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The in-editor debugger has several bugs when debugging with multiple instances and operating on an instance other than the first one:
The debug menu containing options such as step, break, and continue will cause an error when used on a session other than the first one and will not grey out the correct contextual options.
Attempt to delete breakpoints via the menu in the lower right tree will not work for any session tab other than the first one.
When switching sessions to a session that isn't breaked, it will still show the yellow arrow indicating the execution line for the previous session.
Steps to reproduce
Run a game with the multiple instances option and attempt to do the following things described in the issue description.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
0ca8542
System information
Windows 11
Issue description
The in-editor debugger has several bugs when debugging with multiple instances and operating on an instance other than the first one:
Steps to reproduce
Run a game with the multiple instances option and attempt to do the following things described in the issue description.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: