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ItemList has a non-clickable deadzone between items in the editor #88095

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Calinou opened this issue Feb 8, 2024 · 0 comments · Fixed by #88347
Closed

ItemList has a non-clickable deadzone between items in the editor #88095

Calinou opened this issue Feb 8, 2024 · 0 comments · Fixed by #88347

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@Calinou
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Calinou commented Feb 8, 2024

Tested versions

  • Reproducible in: 3.5.3.stable, 4.2.1.stable, 4.3.dev 284397d6c

System information

Godot v4.3.dev (284397d6c) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)

Issue description

As I reported in godotengine/godot-proposals#8264 (comment), ItemLists in the editor have a non-clickable deadzone between items:

simplescreenrecorder-2023-10-31_08.05.17.mp4

This is made more evident by ItemList hover feedback being implemented in 4.2 and later, but the issue also exists in 3.x.

This is likely caused by the editor theme having inconsistent spacing/margin attributes for ItemList items.

Steps to reproduce

  • Create 3 scripts, go to the Script tab, open them all and hover the mouse slowly between them. Notice how the hover highlight disappears when the mouse is between two scripts, but it shouldn't – clicking on the ItemList should always select an item.

Minimal reproduction project (MRP)

N/A

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