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Workflow for creating custom environments #1358

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dantes-ai opened this issue Jan 22, 2024 · 2 comments
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Workflow for creating custom environments #1358

dantes-ai opened this issue Jan 22, 2024 · 2 comments
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duplicate This issue or pull request already exists question Request for help or information

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@dantes-ai
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Hi,

I'm an engineer and I'm trying to use MuJoCo for scene-interaction tasks in various environments.

I would like to create rich environments in some 3D editor, and export them as an XMLs for MuJoCo. What's the recommended approach for achieving that? Currently, the only way to create environments is by changing the XML directly, or programmatically.

@dantes-ai dantes-ai added the question Request for help or information label Jan 22, 2024
@yuvaltassa yuvaltassa added the duplicate This issue or pull request already exists label Jan 22, 2024
@yuvaltassa
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Currently, the only way to create environments is by changing the XML directly, or programmatically.

That is correct. We are actively working on procedural access to the model compiler (this has been requested multiple times, e.g. in #364) which is slated for H1 2024.

Closing as duplicate.

@yuvaltassa
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cc @quagla for visibility

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