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MeshInstance not visible skeleton (Compatibility mode on mobile) #86119

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AurelienCaille opened this issue Dec 13, 2023 · 7 comments
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@AurelienCaille
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Tested versions

Godot 4.2

System information

Windows 10 / Android - Godot 4.2

Issue description

  • Use both Compatibility mode on Windows and Android

withCapture
With the skeleton the model is visible in editor and when playing with windows but not on mobile phone

withoutCapture
Without the skeleton (of course don't have the animations) model is now also visible on mobile phone

Steps to reproduce

  • model from Synty
  • Rigging/animations from Mixamo

Minimal reproduction project (MRP)

not allowed to share synty model

@AThousandShips
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Can you please try this with a supported version, like 4.2.1 (only the latest patch version is supported, and it might already be fixed), I think this issue was posted recently and might have been fixed

@AurelienCaille
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Still have the issue on 4.2.1 (using version from official website)

I saw this issue #85752 wich is about windows and not mobile

also I use the opengl3 config as:
param

@Zireael07
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Are there errors in the output or in terminal?

@bitsawer
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Could also be related to this: #82419. You can try disabling the shader cache and re-installing, see #82419 (comment).

@clayjohn
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Can you confirm that the rendering_method.mobile project setting is also set to "Compatibility"?

@Calinou
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Calinou commented Jan 5, 2024

Can you confirm that the rendering_method.mobile project setting is also set to "Compatibility"?

@AurelienCaille Bump 🙂

@Calinou
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Calinou commented Feb 16, 2024

Closing due to lack of response. Note that this issue is likely a duplicate of #82419.

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