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When a popup node is selected, the bounding box is not displayed, as well as any other children of the popup node
They are also not directly editable except through the inspector
However when you remove the child from the parent object (popup), it works fine
Steps to reproduce
Create a new UI scene
It will look like this, and you can drag the edges
Add a popup node
The popup node will not be interactable
Any children also created are not interactable
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Popups are not Control nodes and they aren't editable outside the inspector. Not being able to move children is a known issue (#20619). I remember there was a proposal to make Window nodes editable in the editor, but I can't find it 🤔
Tested versions
Bug exists:
4.2.1-stable, 4.2-stable, 4.1.3-stable, 4.1.2-stable, 4.1.1-stable, 4.1-stable, 4.0.4-stable, 4.0.3-stable, 4.0.2-stable, 4.0.1-stable, 4.0-stable
Bug does not exist:
3.5.3-stable
System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.4617) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
Issue description
When a popup node is selected, the bounding box is not displayed, as well as any other children of the popup node
They are also not directly editable except through the inspector
However when you remove the child from the parent object (popup), it works fine
Steps to reproduce
Create a new UI scene
It will look like this, and you can drag the edges
Add a popup node
The popup node will not be interactable
Any children also created are not interactable
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: