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Godot v4.3.dev (4a01602) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
I mentioned it here but I'm opening an issue for it so that it doesn't get lost
When using the Import Resources When Unfocused editor setting, reimporting the assets makes the editor window move on top of the running game window (notice that it only goes on top of the game window, and not for example on top of the blender window):
This is a problem because in order to be able to reimport assets while testing them in a running game using a single display, I need to change the minimum editor window size to (100,100) via an editor script to be able to move it out of the way (minimizing the editor window doesn't work either, it will just get maximized)
Steps to reproduce
Enable the "Import Resources When Unfocused" editor setting
Run the game
Modify some external resource
See that the editor jumps in front of the game window
Minimal reproduction project (MRP)
If you need a project with an external mesh and a blend file for testing, I have one in the MRP for this issue: #90659
The text was updated successfully, but these errors were encountered:
Tested versions
v4.3.dev.custom_build [4a01602]
System information
Godot v4.3.dev (4a01602) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
I mentioned it here but I'm opening an issue for it so that it doesn't get lost
When using the Import Resources When Unfocused editor setting, reimporting the assets makes the editor window move on top of the running game window (notice that it only goes on top of the game window, and not for example on top of the blender window):
323189435-04d7952f-a844-40c0-a510-8f5a78566183.mp4
This is a problem because in order to be able to reimport assets while testing them in a running game using a single display, I need to change the minimum editor window size to (100,100) via an editor script to be able to move it out of the way (minimizing the editor window doesn't work either, it will just get maximized)
Steps to reproduce
Minimal reproduction project (MRP)
If you need a project with an external mesh and a blend file for testing, I have one in the MRP for this issue: #90659
The text was updated successfully, but these errors were encountered: