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Every time I try to export an iOS project, even with a barebones project, it fails. I get the following message:
ld: library not found for -ld_classic
clang: error: linker command failed with exit code 1 (use -v to see invocation)
** ARCHIVE FAILED **
The following build commands failed:
Ld /Users/username/Library/Developer/Xcode/DerivedData/projectname-hdphcazbnkplspfhlweigxlryrdb/Build/Intermediates.noindex/ArchiveIntermediates/projectname/InstallationBuildProductsLocation/Applications/projectname.app/projectname normal (in target 'projectname' from project 'projectname')
(1 failure)
I'm on an Intel Mac and I'm using Xcode 14.2.
Steps to reproduce
Start a new Godot project
Godot > Project > Export...
Create an iOS export
Add your App Store Team ID
Export Project
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.1.2 Stable
System information
macOS Monterey 12.7
Issue description
Every time I try to export an iOS project, even with a barebones project, it fails. I get the following message:
I'm on an Intel Mac and I'm using Xcode 14.2.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: