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This appears to be related to Chrome issue (it is marked as fixed, but it isn't): https://bugs.chromium.org/p/chromium/issues/detail?id=593273
Basically, if you run the following on a sound that is already playing:
sound.pause(); sound.play(); sound.pause();
You will get the following error in Chrome:
Uncaught (in promise) DOMException: The play() request was interrupted by a call to pause().
The text was updated successfully, but these errors were encountered:
Here is an article describing the issue. https://developers.google.com/web/updates/2017/06/play-request-was-interrupted Is this something that could be handled by howler?
Sorry, something went wrong.
+1 for this issue.
Maybe returning the audio.play promise discussed above in sound.play() could let developers work their own soltion?
audio.play
sound.play()
Encountering when trying to play => seek => pause (seek while paused)
I'm building a vuejs/quasar UI around howler with a seek bar and when I scrub the slider that calls seek I also see the error.
This has been fixed with #835.
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This appears to be related to Chrome issue (it is marked as fixed, but it isn't): https://bugs.chromium.org/p/chromium/issues/detail?id=593273
Basically, if you run the following on a sound that is already playing:
You will get the following error in Chrome:
The text was updated successfully, but these errors were encountered: