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Crash on exit, probably caused by audio #8112
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I debug the editor and games frequently as well, never had this crash. But I don't use any audio for my tests, so it really seems to be caused by using the audio system. |
I don't use audio as well, but it happens anyway. Maybe it's Windows-specific? |
Can anyone still reproduce this after 231fa92? |
still getting these errors on my desktop :(
Edit:
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@Ahmed0425 Sorry, but this is not about those errors but about a crash that you only notice when debugging (or maybe checking the return value of godot.exe :p). |
The editor shut cleanly, with only these errors at the end:
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My issue was described in detail here #8489 |
@Zylann that's most likely a separate issue. Can this one be closed then? |
Tested on Godot master c37fad6
Windows 10 64 bits
Everytime I close the editor or sometimes a game, Godot crashes.
In QtCreator I get this exception:
vector.h, line 113, read access violation
The crash is not visible when Godot is run without debugging.
This is the full console log, no particular error when the crash occurred:
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