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I believe this is because #91033 removed this option and unified it into a new, more flexible one.
Godot doesn't automatically remove obsolete editor settings from your config, so it's still visible in your settings, but not actually used. If you click the revert button it should be removed.
It can be closed, and then we typically mark it as archived to mean this was not an actual bug. But it's still useful for other users who might search those keywords if they face the same issue.
Tested versions
System information
Godot v4.3.beta1 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.5244) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
Issue description
The editor ignores the option "run/output/always_close_output_on_stop" and always keeps the output panel open after stopping the game,
Steps to reproduce
Set the option to true, run the game, and stop the game
Minimal reproduction project (MRP)
output_panel_test.zip
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