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Certain UI elements not showing in 2d editor #86660

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Odyssey8416 opened this issue Dec 31, 2023 · 4 comments
Closed

Certain UI elements not showing in 2d editor #86660

Odyssey8416 opened this issue Dec 31, 2023 · 4 comments
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@Odyssey8416
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Odyssey8416 commented Dec 31, 2023

Tested versions

Bug exists:
4.2.1-stable, 4.2-stable, 4.1.3-stable, 4.1.2-stable, 4.1.1-stable, 4.1-stable, 4.0.4-stable, 4.0.3-stable, 4.0.2-stable, 4.0.1-stable, 4.0-stable
Bug does not exist:
3.5.3-stable

System information

Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.4617) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)

Issue description

When a popup node is selected, the bounding box is not displayed, as well as any other children of the popup node
They are also not directly editable except through the inspector
However when you remove the child from the parent object (popup), it works fine

Steps to reproduce

Create a new UI scene
image
It will look like this, and you can drag the edges
image
Add a popup node
image
The popup node will not be interactable
image
Any children also created are not interactable

Minimal reproduction project (MRP)

N/A

@KoBeWi
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KoBeWi commented Dec 31, 2023

Popups are not Control nodes and they aren't editable outside the inspector. Not being able to move children is a known issue (#20619). I remember there was a proposal to make Window nodes editable in the editor, but I can't find it 🤔

@Odyssey8416
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I understand if it isn't intended behavior, but in 3.5.3 you can edit popups within the editor or the inspector

@KoBeWi
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KoBeWi commented Dec 31, 2023

Because popups were Controls before, but they were changed for multiple windows support.

@Odyssey8416
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Got it, thank you, I'll find another way to do what I want

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