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Engine: Windows 10, 4.2.beta1-mono, Runtime: Android 13 - Pixel 7 Pro
Issue description
Skeleton3D nodes don't render on Android after the first time you run the game, unless you clear the app's storage or uninstall / reinstall the apk.
When I hit F5 to run the project or export to desktop; then everything renders fine, but if I export to my Android device everything renders except the skeletal meshes in my scene. Until I clear the app's storage and relaunch it, then they start rendering.
Steps to reproduce
Load the minimal reproduction project
Install android export templates
export to desktop
verify that skeletal meshes render
close & reopen exported app, verify it still works
export to android
launch app
observe that skeletal mesh renders only if it's the first time the app has been launched
on stock android: long tap the app icon -> app info -> storage & cache -> clear storage & cache
observe skeletal meshes render once more after clearing storage for the app
Godot version
4.2.beta1-mono
System information
Engine: Windows 10, 4.2.beta1-mono, Runtime: Android 13 - Pixel 7 Pro
Issue description
Skeleton3D nodes don't render on Android after the first time you run the game, unless you clear the app's storage or uninstall / reinstall the apk.
When I hit F5 to run the project or export to desktop; then everything renders fine, but if I export to my Android device everything renders except the skeletal meshes in my scene. Until I clear the app's storage and relaunch it, then they start rendering.
Steps to reproduce
Minimal reproduction project
TestingSkeletonMeshGdScript2.zip
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