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CMakeLists.txt
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CMakeLists.txt
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# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.20 FATAL_ERROR)
cmake_policy(SET CMP0054 NEW)
project(BigWheels)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not allowed.")
endif()
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# ------------------------------------------------------------------------------
# Options.
# ------------------------------------------------------------------------------
option(PPX_BUILD_PROJECTS "Build sample projets" ON)
option(PPX_BUILD_BENCHMARKS "Build benchmarks projects" ON)
# ------------------------------------------------------------------------------
# Detect DXC presence. This is REQUIRED to compile DXIL and SPIR-V shaders.
# ------------------------------------------------------------------------------
message(CHECK_START "Looking for DXC")
if (NOT DXC_PATH)
message(STATUS "DXC_PATH not set. Looking for Vulkan SDK path in ENV")
if (DEFINED ENV{VULKAN_SDK})
if (CMAKE_HOST_WIN32)
set(DXC_PATH "$ENV{VULKAN_SDK}\\Bin\\dxc.exe")
else ()
set(DXC_PATH "$ENV{VULKAN_SDK}/bin/dxc")
endif ()
endif ()
endif ()
if ((NOT DXC_PATH) OR (NOT EXISTS "${DXC_PATH}"))
message(CHECK_FAIL "Cannot open DXC at ${DXC_PATH}")
message(FATAL_ERROR "DXC is required.")
else ()
message(CHECK_PASS "found")
endif ()
message(STATUS "DXC_PATH: ${DXC_PATH}")
# ------------------------------------------------------------------------------
# Detect glslc presence. Required to compile GLSL shaders.
# ------------------------------------------------------------------------------
message(CHECK_START "Looking for GLSLC")
if (NOT GLSLC_PATH)
message(STATUS "GLSLC_PATH not set. Looking for Vulkan SDK path in ENV")
if (DEFINED ENV{VULKAN_SDK})
if (CMAKE_HOST_WIN32)
set(GLSLC_PATH "$ENV{VULKAN_SDK}\\Bin\\glslc.exe")
else ()
set(GLSLC_PATH "$ENV{VULKAN_SDK}/bin/glslc")
endif ()
endif ()
endif ()
if ((NOT GLSLC_PATH) OR (NOT EXISTS "${GLSLC_PATH}"))
message(CHECK_FAIL "Cannot open GLSLC at ${GLSLC_PATH}")
else ()
message(CHECK_PASS "found")
endif ()
message(STATUS "GLSLC_PATH: ${GLSLC_PATH}")
# ------------------------------------------------------------------------------
# Configure target platform.
# ------------------------------------------------------------------------------
# Detect Linux.
if (UNIX AND NOT (APPLE OR ANDROID))
set(LINUX TRUE)
endif()
if (NOT (PPX_LINUX OR PPX_MSW OR PPX_ANDROID))
message("No PPX target plaform specified - configuring based on current host")
if (LINUX)
set(PPX_LINUX TRUE)
message("Target platform : Linux")
elseif (ANDROID)
set(PPX_ANDROID TRUE)
message("Target platform : Android")
elseif (WIN32)
set(PPX_MSW TRUE)
message("Target platform : Windows")
endif()
endif()
# ------------------------------------------------------------------------------
# Configure graphics API(s).
# ------------------------------------------------------------------------------
if (NOT DEFINED PPX_VULKAN)
set(PPX_VULKAN TRUE)
endif ()
if (NOT DEFINED PPX_D3D12)
if (WIN32)
set(PPX_D3D12 TRUE)
else ()
set(PPX_D3D12 FALSE)
endif ()
endif ()
message("Graphics API D3D12 : ${PPX_D3D12}")
message("Graphics API Vulkan : ${PPX_VULKAN}")
# ------------------------------------------------------------------------------
# Add CMake modules for shader compilation and sample creation.
# Needs to come after platform and API config.
# ------------------------------------------------------------------------------
include(ShaderCompile)
include(GraphicsSample)
# ------------------------------------------------------------------------------
# Configure C++ flags.
# ------------------------------------------------------------------------------
if(MSVC)
# Disable the following warnings:
# 26812: unscoped enums are widely used by the project and dependencies.
set(MSVC_DISABLED_WARNINGS "/wd26812")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MSVC_DISABLED_WARNINGS} /MP")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${MSVC_DISABLED_WARNINGS} /MP /Zc:__cplusplus /std:c++17")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \
-Werror \
-std=c++17 \
-fdiagnostics-color=always \
-Wno-nullability-completeness \
-Wno-deprecated-anon-enum-enum-conversion \
-Wno-missing-field-initializers \
-Wno-unused-parameter \
-Wno-ignored-qualifiers \
-Wno-deprecated-copy \
-Wno-deprecated-enum-enum-conversion \
-Wno-pointer-bool-conversion \
")
endif()
set(CMAKE_CXX_STANDARD 17)
