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This is made more evident by ItemList hover feedback being implemented in 4.2 and later, but the issue also exists in 3.x.
This is likely caused by the editor theme having inconsistent spacing/margin attributes for ItemList items.
Steps to reproduce
Create 3 scripts, go to the Script tab, open them all and hover the mouse slowly between them. Notice how the hover highlight disappears when the mouse is between two scripts, but it shouldn't – clicking on the ItemList should always select an item.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.3.dev (284397d6c) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
As I reported in godotengine/godot-proposals#8264 (comment), ItemLists in the editor have a non-clickable deadzone between items:
simplescreenrecorder-2023-10-31_08.05.17.mp4
This is made more evident by ItemList hover feedback being implemented in 4.2 and later, but the issue also exists in 3.x.
This is likely caused by the editor theme having inconsistent spacing/margin attributes for ItemList items.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: