add. -// - Replace gltumble and Trackball with camutils Manipulator (i.e. enable scroll-to-zoom) -// - Write a documentation page (might be neat if the doc page has instances of the actual viewer) -// - Fix the import at the top of the file to support webpack / rollup / esbuild -// - Expose more animation properties (e.g. enable / disable, selected index) -// - Expose camera properties, glTF camera selection, and clear color -// - Expose more IBL properties -// - Expose directional light properties -// - Optional turntable animation -// -class FilamentViewer extends LitElement { - constructor() { - super(); - - // LitElement properties: - this.src = null; // Path to glTF file. - this.alt = null; // Alternate canvas content. - this.ibl = null; // Path to image based light ktx. - this.sky = null; // Path to skybox ktx. - this.enableDrop = null; // Enables drag and drop. - this.intensity = 30000; // Intensity of the image based light. - this.materialVariant = 0; // Index of material variant. - - // Private properties: - this.filamentTasks = new FilamentTasks(); - this.canvasId = "filament-viewer-canvas"; - this.overlayId = "filament-viewer-overlay"; - this.srcBlob = null; - } - - static get properties() { - return { - src: { type: String }, - alt: { type: String }, - ibl: { type: String }, - sky: { type: String }, - enableDrop: { type: Boolean }, - intensity: { type: Number }, - materialVariant: { type: Number }, - } - } - - firstUpdated() { - // At this point in the lit-element lifecycle, the "render" has taken place, which simply - // means the canvas element now exists. However the Filament wasm module may or may not be - // fully loaded, which is why we use the task manager. - const canvas = this.shadowRoot.getElementById(this.canvasId); - if (canvas.parentNode.host.parentElement.tagName === "FILAMENT-VIEWER") { - console.error("Do not nest FilamentViewer, this is unsupported."); - console.error("Try placing each viewer in a wrapper element."); - return; - } - this.filamentTasks.add(this._startFilament.bind(this)); - - const overlay = this.shadowRoot.getElementById(this.overlayId); - ["dragenter", "dragover", "dragleave", "drop"].forEach(eventName => { - overlay.addEventListener(eventName, e => { e.preventDefault(); e.stopPropagation() }, false) - }); - if (this.enableDrop) { - overlay.addEventListener("drop", this._dropHandler.bind(this), false); - } - } - - updated(props) { - if (props.has("src")) this.filamentTasks.add(this._loadAsset.bind(this)); - if (props.has("ibl")) this.filamentTasks.add(this._loadIbl.bind(this)); - if (props.has("sky")) this.filamentTasks.add(this._loadSky.bind(this)); - if (props.has("enableDrop")) this._updateOverlay(); - if (props.has("intensity") && this.indirectLight) { - this.indirectLight.setIntensity(this.intensity); - } - if (props.has("materialVariant") && this.asset) this._applyMaterialVariant(); - } - - static get styles() { - return css` - :host { - display: inline-block; - width: 300px; - height: 300px; - border: solid 1px black; - position: relative; - } - canvas { - background: #D9D9D9; /* This is consistent with the default clear color. */ - } - canvas, .overlay { - width: 100%; - height: 100%; - position: absolute; - } - .overlay { - text-align: center; - padding: 10px; - }`; - } - - render() { - return html` - -
- `; - } - - _dropHandler(dragEvent) { - if (!dragEvent.dataTransfer) return; - this.srcBlob = null; - this.srcBlobResources = {}; - for (const file of dragEvent.dataTransfer.files) { - if (file.name.endsWith(".glb") || file.name.endsWith(".gltf")) { - this.srcBlob = file; - } else { - this.srcBlobResources[file.name] = file; - } - } - if (this.srcBlob) { - this._loadAsset(); - } else { - console.error("Please include a glTF file."); - } - }; - - _updateOverlay() { - const overlay = this.shadowRoot.getElementById(this.overlayId); - if (!this.enableDrop || this.asset) { - overlay.innerHTML = ""; - } else { - overlay.innerHTML = "Drop glb or file set here."; - } - } - - _startFilament() { - const LightType = Filament.LightManager$Type; - - const canvas = this.shadowRoot.getElementById(this.canvasId); - const overlay = this.shadowRoot.getElementById(this.overlayId); - - this.engine = Filament.Engine.create(canvas); - this.scene = this.engine.createScene(); - this.sunlight = Filament.EntityManager.get().create(); - this.scene.addEntity(this.sunlight); - this.loader = this.engine.createAssetLoader(); - this.cameraEntity = Filament.EntityManager.get().create(); - this.camera = this.engine.createCamera(this.cameraEntity); - this.swapChain = this.engine.createSwapChain(); - this.renderer = this.engine.createRenderer(); - this.view = this.engine.createView(); - this.view.setVignetteOptions({ midPoint: 0.7, enabled: true }); - this.view.setCamera(this.camera); - this.view.setScene(this.scene); - - // If gltumble has been loaded, use it. - if (window.Trackball) { - this.trackball = new Trackball(overlay, { startSpin: 0.0 }); - } - - // This color is consistent with the default CSS background color. - this.renderer.setClearOptions({ clearColor: [0.8, 0.8, 0.8, 1.0], clear: true }); - - Filament.LightManager.Builder(LightType.SUN) - .direction([0, -.7, -.7]) - .sunAngularRadius(1.9) - .castShadows(true) - .sunHaloSize(10.0) - .sunHaloFalloff(80.0) - .build(this.engine, this.sunlight); - - // TODO: if ResizeObserver is not supported, then we should call _onResized and - // pass (canvas.clientWidth * window.devicePixelRatio) for the dimensions. - var ro = new ResizeObserver(entries => { - const width = entries[0].devicePixelContentBoxSize[0].inlineSize; - const height = entries[0].devicePixelContentBoxSize[0].blockSize; - this._onResized(width, height); - }); - ro.observe(canvas); - - window.requestAnimationFrame(this._renderFrame.bind(this)); - } - - _onResized(width, height) { - const Fov = Filament.Camera$Fov; - const canvas = this.shadowRoot.getElementById(this.canvasId); - canvas.width = width; - canvas.height = height; - this.view.setViewport([0, 0, width, height]); - const y = -0.125, eye = [0, y, 1.5], center = [0, y, 0], up = [0, 1, 0]; - this.camera.lookAt(eye, center, up); - const aspect = width / height; - const fov = aspect < 1 ? Fov.HORIZONTAL : Fov.VERTICAL; - this.camera.setProjectionFov(25, aspect, 1.0, 10.0, fov); - } - - _loadIbl() { - if (!this.ibl) { - return; - } - if (this.indirectLight) { - console.info("FilamentViewer does not allow the IBL to be changed."); - return; - } - fetch(this.ibl).then(response => { - return response.arrayBuffer(); - }).then(arrayBuffer => { - const ktxData = new Uint8Array(arrayBuffer); - this.indirectLight = this.engine.createIblFromKtx1(ktxData); - this.indirectLight.setIntensity(this.intensity); - this.scene.setIndirectLight(this.indirectLight); - }); - } - - _loadSky() { - if (!this.sky) { - return; - } - if (this.skybox) { - console.info("FilamentViewer does not allow the skybox to be changed."); - return; - } - fetch(this.sky).then(response => { - return response.arrayBuffer(); - }).then(arrayBuffer => { - const ktxData = new Uint8Array(arrayBuffer); - this.skybox = this.engine.createSkyFromKtx1(ktxData); - this.scene.setSkybox(this.skybox); - }); - } - - _loadAsset() { - const zoffset = 4; - - if (this.asset) { - this.scene.removeEntities(this.asset.getEntities()); - this.animator = null; - this.asset = null; - } - - // If we have neither a URL nor a dropped file, leave early. - if (!this.src && !this.srcBlob) { - this._updateOverlay(); - return; - } - - // Dropping a glb file is simple because there are no external resources. - if (this.srcBlob && this.srcBlob.name.endsWith(".glb")) { - this.srcBlob.arrayBuffer().then(buffer => { - this.asset = this.loader.createAsset(new Uint8Array(buffer)); - const aabb = this.asset.getBoundingBox(); - this.assetRoot = this.asset.getRoot(); - this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset); - this.asset.loadResources(); - this.animator = this.asset.getInstance().getAnimator(); - this.animationStartTime = Date.now(); - this._updateOverlay(); - }); - return; - } - - // Dropping a fileset requires pushing each resource to ResourceLoader. - if (this.srcBlob && this.srcBlob.name.endsWith(".gltf")) { - - const config = { - normalizeSkinningWeights: true, - asyncInterval: 30 - }; - - const doneAddingResources = (resourceLoader, stbProvider, ktx2Provider) => { - this.srcBlobResources = {}; - resourceLoader.asyncBeginLoad(this.asset); - const timer = setInterval(() => { - resourceLoader.asyncUpdateLoad(); - const progress = resourceLoader.asyncGetLoadProgress(); - if (progress >= 1) { - clearInterval(timer); - resourceLoader.delete(); - stbProvider.delete(); - ktx2Provider.delete(); - this.animator = this.asset.getInstance().getAnimator(); - this.animationStartTime = Date.now(); - } - }, config.asyncInterval); - }; - - this.srcBlob.arrayBuffer().then(buffer => { - this.asset = this.loader.createAsset(new Uint8Array(buffer)); - const aabb = this.asset.getBoundingBox(); - this.assetRoot = this.asset.getRoot(); - this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset); - - const resourceLoader = new Filament.gltfio$ResourceLoader(this.engine, - config.normalizeSkinningWeights); - - const stbProvider = new Filament.gltfio$StbProvider(this.engine); - const ktx2Provider = new Filament.gltfio$Ktx2Provider(this.engine); - - resourceLoader.addStbProvider("image/jpeg", stbProvider); - resourceLoader.addStbProvider("image/png", stbProvider); - resourceLoader.addKtx2Provider("image/ktx2", ktx2Provider); - - let remaining = Object.keys(this.srcBlobResources).length; - for (const name in this.srcBlobResources) { - this.srcBlobResources[name].arrayBuffer().then(buffer => { - const desc = getBufferDescriptor(new Uint8Array(buffer)); - resourceLoader.addResourceData(name, getBufferDescriptor(desc)); - if (--remaining === 0) { - doneAddingResources(resourceLoader, stbProvider, ktx2Provider); - } - }); - } - - this._updateOverlay(); - }); - - return; - } - - // If we reach this point, we are loading from a src URL rather than drag-and-drop. - - fetch(this.src).then(response => { - return response.arrayBuffer(); - }).then(arrayBuffer => { - const modelData = new Uint8Array(arrayBuffer); - this.asset = this.loader.createAsset(modelData); - const aabb = this.asset.getBoundingBox(); - this.assetRoot = this.asset.getRoot(); - this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset); - - const basePath = '' + new URL(this.src, document.location); - - this.asset.loadResources(() => { - this.animator = this.asset.getInstance().getAnimator(); - this.animationStartTime = Date.now(); - this._applyMaterialVariant(); - }, null, basePath); - - this._updateOverlay(); - }); - } - - _updateAsset() { - // Invoke the first glTF animation if it exists. - if (this.animator) { - if (this.animator.getAnimationCount() > 0) { - const ms = Date.now() - this.animationStartTime; - this.animator.applyAnimation(0, ms / 1000); - } - this.animator.updateBoneMatrices(); - } - - // Apply the root transform of the model. - const tcm = this.engine.getTransformManager(); - const inst = tcm.getInstance(this.assetRoot); - let rootTransform = this.unitCubeTransform; - if (this.trackball) { - rootTransform = Filament.multiplyMatrices(rootTransform, this.trackball.getMatrix()); - } - tcm.setTransform(inst, rootTransform); - inst.delete(); - - // Add renderable entities to the scene as they become ready. - while (true) { - const entity = this.asset.popRenderable(); - if (entity.getId() == 0) { - entity.delete(); - break; - } - this.scene.addEntity(entity); - entity.delete(); - } - } - - _renderFrame() { - // Apply transforms and add entities to the scene. - if (this.asset) { - this._updateAsset(); - } - - // Render the view and update the Filament engine. - if (this.renderer.beginFrame(this.swapChain)) { - this.renderer.renderView(this.view); - this.renderer.endFrame(); - } - this.engine.execute(); - - window.requestAnimationFrame(this._renderFrame.bind(this)); - } - - _applyMaterialVariant() { - if (!this.hasAttribute("materialVariant")) { - return; - } - const instance = this.asset.getInstance(); - const names = instance.getMaterialVariantNames(); - const index = this.materialVariant; - if (index < 0 || index >= names.length) { - console.error(`Material variant ${index} does not exist in this asset.`); - return; - } - console.info(this.src, `Applying material variant: ${names[index]}`); - instance.applyMaterialVariant(index); - } -} - -customElements.define("filament-viewer", FilamentViewer); diff --git a/web/filament-js/filament-viewer.js b/web/filament-js/filament-viewer.js new file mode 120000 index 00000000000..82babce978e --- /dev/null +++ b/web/filament-js/filament-viewer.js @@ -0,0 +1 @@ +../../docs/viewer/filament-viewer.js \ No newline at end of file