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Allow Angle backend selection, add initial iOS Angle support. #87028
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Update: Got it working with both ANGLE and native GL. |
Great job. I've somehow managed to make it work. It was quite tricky because ios export don't work to me in this version. So I've used another exported project and just replaced the godot library. Anyway I tried 3D platformer example - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
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2D platformer example works - https://github.com/godotengine/godot-demo-projects/tree/master/2d/platformer |
This is because GPU timing readouts are broken on mobile, at least when using the Compatibility rendering method. They only tend to work reliably on desktop platforms. The GPU is being used, otherwise you wouldn't see anything on screen 🙂 |
Depends on godotengine/godot-angle-static#3 (include workaround for massive leaks on macOS and iOS build config).