# ------------------------------------------------------------------------------
# Configure PPX directories.
# ------------------------------------------------------------------------------
set(PPX_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(PPX_THIRD_PARTY_DIR "${PPX_DIR}/third_party")
set(PPX_TESTS_DIR "${PPX_DIR}/tests")
# ------------------------------------------------------------------------------
# Configure output directories.
# ------------------------------------------------------------------------------
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(PPX_ASSET_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
set(PPX_3P_ASSET_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/third_party/assets")
# Determine relative path from binary location to the build root.
cmake_path(SET BUILD_DIRECTORY NORMALIZE "${CMAKE_BINARY_DIR}")
if (CMAKE_GENERATOR MATCHES "Visual Studio")
# Visual Studio doesn't follow CMAKE_RUNTIME_OUTPUT_DIRECTORY, but
# creates a subdirectory with the config name.
cmake_path(SET EXECUTABLE_DIRECTORY NORMALIZE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/subfolder")
else ()
cmake_path(SET EXECUTABLE_DIRECTORY NORMALIZE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
endif ()
cmake_path(RELATIVE_PATH BUILD_DIRECTORY BASE_DIRECTORY ${EXECUTABLE_DIRECTORY} OUTPUT_VARIABLE BUILD_TO_EXECUTABLE_PATH)
add_compile_definitions(RELATIVE_PATH_TO_PROJECT_ROOT="${BUILD_TO_EXECUTABLE_PATH}")
add_custom_target(ppx_assets)
# When using a custom output directory, make sure to copy over the assets.
if(NOT (CMAKE_BINARY_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR))
add_custom_target(ppx_copy_assets
COMMAND ${CMAKE_COMMAND} -E copy_directory "${PPX_ASSET_SOURCE_DIR}" "${CMAKE_BINARY_DIR}/assets"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${PPX_3P_ASSET_SOURCE_DIR}" "${CMAKE_BINARY_DIR}/third_party/assets"
)
add_dependencies(ppx_assets ppx_copy_assets)
endif()
# ------------------------------------------------------------------------------
# Enable testing support for CMake.
# ------------------------------------------------------------------------------
option(PPX_BUILD_TESTS "Build tests" ON)
if (PPX_BUILD_TESTS)
enable_testing()
endif()
# ------------------------------------------------------------------------------
# Configure GLFW.
# ------------------------------------------------------------------------------
if (NOT PPX_ANDROID)
set(GLFW_BUILD_EXAMPLES FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS FALSE CACHE BOOL "" FORCE)
set(GLFW_BUILD_DOCS FALSE CACHE BOOL "" FORCE)
set(GLFW_VULKAN_STATIC FALSE CACHE BOOL "" FORCE)
if (PPX_LINUX_WAYLAND)
set(GLFW_USE_WAYLAND TRUE CACHE BOOL "" FORCE)
endif()
add_subdirectory(${PPX_THIRD_PARTY_DIR}/glfw)
endif()
# ------------------------------------------------------------------------------
# Add native activity for ANDROID
# ------------------------------------------------------------------------------
if (PPX_ANDROID)
include_directories("${ANDROID_NDK}/sources/android/native_app_glue/")
add_library(android_native_app_glue
OBJECT
"${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c")
target_compile_options(android_native_app_glue PRIVATE -fPIC)
endif()
# ------------------------------------------------------------------------------
# Add cpu_features.
# ------------------------------------------------------------------------------
if (NOT PPX_ANDROID)
function(add_cpu_features)
set(BUILD_TESTING OFF)
add_subdirectory(${PPX_THIRD_PARTY_DIR}/cpu_features)
endfunction()
add_cpu_features()
endif()
# ------------------------------------------------------------------------------
# Add OpenXR.
# ------------------------------------------------------------------------------
if (PPX_BUILD_XR)
message("Building OpenXR support")
configure_file(${CMAKE_SOURCE_DIR}/CTestCustom.cmake ${CMAKE_BINARY_DIR})
add_subdirectory(third_party/OpenXR-SDK-Source)
endif()
# ------------------------------------------------------------------------------
# Add PPX library.
# ------------------------------------------------------------------------------
add_subdirectory(src)
# ------------------------------------------------------------------------------
# Add assets.
# ------------------------------------------------------------------------------
add_subdirectory(assets)
# ------------------------------------------------------------------------------
# Add projects.
# ------------------------------------------------------------------------------
if (PPX_BUILD_PROJECTS)
message("Building sample projects")
add_subdirectory(projects)
endif()
# ------------------------------------------------------------------------------
# Add benchmarks.
# ------------------------------------------------------------------------------
if (PPX_BUILD_BENCHMARKS)
message("Building benchmarks projects")
add_subdirectory(benchmarks)
endif()