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Godot v4.3.dev6 - Linux Mint 22 (Wilma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.183.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads)
Issue description
This might be an i3wm specific issue. When there are multiple tiled windows, the property tooltips popup may cause the editor to shake when it is displayed or hidden.
I think this might be the case. I'm not seeing the issue on Windows (Win11/Godot 4.3.dev6).
This is caused by the actual width of the editor window being less than the lower limit of 1024. This situation is more common in tiling window managers such as i3wm and sway. I reproduced it in sway (version 1.9).
Tested versions
Reproducible in: v4.3.dev6.official [64520fe], v4.4.dev.custom_build [92e51fc]
Not reproducible in: v4.3.dev5.official [c9c17d6]
System information
Godot v4.3.dev6 - Linux Mint 22 (Wilma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.183.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads)
Issue description
This might be an i3wm specific issue. When there are multiple tiled windows, the property tooltips popup may cause the editor to shake when it is displayed or hidden.
Peek.2024-10-13.17-29.mp4
First reproduced after #89058 was merged. CC @dalexeev
godot/editor/editor_help.cpp
Line 3871 in 92e51fc
Adding a popup to the root window when the root window is tiled seems to cause jitter, even if the popup is hidden.
Can
tooltip
be added as a child node ofp_target
?Steps to reproduce
This might be an i3wm specific issue. i3 version 4.23 (2023-10-29)
Cannot reproduce with only one editor window open on screen. Reproducible when opening an editor window and other tiled windows on the screen:
Minimal reproduction project (MRP)
N/A
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